Game Developers Conference 2024
#1ReasonToBe
by Laia Bee
(Pincer Games / Uruguayan Game Developers Association)
Advocacy
Game Developers Conference 2024
Age-Friendly Design for the 50+ Gamer
by Bob De Schutter
(Northeastern University | Lifelong Games, LLC)
Advocacy
Game Developers Conference 2024
Authentic Representation of Black Hair in Games
by Isaac Olander
(Tallgran)
Advocacy
Game Developers Conference 2024
Change the Rules! Co-Ops, Unions, and Other Game Labor Structures
by Marie LeBlanc Flanagan
(A Kind of Play)
Advocacy
Game Developers Conference 2023
A Moderation Guide for Successful Brand Livestreams and Digital Events
by Victoria Tran
(Innersloth)
Advocacy
Game Developers Conference 2023
Advocacy Microtalks: Cultivate Your Karass
by Mark DeLoura
(Level Up Games)
Advocacy
Game Developers Conference 2023
Assessment Games
by Thomas Smith
(Roblox)
Advocacy
Game Developers Conference 2023
Breaking Down Barriers: How Great Mentors Become Even Greater Leaders
by Andy Schmoll
(Ubisoft Toronto)
Advocacy
Game Developers Conference 2022
A Hotline for the Games Industry: Lessons Since 2020
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
Accessibility and Accommodation Microtalks
by Raffael Boccamazzo
(Take This)
Advocacy
Game Developers Conference 2022
Equal Opportunity Fanservice: Creating Attractive Characters of & for Al...
by Monica Fan
(Schell Games)
Advocacy
Game Developers Conference 2022
Fair Play Summit: Disrupting the Disruptors: How To Prevent Cheating By ...
by Clint Sereday
(Byfron Technologies)
Fair Play Summit
Game Developers Conference 2021
#1ReasonToBe
by Laia Bee
(Pincer Games)
Advocacy
Game Developers Conference 2021
'Sea of Solitude': Game Design Based on Human Emotions
by Cornelia Geppert
(Jo-Mei GmbH)
Advocacy
Game Developers Conference 2021
Fair Play Summit: Applying Methods from Other Domains to Identify Gamer ...
by George Ng
(GGWP)
Fair Play Summit
Game Developers Conference 2021
Fair Play Summit: Building Blocks For Policy Development
by Connie Chung
(Twitch)
Fair Play Summit
Summer 2020
Accessibility Best Practices: In-Game Communication
by Karen Stevens
(EA Sports)
Advocacy
Summer 2020
Adapting: Working in Games with Chronic Illness
by Victoria Dorn
(Sony Interactive Entertainment)
Advocacy
Summer 2020
Battling Burnout: The Side Project Ritual
by Laralyn McWilliams
(Microsoft)
Advocacy
Summer 2020
Business of Fair Play
by Weszt Hart
(Riot Games)
Advocacy
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
Accessible Player Experiences: A New Approach to Data Informed Design fo...
by Christopher Power
(The AbleGamers Charity/The University of York)
Advocacy
2019
Building an Inclusive Game Studio Culture
by Alexandra M. Lucas
(Independent)
Advocacy
GDC 2018
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
GDC 2018
American Expats Share Their Stories
by Elizabeth Sampat
(SYBO Games)
Advocacy
GDC 2018
Bringing Mars Down to Earth: Designing Educational Games with Real Scien...
by Peter Slattery
(IDEO)
Advocacy
GDC 2018
Exploring Helplessness in Games with 'Bury Me, My Love'
by Florent Maurin
(The Pixel Hunt)
Advocacy
GDC 2017
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
GDC 2017
Advocacy Microtalks 2017: Challenging the Industry in 20 Slides
by Dana Ruggiero
(Bath Spa University)
Advocacy
GDC 2017
Advocacy Microtalks 2017: Challenging the Industry in 20 Slides
by Dana Ruggiero
(Bath Spa University)
Advocacy
GDC 2017
Crush the Norm: Diversity Rules
by Kiki Olofsson
(King)
Advocacy
GDC 2016
10 Ways to Make Your Game More Diverse
by Meg Jayanth
(Freelance)
Advocacy
GDC 2016
Beyond Ageism: Designing Meaningful Games for an Older Audience
by Bob De Schutter
(Miami University)
Advocacy
GDC 2016
Critical Hit - Safer Space Lessons From an Inclusive Games Collaboratory
by Ida Marie Toft
(Concordia University)
Advocacy
GDC 2016
Crowdsourcing: Communities as a Force For Good
by Matthew Lee
(IGDA Serious Games SIG)
Advocacy
GDC 2015
#1ReasonToBe
by Brenda Romero
(UC Santa Cruz/Romero Games)
Advocacy
GDC 2015
A View from the White House: Games Beyond Entertainment
by Mark DeLoura
(White House Office of Science & Technology Policy)
Advocacy
GDC 2015
Bringing Console Development to Mobile: Lessons From My Cross-Platform T...
by Ben Liu
(Pocket Gems)
Advocacy
GDC 2015
Building a Manifesto for Game Accessibility
by Thomas Westin
(Stockholm University)
Advocacy
GDC 2014
Accessibility: Lessons Learned from Designing for Gamers with Disabilities
by Ian Hamilton
(Ian Hamilton DC)
Advocacy
GDC 2014
Accessibility: Lessons Learned from Designing for Gamers with Disabilities
by Ian Hamilton
(Ian Hamilton DC)
Advocacy
GDC 2014
Beyond Graphics: Reaching the Visually Impaired Gamer
by Brian Schmidt
(Ear Games)
Advocacy
GDC 2014
Beyond Graphics: Reaching the Visually Impaired Gamer
by Brian Schmidt
(Ear Games)
Advocacy
GDC 2013
#1ReasonToBe
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2012
Games to Address National Challenges
by Constance Steinkuehler Squire
(White House Office of Science and Technology Policy)
Advocacy
GDC 2012
Producer Boot Camp
by Laura Fryer
(WB Games Seattle)
Advocacy
GDC 2012
Producer Boot Camp
by Laura Fryer
(WB Games Seattle)
Advocacy
GDC 2012
Producer Boot Camp
by Laura Fryer
(WB Games Seattle)
Advocacy
GDC 2007
Censorship of Video Game Content: Time to Fight Back
by Lawrence Walters
(Weston, Garrou, Walters & Mooney)
IGDA
GDC 2007
Censorship of Video Game Content: Time to Fight Back
by Lawrence Walters
(Weston, Garrou, Walters & Mooney)
IGDA
GDC 2007
Producing Quality of Life: The Producer's Responsibility (Day One)
by Heather Chandler
(Media Sunshine, Inc.)
IGDA