GDC Next 2014
                                                                      
                    
                                                A User-Centric Approach to Mobile Game Measurement (Presented by Google)
                
                                    
                        by Russell Ketchum
                                                    (Google Inc)
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Advertising 101: The Journey of an Ad from Marketer to Consumer
                
                                    
                        by Michael Wright
                                                    (Facebook)
                                            
                                
                ADC
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Best in Apps - Powered by AppCircus
                
                                    
                        by Michael Wright
                                                    (Facebook)
                                            
                                
                Special Event
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Building a Community with Social Gameplay
                
                                    
                        by Owen Lawson
                                                    (UKEN Games)
                                            
                                
                Community
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Candid Interview with Star Citizen's Chris Roberts
                
                                    
                        by Mike Rose
                                                    (Gamasutra)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                A Great Disturbance in Development: The Dark Side of Early Access
                
                                    
                        by James Crowe
                                                    (Bohemia Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Achieving International Success with Mobile Port and Publish
                
                                    
                        by Pascal Zuta
                                                    (Aeria Games)
                                            
                                
                Business, Marketing and Management
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Advanced Linux Game Programming
                
                                    
                        by Leszek Godlewski
                                                    (Nordic Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                1979 Revolution: A Case Study in  Bringing Real Stories to Gaming
                
                                    
                        by Navid Khonsari
                                                    (iNK Stories)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                2D Animation at Klei Entertainment
                
                                    
                        by Jeff Agala
                                                    (Klei Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                3D Audio:  Back to the Future?
                
                                    
                        by Brian Schmidt
                                                    (Ear Games)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                50 Camera Mistakes
                
                                    
                        by John Nesky
                                                    (thatgamecompany)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              ADC 2013
                                                                      
                    
                                                A Guide To Complying With COPPA's New Privacy Rules
                
                                    
                        by David Kim
                                                    (Animoca)
                                            
                                
                Entertainment Apps
                                             
                            
                                    
                                                                              ADC 2013
                                                                      
                    
                                                Analytics Driven Design
                
                                    
                        by Mark Robinson
                                                    (GamesAnalytics)
                                            
                                
                Entertainment Apps
                                             
                            
                                    
                                                                              ADC 2013
                                                                      
                    
                                                App Pricing Conundrum: Freemium vs Paid
                
                                    
                        by Donny Makower
                                                    (RED Interactive Agency)
                                            
                                
                Brand Marketing Apps
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Experimental Approach to Interactive Entertainment
                
                                    
                        by Sunni Pavlovic
                                                    (thatgamecompany)
                                            
                                
                Future of Gaming
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
                
                                    
                        by Matt Korba
                                                    (The Odd Gentlemen)
                                            
                                
                Independent Games
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                Analogue Lessons for a Digital Age
                
                                    
                        by Kate Flack
                                                    (EA Mythic)
                                            
                                
                Future of Gaming
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                Beta Testing: Succeed or Die
                
                                    
                        by Jori Pearsall
                                                    (GREE International)
                                            
                                
                Free to Play & New Game Business Models
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                10 Decisions That Took Warface to Our First 10 Million Users
                
                                    
                        by Nick Button-Brown
                                                    (Crytek GmbH)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                5 Key Best Practices in Free-to-Play Gaming
                
                                    
                        by Christopher Williams
                                                    (Big Fish)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                A Perfect Storm - Managing Community Through Sea Change
                
                                    
                        by Linda Carlson
                                                    (SOE)
                                            
                                
                Business, Marketing & Management
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                A World from Words: Highly Interactive Stories with Text
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz)
                                            
                                
                Advocacy
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                10 Questions: Am I Ready to Go Indie?
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                100,000 Counters, Every Ten Seconds: UNIX Throughput in Reality
                
                                    
                        by Jon Watte
                                                    (IMVU, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                A New (and Way Better) Model for Licensed Games
                
                                    
                        by Daniel Morris
                                                    (DeNA Americas & Europe)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                7 Learnings from Making AION Europe Free-to-Play
                
                                    
                        by Carsten van Husen
                                                    (Gameforge 4D)
                                            
                                
                Business and Marketing
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                A 4 Hour Story in 400 Simple Steps: Fallout DLC
                
                                    
                        by Chris Avellone
                                                    (Obsidian Entertainment)
                                            
                                
                Game Narrative Summit
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Age of Empires Online: Radical Transparency Clearly Works
                
                                    
                        by Kevin Perry
                                                    (Microsoft)
                                            
                                
                Customer Experience
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Bet on IP and Platform
                
                                    
                        by Kristian Segerstrale
                                                    (Electronic Arts)
                                            
                                
                Business and Marketing
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                5 Things About American Online Gamers that Surprise European Developers
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment, LLC)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
                
                                    
                        by Oscar Clark
                                                    (PapayaMobile)
                                            
                                
                Social and Online Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Abstraction and Experience: Observations on Proteus
                
                                    
                        by Ed Key
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Applying Retro Techniques to HTML5 Development
                
                                    
                        by Russell Kay
                                                    (YoYo Games Ltd)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                80,000 Lines, Three Lessons Learned
                
                                    
                        by Ariel Gross
                                                    (Volition, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A 'Mod'est Approach to Teaching Game Development
                
                                    
                        by Jesper Juul
                                                    (New York University)
                                            
                                
                GDC Education Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Different Approach for Continuous Physics
                
                                    
                        by Vincent Robert
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Holistic Approach to A/B Testing [SOGS Business]
                
                                    
                        by Jesse Hull
                                                    (GSN)
                                            
                                
                Social and Online Games Summit
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Building a brand as an independent developer
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Independent Games Summit
                                     - Chinese
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Building a brand as an independent developer
                
                                    
                        by Chris Charla
                                                    (Microsoft Game Studios)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Adding Realism to Environmental Reverberation Using Convolution: Are We ...
                
                                    
                        by Francois Thibault
                                                    (Audiokinetic Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                5TH Cell: From Mobile to Handheld & Beyond
                
                                    
                        by Caleb Arseneaux
                                                    (5th Cell)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Big Dash of Success: How to Capture the Female iPhone Gamer
                
                                    
                        by Chris Williams
                                                    (PlayFirst)
                                            
                                
                iPhone Games Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Contrarian Explains the Basics: How to Become a Game Developer
                
                                    
                        by David Sirlin
                                                    (Sirlin Games)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                A Discussion with Don Daglow
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                AAA Automated Testing for AAA Games
                
                                    
                        by Francesco Carucci
                                                    (Crytek)
                                            
                                
                Business & Management
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                AAA or Bust!
                
                                    
                        by Paul Wedgwood
                                                    (Splash Damage Ltd)
                                            
                                
                Business & Management
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Advanced Racing Game AI in PURE
                
                                    
                        by Iain Gilfeather
                                                    (Black Rock Studios)
                                            
                                
                Business & Management
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                100 Questions, 97 Answers, 56 Minutes
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                14 Conceptual Shifts: Moving From Games to Interactive Storytelling
                
                                    
                        by Chris Crawford
                                                    (Storytron)
                                            
                                
                Writing for Games
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                A Future Told: Writing for Cinematic Design
                
                                    
                        by Mac Walters
                                                    (BioWare)
                                            
                                
                Writing for Games
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                A Generative, Adaptive Music System for MMO games
                
                                    
                        by Jim Hedges
                                                    (Freelance Composer/Sound Designer)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                26 Slick Tricks for Game Dialog and Other Voiced Bits
                
                                    
                        by DB Cooper
                                                    (DB-Cooper.com)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                A Believable Character Postmortem: Motion Capture on the Virtual Set of ...
                
                                    
                        by Parag Havaldar
                                                    (Sony Pictures Imageworks)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                A Survey of Font Rendering Techniques
                
                                    
                        by Cameron Egbert
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                Adventures in Data Compilation and Scripting for UNCHARTED: DRAKE'S FORTUNE
                
                                    
                        by Dan Liebgold
                                                    (Naughty Dog, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                10 Steps to Success in Outsourcing Contracts
                
                                    
                        by Vincent Scheurer
                                                    (Sarassin LLP)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D in 3D: Rendering Anaglyph Stereographics in Real-time
                
                                    
                        by Bruce Oberg
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D Tricks: Engineering Innovation on the Nintendo DS
                
                                    
                        by Chuck Homic
                                                    (Vicarious Visions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                4D in Zero Space: Living Games with Procedural Textures
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Complex Data Mapping Production Techniques
                
                                    
                        by Vincent Brisebois
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Strategies and Techniques for Real-Time
Shaders
                
                                    
                        by Neil Hazzard
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                 ...And Make It Snappy!  Crafting Concise, Effective Dialogue for your Game
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                 What's Next  Panel
                
                                    
                        by Cyrus Lum
                                                     
                                            
                                
                Vision
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                A Case for Message Passing Architectures
                
                                    
                        by Dave Weinstein
                                                    (Red Storm Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Academic Insights: What Researchers Can and Can't Tell You About Your Games
                
                                    
                        by Constance Steinkuehler
                                                    (University of Wisconsin - Madison)
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Adaptive Music Jam
                
                                    
                        by Guy Whitmore
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Adopting Middleware: What's Holding Us Back?
                
                                    
                        by Trent Oster
                                                    (BioWare Corp.)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                 Republic : Lessons Learned
                
                                    
                        by Dave Dixon
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                 The Hobbit : A Case Study
                
                                    
                        by Christopher Michael
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                 Wallace and Gromit in Project Zoo :  A Postmortem of a Licensed, Cross-...
                
                                    
                        by Warren Kruse
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                A Candid Look at the Issues and Rewards of Bleeding Edge Engine Development
                
                                    
                        by Tom Peltier
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                10 Great Reasons You Don't Want to Make a Massively Multiplayer Game!
                
                                    
                        by Gordon Walton
                                                     
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                A Review of Current and Future Animation Issues
                
                                    
                        by Paul Steed
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                A Review of Funding Models for the Independent Developer and Their Impli...
                
                                    
                        by Jeff Hilbert
                                                    (Digital Development Management)
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Advanced Real-Time Illumination Techniques
                
                                    
                        by Nathaniel Hoffman
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Aesthetics Beyond Techology: Nonphotorealistic Rendering Art Styles
                
                                    
                        by Gary Snyder
                                                    (Propaganda Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Art Creation for a PlayStation 2 Launch Title - The Ups and Downs of Sum...
                
                                    
                        by Adam Pletcher
                                                    (Volition, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Character Design, Sketching, and Painting
                
                                    
                        by Donald Seegmiller
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Choosing, Designing and Implementing Scripting Languages: Tales from the...
                
                                    
                        by Kevin Bruner
                                                    (Telltale)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 1998
                                                                      
                    
                                                "Holy Foley, Batman!"
                
                                    
                        by Herbert Marselas
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 1998
                                                                      
                    
                                                Are Adventure Games Dead?
                
                                    
                        by Steve Meretzky
                                                    (Playdom)
                                            
                                
                Game Narrative
                                             
                            
                                    
                                                                              GDC 1998
                                                                      
                    
                                                Blade Runner: Soup to Nuts!
                
                                    
                        by Louis Castle
                                                     
                                            
                                
                Game Narrative
                                             
                            
                                    
                                                                              GDC 1998
                                                                      
                    
                                                Database Development for Real-Time 3D Games: A View from Both Sides
                
                                    
                        by Gjon Camaj
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 1997
                                                                      
                    
                                                Art and Craft of Adaptations
                
                                    
                        by Katherine Lawrence
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 1997
                                                                      
                    
                                                Breaking into Latin American Markets
                
                                    
                        by Dianne Drosnes
                                                     
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 1997
                                                                      
                    
                                                Breaking into the Chinese Market: Market Entry, Publishing and Distribut...
                
                                    
                        by Joey Tamer
                                                     
                                            
                                
                Business & Marketing
                                             
                            
                                    
                                                                              GDC 1997
                                                                      
                    
                                                CGDA Annual Board of Directors Meeting
                
                                    
                        by Joey Tamer
                                                     
                                            
                                
                Business & Marketing