GDC 2014
2D Animation at Klei Entertainment
by Jeff Agala
(Klei Entertainment)
Visual Arts
GDC 2014
2D Animation at Klei Entertainment
by Jeff Agala
(Klei Entertainment)
Visual Arts
GDC 2014
Animation Bootcamp: An Indie Approach to Procedural Animation
by David Rosen
(Wolfire Games)
Visual Arts
GDC 2014
Animation Bootcamp: An Indie Approach to Procedural Animation
by David Rosen
(Wolfire Games)
Visual Arts
GDC 2014
Animation Bootcamp: Animating Cameras for Games
by Simon Unger
(Robotoki)
Visual Arts
GDC 2014
Animation Bootcamp: Animating Cameras for Games
by Simon Unger
(Robotoki)
Visual Arts
GDC 2014
Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell
by Kristjan Zadziuk
(Ubisoft Toronto)
Visual Arts
GDC 2014
Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell
by Kristjan Zadziuk
(Ubisoft Toronto)
Visual Arts
GDC 2014
Animation Bootcamp: Animation Prototyping for Games
by Jay Hosfelt
(Epic Games)
Visual Arts
GDC 2014
Animation Bootcamp: Animation Prototyping for Games
by Jay Hosfelt
(Epic Games)
Visual Arts
GDC 2014
Animation Bootcamp: Establishing an Ecology for NPCs
by Mike Jungbluth
(Zenimax Online)
Visual Arts
GDC 2014
Animation Bootcamp: Establishing an Ecology for NPCs
by Mike Jungbluth
(Zenimax Online)
Visual Arts
GDC 2014
Animation Bootcamp: Fluid and Powerful Animation within Frame Restrictions
by Mariel Cartwright
(Lab Zero Games)
Visual Arts
GDC 2014
Animation Bootcamp: Fluid and Powerful Animation within Frame Restrictions
by Mariel Cartwright
(Lab Zero Games)
Visual Arts
GDC 2014
Animation Bootcamp: Intro & Achieving a Believable Performance
by Tim Borrelli
(5th Cell)
Visual Arts
GDC 2014
Animation Bootcamp: Using the Power of Layered Animation to Expand Premi...
by Ryan Duffin
(EA DICE)
Visual Arts
GDC 2014
Animation Bootcamp: Using the Power of Layered Animation to Expand Premi...
by Ryan Duffin
(EA DICE)
Visual Arts
GDC 2014
Art Direction is Not Just Googling Images
by Robh Ruppel
(Naughty Dog)
Visual Arts
GDC 2014
Art Direction is Not Just Googling Images
by Robh Ruppel
(Naughty Dog)
Visual Arts
GDC 2014
Assassin's Creed IV: Black Flag - Road to Next-Gen Graphics
by Bartlomiej Wronski
(Ubisoft Montreal)
Visual Arts
GDC 2014
Assassin's Creed IV: Black Flag - Road to Next-Gen Graphics
by Bartlomiej Wronski
(Ubisoft Montreal)
Visual Arts
GDC 2014
Battlefield 4: Creating a More Dynamic Battlefield
by Linnea Harrison
(EA DICE)
Visual Arts
GDC 2014
Battlefield 4: Creating a More Dynamic Battlefield
by Linnea Harrison
(EA DICE)
Visual Arts
GDC 2014
Building Customizable Characters for Bungie's Destiny
by Scott Shepherd
(Bungie)
Visual Arts
GDC 2014
Building Customizable Characters for Bungie's Destiny
by Scott Shepherd
(Bungie)
Visual Arts
GDC 2014
Building the Content that Drives the Counter-Strike: Global Offensive Ec...
by Bronwen Grimes
(Valve)
Visual Arts
GDC 2014
Building the Content that Drives the Counter-Strike: Global Offensive Ec...
by Bronwen Grimes
(Valve)
Visual Arts
GDC 2014
Capturing Reality: Gathering Reference for Forza Motorsport 5
by Arthur Shek
(Microsoft Studios (Turn 10))
Visual Arts
GDC 2014
Capturing Reality: Gathering Reference for Forza Motorsport 5
by Arthur Shek
(Microsoft Studios (Turn 10))
Visual Arts
GDC 2014
Change Is Good: The Importance of Iteration Within a Character Art Pipeline
by Gavin Goulden
(gavimage.com)
Visual Arts
GDC 2014
Change Is Good: The Importance of Iteration Within a Character Art Pipeline
by Gavin Goulden
(gavimage.com)
Visual Arts
GDC 2014
Character Design Across Multiple Game Genres
by Arnold Tsang
(Blizzard Entertainment)
Visual Arts
GDC 2014
Character Design Across Multiple Game Genres
by Arnold Tsang
(Blizzard Entertainment)
Visual Arts
GDC 2014
Create, Rig and Animate Game-Ready Characters in Under 10 minutes - New ...
by Stefano Corazza
(Mixamo Inc.)
Visual Arts
GDC 2014
Creating BioShock Infinite's Elizabeth
by Shawn Robertson
(Irrational Games)
Visual Arts
GDC 2014
Creating BioShock Infinite's Elizabeth
by Shawn Robertson
(Irrational Games)
Visual Arts
GDC 2014
Designing the Bungie Animation Workflow
by Richard Lico
(Bungie)
Visual Arts
GDC 2014
Designing the Bungie Animation Workflow
by Richard Lico
(Bungie)
Visual Arts
GDC 2014
Discovering the Story and Character in the Real-Time, Animated Short Fil...
by James Zachary
(Zachary Studios)
Visual Arts
GDC 2014
Discovering the Story and Character in the Real-Time, Animated Short Fil...
by James Zachary
(Zachary Studios)
Visual Arts
GDC 2014
Face Animation Retargeting in Destiny
by Tom Sanocki
(Bungie)
Visual Arts
GDC 2014
Face Animation Retargeting in Destiny
by Tom Sanocki
(Bungie)
Visual Arts
GDC 2014
GDC Visual Arts Board State of the Industry Discussion
by Jeff Hanna
(Volition)
Visual Arts
GDC 2014
GDC Visual Arts Board State of the Industry Discussion
by Jeff Hanna
(Volition)
Visual Arts
GDC 2014
Harmonix's Character Rigging Framework: Harmony
by David Hotniansky
(Harmonix Music Systems)
Visual Arts
GDC 2014
Harmonix's Character Rigging Framework: Harmony
by David Hotniansky
(Harmonix Music Systems)
Visual Arts
GDC 2014
Immense Zombie Horde Variety and Slicing
by Burke Revet
(Capcom Game Studios Vancouver)
Visual Arts
GDC 2014
Immense Zombie Horde Variety and Slicing
by Burke Revet
(Capcom Game Studios Vancouver)
Visual Arts
GDC 2014
In-Game and Cinematic Lighting of The Last of Us
by Vivian Ding
(Naughty Dog Inc.)
Visual Arts
GDC 2014
In-Game and Cinematic Lighting of The Last of Us
by Vivian Ding
(Naughty Dog Inc.)
Visual Arts
GDC 2014
Lighting Skylanders SWAP Force
by Sean Murphy
(Vicarious Visions, Inc.)
Visual Arts
GDC 2014
Lighting Skylanders SWAP Force
by Sean Murphy
(Vicarious Visions, Inc.)
Visual Arts
GDC 2014
Moving the Heavens: An Artistic and Technical Look at the Skies of The L...
by Keith Guerrette
(Naughty Dog, Inc.)
Visual Arts
GDC 2014
Moving the Heavens: An Artistic and Technical Look at the Skies of The L...
by Keith Guerrette
(Naughty Dog, Inc.)
Visual Arts
GDC 2014
Next-Gen Characters: From Facial Scans to Facial Animation
by John Hable
(Independent)
Visual Arts
GDC 2014
Next-Gen Characters: From Facial Scans to Facial Animation
by John Hable
(Independent)
Visual Arts
GDC 2014
Optimize your 3D Assets with Simplygon (Presented by Simplygon)
by Koshi Hamedi
(Simplygon)
Visual Arts
GDC 2014
Optimize your 3D Assets with Simplygon (Presented by Simplygon)
by Koshi Hamedi
(Simplygon)
Visual Arts
GDC 2014
Particle-Based Brushes, Material Layers and More - Meet Substance Painte...
by Sebastien DEGUY
(ALLEGORITHMIC)
Visual Arts
GDC 2014
Play the Cutscene: The Characters of Ryse
by Christopher Evans
(Crytek)
Visual Arts
GDC 2014
Play the Cutscene: The Characters of Ryse
by Christopher Evans
(Crytek)
Visual Arts
GDC 2014
Rayman Legends: The Design Process Within the UbiArt Framework
by Chris McEntee
(Ubisoft Montpellier)
Visual Arts
GDC 2014
Rayman Legends: The Design Process Within the UbiArt Framework
by Chris McEntee
(Ubisoft Montpellier)
Visual Arts
GDC 2014
Rediscovering Authentic Creativity
by Peter Chan
(PChan LTD)
Visual Arts
GDC 2014
Rediscovering Authentic Creativity
by Peter Chan
(PChan LTD)
Visual Arts
GDC 2014
Rime: A Symphony of Images
by Jose Luis Vaello Bertol
(Tequila Works)
Visual Arts
GDC 2014
Rime: A Symphony of Images
by Jose Luis Vaello Bertol
(Tequila Works)
Visual Arts
GDC 2014
Scaling from Mobile to High-End PCs: The Tech of Broken Age
by Oliver Franzke
(Double Fine Productions)
Visual Arts
GDC 2014
Scaling from Mobile to High-End PCs: The Tech of Broken Age
by Oliver Franzke
(Double Fine Productions)
Visual Arts
GDC 2014
Scenography of Kentucky Route Zero
by Tamas Kemenczy
(Cardboard Computer)
Visual Arts
GDC 2014
Scenography of Kentucky Route Zero
by Tamas Kemenczy
(Cardboard Computer)
Visual Arts
GDC 2014
Staking the First Claim: Creating the EverQuest Next Landmark Prototype
by Rosie Rappaport
(Sony Online Entertainment)
Visual Arts
GDC 2014
Staking the First Claim: Creating the EverQuest Next Landmark Prototype
by Rosie Rappaport
(Sony Online Entertainment)
Visual Arts
GDC 2014
Sucker Punch's Performance Capture for inFAMOUS: Second Son
by Spencer Alexander
(Sucker Punch)
Visual Arts
GDC 2014
Sucker Punch's Performance Capture for inFAMOUS: Second Son
by Spencer Alexander
(Sucker Punch)
Visual Arts
GDC 2014
Super Powering the Saints: Animation Direction of Saints Row IV's Super ...
by Zach Lowery
(Volition)
Visual Arts
GDC 2014
Super Powering the Saints: Animation Direction of Saints Row IV's Super ...
by Zach Lowery
(Volition)
Visual Arts
GDC 2014
Surface Tension: Liquid Effects in The Last of Us
by Eben Cook
(Naughty Dog)
Visual Arts
GDC 2014
Surface Tension: Liquid Effects in The Last of Us
by Eben Cook
(Naughty Dog)
Visual Arts
GDC 2014
Taking Killzone Shadow Fall Image Quality into the Next Generation
by Michal Valient
(Guerrilla Games)
Visual Arts
GDC 2014
Taking Killzone Shadow Fall Image Quality into the Next Generation
by Michal Valient
(Guerrilla Games)
Visual Arts
GDC 2014
Technical Artist Bootcamp: Halo 4: Content Performance Tips & Techniques
by Wes Grandmont III
(Microsoft Studios (343 Industries))
Visual Arts
GDC 2014
Technical Artist Bootcamp: Halo 4: Content Performance Tips & Techniques
by Wes Grandmont III
(Microsoft Studios (343 Industries))
Visual Arts
GDC 2014
Technical Artist Bootcamp: Ryse
by Riham Toulan
(Crytek Frankfurt)
Visual Arts
GDC 2014
Technical Artist Bootcamp: Ryse
by Riham Toulan
(Crytek Frankfurt)
Visual Arts
GDC 2014
Technical Artist Bootcamp: User Experience Design Applied to Technical Art
by Chad Moore
(WB/Turbine)
Visual Arts
GDC 2014
Technical Artist Bootcamp: User Experience Design Applied to Technical Art
by Chad Moore
(WB/Turbine)
Visual Arts
GDC 2014
Technical Artist Bootcamp: Virtual Camera System
by Kevin O'Neal
(Ubisoft Montreal)
Visual Arts
GDC 2014
Technical Artist Bootcamp: Virtual Camera System
by Kevin O'Neal
(Ubisoft Montreal)
Visual Arts
GDC 2014
The Art of Child of Light
by Patrick Plourde
(Ubisoft Montreal)
Visual Arts
GDC 2014
The Art of Child of Light
by Patrick Plourde
(Ubisoft Montreal)
Visual Arts
GDC 2014
The Art of Hearthstone: Playing the Cards You're Dealt
by Ben Thompson
(Blizzard)
Visual Arts
GDC 2014
The Art of Hearthstone: Playing the Cards You're Dealt
by Ben Thompson
(Blizzard)
Visual Arts
GDC 2014
The Art of Making Guacamelee! - From Folklore to Finish
by Augusto Quijano
(Drinkbox Studios)
Visual Arts
GDC 2014
The Art of Making Guacamelee! - From Folklore to Finish
by Augusto Quijano
(Drinkbox Studios)
Visual Arts
GDC 2014
The Art of Reanimating Plants vs. Zombies 2
by Mark Barrett
(PopCap Games)
Visual Arts
GDC 2014
The Art of Reanimating Plants vs. Zombies 2
by Mark Barrett
(PopCap Games)
Visual Arts
GDC 2014
The Art of The Witness
by Luis Antonio
(Thekla Inc)
Visual Arts
GDC 2014
The Art of The Witness
by Luis Antonio
(Thekla Inc)
Visual Arts
GDC 2014
The inFAMOUS: Second Son Particle System Architecture
by Bill Rockenbeck
(Sucker Punch Productions)
Visual Arts
GDC 2014
The inFAMOUS: Second Son Particle System Architecture
by Bill Rockenbeck
(Sucker Punch Productions)
Visual Arts
GDC 2014
The Revolution in Mobile Game Graphics (Presented by ARM)
by Sam Martin
(Geomerics)
Visual Arts
GDC 2014
The Revolution in Mobile Game Graphics (Presented by ARM)
by Sam Martin
(Geomerics)
Visual Arts
GDC 2014
The Visual Effects of inFAMOUS: Second Son
by Matt Vainio
(Sucker Punch)
Visual Arts
GDC 2014
The Visual Effects of inFAMOUS: Second Son
by Matt Vainio
(Sucker Punch)
Visual Arts
GDC 2014
What Modern Interior Design Teaches Us About Environment Art
by Dan Cox
(Ubisoft Toronto)
Visual Arts
GDC 2014
What Modern Interior Design Teaches Us About Environment Art
by Dan Cox
(Ubisoft Toronto)
Visual Arts