GDC Next 2014
A User-Centric Approach to Mobile Game Measurement (Presented by Google)
by Russell Ketchum
(Google Inc)
Business & Marketing
GDC Next 2014
Find the Right Users, Find Success (Presented by Google)
by Alex Valle
(Google Inc)
Business & Marketing
GDC Next 2014
Finding Life for Game Monetization Beyond the Megahit
by Lisa Marino
(Rock You)
Business & Marketing
GDC Next 2014
Go It Alone? Finding a Partner for Your Mobile Game
by Josh Burns
(Independent)
Business & Marketing
GDC Europe 2014
A Candid Interview with Star Citizen's Chris Roberts
by Mike Rose
(Gamasutra)
Business, Marketing and Management
GDC Europe 2014
A Great Disturbance in Development: The Dark Side of Early Access
by James Crowe
(Bohemia Interactive)
Business, Marketing and Management
GDC Europe 2014
Achieving International Success with Mobile Port and Publish
by Pascal Zuta
(Aeria Games)
Business, Marketing and Management
GDC Europe 2014
Assassin's Creed IV Black Flag Multiplayer: Crafting Good Monetization o...
by Quentin De Beukelaer
(Ubisoft)
Business, Marketing and Management
GDC 2014
A/B Testing for Game Design Iteration: A Bayesian Approach
by Steven Collins
(Swrve)
Business, Marketing & Management
GDC 2014
Assassin's Creed IV: Black Flag Multiplayer - Crafting Good Monetization...
by Damien Kieken
(Ubisoft)
Business, Marketing & Management
GDC 2014
Awesome Video Game Data 2014
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2014
Behind the Great Wall: Analysis of China's Mobile Gaming Industry (Pres...
by Leo Cui
(TalkingData)
Business, Marketing & Management
ADC 2013
App Pricing Conundrum: Freemium vs Paid
by Donny Makower
(RED Interactive Agency)
Brand Marketing Apps
ADC 2013
Appium: Mobile Automation Made Awesome
by Jonathan Lipps
(Sauce Labs)
Enterprise Apps
ADC 2013
Apps and the Business & Marketing of Transmedia in Fiction
by Andrew Merkin
(Mirada Studios)
Brand Marketing Apps
ADC 2013
Beautiful Gestures
by Nate de Jager
(Universal Mind)
Enterprise Apps
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
Metrics Aren't the Message: It's About Happy Players
by Laralyn McWilliams
(The Workshop Entertainment)
Free to Play & New Game Business Models
GDC Europe 2013
5 Key Best Practices in Free-to-Play Gaming
by Christopher Williams
(Big Fish)
Free to Play Design & Business Summit
GDC Europe 2013
A Perfect Storm - Managing Community Through Sea Change
by Linda Carlson
(SOE)
Business, Marketing & Management
GDC Europe 2013
Adaptation and Antifragility: Life of an Independent Studio
by Ilari Kuittinen
(Housemarque)
Business, Marketing & Management
GDC Europe 2013
Authentic Virality: You Share if You Care
by Jussi Laakkonen
(Applifier)
Business, Marketing & Management
GDC 2013
Awesome Video Game Data 2013
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2013
Bootstrapping Your Way from 0 to 10M DAU: A First Time CEO's Guide to Gr...
by Perry Tam
(Storm8, Inc.)
Business, Marketing & Management
GDC 2013
Building a Great Studio Culture on a Budget
by Chris Charla
(XBLA at Microsoft Game Studio)
Business, Marketing & Management
GDC 2013
Building your Gaming Strategy for BlackBerry 10 (Presented by BlackBerry)
by Anders Jeppsson
(BlackBerry)
Business, Marketing & Management
GDC Online 2012
7 Learnings from Making AION Europe Free-to-Play
by Carsten van Husen
(Gameforge 4D)
Business and Marketing
GDC Online 2012
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
GDC Online 2012
Bet on IP and Platform
by Kristian Segerstrale
(Electronic Arts)
Business and Marketing
GDC Online 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing
GDC Europe 2012
Ask the Publishers - Adapting and Succeeding in a Changing Games Industry
by Matias Myllyrinne
(Remedy Games)
Business, Marketing and Management
GDC Europe 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business, Marketing and Management
GDC Europe 2012
Bubble Wars: A Case Study and Key Learnings from GameDuell
by Michael Kalkowski
(GameDuell)
Business, Marketing and Management
GDC Europe 2012
DEFCON: A Basic Guide to Public Relations Crisis Management
by Valerie Massey
(CLARA)
Business, Marketing and Management
GDC 2012
Awesome Video Game Data
by Geoffrey Zatkin
(EEDAR)
Business and Marketing and Management
GDC 2012
Back to the Garage: The Return of Indie Development (From Those Who Wer...
by Markus Persson
(Mojang)
Business and Marketing and Management
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
- Japanese
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
GDC China 2012
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
- Chinese
GDC China 2012
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
GDC 2011
Cloning Social Games - Nothing New Here - Or Is There?
by Sean Kane
(Pillsbury Winthrop Shaw Pittman LLP)
Business and Management
GDC 2011
Emerging Issues in Game Dev Deals - Building on the Present as We Careen...
by David S Rosenbaum
(Law Offices of David S Rosenbaum)
Business and Management
GDC 2011
Four Epic Legal Battles Coming to a Court Near You - Be Prepared: Gambli...
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2011
Four Epic Legal Battles Coming to a Court Near You - Be Prepared: Gambli...
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2010
A Mysterious Adventure in Social Games
by Daniel James
(Three Rings)
Business and Management
GDC 2010
Agile: No Silver Bullet
by Rich Vogel
(BioWare)
Business and Management
GDC 2010
Are Women the New Hardcore Gamers?
by Wanda Meloni
(M2 Research)
Business and Management
GDC 2010
Bridging the Divide: Western Development and Chinese Culture
by Jean-Francois Vallee
(Ubisoft Chengdu)
Business and Management
GDC Europe 2009
AAA Automated Testing for AAA Games
by Francesco Carucci
(Crytek)
Business & Management
GDC Europe 2009
AAA or Bust!
by Paul Wedgwood
(Splash Damage Ltd)
Business & Management
GDC Europe 2009
Advanced Racing Game AI in PURE
by Iain Gilfeather
(Black Rock Studios)
Business & Management
GDC Europe 2009
Alternative Finance and New Development Business Models: Re- constructin...
by Peter Kirsch
(Attaction GmbH)
Business & Management
GDC Austin/Online 2008
Comparing Virtual Property Models - A Business and Legal Perspective
by S. Gregory Boyd
(Davis & Gilbert LLP)
Online Games - Business & Marketing
GDC Austin/Online 2008
Dr. Strangeflow or: How I Learned to Stop Worrying and Love the Pipeline
by Lane Daughtry
(Sony Online Entertain...)
Online Games - Business & Marketing
GDC Austin/Online 2008
Emerging Market: India, Challenges & Pitfalls
by Sumeet Maniar
(K2 Network, Inc.)
Online Games - Business & Marketing
GDC Austin/Online 2008
Engaging Customer Service – an MMO Perspective
by Grant Wei
(Cryptic Studios)
Online Games - Business & Marketing
GDC 2008
Advertising & Games – Opportunities, Pitfalls, and Competition
by David Edery
(Fuzbi)
Business and Management
GDC 2008
Client Focused Management
by Dave Ranyard
(SCEE)
Business and Management
GDC 2008
Drawing the Line in the Sand - Which Contract Issues to Fight For?
by Jim Charne
(Law Offices James I Charne)
Business and Management
GDC 2008
Early Stage Funding for Gaming Start Ups
by Matthew Le Merle
(Keiretsu Capital, Concept Art House)
Business and Management
GDC 2007
10 Steps to Success in Outsourcing Contracts
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2007
Adventures in Fundraising: Lessons Learned on the Cutting Edge of Capital
by Kevin Bachus
(Nival Interactive)
Business and Management
GDC 2007
Are Serious Games Worth Taking Seriously?
by Noah Falstein
(The Inspiracy)
Business and Management
GDC 2007
Burgers and Blitz: Creating a Brand-funded Game
by Sion Lenton
(Blitz Games)
Business and Management
GDC 2006
Big Screen to Game Console: Case Studies
by Nina Dobner
(Electronic Arts)
Business and Legal
GDC 2006
Big Screen to Game Console: Case Studies
by Nina Dobner
(Electronic Arts)
Business and Legal
GDC 2006
Brand Development for Video Games
by Oliver Wright
(SCEE)
Business and Management
GDC 2006
Business Geeks: How Leading Developers Use Strategic IT, HR, Finance, an...
by Clarinda Merripen
(Cryptic Studios)
Business and Management
GDC 2005
Can The Cost of Product Piracy Be Measured?
by Stevan Mitchell
Business and Legal
GDC 2005
Developers are from Jupiter, Marketers are from Saturn: Learn the Secret...
by Billy Cain
(Critical Mass Interactive)
Business and Legal
GDC 2005
Hiring People from Abroad: Real World Examples and Winning Strategies
by Alex Rosen
(GREE International)
Business and Legal
GDC 2005
How Developers Build a Brand for Their Company and Get More Coverage for...
by Sue Bohle
Business and Legal
GDC 2004
A Road Map for Peace: Redefining the Publisher- Developer Relationship
by Joe Minton
Business and Legal
GDC 2004
Building Value in Your Company: One Small Studio's Approach
Business and Legal
GDC 2004
Doing Business with Europe: A Survivor's Guide
by Vincent Scheurer
Business and Legal
GDC 2004
Everything You Need to Know to Make Money in Coin-Op
Business and Legal
GDC 2003
10 Great Reasons You Don't Want to Make a Massively Multiplayer Game!
by Gordon Walton
Business and Legal
GDC 2003
A Review of Funding Models for the Independent Developer and Their Impli...
by Jeff Hilbert
(Digital Development Management)
Business and Legal
GDC 2003
Applying the Lessons Learned from Korea and Lineage to Today's and Tomor...
Business and Legal
GDC 2003
Completion Bonding for Game Development Projects
Business and Legal
GDC 2001
The Future Of Games and Digital Entertainment
by Don Daglow
Business and Legal
GDC 2001
The Reality of Starting an Independent Game Studio
by Kyle Gray
Business and Legal
GDC 2001
Traditional Retail Distribution: Is it Taking a Breather or on its Last ...
by Jim Perkins
Business and Legal
GDC 2001
What Does It Take to Negotiate a Good Contract?
by Jon Slager
Business and Legal
GDC 1998
Forming Your Own Company: The Real Scoop
by Clay Dreslough
(Sports Mogul, Inc.)
Business & Marketing
GDC 1998
Look Before You Leap - The Rise and Fall of Boffo Games
by Mike Dornbrook
(Boffo Games)
Business & Marketing
GDC 1998
Messiah: What You May or May Not Believe
by Dave Perry
Business & Marketing
GDC 1998
What Game Publishers Want (Second Half) by Perkins, Walter, Lasky & Flock
by Dave Perry
Business & Marketing
GDC 1997
Breaking into Latin American Markets
by Dianne Drosnes
Business & Marketing
GDC 1997
Breaking into the Chinese Market: Market Entry, Publishing and Distribut...
by Joey Tamer
Business & Marketing
GDC 1997
CGDA Annual Board of Directors Meeting
by Joey Tamer
Business & Marketing
GDC 1997
Changing the Face of Interactive Entertainment
by Greg Ballard
Business & Marketing