GDC 2014
AAA Mobile Games Development: Challenges
by Romain Sididris
(Gameloft)
Smartphone & Tablet Games Summit
GDC 2014
AAA Mobile Games Development: Challenges
by Romain Sididris
(Gameloft)
Smartphone & Tablet Games Summit
GDC 2014
Achieving the Best Performance with IA Graphics, Tips, Tricks, and Cleve...
by Blake Taylor
(Intel Corp)
Programming
GDC 2014
Achieving the Best Performance with IA Graphics, Tips, Tricks, and Cleve...
by Blake Taylor
(Intel Corp)
Programming
GDC 2014
Adding High-End Graphical Effects to GT Racing 2 on Android x86. (Presen...
by Adrian Voinea
(Gameloft)
Programming
GDC 2014
Adding High-End Graphical Effects to GT Racing 2 on Android x86. (Presen...
by Adrian Voinea
(Gameloft)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: Real Virtual Texturing - Taking...
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2014
Advanced Visual Effects with DirectX 11: Real Virtual Texturing - Taking...
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2014
Assassin's Creed IV: Black Flag - Road to Next-Gen Graphics
by Bartlomiej Wronski
(Ubisoft Montreal)
Visual Arts
GDC 2014
Assassin's Creed IV: Black Flag - Road to Next-Gen Graphics
by Bartlomiej Wronski
(Ubisoft Montreal)
Visual Arts
GDC 2014
Back to The Future of QA
by Dave Parkinson
(Sony Computer Entertainment)
QA Summit
GDC 2014
Back to The Future of QA
by Dave Parkinson
(Sony Computer Entertainment)
QA Summit
GDC 2014
Beyond Graphics: Reaching the Visually Impaired Gamer
by Brian Schmidt
(Ear Games)
Advocacy
GDC 2014
Beyond Graphics: Reaching the Visually Impaired Gamer
by Brian Schmidt
(Ear Games)
Advocacy
GDC 2014
Beyond Graphics: Reaching the Visually Impaired Gamer
by Brian Schmidt
(Ear Games)
Advocacy
GDC 2014
Bringing Console Quality Lighting to Mobile (Presented by Imagination Te...
by Peter McGuinness
(Imagination Technologies)
Programming
GDC 2014
Direct3D and the Future of Graphics APIs (Presented by AMD)
by Dave Oldcorn
(AMD)
Programming
GDC 2014
DirectX Advancements in the Many-Core Era: Getting the Most out of the P...
by Dan Baker
(Oxide Games)
Programming
GDC 2014
Experience the Magic of Respawn's Titanfall With the New NVIDIA Nsight 4...
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2014
Experience the Magic of Respawn's Titanfall With the New NVIDIA Nsight 4...
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2014
Extrasolar Postmortem: Game Design at 0.0003 FPS
by Rob Jagnow
(Lazy 8 Studios)
Independent Games Summit
GDC 2014
Extrasolar Postmortem: Game Design at 0.0003 FPS
by Rob Jagnow
(Lazy 8 Studios)
Independent Games Summit
GDC 2014
Extrasolar Postmortem: Game Design at 0.0003 FPS
by Rob Jagnow
(Lazy 8 Studios)
Independent Games Summit
GDC 2014
GDC Visual Arts Board State of the Industry Discussion
by Jeff Hanna
(Volition)
Visual Arts
GDC 2014
GDC Visual Arts Board State of the Industry Discussion
by Jeff Hanna
(Volition)
Visual Arts
GDC 2014
Getting the Most Out of OpenGL ES (Presented by ARM)
by Dave Shreiner
(ARM)
Programming
GDC 2014
Getting the Most Out of OpenGL ES (Presented by ARM)
by Dave Shreiner
(ARM)
Programming
GDC 2014
Graphics Programming Education: Less Is More
by John Pile
(Champlain College)
GDC Education Summit
GDC 2014
Graphics Programming Education: Less Is More
by John Pile
(Champlain College)
GDC Education Summit
GDC 2014
Graphics Programming Education: Less Is More
by John Pile
(Champlain College)
GDC Education Summit
GDC 2014
High Value Monetizers - Debunking Assumptions Using Personality Psychology
by Nick Yee
(Ubisoft)
Business, Marketing & Management
GDC 2014
High Value Monetizers - Debunking Assumptions Using Personality Psychology
by Nick Yee
(Ubisoft)
Business, Marketing & Management
GDC 2014
Infinity Blade: Creating the Mobile Blockbuster Trilogy
by Scott Stoddard
(ChAIR Entertainment)
Smartphone & Tablet Games Summit
GDC 2014
Infinity Blade: Creating the Mobile Blockbuster Trilogy
by Scott Stoddard
(ChAIR Entertainment)
Smartphone & Tablet Games Summit
GDC 2014
Infinity Blade: Creating the Mobile Blockbuster Trilogy
by Scott Stoddard
(ChAIR Entertainment)
Smartphone & Tablet Games Summit
GDC 2014
Mantle - Introducing a New API for Graphics (Presented by AMD)
by Guennadi Riguer
(AMD)
Programming
GDC 2014
Math for Game Programmers: Dictionary Learning in Games
by Manny Ko
(Activision R&D)
Programming
GDC 2014
Math for Game Programmers: Dictionary Learning in Games
by Manny Ko
(Activision R&D)
Programming
GDC 2014
Math for Game Programmers: Dictionary Learning in Games
by Manny Ko
(Activision R&D)
Programming
GDC 2014
Math for Game Programmers: Introduction to Frames, Dictionaries and K-SVD
by Jim Van Verth
(Google)
Programming
GDC 2014
Math for Game Programmers: Introduction to Frames, Dictionaries and K-SVD
by Jim Van Verth
(Google)
Programming
GDC 2014
Math for Game Programmers: Introduction/Grassmann Algebra in Game Develo...
by Jim Van Verth
(Google)
Programming
GDC 2014
Math for Game Programmers: Introduction/Grassmann Algebra in Game Develo...
by Jim Van Verth
(Google)
Programming
GDC 2014
Math for Game Programmers: Inverse Kinematics
by Gino van den Bergen
(Dtecta)
Programming
GDC 2014
Math for Game Programmers: Inverse Kinematics
by Gino van den Bergen
(Dtecta)
Programming
GDC 2014
Math for Game Programmers: Inverse Kinematics
by Gino van den Bergen
(Dtecta)
Programming
GDC 2014
Math for Game Programmers: Random Numbers
by Squirrel Eiserloh
(The Guildhall at SMU)
Programming
GDC 2014
Math for Game Programmers: Random Numbers
by Squirrel Eiserloh
(The Guildhall at SMU)
Programming
GDC 2014
Math for Game Programmers: Spatial Subdivision
by Graham Rhodes
(Applied Research Associates)
Programming
GDC 2014
Math for Game Programmers: Spatial Subdivision
by Graham Rhodes
(Applied Research Associates)
Programming
GDC 2014
Math for Game Programmers: Spatial Subdivision
by Graham Rhodes
(Applied Research Associates)
Programming
GDC 2014
Math for Game Programmers: Working with 3D Rotations
by Stan Melax
(Intel Corporation)
Programming
GDC 2014
Math for Game Programmers: Working with 3D Rotations
by Stan Melax
(Intel Corporation)
Programming
GDC 2014
Math for Game Programmers: Working with 3D Rotations
by Stan Melax
(Intel Corporation)
Programming
GDC 2014
Math for Game Programmers: Working with 3D Rotations
by Stan Melax
(Intel Corporation)
Programming
GDC 2014
Next-Generation AAA Mobile Rendering
by Timothy Lottes
(Epic Games)
Programming
GDC 2014
Next-Generation AAA Mobile Rendering
by Timothy Lottes
(Epic Games)
Programming
GDC 2014
OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Plat...
by Chris Kirkpatrick
(Intel Corp)
Programming
GDC 2014
OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Plat...
by Chris Kirkpatrick
(Intel Corp)
Programming
GDC 2014
OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Plat...
by Chris Kirkpatrick
(Intel Corp)
Programming
GDC 2014
Optimizing Mobile Games with Gameloft and ARM (Presented by ARM)
by Adrian Voinea
(Gameloft)
Programming
GDC 2014
Optimizing Mobile Games with Gameloft and ARM (Presented by ARM)
by Adrian Voinea
(Gameloft)
Programming
GDC 2014
Optimizing Mobile Games with Gameloft and ARM (Presented by ARM)
by Adrian Voinea
(Gameloft)
Programming
GDC 2014
Performance Analysis and Debug Tools for Mobile Games (Presented by ARM)
by Ronan Synnott
(ARM)
Programming
GDC 2014
Performance Analysis and Debug Tools for Mobile Games (Presented by ARM)
by Ronan Synnott
(ARM)
Programming
GDC 2014
Performance Analysis and Debug Tools for Mobile Games (Presented by ARM)
by Ronan Synnott
(ARM)
Programming
GDC 2014
Practical Techniques for Ray Tracing in Games (Presented by Imagination ...
by Jesper Mortensen
(Unity)
Programming
GDC 2014
Practical Techniques for Ray Tracing in Games (Presented by Imagination ...
by Jesper Mortensen
(Unity)
Programming
GDC 2014
Practical Techniques for Ray Tracing in Games (Presented by Imagination ...
by Jesper Mortensen
(Unity)
Programming
GDC 2014
Profiling and Debugging Mobile Graphics with the PowerVR SDK (Presented ...
by Joe Davis
(Imagination Technologies)
Programming
GDC 2014
RapidFire: The Easy Route To Low Latency Cloud Gaming Solutions (Present...
by Allen Bourgoyne
(AMD Professional Graphics)
Programming
GDC 2014
RapidFire: The Easy Route To Low Latency Cloud Gaming Solutions (Present...
by Allen Bourgoyne
(AMD Professional Graphics)
Programming
GDC 2014
Rendering Battlefield 4 with Mantle (Presented by AMD)
by Johan Andersson
(DICE/EA)
Programming
GDC 2014
Rendering Battlefield 4 with Mantle (Presented by AMD)
by Johan Andersson
(DICE/EA)
Programming
GDC 2014
Rendering in Codemasters' GRID2 and beyond: Achieving the ultimate graph...
by Leigh Davies
(Intel Corp)
Programming
GDC 2014
Rendering in Codemasters' GRID2 and beyond: Achieving the ultimate graph...
by Leigh Davies
(Intel Corp)
Programming
GDC 2014
The Revolution in Mobile Game Graphics (Presented by ARM)
by Sam Martin
(Geomerics)
Visual Arts
GDC 2014
The Revolution in Mobile Game Graphics (Presented by ARM)
by Sam Martin
(Geomerics)
Visual Arts
GDC 2014
The Revolution in Mobile Game Graphics (Presented by ARM)
by Sam Martin
(Geomerics)
Visual Arts