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Session Name An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR:Automata'
Speaker(s) Shuji Kohata
Company Name(s) PlatinumGames, Inc.
Track / Format Audio
Overview Due to recent technological advances with game hardware, sound designers have become able to apply real-time audio processing to their games in more creative ways. In this talk, the speakers will cover the spatial audio techniques used in NieR:Automata's desolate landscapes and natural environments, the noise and retro effects used to augment its mechanical themes, and the bonus voice changer feature.

GDC 2018

Shuji Kohata

PlatinumGames, Inc.

free content

Audio

Audio


UBM Tech