GDC 2010
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
GDC 2010
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
GDC 2010
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
GDC 2010
Accelerate Your Game: OpenGL Game Development for BlackBerry Smartphones
by Caleb Arseneaux
(5th Cell)
Game Design
GDC 2010
Accelerate Your Game: OpenGL Game Development for BlackBerry Smartphones
by Caleb Arseneaux
(5th Cell)
Game Design
GDC 2010
After the iPhone...What?
by Jeff Essex
(Audiosyncrasy)
Audio
GDC 2010
After the iPhone...What?
by Jeff Essex
(Audiosyncrasy)
Audio
GDC 2010
After the iPhone...What?
by Jeff Essex
(Audiosyncrasy)
Audio
GDC 2010
Application Stores: What You Should Know Before You Get Started
by Kyu C. Lee
(GAMEVIL USA, Inc.)
GDC Mobile/Handheld
GDC 2010
Application Stores: What You Should Know Before You Get Started
by Kyu C. Lee
(GAMEVIL USA, Inc.)
GDC Mobile/Handheld
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
BlackBerry (RIM) Developer Day
by Speaker TBA
Game Design
GDC 2010
Bootstrapping Games on Android
by Chris Pruett
(Google)
GDC Mobile/Handheld
GDC 2010
Bootstrapping Games on Android
by Chris Pruett
(Google)
GDC Mobile/Handheld
GDC 2010
Brew Gaming State of the Union: New Market Opportunities and Platform Ca...
by Marc Nijdam
(Qualcomm)
GDC Mobile/Handheld
GDC 2010
Brew Gaming State of the Union: New Market Opportunities and Platform Ca...
by Marc Nijdam
(Qualcomm)
GDC Mobile/Handheld
GDC 2010
Brew Gaming State of the Union: New Market Opportunities and Platform Ca...
by Marc Nijdam
(Qualcomm)
GDC Mobile/Handheld
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
CALL OF DUTY: WORLD AT WAR ZOMBIES - iPhone Postmortem
by Russell Clarke
(Ideaworks Game Studio)
iPhone Games Summit
GDC 2010
CALL OF DUTY: WORLD AT WAR ZOMBIES - iPhone Postmortem
by Russell Clarke
(Ideaworks Game Studio)
iPhone Games Summit
GDC 2010
CALL OF DUTY: WORLD AT WAR ZOMBIES - iPhone Postmortem
by Russell Clarke
(Ideaworks Game Studio)
iPhone Games Summit
GDC 2010
CLUB PENGUIN DS: ELITE PENGUIN FORCE - Postmortem
by Patricia Pizer
(Consultant)
GDC Mobile/Handheld
GDC 2010
CLUB PENGUIN DS: ELITE PENGUIN FORCE - Postmortem
by Patricia Pizer
(Consultant)
GDC Mobile/Handheld
GDC 2010
CLUB PENGUIN DS: ELITE PENGUIN FORCE - Postmortem
by Patricia Pizer
(Consultant)
GDC Mobile/Handheld
GDC 2010
Digital Distribution: How to Deal with the Parts that Suck and Capitaliz...
by David Edery
(Fuzbi)
Business and Management
GDC 2010
Digital Distribution: How to Deal with the Parts that Suck and Capitaliz...
by David Edery
(Fuzbi)
Business and Management
GDC 2010
Digital Distribution: How to Deal with the Parts that Suck and Capitaliz...
by David Edery
(Fuzbi)
Business and Management
GDC 2010
Firaxis' Civilization V: A Case Study in Scalable Game Performance
by Dan Baker
(Firaxis)
Programming
GDC 2010
Firaxis' Civilization V: A Case Study in Scalable Game Performance
by Dan Baker
(Firaxis)
Programming
GDC 2010
Get your iPhone Game to 2000 Other Devices
by Mikko Uromo
(Mr.Goodliving)
GDC Mobile/Handheld
GDC 2010
Get your iPhone Game to 2000 Other Devices
by Mikko Uromo
(Mr.Goodliving)
GDC Mobile/Handheld
GDC 2010
Get your iPhone Game to 2000 Other Devices
by Mikko Uromo
(Mr.Goodliving)
GDC Mobile/Handheld
GDC 2010
GHOSTWIRE: Creating Augmented Reality Experiences on Nintendo DSi
by Tom Soderlund
(A Different Game)
GDC Mobile/Handheld
GDC 2010
GHOSTWIRE: Creating Augmented Reality Experiences on Nintendo DSi
by Tom Soderlund
(A Different Game)
GDC Mobile/Handheld
GDC 2010
GHOSTWIRE: Creating Augmented Reality Experiences on Nintendo DSi
by Tom Soderlund
(A Different Game)
GDC Mobile/Handheld
GDC 2010
I Want Music in My Apps, Widgets and Viral Videos! Pushing the Boundarie...
by Tim O\'Brien
(Tapulous)
Business and Management
GDC 2010
IGF Mobile Showcase
by Randy Smith
(Tiger Style)
GDC Mobile/Handheld
GDC 2010
Intel: Building Games for Netbooks
by Omar A Rodriguez
(Intel Corporation)
Programming
GDC 2010
Intel: Building Games for Netbooks
by Omar A Rodriguez
(Intel Corporation)
Programming
GDC 2010
Kings of Convenience - What Walmart Tells Us About the Future of Gaming
by Ben Cousins
(Easy (EA))
Business and Management
GDC 2010
Kings of Convenience - What Walmart Tells Us About the Future of Gaming
by Ben Cousins
(Easy (EA))
Business and Management
GDC 2010
Kings of Convenience - What Walmart Tells Us About the Future of Gaming
by Ben Cousins
(Easy (EA))
Business and Management
GDC 2010
Making Robust Computer Vision in Games
by Diarmid Campbell
(Sony Computer Entertainment Europe)
Programming
GDC 2010
Making Robust Computer Vision in Games
by Diarmid Campbell
(Sony Computer Entertainment Europe)
Programming
GDC 2010
Making Robust Computer Vision in Games
by Diarmid Campbell
(Sony Computer Entertainment Europe)
Programming
GDC 2010
Maximizing Sales and Downloads for Indie Mobile Game Developers
by Aaron Isaksen
(Indie Fund)
GDC Mobile/Handheld
GDC 2010
Maximizing Sales and Downloads for Indie Mobile Game Developers
by Aaron Isaksen
(Indie Fund)
GDC Mobile/Handheld
GDC 2010
Nvidia: Tegra - Developing Killer Content for Advanced Mobile Platforms
by Lars Bishop
(NVIDIA)
Programming
GDC 2010
Nvidia: Tegra - Developing Killer Content for Advanced Mobile Platforms
by Lars Bishop
(NVIDIA)
Programming
GDC 2010
One Year in the App Store: A Case Study of Backflip Studios
by Julian Farrior
(Backflip Studios)
iPhone Games Summit
GDC 2010
One Year in the App Store: A Case Study of Backflip Studios
by Julian Farrior
(Backflip Studios)
iPhone Games Summit
GDC 2010
Profiling for Mobile GPUs
by Dave Durnil
(Qualcomm)
GDC Mobile/Handheld
GDC 2010
Publishing Mobile Games in a Multi-store, Multi-platform Environment
by Maarten Noyons
(IMGA)
GDC Mobile/Handheld
GDC 2010
Publishing Mobile Games in a Multi-store, Multi-platform Environment
by Maarten Noyons
(IMGA)
GDC Mobile/Handheld
GDC 2010
Publishing Mobile Games in a Multi-store, Multi-platform Environment
by Maarten Noyons
(IMGA)
GDC Mobile/Handheld
GDC 2010
Pump up the Volume: Adding Audio to Games on BlackBerry
by Maarten Noyons
(IMGA)
Game Design
GDC 2010
Pump up the Volume: Adding Audio to Games on BlackBerry
by Maarten Noyons
(IMGA)
Game Design
GDC 2010
Reach out and Touch Someone: Social and Casual Games on BlackBerry
by Maarten Noyons
(IMGA)
Game Design
GDC 2010
Real-World Gaming: The Blending of the Real World + Digital World
by Keith Lee
(Booyah)
iPhone Games Summit
GDC 2010
Serious Games Go Mobile: Three Projects Pushing Serious Games into Mobil...
by Larry Holland
(Totally Games)
Serious Games Summit
GDC 2010
Serious Games Go Mobile: Three Projects Pushing Serious Games into Mobil...
by Larry Holland
(Totally Games)
Serious Games Summit
GDC 2010
Social Games in Japan
by David Collier
(Pikkle KK)
Social & Online Games Summit
GDC 2010
Social Games in Japan
by David Collier
(Pikkle KK)
Social & Online Games Summit
GDC 2010
Social Games in Japan
by David Collier
(Pikkle KK)
Social & Online Games Summit
GDC 2010
Social Networks: The New Marketplace for Mobile Games?
by Michael Powers
(Mplayit)
GDC Mobile/Handheld
GDC 2010
Social Networks: The New Marketplace for Mobile Games?
by Michael Powers
(Mplayit)
GDC Mobile/Handheld
GDC 2010
Step Into The Future Of Gaming: A Practical Approach to Design Handheld ...
by Tony Tseng
(Savannah College of Art and Design)
GDC Mobile/Handheld
GDC 2010
Step Into The Future Of Gaming: A Practical Approach to Design Handheld ...
by Tony Tseng
(Savannah College of Art and Design)
GDC Mobile/Handheld
GDC 2010
Step Into The Future Of Gaming: A Practical Approach to Design Handheld ...
by Tony Tseng
(Savannah College of Art and Design)
GDC Mobile/Handheld
GDC 2010
Surviving the iPhone: EA's Original Game Bet
by Oliver Miao
(Centerscore/EA)
iPhone Games Summit
GDC 2010
Surviving the iPhone: EA's Original Game Bet
by Oliver Miao
(Centerscore/EA)
iPhone Games Summit
GDC 2010
Technical Overview of Gaming on BlackBerry
by Oliver Miao
(Centerscore/EA)
Game Design
GDC 2010
Technical Overview of Gaming on BlackBerry
by Oliver Miao
(Centerscore/EA)
Game Design
GDC 2010
The Bitter End - Strategies to Sink Piracy
by Andrew McLennan
(Metaforic)
GDC Mobile/Handheld
GDC 2010
The Bitter End - Strategies to Sink Piracy
by Andrew McLennan
(Metaforic)
GDC Mobile/Handheld
GDC 2010
What You Need to Know About Porting Games to BlackBerry
by Andrew McLennan
(Metaforic)
Game Design
GDC 2010
What You Need to Know About Porting Games to BlackBerry
by Andrew McLennan
(Metaforic)
Game Design