Game Developers Conference 2024
AI Summit: Enemy AI in 'Suicide Squad': Bringing Brainiac's Invasion to ...
by Andrea Tucci
(Rocksteady Studios)
AI Summit
Game Developers Conference 2024
AI Summit: Enemy AI in 'Suicide Squad': Bringing Brainiac's Invasion to ...
by Andrea Tucci
(Rocksteady Studios)
AI Summit
Game Developers Conference 2022
AI Summit: Controlled Chaos: The Combat of 'Marvel's Guardians of the Ga...
by Rodrigo Barros Lima
(Eidos Montreal)
AI Summit
Game Developers Conference 2022
Thinking Like Players: How 'Halo Infinite's' Multiplayer Bots Make Decis...
by Brie Chin-Deyerle
(343 Industries)
Programming
Game Developers Conference 2022
Thinking Like Players: How 'Halo Infinite's' Multiplayer Bots Make Decis...
by Brie Chin-Deyerle
(343 Industries)
Programming
Game Developers Conference 2021
AI Summit: Squad Coordination in 'Days Gone'
by Tobias Karlsson
(Sony Bend Studio)
AI Summit
Game Developers Conference 2021
AI Summit: Squad Coordination in 'Days Gone'
by Tobias Karlsson
(Sony Bend Studio)
AI Summit
Game Developers Conference 2021
Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time
by Shawn Allen
(NuChallenger)
Animation Summit
Game Developers Conference 2021
Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time
by Shawn Allen
(NuChallenger)
Animation Summit
GDC 2018
Beyond 'Killzone': Creating New AI Systems for 'Horizon Zero Dawn'
by Julian Berteling
(Guerrilla Games)
AI Summit
GDC 2018
Hierarchical Dynamic Pathfinding for Large Voxel Worlds
by Benoit Alain
(Sauropod Studio)
Programming
GDC 2018
Hierarchical Dynamic Pathfinding for Large Voxel Worlds
by Benoit Alain
(Sauropod Studio)
Programming
GDC 2018
Understanding Your Enemy: A Mathematical Approach to Unit Analysis
by Leif Walter
(Creative Assembly)
Programming
GDC 2014
A Context-Aware Character Dialog System
by Jason Gregory
(Naughty Dog)
Programming
GDC 2014
A Context-Aware Character Dialog System
by Jason Gregory
(Naughty Dog)
Programming
GDC 2014
The Last of Us: Human Enemy AI
by Travis McIntosh
(Naughty Dog, Inc.)
Programming
GDC 2014
The Last of Us: Human Enemy AI
by Travis McIntosh
(Naughty Dog, Inc.)
Programming
GDC 2013
AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2013
AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2013
AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2013
Make Your Game Run Great on PCs with Intel GPA (Presented by Intel Corpo...
by Philipp Gerasimov
(Intel)
Programming
GDC 2006
Three States and a Plan: The AI of F.E.A.R.
by Jeff Orkin
(& Research Assistant, MIT Media Lab)
Programming
GDC 2006
Three States and a Plan: The AI of F.E.A.R.
by Jeff Orkin
(& Research Assistant, MIT Media Lab)
Programming
GDC 2006
Three States and a Plan: The AI of F.E.A.R.
by Jeff Orkin
(& Research Assistant, MIT Media Lab)
Programming