Game Developers Conference 2024
#1ReasonToBe
by Laia Bee
(Pincer Games / Uruguayan Game Developers Association)
Advocacy
Game Developers Conference 2024
#1ReasonToBe
by Laia Bee
(Pincer Games / Uruguayan Game Developers Association)
Advocacy
Game Developers Conference 2024
Advocacy Microtalks: Culture, Civics, & Karma
by Rachel Kowert
(Take This)
Advocacy
Game Developers Conference 2024
Age-Friendly Design for the 50+ Gamer
by Bob De Schutter
(Northeastern University | Lifelong Games, LLC)
Advocacy
Game Developers Conference 2023
A Moderation Guide for Successful Brand Livestreams and Digital Events
by Victoria Tran
(Innersloth)
Advocacy
Game Developers Conference 2023
A Moderation Guide for Successful Brand Livestreams and Digital Events
by Victoria Tran
(Innersloth)
Advocacy
Game Developers Conference 2023
Advocacy Microtalks: Cultivate Your Karass
by Mark DeLoura
(Level Up Games)
Advocacy
Game Developers Conference 2023
Advocacy Microtalks: Cultivate Your Karass
by Mark DeLoura
(Level Up Games)
Advocacy
Game Developers Conference 2022
A Hotline for the Games Industry: Lessons Since 2020
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
A Hotline for the Games Industry: Lessons Since 2020
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
Accessibility and Accommodation Microtalks
by Raffael Boccamazzo
(Take This)
Advocacy
Game Developers Conference 2022
Accessibility and Accommodation Microtalks
by Raffael Boccamazzo
(Take This)
Advocacy
Game Developers Conference 2021
#1ReasonToBe
by Laia Bee
(Pincer Games)
Advocacy
Game Developers Conference 2021
#1ReasonToBe
by Laia Bee
(Pincer Games)
Advocacy
Game Developers Conference 2021
'Sea of Solitude': Game Design Based on Human Emotions
by Cornelia Geppert
(Jo-Mei GmbH)
Advocacy
Game Developers Conference 2021
'Sea of Solitude': Game Design Based on Human Emotions
by Cornelia Geppert
(Jo-Mei GmbH)
Advocacy
Showcase 2021
Ask Me Anything: Sucker Punch Productions Co-founder Brian Fleming talks...
by Brian Fleming
(Sucker Punch Productions)
Advocacy
Showcase 2021
Diversity and Inclusion Starter Kit
by Joahanna Thomas
(Avalanche Studios)
Advocacy
Showcase 2021
GDC Podcast Live! Hosted by Gamasutra feat. Prof. Lindsay Grace
by Lindsay Grace
(University of Miami)
Advocacy
Summer 2020
// Hidden Histories
by Brenda Romero
(Romero Games)
Advocacy
Summer 2020
Accessibility Best Practices: In-Game Communication
by Karen Stevens
(EA Sports)
Advocacy
Summer 2020
Accessibility Best Practices: In-Game Communication
by Karen Stevens
(EA Sports)
Advocacy
Summer 2020
Adapting: Working in Games with Chronic Illness
by Victoria Dorn
(Sony Interactive Entertainment)
Advocacy
GDC 2020
Empowering Exclusive Gaming Communities: Frameworks and Tools for Evolvi...
by Karen Plemons
(Facebook)
Advocacy
GDC 2020
Face-to-Parameter Translation via Neural Network Renderer
by Renjie Li
(Netease)
Advocacy
GDC 2020
Face-to-Parameter Translation via Neural Network Renderer
by Renjie Li
(Netease)
Advocacy
GDC 2020
Fair Play Summit: Making a Healthy Social Impact in Commercial Games
by Jennifer Estaris
(Sybo Games)
Fair Play Summit
GDC 2018
"Real-time Raytracing for Interactive Global Illumination Workflows in F...
by Julian Widdows
(NaturalMotion)
Advocacy
GDC 2018
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
GDC 2018
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
GDC 2018
'Dream Daddy': How Game Grumps Created Player Inclusivity and You Can Too
by Tyler Hutchison
(Game Grumps)
Advocacy
GDC 2017
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
GDC 2017
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
GDC 2017
'Evolve': An Adventure in Accessibility Retrofitting
by Tara Voelker
(Gaikai)
Advocacy
GDC 2017
'Project Discovery': Lessons From Scientific Research via 'EVE Online'
by Attila Szantner
(MMOS Srl)
Advocacy
GDC 2016
"It's Just Emulation!" - The Challenge of Selling Old Games
by Frank Cifaldi
(Digital Eclipse)
Advocacy
GDC 2016
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
GDC 2016
10 Ways to Make Your Game More Diverse
by Meg Jayanth
(Freelance)
Advocacy
GDC 2016
10 Ways to Make Your Game More Diverse
by Meg Jayanth
(Freelance)
Advocacy
GDC 2015
#1ReasonToBe
by Brenda Romero
(UC Santa Cruz/Romero Games)
Advocacy
GDC 2015
#1ReasonToBe
by Brenda Romero
(UC Santa Cruz/Romero Games)
Advocacy
GDC 2015
A View from the White House: Games Beyond Entertainment
by Mark DeLoura
(White House Office of Science & Technology Policy)
Advocacy
GDC 2015
A View from the White House: Games Beyond Entertainment
by Mark DeLoura
(White House Office of Science & Technology Policy)
Advocacy
GDC 2014
#1ReasonToBe
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2014
Accessibility: Lessons Learned from Designing for Gamers with Disabilities
by Ian Hamilton
(Ian Hamilton DC)
Advocacy
GDC 2014
Accessibility: Lessons Learned from Designing for Gamers with Disabilities
by Ian Hamilton
(Ian Hamilton DC)
Advocacy
GDC 2014
Beyond Graphics: Reaching the Visually Impaired Gamer
by Brian Schmidt
(Ear Games)
Advocacy
GDC 2013
#1ReasonToBe
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2013
13th Annual Game Developers Choice Awards
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2013
15th Annual Independent Games Festival Awards
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2013
Advanced Visual Effects with DirectX 11
by Brenda Romero
(UC Santa Cruz)
Advocacy
GDC 2012
Games to Address National Challenges
by Constance Steinkuehler Squire
(White House Office of Science and Technology Policy)
Advocacy
GDC 2012
Producer Boot Camp
by Laura Fryer
(WB Games Seattle)
Advocacy
GDC 2012
Producer Boot Camp
by Laura Fryer
(WB Games Seattle)
Advocacy
GDC 2012
Producer Boot Camp
by Laura Fryer
(WB Games Seattle)
Advocacy