GDC 2014
3D Audio: Back to the Future?
by Brian Schmidt
(Ear Games)
Audio
GDC 2014
3D Audio: Back to the Future?
by Brian Schmidt
(Ear Games)
Audio
GDC 2014
A Survey of the Modern QA Department
by Robb Nicholas
(Apptio)
QA Summit
GDC 2014
A Survey of the Modern QA Department
by Robb Nicholas
(Apptio)
QA Summit
GDC 2014
A Survey of the Modern QA Department
by Robb Nicholas
(Apptio)
QA Summit
GDC 2014
Adaptive Music Preparation for Live Recording: A Primer
by Lennie Moore
(3l33t Music)
Production
GDC 2014
Adaptive Music Preparation for Live Recording: A Primer
by Lennie Moore
(3l33t Music)
Production
GDC 2014
Adaptive Music Preparation for Live Recording: A Primer
by Lennie Moore
(3l33t Music)
Production
GDC 2014
Audio Bootcamp: Audio Design
by Nicky Birch
(Somethin' Else)
Audio
GDC 2014
Audio Bootcamp: Audio Design
by Nicky Birch
(Somethin' Else)
Audio
GDC 2014
Audio Bootcamp: Audio Design
by Nicky Birch
(Somethin' Else)
Audio
GDC 2014
Audio Bootcamp: Intro/Sound Design
by Garry Taylor
(Sony Computer Entertainment Europe)
Audio
GDC 2014
Audio Bootcamp: Intro/Sound Design
by Garry Taylor
(Sony Computer Entertainment Europe)
Audio
GDC 2014
Audio Bootcamp: Mixing/Production
by Tom Hays
(Rocket Sound, LLC)
Audio
GDC 2014
Audio Bootcamp: Mixing/Production
by Tom Hays
(Rocket Sound, LLC)
Audio
GDC 2014
Audio Bootcamp: Music
by Austin Wintory
(Wintory Global Engineering)
Audio
GDC 2014
Audio Bootcamp: Music
by Austin Wintory
(Wintory Global Engineering)
Audio
GDC 2014
Audio Bootcamp: Small Team Game Development
by Dren McDonald
(nerdtracks.com)
Audio
GDC 2014
Audio Bootcamp: Small Team Game Development
by Dren McDonald
(nerdtracks.com)
Audio
GDC 2014
Audio Bootcamp: Small Team Game Development
by Dren McDonald
(nerdtracks.com)
Audio
GDC 2014
Audio Bootcamp: Small Team Game Development
by Dren McDonald
(nerdtracks.com)
Audio
GDC 2014
Aural Immersion: Audio Technology in The Last of Us
by Jonathan Lanier
(Naughty Dog, Inc.)
Audio
GDC 2014
Aural Immersion: Audio Technology in The Last of Us
by Jonathan Lanier
(Naughty Dog, Inc.)
Audio
GDC 2014
Better Sound Through Collaboration
by Rob Bridgett
(Clockwork Fox Studios)
Audio
GDC 2014
Better Sound Through Collaboration
by Rob Bridgett
(Clockwork Fox Studios)
Audio
GDC 2014
Better Sound Through Collaboration
by Rob Bridgett
(Clockwork Fox Studios)
Audio
GDC 2014
Bridging the Gap Between Your Audio Engine and Your Game
by Sean Lohrisch
(Capybara Games)
Audio
GDC 2014
Bridging the Gap Between Your Audio Engine and Your Game
by Sean Lohrisch
(Capybara Games)
Audio
GDC 2014
Checkered Flag: Forza Motorsport 5 Soundtrack Postmortem
by Lance Hayes
(DJDM Dot Com Music Publishing)
Audio
GDC 2014
Checkered Flag: Forza Motorsport 5 Soundtrack Postmortem
by Lance Hayes
(DJDM Dot Com Music Publishing)
Audio
GDC 2014
Crafting Better Creatures
by Stephan Schutze
(Sound Librarian)
Audio
GDC 2014
Crafting Better Creatures
by Stephan Schutze
(Sound Librarian)
Audio
GDC 2014
Enter the Stage: Cinematic Dialogue in Performance Capture
by Richie Nieto
(Ubisoft Toronto)
Production
GDC 2014
Enter the Stage: Cinematic Dialogue in Performance Capture
by Richie Nieto
(Ubisoft Toronto)
Production
GDC 2014
Finding the Spark: Working with Live Players
by Austin Wintory
(Wintory Global Engineering)
Audio
GDC 2014
Finding the Spark: Working with Live Players
by Austin Wintory
(Wintory Global Engineering)
Audio
GDC 2014
G.A.N.G. Demo Derby: Music
by Brian Schmidt
(Ear Games)
Audio
GDC 2014
G.A.N.G. Demo Derby: Music
by Brian Schmidt
(Ear Games)
Audio
GDC 2014
G.A.N.G. Demo Derby: Sound Design
by Brian Schmidt
(Ear Games)
Audio
GDC 2014
G.A.N.G. Demo Derby: Sound Design
by Brian Schmidt
(Ear Games)
Audio
GDC 2014
G.A.N.G. Town Hall
by Brian Schmidt
(Ear Games)
Audio
GDC 2014
Game Educators Rant
by Sarah Schoemann
(Different Games/Georgia Tech)
GDC Education Summit
GDC 2014
Game Educators Rant
by Sarah Schoemann
(Different Games/Georgia Tech)
GDC Education Summit
GDC 2014
Game Educators Rant
by Sarah Schoemann
(Different Games/Georgia Tech)
GDC Education Summit
GDC 2014
Game Educators Rant
by Sarah Schoemann
(Different Games/Georgia Tech)
GDC Education Summit
GDC 2014
Game Educators Rant
by Sarah Schoemann
(Different Games/Georgia Tech)
GDC Education Summit
GDC 2014
Game Educators Rant
by Sarah Schoemann
(Different Games/Georgia Tech)
GDC Education Summit
GDC 2014
How to Create Hardcore, Realistic Shooter Audio with a Non-Hardcore Budget
by Lennie Moore
(3l33t Music)
Production
GDC 2014
How to Create Hardcore, Realistic Shooter Audio with a Non-Hardcore Budget
by Lennie Moore
(3l33t Music)
Production
GDC 2014
IASIG 20th Anniversary with Legends of Game Audio Panel
by Brian Schmidt
(Ear Games)
Audio
GDC 2014
IASIG 20th Anniversary with Legends of Game Audio Panel
by Brian Schmidt
(Ear Games)
Audio
GDC 2014
Indie Audio: Contracts, Compensation, Communication and Conceptualization
by Richard Ludlow
(Hexany Audio)
Production
GDC 2014
Indie Audio: Contracts, Compensation, Communication and Conceptualization
by Richard Ludlow
(Hexany Audio)
Production
GDC 2014
Lessons Learned from a Decade of Audio Programming
by Guy Somberg
(Telltale Games)
Programming
GDC 2014
Lessons Learned from a Decade of Audio Programming
by Guy Somberg
(Telltale Games)
Programming
GDC 2014
Localization Microtalks: Globetrotting in the Fast Lane
by Bill Black
(Binari Sonori)
Localization Summit
GDC 2014
Localization Microtalks: Globetrotting in the Fast Lane
by Bill Black
(Binari Sonori)
Localization Summit
GDC 2014
Localization Microtalks: Globetrotting in the Fast Lane
by Bill Black
(Binari Sonori)
Localization Summit
GDC 2014
Mad Skillz for Directing Dialogue
by DB Cooper
(DB Cooper VO, LLC)
Audio
GDC 2014
Mad Skillz for Directing Dialogue
by DB Cooper
(DB Cooper VO, LLC)
Audio
GDC 2014
Making Your Score Sing
by Tom Salta
(Persist Music)
Audio
GDC 2014
Making Your Score Sing
by Tom Salta
(Persist Music)
Audio
GDC 2014
Next-Gen Audio in Killer Instinct
by Mick Gordon
(Independent)
Audio
GDC 2014
Next-Gen Audio in Killer Instinct
by Mick Gordon
(Independent)
Audio
GDC 2014
Next-Gen Audio in Killer Instinct
by Mick Gordon
(Independent)
Audio
GDC 2014
Peggle 2: Live Orchestra Meets Highly Adaptive Score
by Guy Whitmore
(PopCap Games)
Audio
GDC 2014
Peggle 2: Live Orchestra Meets Highly Adaptive Score
by Guy Whitmore
(PopCap Games)
Audio
GDC 2014
Peggle 2: Live Orchestra Meets Highly Adaptive Score
by Guy Whitmore
(PopCap Games)
Audio
GDC 2014
Platform Play - The Mobile Challenge of Halo: Spartan Assault
by Paul Lipson
(Microsoft Studios)
Production
GDC 2014
Platform Play - The Mobile Challenge of Halo: Spartan Assault
by Paul Lipson
(Microsoft Studios)
Production
GDC 2014
Platform Play - The Mobile Challenge of Halo: Spartan Assault
by Paul Lipson
(Microsoft Studios)
Production
GDC 2014
Procedural Music, Virtual Choreographies and Avatar Physiologies
by Rob Hamilton
(Stanford University)
Audio
GDC 2014
Procedural Music, Virtual Choreographies and Avatar Physiologies
by Rob Hamilton
(Stanford University)
Audio
GDC 2014
Remember Me: Behind the Unique Interactive Soundtrack of the Future
by Olivier Deriviere
(Ameo Prod, Inc)
Audio
GDC 2014
Remember Me: Behind the Unique Interactive Soundtrack of the Future
by Olivier Deriviere
(Ameo Prod, Inc)
Audio
GDC 2014
Remember Me: Behind the Unique Interactive Soundtrack of the Future
by Olivier Deriviere
(Ameo Prod, Inc)
Audio
GDC 2014
Rulebooks on Fire: Looking at the Impact of Indies on the Voice Industry
by Michael Csurics
(The Brightskull Entertainment Group)
Audio
GDC 2014
Rulebooks on Fire: Looking at the Impact of Indies on the Voice Industry
by Michael Csurics
(The Brightskull Entertainment Group)
Audio
GDC 2014
The Audio of South Park: Stick of Truth
by Justin Bell
(Obsidian Entertainment)
Production
GDC 2014
The Audio of South Park: Stick of Truth
by Justin Bell
(Obsidian Entertainment)
Production
GDC 2014
The Audio of South Park: Stick of Truth
by Justin Bell
(Obsidian Entertainment)
Production
GDC 2014
The Next-Gen Dynamic Sound System of Killzone Shadow Fall
by Anton Woldhek
(Guerrilla Games)
Audio
GDC 2014
The Next-Gen Dynamic Sound System of Killzone Shadow Fall
by Anton Woldhek
(Guerrilla Games)
Audio
GDC 2014
The Next-Gen Dynamic Sound System of Killzone Shadow Fall
by Anton Woldhek
(Guerrilla Games)
Audio
GDC 2014
The Sound of Grand Theft Auto V
by Alastair MacGregor
(Rockstar North)
Audio
GDC 2014
The Sound of Grand Theft Auto V
by Alastair MacGregor
(Rockstar North)
Audio
GDC 2014
The Sound of Grand Theft Auto V
by Alastair MacGregor
(Rockstar North)
Audio
GDC 2014
Tomb Raider Rebooted: Audio Reimagined
by Jack Grillo
(Crystal Dynamics)
Audio
GDC 2014
Tomb Raider Rebooted: Audio Reimagined
by Jack Grillo
(Crystal Dynamics)
Audio
GDC 2014
Using AI Techniques to Make Game Soundscapes More Dynamic
by Dragica Kahlina
(Dragica Kahlina Sound & Code)
Audio
GDC 2014
Using AI Techniques to Make Game Soundscapes More Dynamic
by Dragica Kahlina
(Dragica Kahlina Sound & Code)
Audio
GDC 2014
Using AI Techniques to Make Game Soundscapes More Dynamic
by Dragica Kahlina
(Dragica Kahlina Sound & Code)
Audio
GDC 2014
Why You Didn't Get the Gig
by Jesse Harlin
(Dunderpate Music)
Audio
GDC 2014
Why You Didn't Get the Gig
by Jesse Harlin
(Dunderpate Music)
Audio