GDC Next 2014
A User-Centric Approach to Mobile Game Measurement (Presented by Google)
by Russell Ketchum
(Google Inc)
Business & Marketing
GDC Next 2014
A User-Centric Approach to Mobile Game Measurement (Presented by Google)
by Russell Ketchum
(Google Inc)
Business & Marketing
GDC Next 2014
Best in Apps - Powered by AppCircus
by Russell Ketchum
(Google Inc)
Special Event
GDC Next 2014
Best in Apps - Powered by AppCircus
by Russell Ketchum
(Google Inc)
Special Event
GDC Next 2014
Best Practices for Mobile VR Development
by Benjamin Miller
(WemoLab)
Design
GDC Next 2014
Best Practices for Mobile VR Development
by Benjamin Miller
(WemoLab)
Design
GDC Next 2014
Best Practices for Mobile VR Development
by Benjamin Miller
(WemoLab)
Design
GDC Next 2014
Building a Global Mobile Brand with Longevity
by Joleen Hughes
(Hughes Media Law Group)
ADC
GDC Next 2014
Building a Global Mobile Brand with Longevity
by Joleen Hughes
(Hughes Media Law Group)
ADC
GDC Next 2014
Building for the Masses: How to Develop a Marketable Game in Today's Cro...
by Neil Haldar
(GREE International Inc)
Business & Marketing
GDC Next 2014
Community Is a Competitive Advantage
by Matt Fairchild
(TinyCo)
Community
GDC Next 2014
Community Is a Competitive Advantage
by Matt Fairchild
(TinyCo)
Community
GDC Next 2014
Community Is a Competitive Advantage
by Matt Fairchild
(TinyCo)
Community
GDC Next 2014
Cross Platform MMORPGs - Syncing Web and Mobile for Seamless Gameplay
by Sudhir Krishnaswamy
(JumpStart)
Production
GDC Next 2014
Cross Platform MMORPGs - Syncing Web and Mobile for Seamless Gameplay
by Sudhir Krishnaswamy
(JumpStart)
Production
GDC Next 2014
Cross Platform MMORPGs - Syncing Web and Mobile for Seamless Gameplay
by Sudhir Krishnaswamy
(JumpStart)
Production
GDC Next 2014
Designing a Co-Viewing Experience: Finding the Balance Between Two Screens
by AJ Kiefer
(Sequence)
ADC
GDC Next 2014
Designing a Co-Viewing Experience: Finding the Balance Between Two Screens
by AJ Kiefer
(Sequence)
ADC
GDC Next 2014
Designing Apps and Games for Kids (The Right Way)
by Paul Armstrong
(ChoreMonster)
ADC
GDC Next 2014
Designing Apps and Games for Kids (The Right Way)
by Paul Armstrong
(ChoreMonster)
ADC
GDC Next 2014
Four Monetizing App Trends and Strategies for Developers
by Noemie Dupuy
(Budge Studios)
ADC
GDC Next 2014
Four Monetizing App Trends and Strategies for Developers
by Noemie Dupuy
(Budge Studios)
ADC
GDC Next 2014
Four Monetizing App Trends and Strategies for Developers
by Noemie Dupuy
(Budge Studios)
ADC
GDC Next 2014
Game Audio - No Excuses
by Damian Kastbauer
(PopCap)
Production
GDC Next 2014
Game Audio - No Excuses
by Damian Kastbauer
(PopCap)
Production
GDC Next 2014
Game Audio - No Excuses
by Damian Kastbauer
(PopCap)
Production
GDC Next 2014
Game Security (Presented by Arxan Technologies)
by Rennie Allen
(Arxan Technologies)
Design
GDC Next 2014
Games Are Made of People
by Mickey Maher
(Everyplay, a Unity Technologies Company)
Discoverability
GDC Next 2014
Games Are Made of People
by Mickey Maher
(Everyplay, a Unity Technologies Company)
Discoverability
GDC Next 2014
Games Are Made of People
by Mickey Maher
(Everyplay, a Unity Technologies Company)
Discoverability
GDC Next 2014
Go It Alone? Finding a Partner for Your Mobile Game
by Josh Burns
(Independent)
Business & Marketing
GDC Next 2014
Go It Alone? Finding a Partner for Your Mobile Game
by Josh Burns
(Independent)
Business & Marketing
GDC Next 2014
Go It Alone? Finding a Partner for Your Mobile Game
by Josh Burns
(Independent)
Business & Marketing
GDC Next 2014
Help! How Do I Keep My Players Happy?!
by Chris Tabasa
(GREE International)
Community
GDC Next 2014
Help! How Do I Keep My Players Happy?!
by Chris Tabasa
(GREE International)
Community
GDC Next 2014
Help! How Do I Keep My Players Happy?!
by Chris Tabasa
(GREE International)
Community
GDC Next 2014
Indie Grassroots Marketing
by Rami Ismail
(Vlambeer)
Business & Marketing
GDC Next 2014
Indie Grassroots Marketing
by Rami Ismail
(Vlambeer)
Business & Marketing
GDC Next 2014
Integrating Core Mechanics into Casual Gaming
by John Hsu
(Kiwi, Inc.)
Design
GDC Next 2014
Integrating Core Mechanics into Casual Gaming
by John Hsu
(Kiwi, Inc.)
Design
GDC Next 2014
Integrating Core Mechanics into Casual Gaming
by John Hsu
(Kiwi, Inc.)
Design
GDC Next 2014
Killing as Usual - Wooga's Hit Filter
by Sebastian Kriese
(Wooga)
Business & Marketing
GDC Next 2014
Killing as Usual - Wooga's Hit Filter
by Sebastian Kriese
(Wooga)
Business & Marketing
GDC Next 2014
Killing as Usual - Wooga's Hit Filter
by Sebastian Kriese
(Wooga)
Business & Marketing
GDC Next 2014
Making Indie Mobile Games Within Big Game Development Companies - Lesson...
by Pawel Rohleder
(Techland)
Production
GDC Next 2014
Making Indie Mobile Games Within Big Game Development Companies - Lesson...
by Pawel Rohleder
(Techland)
Production
GDC Next 2014
Making Indie Mobile Games Within Big Game Development Companies - Lesson...
by Pawel Rohleder
(Techland)
Production
GDC Next 2014
Marketing and Monetization for Mobile Indies: New Data from the Trenches
by Keith Katz
(Execution Labs)
Business & Marketing
GDC Next 2014
Marketing and Monetization for Mobile Indies: New Data from the Trenches
by Keith Katz
(Execution Labs)
Business & Marketing
GDC Next 2014
Mobile Conversion Is Broken: How to Fix It with Smart Mobile Design
by Mike Mace
(UserTesting.com)
ADC
GDC Next 2014
Mobile Conversion Is Broken: How to Fix It with Smart Mobile Design
by Mike Mace
(UserTesting.com)
ADC
GDC Next 2014
Mobile Conversion Is Broken: How to Fix It with Smart Mobile Design
by Mike Mace
(UserTesting.com)
ADC
GDC Next 2014
Mobile Gaming on Messenger Apps: The Future of Mobile Entertainment
by John Golden
(PlayPhone)
Discoverability
GDC Next 2014
Outmaneuvering Your Competition, It's Cheaper than You Think
by Tobiah Marks
(Microsoft)
Business & Marketing
GDC Next 2014
Outmaneuvering Your Competition, It's Cheaper than You Think
by Tobiah Marks
(Microsoft)
Business & Marketing
GDC Next 2014
Outmaneuvering Your Competition, It's Cheaper than You Think
by Tobiah Marks
(Microsoft)
Business & Marketing
GDC Next 2014
Privacy and Data Collection in Mobile Apps
by Matthew Morey
(ChaiOne)
ADC
GDC Next 2014
Privacy and Data Collection in Mobile Apps
by Matthew Morey
(ChaiOne)
ADC
GDC Next 2014
Puzzle and Dragons: An Outsider's Analysis
by Teut Weidemann
(Online Games & F2P)
Business & Marketing
GDC Next 2014
Puzzle and Dragons: An Outsider's Analysis
by Teut Weidemann
(Online Games & F2P)
Business & Marketing
GDC Next 2014
Puzzle and Dragons: An Outsider's Analysis
by Teut Weidemann
(Online Games & F2P)
Business & Marketing
GDC Next 2014
Reclaiming My Soul: Why I Quit Making F2P Social Games
by Caryl Shaw
(Telltale Games)
Production
GDC Next 2014
Reclaiming My Soul: Why I Quit Making F2P Social Games
by Caryl Shaw
(Telltale Games)
Production
GDC Next 2014
Rise of the Machines: The Programmatic [R]evolution of UA for Mobile Gam...
by Glenn Kiladis
(Fiksu)
Business & Marketing
GDC Next 2014
What Every Mobile Indie Developer Needs to Know Before Publishing
by Barry Dorf
(DeNA)
Business & Marketing
GDC Next 2014
What Every Mobile Indie Developer Needs to Know Before Publishing
by Barry Dorf
(DeNA)
Business & Marketing