GDC 2016
'DomiNations' Year One: History Games As Live Service
by Tim Train
(Big Huge Games 2.0)
Free to Play Summit
GDC 2016
'SimCity BuildIt' - What Did I Learn as a Game Designer?
by Petri Ikonen
(Electronic Arts)
Smartphone & Tablet Games Summit
GDC 2016
'SimCity BuildIt' - What Did I Learn as a Game Designer?
by Petri Ikonen
(Electronic Arts)
Smartphone & Tablet Games Summit
GDC 2016
'The Walking Dead: No Man's Land' Postmortem
by Sulka Haro
(Next Games)
Free to Play Summit
GDC 2016
'The Walking Dead: No Man's Land' Postmortem
by Sulka Haro
(Next Games)
Free to Play Summit
GDC 2016
Alphabear Postmortem
by David Edery
(Spry Fox)
Free to Play Summit
GDC 2016
Alphabear Postmortem
by David Edery
(Spry Fox)
Free to Play Summit
GDC 2016
Angry Birds 2 - Next Gen Audio in Only 10 Megabytes
by Jonatan Crafoord
(The Brain)
Audio
GDC 2016
Angry Birds 2 - Next Gen Audio in Only 10 Megabytes
by Jonatan Crafoord
(The Brain)
Audio
GDC 2016
Audio-Driven Game Design
by Per Anders Ostblad
(University of Skovde / Nifty Sound)
Design
GDC 2016
Audio-Driven Game Design
by Per Anders Ostblad
(University of Skovde / Nifty Sound)
Design
GDC 2016
Awesome Video Game Data 2016
by Geoffrey Zatkin
(EEDAR)
Design
GDC 2016
Awesome Video Game Data 2016
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2016
Beat it. A Retrospective of 'Need for Speed: Hot Pursuit'
by James Svensson
(Criterion Games)
Design
GDC 2016
Beat it. A Retrospective of 'Need for Speed: Hot Pursuit'
by James Svensson
(Criterion Games)
Design
GDC 2016
Breaking Through the Mobile Clutter: Marketing Your iOS Game
by Dana Trebella
(Spoke & Wheel Strategy)
Smartphone & Tablet Games Summit
GDC 2016
Breaking Through the Mobile Clutter: Marketing Your iOS Game
by Dana Trebella
(Spoke & Wheel Strategy)
Smartphone & Tablet Games Summit
GDC 2016
Classic Game Postmortem: Rez
by Tetsuya Mizuguchi
(Enhance Games)
Design
GDC 2016
Classic Game Postmortem: Rez
by Tetsuya Mizuguchi
(Enhance Games)
Design
GDC 2016
Delivering Console Car Visuals on Mobile With 'CSR Racing 2'
by Liam Murphy
(NaturalMotion)
Programming
GDC 2016
Delivering Console Car Visuals on Mobile With 'CSR Racing 2'
by Liam Murphy
(NaturalMotion)
Programming
GDC 2016
DevOps for Mobile: It's Not Just for Enterprise Anymore
by Tim Hargreaves
(Electronic Arts)
Smartphone & Tablet Games Summit
GDC 2016
DevOps for Mobile: It's Not Just for Enterprise Anymore
by Tim Hargreaves
(Electronic Arts)
Smartphone & Tablet Games Summit
GDC 2016
Effective Testing for Free-to-Play Games
by Emily Greer
(Kongregate, Inc.)
Production
GDC 2016
From 'Total War' to 'Assassin's Creed': Music for Mobile Games
by Winifred Phillips
(Generations Productions LLC)
Audio
GDC 2016
From 'Total War' to 'Assassin's Creed': Music for Mobile Games
by Winifred Phillips
(Generations Productions LLC)
Audio
GDC 2016
How to Get Your F2P Game Greenlit In 2016
by Demetri Detsaridis
(Experiment 7)
Free to Play Summit
GDC 2016
How to Get Your F2P Game Greenlit In 2016
by Demetri Detsaridis
(Experiment 7)
Free to Play Summit
GDC 2016
How to Price Your In-App Purchases
by AJ Glasser
(Facebook)
Free to Play Summit
GDC 2016
Idle Chatter: What We Can Learn From Self-Playing Games
by Anthony Pecorella
(Kongregate)
Design
GDC 2016
Indie DevOps and Analytics: Building Big Games with Tiny Teams
by John Bergman
(Guild Software, Inc.)
Programming
GDC 2016
Indie DevOps and Analytics: Building Big Games with Tiny Teams
by John Bergman
(Guild Software, Inc.)
Programming
GDC 2016
Juggling Chainsaws: Original IP vs. Work for Hire
by Amy Dallas
(ClutchPlay Games, LLC.)
Smartphone & Tablet Games Summit
GDC 2016
Lightning Talks (Presented by Google)
by Shannon Woods
(Chrome)
Business, Marketing & Management
GDC 2016
Mobile Audio: Design, Optimization & Implementation
by Richard Ludlow
(Hexany Audio)
Smartphone & Tablet Games Summit
GDC 2016
Mobile Audio: Design, Optimization & Implementation
by Richard Ludlow
(Hexany Audio)
Smartphone & Tablet Games Summit
GDC 2016
Mobile Devices and Disabled Gamers
by Ian Hamilton
(Ian Hamilton Design & Consultancy)
Smartphone & Tablet Games Summit
GDC 2016
Mobile Devices and Disabled Gamers
by Ian Hamilton
(Ian Hamilton Design & Consultancy)
Advocacy
GDC 2016
Mobile Game Designer Notebook
by Nicholas Fortugno
(Playmatics)
Smartphone & Tablet Games Summit
GDC 2016
Mobile Game Designer Notebook
by Nicholas Fortugno
(Playmatics)
Smartphone & Tablet Games Summit
GDC 2016
Mobile Is The New Core Gaming
by Lee Perry
(Independent)
Smartphone & Tablet Games Summit
GDC 2016
Mobile Momentum and New Tools of the Trade (Presented by Google)
by Morgan Dollard
(Google Play Games)
Business, Marketing & Management
GDC 2016
New Reality - Product Launch of Autodesk Memento (presented by Autodesk)
by Tatjana Dzambazova
(Autodesk)
Visual Arts
GDC 2016
New Reality - Product Launch of Autodesk Memento (presented by Autodesk)
by Tatjana Dzambazova
(Autodesk)
Visual Arts
GDC 2016
Optimizing Our Mobile Store Listing
by Christian Calderon
(Ketchapp)
Business, Marketing & Management
GDC 2016
Quality is Worth Killing For
by Jonathan Dower
(Supercell)
Production
GDC 2016
Quality is Worth Killing For
by Jonathan Dower
(Supercell)
Production
GDC 2016
Secret Sauce for Game Success (Presented by Google)
by Bob Meese
(Google Play)
Business, Marketing & Management
GDC 2016
Soft Launch Best Practices: How, Why and Where to Soft-Launch Your Mobil...
by Oliver Kern
(Mobilize)
Smartphone & Tablet Games Summit
GDC 2016
Soft Launch Best Practices: How, Why and Where to Soft-Launch Your Mobil...
by Oliver Kern
(Mobilize)
Smartphone & Tablet Games Summit
GDC 2016
Taking Flight Again: Planning the Launch of Angry Birds 2
by Eric Seufert
(Rovio)
Business, Marketing & Management
GDC 2016
The Environment Pipeline of 'CSR Racing 2'
by Scott Harber
(NaturalMotion Games)
Programming
GDC 2016
The Environment Pipeline of 'CSR Racing 2'
by Scott Harber
(NaturalMotion Games)
Programming
GDC 2016
The Mobile Traps: How to Avoid the Most Common Mistakes Driving Mobile G...
by Michael Mace
(UserTesting)
Smartphone & Tablet Games Summit
GDC 2016
The Year in Free to Play Games
by Steve Meretzky
(GSN Games)
Free to Play Summit
GDC 2016
The Year in Free to Play Games
by Steve Meretzky
(GSN Games)
Free to Play Summit
GDC 2016
What Kind of Game Should I Make? (presented by Chillingo)
by Levi Buchanan
(Chillingo)
Smartphone & Tablet Games Summit
GDC 2016
What To Do When Your Game's Being Pirated in Asia
by Mary Min
(SEWORKS)
Smartphone & Tablet Games Summit
GDC 2016
What to Expect When You're Expecting a Soft Launch
by Adam Telfer
(Wooga GmbH)
Design
GDC 2016
What to Expect When You're Expecting a Soft Launch
by Adam Telfer
(Wooga GmbH)
Design