Game Developers Conference 2024
Future Realities Summit: 'Grokit' Postmortem: Multiplayer with Physics &...
by Robin Moulder
(3lb Games)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: 'The Foglands': Developing Hybrid VR/FPS is Har...
by Samuel Warner
(Well Told Entertainment)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: 11 Things I Wish I'd Known About VR Porting
by Matt Blair
(Pontoco)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: A VR Comfortable Car Chase? Motion Comfort in '...
by Chance Lytle
(Schell Games)
Future Realities Summit
Game Developers Conference 2023
Future Realities Summit: A Case for Relaxing VR
by Shawn Patton
(Schell Games)
Future Realities Summit
Game Developers Conference 2023
Future Realities Summit: A Match Made in Bullet Hell: Bringing 'Mothergu...
by Joe Mirabello
(Terrible Posture Games, Inc.)
Future Realities Summit
Game Developers Conference 2023
Future Realities Summit: Art Direction for VR: Designing for Spatial Per...
by Shahriar Shahrabi Farahani
(Realities IO)
Future Realities Summit
Game Developers Conference 2023
Future Realities Summit: Building Better Digital Ethics and Laws: Meatsp...
by Ryan Black
(DLA Piper (Canada) LLP)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: 'Visitations': VR for Ketamine Infusion Therapy
by David Lobser
(Light Clinic)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Accessibility in VR: Lessons Learned and Best P...
by Alexis Miller
(Schell Games)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Comedy-Driven Interaction Design with 'Floor Pl...
by Holden Link
(Turbo Button)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Creating Positive Social Engagement: Case Study...
by Samantha Gorman
(Tender Claws)
Future Realities Summit
Game Developers Conference 2021
Entertainment AR/VR: Design Challenges and Opportunities in Mobile AR: A...
by Blake Gross
(DB Creations)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: 'Insurrection 1944' Mixed Reality Experience: Bring...
by Nino Sapina
(Realcast)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR
by Jeff Grebe
(ILMxLAB (Lucasfilm))
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: LIVE Fireside Chat with Curtis Hickman and Dana Ware
by Dana Ware
Entertainment VR/AR
GDC 2020
Game VR/AR: 'Paper Beast': Technical Audio in a Simulated VR Ecosystem
by Clement Duquesne
(Pixel Reef)
Game VR/AR
GDC 2020
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
by Allena Hail
(Funomena)
Game VR/AR
GDC 2020
Game VR/AR: Until You Fall: Building Satisfying VR Combat on a Budget
by Dave Bennett
(Schell Games)
Game VR/AR
XRDC 2019
'Blood & Truth': Lessons Learned Making a VR Action Movie
by Stuart Whyte
(PlayStation London Studio)
Games
XRDC 2019
'War Remains': Using LBE to Transport Audiences to WWI
by Taylor Williams
(Flight School Studio)
Entertainment
XRDC 2019
A VR Tool for Interactive Pharmaceutical Design at the Nanoscale
by Mike O'Connor
(University of Bristol)
Healthcare
XRDC 2019
AR Advertising and Commerce: What's Working?
by Mike Boland
(ARtillery Intelligence)
Brand Experience
VRDC @ GDC 2019
'Escape The Lost Pyramid': Larger than Home, Larger than Life
by Cyril Voiron
(Ubisoft Blue Byte Gmbh)
Game VR/AR
VRDC @ GDC 2019
'The Choice VR': Volumetric Documentary Filmmaking
by Joanne-Aska Popinska
(Tribe of Pan)
Entertainment VR/AR
VRDC @ GDC 2019
'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative
by Luke Van Osch
(Secret Location)
Entertainment VR/AR
VRDC @ GDC 2019
Beyond Gamification: Embodied Cognition for VR Games
by Claudio Pedica
(Independent)
Game VR/AR
XRDC 2018
'Brass Tactics': Reinventing the RTS for VR
by Patrick Lipo
(Hidden Path Entertainment)
Games & Entertainment
XRDC 2018
'Sprint Vector': Evolving VR for the Esports Scene
by Andrew Abedian
(Survios, Inc.)
Games & Entertainment
XRDC 2018
3D Scanning and XR Powered Home Improvement: A Lowe's Case Study
by Mason Sheffield
(Lowe's Innovation Labs Seattle)
Enterprise Training & Education
XRDC 2018
Adaptive Design in MR: UX Problems and Solutions
by Jada Williams
(Microsoft)
Innovation
VRDC @ GDC 2018
'Carne y Arena': Uncompromising Audio for Narrative VR
by Bill Rudolph
(Skywalker Sound)
Entertainment VR/AR
VRDC @ GDC 2018
'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection
by Luke Schloemer
(Magnopus)
Entertainment VR/AR
VRDC @ GDC 2018
'INVASION!': Crafting a VR Story
by Eric Darnell
(Baobab Studios)
Entertainment VR/AR
VRDC @ GDC 2018
'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience
by Hirofumi Motoyama
(Bandai Namco)
Game VR/AR
VRDC Fall 2017
'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck
by Nicole Lazzaro
(XEODesign, Inc.)
Games & Entertainment
VRDC Fall 2017
'NBA VR': Putting Fans Courtside with NBA Legends
by Aruna Inversin
(Digital Domain)
Brand Experience
VRDC Fall 2017
'Obduction', from 2D to VR: A Postmortem and Lessons Learned
by Hannah Gamiel
(Cyan, Inc.)
Games & Entertainment
VRDC Fall 2017
'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* Lea...
by Devin Reimer
(Owlchemy Labs)
Games & Entertainment
VRDC @ GDC 2017
'To Be With Hamlet': Recreating Theatre's Intimacy in VR
by Javier Molina
(To Be With Hamlet)
Entertainment VR/AR
VRDC @ GDC 2017
'Westworld VR': Combining Linear and Interactive Content to Tell Charact...
by Colin Foran
(HBO)
Entertainment VR/AR
VRDC @ GDC 2017
30,000 Foot View of VR Development: Making 'EVEREST VR'
by Petur Thorarinsson
(Solfar Studios)
Game VR/AR
VRDC @ GDC 2017
A Year in VR: A Look Back at VR's Launch
by Colin Northway
(Northway Games)
Game VR/AR
VRDC Fall 2016
10 Tips for VR in the Retail/Trade/Event Space
by John Buzzell
(If/Then)
Brand Experience
VRDC Fall 2016
7 Ways VR Confounds Design Expectations
by Noah Falstein
(Google)
Games & Entertainment
VRDC Fall 2016
A Playful Approach to Prototyping for Virtual Reality
by Paul Bettner
(Playful Corp.)
Games & Entertainment
VRDC Fall 2016
Applications of Eye Tracking in Virtual Reality
by Tom Sengelaub
(SMI)
Innovation
VRDC @ GDC 2016
'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, ...
by Dan Hurd
(Playful Corp)
Game VR/AR
VRDC @ GDC 2016
15 Years of Lessons From IEEE VR
by Pablo Figueroa
(Universidad de los Andes, Colombia)
Entertainment VR/AR
VRDC @ GDC 2016
A Year in Roomscale: Design Lessons from the HTC VIVE & Beyond
by Scott Stephan
(WEVR)
Entertainment VR/AR
VRDC @ GDC 2016
Architecting Archean: Simultaneously Building for Room-Scale and Mobile ...
by Jono Forbes
(Archean)
Entertainment VR/AR