GDC 2017
'DOOM': Behind the Music
by Mick Gordon
(Game Audio Australia)
Audio
GDC 2017
'DriveClub' Audio: From Console to VR
by Nicholas Ward-Foxton
(Sony Interactive Entertainment)
Audio
GDC 2017
'DriveClub' Audio: From Console to VR
by Nicholas Ward-Foxton
(Sony Interactive Entertainment)
Audio
GDC 2017
'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
by Nikunj Raghuvanshi
(Microsoft Research)
Audio
GDC 2017
'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
by Nikunj Raghuvanshi
(Microsoft Research)
Audio
GDC 2017
'Headlander': Discovering Modern Methods in Sound via 70's Sci-Fi
by David Earl
(David Earl Productions)
Audio
GDC 2017
'Homefront' to 'God of War': Using Music to Build Suspense
by Winifred Phillips
(Generations Productions LLC)
Audio
GDC 2017
'Tacoma': An Experimental VO Production Postmortem
by Michael Csurics
(The Brightskull Entertainment Group)
Audio
GDC 2017
3D Audio in VR: Animation, Mo-Cap and 360 Video
by Christopher Hegstrom
(The Sound Lab at Technicolor)
Audio
GDC 2017
Always Be Composing: The Flexible Music System of 'Plants vs. Zombies He...
by Becky Allen
(PopCap Games / EA)
Audio
GDC 2017
Assisting VR Gameplay Through the Use of Iconographic Music
by Kenneth Young
(AudBod)
Audio
GDC 2017
Assisting VR Gameplay Through the Use of Iconographic Music
by Kenneth Young
(AudBod)
Audio
GDC 2017
Audio Adventures in 'VR Worlds'
by Joe Thwaites
(Sony Interactive Entertainment Europe)
Audio
GDC 2017
Audio Bootcamp XVI: "Audio Tech 101" & "Interactive Music Approaches"
by Tomas Neumann
(Blizzard Entertainment)
Audio
GDC 2017
Audio Bootcamp XVI: "Audio Tech 101" & "Interactive Music Approaches"
by Tomas Neumann
(Blizzard Entertainment)
Audio
GDC 2017
Audio Bootcamp XVI: Approaching and Designing Audio for Interactive VR A...
by Sally Kellaway
(Ossic)
Audio
GDC 2017
Audio Bootcamp XVI: Approaching and Designing Audio for Interactive VR A...
by Sally Kellaway
(Ossic)
Audio
GDC 2017
Audio Bootcamp XVI: Different Approaches to Game Music
by Leonard J. Paul
(School of Video Game Audio)
Audio
GDC 2017
Audio Bootcamp XVI: Different Approaches to Game Music
by Leonard J. Paul
(School of Video Game Audio)
Audio
GDC 2017
Audio Bootcamp XVI: Fighting Legos: Audio Choreography for Battle Design
by Khris Brown
(KBA Voice)
Audio
GDC 2017
Audio Bootcamp XVI: Great Audio Design: By Any Means Necessary
by Matthew Lee Johnston
(Microsoft)
Audio
GDC 2017
Audio Bootcamp XVI: Great Audio Design: By Any Means Necessary
by Matthew Lee Johnston
(Microsoft)
Audio
GDC 2017
Audio Bootcamp XVI: Party of One: How to Be "The Audio Department"
by Bonnie Bogovich
(BlackCatBonifide)
Audio
GDC 2017
Audio Bootcamp XVI: Party of One: How to Be "The Audio Department"
by Bonnie Bogovich
(BlackCatBonifide)
Audio
GDC 2017
Audio Bootcamp XVI: Performance Based Sound Design
by Matt Piersall
(GL33k)
Audio
GDC 2017
Audio Postmortem: 'Into the Stars'
by Richard Ludlow
(Hexany Audio)
Audio
GDC 2017
Audio Postmortem: 'Into the Stars'
by Richard Ludlow
(Hexany Audio)
Audio
GDC 2017
Composer Confessions: Massive, Often Painful, Lessons Learned
by Wilbert Roget
(Independent)
Audio
GDC 2017
Creating the Musical Identity and Style of Your Game
by Penka Kouneva
(Kouneva Studios)
Audio
GDC 2017
Creating the Musical Identity and Style of Your Game
by Penka Kouneva
(Kouneva Studios)
Audio
GDC 2017
Data Driven Granular Synthesis for Video Games
by Sadjad Siddiq
(Square Enix)
Audio
GDC 2017
Demo Derby: Music
by Becky Allen
(PopCap Games / EA)
Audio
GDC 2017
Demo Derby: Sound Design
by Alex Brandon
(EarGames)
Audio
GDC 2017
Epic AND Interactive Music in 'Final Fantasy XV'
by Sho Iwamoto
(Square Enix)
Audio
GDC 2017
Epic AND Interactive Music in 'Final Fantasy XV'
by Sho Iwamoto
(Square Enix)
Audio
GDC 2017
Forging Audio Workflow Changes on 'Destiny: Rise of Iron'
by Kareem Shuman
(Bungie)
Audio
GDC 2017
Forging Audio Workflow Changes on 'Destiny: Rise of Iron'
by Kareem Shuman
(Bungie)
Audio
GDC 2017
Getting the Best Bang for Your Voice-Over Buck
by Stephen Barlow
(Blyts)
Audio
GDC 2017
Getting the Best Bang for Your Voice-Over Buck
by Stephen Barlow
(Blyts)
Audio
GDC 2017
Healthy Culture Healthy Team: Perspectives from PopCap's Team Audio
by Becky Allen
(PopCap Games / EA)
Audio
GDC 2017
I Will Now Talk About Two Audio Mix Techniques for About 25 Minutes
by RJ Mattingly
(PopCap Games / EA)
Audio
GDC 2017
I Will Now Talk About Two Audio Mix Techniques for About 25 Minutes
by RJ Mattingly
(PopCap Games / EA)
Audio
GDC 2017
Interactive Music 2.0: Merging the Game World with Your Score
by Olivier Deriviere
(Ameo Prod, Inc)
Audio
GDC 2017
Life as a Composer: Striking a Balance
by Penka Kouneva
(Kouneva Studios)
Audio
GDC 2017
More Than MIDI: Working with Live Musicians as an Indie
by Ryan Ike
(Independent)
Audio
GDC 2017
More Than MIDI: Working with Live Musicians as an Indie
by Ryan Ike
(Independent)
Audio
GDC 2017
Next Level Creature Sound Design
by David Philipp
(Noiseworks)
Audio
GDC 2017
Next Level Creature Sound Design
by David Philipp
(Noiseworks)
Audio
GDC 2017
Originality Factor in 'Fallout' Music
by Inon Zur
(Inon Zur Inc)
Audio
GDC 2017
Raising a Ruckus: Bringing the Blues to 'Mafia III'
by James Bonney
(BigLoudSound)
Audio
GDC 2017
Redefining the Sound of the Great War: Soundscape of 'Battlefield 1'
by Andreas Almstrom
(EA DICE)
Audio
GDC 2017
Rising Tides: Stories in Audio Mentorship and Community (a Microtalk)
by Becky Allen
(PopCap Games / EA)
Audio
GDC 2017
Sounds Deep: Spatial Audio from the Ground Up
by Ian Kelly
(Google)
Audio
GDC 2017
The Mix: Understanding Your Tools & How to Use Them
by Rev. Dr. Bradley D. Meyer
(Sucker Punch Productions)
Audio
GDC 2017
The Mix: Understanding Your Tools & How to Use Them
by Rev. Dr. Bradley D. Meyer
(Sucker Punch Productions)
Audio
GDC 2017
The Sound of 'Job Simulator': Audio Immersion in VR
by Daniel Perry
(Owlchemy Labs)
Audio
GDC 2017
The Sound of 'Job Simulator': Audio Immersion in VR
by Daniel Perry
(Owlchemy Labs)
Audio
GDC 2017
The Sound of 'No Man's Sky'
by Paul Weir
(Earcom)
Audio
GDC 2017
The Sound of Horror 'Resident Evil 7: Biohazard'
by Kenji Kojima
(Capcom)
Audio
GDC 2017
The Sound of Horror 'Resident Evil 7: Biohazard'
by Kenji Kojima
(Capcom)
Audio
GDC 2017
Unscoring the World of 'Kenshi'
by Kole Hicks
(Kole Audio Solutions)
Audio
GDC 2017
Unscoring the World of 'Kenshi'
by Kole Hicks
(Kole Audio Solutions)
Audio
GDC 2017
Vehicle Audio of 'Mafia III': Recreating a Classic Era in Automotive His...
by Matt Bauer
(2K Games)
Audio