|Lighting in Crysis 2
|Pierre-Yves Donzallaz, Tiago Sousa
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
This session will go through all the different lighting features developed in the CryENGINE 3 in order to provide one of the best visual experiences ever produced on this generation of hardware, both from a technical and an artistic point of view, from deferred lighting to screen space ambient occlusion, as well as color grading. The attendees will also learn about the technical and production challenges encountered during the development of the graphically acclaimed Crysis 2.