2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
Animation Bootcamp: Animating Memorable Characters that Communicate With...
by Atsuko Fukuyama
(Amata K.K.)
Visual Arts
2019
Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be ...
by Stephan Schutze
(Sound Librarian)
Audio
2019
Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be ...
by Stephan Schutze
(Sound Librarian)
Audio
2019
Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and S...
by Gerard Marino
(G-Musique)
Audio
2019
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
by John Robert Matz
(Independent)
Audio
2019
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
by John Robert Matz
(Independent)
Audio
2019
Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by ...
by Tony Lin
(HTC VIVE)
Programming
2019
Controlling the Future: The Power of Input Devices in the VR/AR Generati...
by Gary Yamamoto
(Finch Technologies)
Design
2019
Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK ...
by Avery Kuo
(HTC VIVE)
Audio
2019
Developer Success in the Era of New Competing Digital Platforms (Present...
by Bjorn Book-Larsson
(HTC VIVE)
Business & Marketing
2019
Emotional Storytelling Through Music in 'Moss'
by Jason Graves
(Independent)
Audio
2019
Engaging VR Storytelling: A 'Moss' Postmortem
by Corinne Scrivens
(Polyarc)
Visual Arts
2019
Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utili...
by David Sapienza
(HTC VIVE)
Programming
2019
How Music Enhances Virtual Presence
by Winifred Phillips
(Generations Productions, LLC)
Audio
2019
Lessons Learned from 'Job Simulator' to 'Vacation Simulator': Advanced I...
by Devin Reimer
(Owlchemy Labs)
Design
2019
Making of 'ASTRO BOT Rescue Mission': Reinventing Platformers for VR
by Nicolas Doucet
(Sony Interactive Entertainment)
Design
2019
NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
by Gautier Boeda
(Square Enix Co., Ltd.)
AI Summit
2019
NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
by Gautier Boeda
(Square Enix Co., Ltd.)
AI Summit
2019
OpenXR: The State of the Union (Presented by Khronos)
by Brent Insko
(Intel)
Programming
2019
Relative Perfection: Finding the Balance Between Flawed and Flawless
by John Robert Matz
(Independent)
Audio
2019
Relative Perfection: Finding the Balance Between Flawed and Flawless
by John Robert Matz
(Independent)
Audio
2019
Spatial Audio in 'Budget Cuts': A VR Stealth Game
by Lakulish Antani
(Valve Software)
Programming
2019
Spatial Audio in 'Budget Cuts': A VR Stealth Game
by Lakulish Antani
(Valve Software)
Programming
2019
Taming Technologies Behind 'ASTRO BOT Rescue Mission'
by Yuki Miyamae
(Sony Interactive Entertainment)
Programming
2019
Teaching Puzzle Design
by Jesse Schell
(Schell Games)
Educators Summit
2019
The Future of XR Development: SRWorks SDK + SRanipal SDK (Presented by H...
by Daniel Yang
(HTC VIVE)
Programming
2019
Three-Way VR Audio Postmortem
by Stephan Schutze
(Sound Librarian)
Design
2019
Three-Way VR Audio Postmortem
by Stephan Schutze
(Sound Librarian)
Design
2019
Visual Effects Bootcamp: Bringing Feature Film Effects to Real Time VR: ...
by Te "Ford" Hu
(ILMxLAB)
Visual Arts
2019
Visual Effects Bootcamp: Bringing Feature Film Effects to Real-Time VR: ...
by Martin La Land Romero
(ILMxLAB)
Visual Arts