Game Developers Conference 2024
'3DHaptics' Practical Design Method: Insights from Sound and UX/UI Exper...
by Masatoshi Miyakawa
(Miraisens, Inc.)
Audio
Game Developers Conference 2024
'Baldur's Gate 3': A Fireside Chat (Presented by Dolby Laboratories)
by Stefan Randelshofer
(Larian Studios)
Audio
Game Developers Conference 2024
'Destiny 2': Weaving Music Between Activities and the Open World
by Pete Kugler
(Bungie)
Audio
Game Developers Conference 2024
'Diablo IV': Audio Systems Deep Dive "Living Audio"
by Kris Giampa
(Blizzard Entertainment)
Audio
Game Developers Conference 2023
'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrati...
by Barney Pratt
(Supermassive Games)
Audio
Game Developers Conference 2023
'Gotham Knights': Using Systemic Audio Tools to Build a Vibrant Gotham City
by Dustin Reid
(WB Games Montreal)
Audio
Game Developers Conference 2023
'LEVEL UP YOUR GAME': Access 200M Gamers with Razer Chroma RGB and Inter...
by Quyen Quach
(Razer)
Audio
Game Developers Conference 2023
'Moss: Book II': Toward Powerful and Authentic Voice Performance
by Stephen Hodde
(Polyarc)
Audio
Game Developers Conference 2022
'Unpacking': The Fun Behind the Foley
by Jeff van Dyck
(Witch Beam)
Audio
Game Developers Conference 2022
An Epic Journey through the Audio Universe that is 'Marvel's Guardians o...
by Steve Szczepkowski
(Eidos Montreal)
Audio
Game Developers Conference 2022
An Insider's Guide to Games Audio: 5 Cheat Codes for Easier VO (Presente...
by Jessica Kent
(SIDE)
Audio
Game Developers Conference 2022
Audio Summit: Actively Building Trust: Creating the Voices of 'We Are OFK'
by Khris Brown
(Vox Point LLC)
Audio Summit
Game Developers Conference 2021
Audio Futures: Technologies for Games
by Scott Selfon
(Facebook Reality Labs)
Audio
Game Developers Conference 2021
Audio Summit: 'Genesis Noir': Bringing Jazz Improvisation To Gaming
by Jeremy Abel
(Feral Cat Den)
Audio Summit
Game Developers Conference 2021
Audio Summit: Behind the Scenes of the Audio in 'Say No! More'
by Julie Buchanan
(Freelance)
Audio Summit
Game Developers Conference 2021
Audio Summit: DIY Musical Instruments Using Unity, Wwise and Game Contro...
by Ressa Schwarzwald
(TinyBuild)
Audio Summit
Summer 2020
'Erica': How and How Not to Score a Film-Game Hybrid
by Austin Wintory
(Wintory Global Engineering)
Audio
Summer 2020
A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'
by Wilbert Roget
(Independent)
Audio
Summer 2020
Ask Me Anything: Composer Q&A with Winifred Phillips
by Winifred Phillips
(Generations Productions LLC)
Audio
Summer 2020
Hear Me Feel Me Let Me Play: Lessons from 'Unscramble the Oracle' a BOSE...
by Nicole Lazzaro
(XEODesign, Inc.)
Audio
GDC 2020
'A Plague Tale' Audio Design: Not Only Squeaks
by Aurelien Piters
(Asobo Studio)
Audio
GDC 2020
Finding Space For Sound: Environmental Acoustics in 'Tom Clancy's The Di...
by Robert Bantin
(Massive Entertainment - a Ubisoft Studio)
Audio
GDC 2020
From 'Assassin's Creed' to 'The Dark Eye': The Importance of Themes
by Winifred Phillips
(Generations Productions LLC)
Audio
GDC 2020
From 'Assassin's Creed' to 'The Dark Eye': The Importance of Themes
by Winifred Phillips
(Generations Productions LLC)
Audio
2019
'Battlefield V' AI Dialogue
by Simon Lindskog
(EA DICE)
Audio
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
'Torn': Music Inside a Virtual Movie
by Garry Schyman
(Independent)
Audio
GDC 2018
'ARK Survival Evolved': Early Access Composing and Its Unique Issues
by Gareth Coker
(Independent)
Audio
GDC 2018
'Destiny 2': Linear Music in an Open World
by Skye Lewin
(Bungie)
Audio
GDC 2018
'Mass Effect Andromeda' Audio Retrospective
by Michael Kent
(Bioware)
Audio
GDC 2018
A Matter of Music Design: Driving Gameplay with Music
by Eric Hamel
(Worthing & Moncrieff)
Audio
GDC 2017
'DOOM': Behind the Music
by Mick Gordon
(Game Audio Australia)
Audio
GDC 2017
'DriveClub' Audio: From Console to VR
by Nicholas Ward-Foxton
(Sony Interactive Entertainment)
Audio
GDC 2017
'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
by Nikunj Raghuvanshi
(Microsoft Research)
Audio
GDC 2017
'Headlander': Discovering Modern Methods in Sound via 70's Sci-Fi
by David Earl
(David Earl Productions)
Audio
GDC 2016
'Ori and the Blind Forest': Sonic Polish Through Distributed Development
by Gareth Coker
(Gareth Coker Music)
Audio
GDC 2016
A Game That Listens - The Audio of INSIDE
by Martin Stig Andersen
(Independent)
Audio
GDC 2016
AAA Virtual Orchestration on an Indie Budget
by Wilbert Roget
(RogetMusic)
Audio
GDC 2016
Anatomy of Great Voice-Over: A Casting & Recording Primer
by Andrea Toyias
(Blizzard Entertainment)
Audio
GDC 2015
All Style, All Substance: The Audio Journey of the Vanity and Traversal ...
by Kristen Quebe
(Microsoft)
Audio
GDC 2015
Audio Bootcamp : Advanced Composition Techniques for Adaptive Systems
by Winifred Phillips
(Generations Productions LLC)
Audio
GDC 2015
Audio Bootcamp : Audio Gigs: How to Find, Get, and Keep them Coming
by Richard Ludlow
(Hexany Audio)
Audio
GDC 2015
Audio Bootcamp : Dialogue 101
by Michael Csurics
(The Brightskull Entertainment Group)
Audio
GDC 2014
3D Audio: Back to the Future?
by Brian Schmidt
(Ear Games)
Audio
GDC 2014
Adaptive Music Preparation for Live Recording: A Primer
by Lennie Moore
(3l33t Music)
Audio
GDC 2014
Audio Bootcamp: Audio Design
by Nicky Birch
(Somethin' Else)
Audio
GDC 2014
Audio Bootcamp: Intro/Sound Design
by Garry Taylor
(Sony Computer Entertainment Europe)
Audio
GDC 2013
AAA Audio Quality in a Mobile Indie Game: Holy Shield Case Study
by Amaury La Burthe
(AudioGaming)
Audio
GDC 2013
An In-Depth Look at the Sound Design Choices and Technical Solutions in ...
by Mikkel Christiansen
(IO Interactive)
Audio
GDC 2013
Assassin's Creed III Music Score: Redefining Musical Standards for the A...
by Benedicte Ouimet
(Ubisoft)
Audio
GDC 2013
Audio Bootcamp: Audio Development In Live Service: Assembly Line Thinking
by Mo Jen
(Playfish UK)
Audio
GDC 2012
80,000 Lines, Three Lessons Learned
by Ariel Gross
(Volition, Inc.)
Audio
GDC 2012
Audio Evolution in Social Games: Not Just a 15 Second 60kpbs Loop Anymore!
by Dren McDonald
(Loot Drop)
Audio
GDC 2012
Authoring Soundscapes with User-generated Content and Automatic Audio Cl...
by Jordi Janer
(Universitat Pompeu Fabra)
Audio
GDC 2012
Build That Wall: Creating the Audio for Bastion
by Darren Korb
(Supergiant Games)
Audio
GDC China 2011
Global Reach and Local Limits, Paul's Personal Truths about Online
Game...
by Paul Barnett
(Mythic Entertainment)
Audio
GDC China 2011
Global Reach and Local Limits, Paul's Personal Truths about Online
Game...
by Paul Barnett
(Mythic Entertainment)
Audio
- Chinese
GDC China 2011
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
GDC China 2011
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
- Chinese
GDC 2009
Audio Adventures on the PS3 - SOCOM Confrontation - Online Audio for 32 ...
by Ken Felton
(SCEA)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Doing Business In The Game Music Industry In Japan 101
by Norihiko Hibino
(GEM Impact, Inc.)
Audio
GDC 2009
Everything Old is New Again: Using Musical Style to Enhance Storytelling
by Lennie Moore
(3l33t Music)
Audio
GDC 2004
Behavioral Game Design
by John Hopson
(Bungie Inc.)
Audio
GDC 2004
Common C++ Performance Mistakes in Games
by Pete Isensee
Audio
GDC 2004
Deferred Shading on DX9 Class Hardware and the Xbox
by Matt Pritchard
Audio
GDC 2004
From Visual Anti-Establishment to Ubiquity and Back
by Matt Pritchard
Audio