GDC 2018
"Advances in Real-Time Voxel-Based GI" & "Temporal Super-Resolution" (Pr...
by Alexey Panteleev
(NVIDIA)
Programming
GDC 2018
'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *Burrrp* Lea...
by Alex Schwartz
(Owlchemy Labs)
Design
GDC 2018
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: "New Techniques for Accurate Real...
by Max McMullen
(Microsoft)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: "New Techniques for Accurate Real...
by Max McMullen
(Microsoft)
Programming
GDC 2018
Animating Quill: Creating an Emotional Experience
by Richard Lico
(Polyarc)
Visual Arts
GDC 2018
Animating Quill: Creating an Emotional Experience
by Richard Lico
(Polyarc)
Design
GDC 2018
Art Direction Bootcamp: "The Distributed Art Direction of 'Edith Finch' ...
by Chelsea Hash
(Giant Sparrow)
Visual Arts
GDC 2018
Art Direction Bootcamp: Artistry in a New Medium: 'Lone Echo' and the Ma...
by Nathan Phail-Liff
(Ready at Dawn)
Visual Arts
GDC 2018
Art Direction Bootcamp: Artistry in a New Medium: 'Lone Echo' and the Ma...
by Nathan Phail-Liff
(Ready at Dawn)
Visual Arts
GDC 2018
Audio Bootcamp XVII: 5D Audio
by Aaron Brown
(Aaron Brown Sound)
Audio
GDC 2018
Audio Bootcamp XVII: 5D Audio
by Aaron Brown
(Aaron Brown Sound)
Audio
GDC 2018
Beyond Procedural Horizons: Exploring Different Uses of Procedural Conte...
by Emily Short
(Spirit AI)
AI Summit
GDC 2018
Beyond Procedural Horizons: Exploring Different Uses of Procedural Conte...
by Emily Short
(Spirit AI)
AI Summit
GDC 2018
Building an Open-Ended Conversation System for Expressive Game Characters
by Aaron Reed
(Spirit AI)
AI Summit
GDC 2018
Deep Learning for Animation and Content Creation (Presented by NVIDIA)
by Gavriel State
(NVIDIA)
Programming
GDC 2018
Defining the Laws for a Parallel Reality
by Keiichi Matsuda
(Leap Motion)
UX Summit
GDC 2018
How Quill Defined Polyarc's VR Character Design Process
by Brendan Walker
(Polyarc)
Production & Team Management
GDC 2018
IL Gigante: Michelangelo's David in VR
by Christopher Evans
(Epic Games)
Visual Arts
GDC 2018
Mental Health and Making It: Succeeding Through the Struggles
by Jennifer Scheurle
(Opaque Space)
Advocacy
GDC 2018
Micro Postmortems
by Brandon Sheffield
(Necrosoft Games)
Game Career Seminar
GDC 2018
Music in Virtual Reality
by Winifred Phillips
(Generations Productions, LLC)
Audio
GDC 2018
Player Engagement in VR Cinematics
by Gabor Soos
(Sony London Studio)
Visual Arts
GDC 2018
Player Engagement in VR Cinematics
by Gabor Soos
(Sony London Studio)
Visual Arts
GDC 2018
Playtesting VR: Brownboxing, Spycams, and Fuzzy Rugs
by Shawn Patton
(Schell Games)
Design
GDC 2018
Powering Up ILMxLAB's Location-Based VR Experiences
by Lutz Latta
(ILMxLAB)
Visual Arts
GDC 2018
Running Your First Writer's Room for Interactive Narrative
by Laralyn McWilliams
(Skydance Interactive)
Game Narrative Summit
GDC 2018
Start Scaling Your Servers!
by Sela Davis
(VREAL)
Programming
GDC 2018
Start Scaling Your Servers!
by Sela Davis
(VREAL)
Programming
GDC 2018
Texturing a Hyper-Reality Experience: Star Wars: Secrets of the Empire (...
by Tommy Alvarez Rodriguez
(ILMxLAB)
Visual Arts
GDC 2018
The Demonic Sound of 'Paranormal Activity: The Lost Soul'
by Robert Rice
(VRWERX)
Audio
GDC 2018
The Future of Instant Games: Roadmap to Success (Presented by Facebook)
by Olivier Bouan
(Facebook)
Monetization
GDC 2018
Turing Tantrums: AI Devs Rant!!
by Dave Mark
(Intrinsic Algorithm, LLC)
AI Summit
GDC 2018
UI/UX for Creating Your Mobile Game in VR
by Miranda Marquez
(MunkyFun)
UX Summit
GDC 2018
Virtual Insanity: Meta AI on 'Assassin's Creed: Origins'
by Charles Lefebvre
(Ubisoft Montreal)
Programming
GDC 2018
Virtual Insanity: Meta AI on 'Assassin's Creed: Origins'
by Charles Lefebvre
(Ubisoft Montreal)
Programming
GDC 2018
Visual Effects Bootcamp: How VR is Going to Break All the Rules in VFX
by Wyeth Johnson
(Epic Games)
Visual Arts
GDC 2018
Visual Effects Bootcamp: How VR is Going to Break All the Rules in VFX
by Wyeth Johnson
(Epic Games)
Visual Arts
GDC 2018
VR Best Practices: Maximize Your Audience with New VDA2 Winners (Present...
by Rikard Steiber
(HTC VIVE)
Design
GDC 2018
What's Next? A Game Audio Microtalk Series
by Scott Selfon
(Oculus)
Audio