AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
by Aleissia Laidacker
(Ubisoft Montreal)
AI Summit
AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
by Aleissia Laidacker
(Ubisoft Montreal)
AI Summit
AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
by Aleissia Laidacker
(Ubisoft Montreal)
AI Summit
Architecture Tricks: Managing Behaviors in Time, Space, and Depth
by Luke Dicken
(University of Strathclyde)
AI Summit
7 Learnings from Making AION Europe Free-to-Play
by Carsten van Husen
(Gameforge 4D)
Business and Marketing
7 Learnings from Making AION Europe Free-to-Play
by Carsten van Husen
(Gameforge 4D)
Business and Marketing
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
Ask the Publishers - Adapting and Succeeding in a Changing Games Industry
by Careen Yapp
(Konami)
Business, Marketing and Management
Ask the Publishers - Adapting and Succeeding in a Changing Games Industry
by Careen Yapp
(Konami)
Business, Marketing and Management
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business, Marketing and Management
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business, Marketing and Management
GDC 2012
Back to the Garage: The Return of Indie Development (From Those Who Wer...
by Tim Sweeney
(Epic)
Business and Marketing and Management
GDC 2012
The Social Mobile Revolution: Social Design and Distribution for Mobile ...
by Gareth Davis
(Facebook)
Business and Marketing and Management
APB Reloaded: Design and Item Monetization Challenges When AAA Games Goe...
by Bjorn Book-Larsson
(GamersFirst / Reloaded Productions Inc.)
Business and Marketing and Management
APB Reloaded: Design and Item Monetization Challenges When AAA Games Goe...
by Bjorn Book-Larsson
(GamersFirst / Reloaded Productions Inc.)
Business and Marketing and Management
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
- Chinese
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
- Chinese
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
- Chinese
GDC Online 2011
150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
by Nicole Thompson
(Disney's Club Penguin)
Customer Experience
(301) Game Writing Tutorial
by Andrew S. Walsh
(Freelance)
Business and Marketing
(301) Game Writing Tutorial
by Andrew S. Walsh
(Freelance)
Business and Marketing
(301) Game Writing Tutorial
by Andrew S. Walsh
(Freelance)
Business and Marketing
150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
by Nicole Thompson
(Disney's Club Penguin)
Customer Experience
Chaos in Motion: Transmedia as a Living Community Experience
by David Calvo
(Ankama)
Customer Experience
GDC Europe 2011
Playing is a Core Human Desire - How Social Games Change the Entertainme...
by Jens Begemann
(wooga)
Business & Marketing
Adopting the Hollywood Production Model: How Revolution Reinvented Itsel...
by Charles Cecil
(Revolution)
Business & Marketing
All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes Free2Play
by Bjorn Book-Larsson
(GamersFirst)
Business & Marketing
All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes Free2Play
by Bjorn Book-Larsson
(GamersFirst)
Business & Marketing
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
10 Lessons from 20 Years as an Entrepreneur: A Post-Mortem
by Don Daglow
Business and Management
Alternative Business Models with Downloadable Games (DLG) and Downloadab...
by Geoffrey (GZ) Zatkin
(Electronic Entertainment Design and Research)
Business and Management
GDC Online 2010
Game Developers Choice Online Awards
by N/A
Business & Marketing
Europe: The Next Big Thing in Gaming
by Heiko Hubertz
(Bigpoint GmbH)
Business & Marketing
From Subscription to Microtransaction: Bringing HEROES KINGDOMS to the East
by Samson Mow
(Ubisoft)
Business & Marketing
From Subscription to Microtransaction: Bringing HEROES KINGDOMS to the East
by Samson Mow
(Ubisoft)
Business & Marketing
Gamification: Why Every Brand Wants to Be Zynga, and How You Can Help
by Gabe Zichermann
(Independent)
Business & Marketing
Gaming for Kids -- The Evolving Landscape
by Richard Weil
(Metaverse Mod Squad)
Business & Marketing
Going Viral and Going Big on Facebook
by David Stewart
(Playdom)
Business & Marketing
Got Gold? An Inside Look at Chinese Gold Farming Markets
by Jared Psigoda
(Niubility Co., LTD.)
Business & Marketing
Here There be Dragons: Avoiding Dangers in Virtual Property
by S. Gregory Boyd
(Davis & Gilbert LLP)
Business & Marketing
Here There be Dragons: Avoiding Dangers in Virtual Property
by S. Gregory Boyd
(Davis & Gilbert LLP)
Business & Marketing
GDC Europe 2010
Building Grassroots Video Game Activist Networks
by Richard Taylor
(Entertainment Software Association)
Business & Management
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
All These Platforms and Business Models: How do I Target My
Game?
by Don Daglow
(Don Daglow Interactive Entertainment)
Business & Management
Bringing Dragon Age to Life - Digital Actors in an Epic RPG
by Clove Roy
(Bioware)
Business & Production
Bringing Your Game to the Web - 73 Practical Tips
by Tore Birkeland
(Vostopia.com)
Digital Distribution
Bringing Your Game to the Web - 73 Practical Tips
by Tore Birkeland
(Vostopia.com)
Digital Distribution
Console Games – New Realities Require New Strategies to Win
by Kelly Zmak
(Radical Entertainment)
Business & Production
Console Games – New Realities Require New Strategies to Win
by Kelly Zmak
(Radical Entertainment)
Business & Production
Console Games – New Realities Require New Strategies to Win
by Kelly Zmak
(Radical Entertainment)
Business & Production
Tax Credits: How Does This Affect My Decision on Where and How to Produc...
by Howard Donaldson
(Disney Interactive)
Business & Production
GDC 2010
Things to Unlearn Moving From Traditional Development to the New Digital...
by Neil Young
(ngmoco:))
Business and Management
A Mysterious Adventure in Social Games
by Daniel James
(Three Rings)
Business and Management
A Mysterious Adventure in Social Games
by Daniel James
(Three Rings)
Business and Management
Agile: No Silver Bullet
by Chris Oltyan
(ZeeGee Games)
Business and Management
GDC Austin/Online 2009
From Dragons and Daggers to Kart Racing, Cooking and Concerts...It's a W...
by John Smedley
(Sony Online Entertainment)
Business & Marketing
Developing Licensed Games: Do It Successfully In These Tough Economic Times
by Eugene Evans
(EA Mythic Entertainment)
Business & Marketing
Emerging Trends in Gameplay: The Blurring Lines Between Casual And Hardcore
by Jon Radoff
(GamerDNA, Inc.)
Business & Marketing
Emerging Trends in Gameplay: The Blurring Lines Between Casual And Hardcore
by Jon Radoff
(GamerDNA, Inc.)
Business & Marketing
AAA Automated Testing for AAA Games
by Francesco Carucci
(Crytek)
Business & Management
AAA or Bust!
by Paul Wedgwood
(Splash Damage Ltd)
Business & Management
Advanced Racing Game AI in PURE
by Iain Gilfeather
(Black Rock Studios)
Business & Management
Advanced Racing Game AI in PURE
by Iain Gilfeather
(Black Rock Studios)
Business & Management
(203) The Big Picture 2009: Managing Your Game Dev Deal and Operating Yo...
by Jim Charne
(Law Offices James I Charne)
Business and Management
Bend Microsoft Project To Your Will - Again
by Mike McShaffry
(Red Fly Studio)
Business and Management
Building a Bug Free Team: Successfully Managing Quality Assurance Teams
by Jane Fraser
(Electronic Arts)
Business and Management
Cheats for Marketers: Fresh Demographics on Teen (and Adult) Gaming & Ho...
by Amanda Lenhart
(Pew Internet & American Life Project)
Business and Management
ARGs: Fake Websites, Invented Stories, Automated Phone Calls and Other M...
by Elan Lee
(Fourth Wall Studios)
Online Games - Social Networking & Community
Comparing Virtual Property Models - A Business and Legal Perspective
by S. Gregory Boyd
(Davis & Gilbert LLP)
Online Games - Business & Marketing
Comparing Virtual Property Models - A Business and Legal Perspective
by S. Gregory Boyd
(Davis & Gilbert LLP)
Online Games - Business & Marketing
Cracking the Consumer Control Code: Effective Strategies for Advertising...
by Bjarne Rene
(Vostopia.com)
Online Games - Social Networking & Community
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(303) Casual Games Summit
by Steve Meretzky
(Playdom)
Business and Management
(305) Serious Games Summit
by Robert Musson
(Microsoft)
Business and Management
How to Get Your Games into China
by Monte Singman
Online Games - Business & Management
How to Rule the World (of Warcraft): Ten Lessons
by Michael Morhaime
(Blizzard)
Online Games - Business & Management
Identifying, Engaging and Empowering Community Influencers
by Sandra Weathers
Online Games - Community and Marketing
Licensing MMOs Worldwide
by Jeffrey Anderson
Online Games - Business & Management
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Chris Bateman
(International Hobo Ltd)
Business and Management
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Chris Bateman
(International Hobo Ltd)
Business and Management
10 Steps to Success in Outsourcing Contracts
by Vincent Scheurer
(Sarassin LLP)
Business and Management
10 Steps to Success in Outsourcing Contracts
by Vincent Scheurer
(Sarassin LLP)
Business and Management
Adventures in Fundraising: Lessons Learned on the Cutting Edge of Capital
by Kevin Bachus
(Nival Interactive)
Business and Management
60-Minute MBA
by Scott Corley
Business and Management
Agile Methodology in Game Development: Year 3
by Clinton Keith
Business and Legal
Agile Methodology in Game Development: Year 3
by Clinton Keith
Business and Legal
Backwards Is Forward: Making Better Games with Test-Driven Development
by Sean Houghton
Business and Legal
A Road Map for Peace: Redefining the Publisher- Developer Relationship
by Justin Peltier
Business and Legal
Building Value in Your Company: One Small Studio's Approach
by Peter
Business and Legal
Doing Business with Europe: A Survivor's Guide
by Sanjeev Kumar Dhiman
Business and Legal
Everything You Need to Know to Make Money in Coin-Op
by Tom Lassanske
Business and Legal
The Future Of Games and Digital Entertainment
by Don Daglow
Business and Legal
The Reality of Starting an Independent Game Studio
by Kyle Gray
Business and Legal
Traditional Retail Distribution: Is it Taking a Breather or on its Last ...
by Marq Singer
Business and Legal
What Does It Take to Negotiate a Good Contract?
by Christian Allen
Business and Legal
Changing for the Better: Redefining Game and Hardware Development throug...
by Bernie Stolar
(Sega of America)
Business & Marketing
Conference Keynote: Shigeru Miyamoto
by Shigeru Miyamoto
(Nintendo Co. Ltd.)
Business & Marketing
The Future of Interactive Entertainment
by Phil Harrison
(Sony Computer Entertainment)
Business & Marketing