Game Developers Conference 2024
25 Games Signed Without a Pitch Deck
by Snow Rui
(Hooded Horse)
Business & Marketing
Game Developers Conference 2024
All Game Trailers are Not Created Equal
by Adrien Marie
(Dotemu)
Business & Marketing
Game Developers Conference 2024
Avoid the Fines: What You Need to Know About the UK / California Age App...
by Paul Lanois
(Fieldfisher)
Business & Marketing
Game Developers Conference 2024
Community Management Summit: Who Manages the (Community) Managers?
by Astrid Rosemarin
(Saber Interactive)
Community Management Summit
Game Developers Conference 2023
'Wordscapes': How Design and Analytics Keep a Blockbuster Game Growing
by Theodore McCormick
(PeopleFun)
Business & Marketing
Game Developers Conference 2023
A Moderation Guide for Successful Brand Livestreams and Digital Events
by Victoria Tran
(Innersloth)
Business & Marketing
Game Developers Conference 2023
A New Era of Stereo 3D Gaming: Why and How (presented by Acer)
by Jim Chou
(Acer)
Business & Marketing
Game Developers Conference 2023
Caring for Togetherness: Nurturing Hybridity in the Cross-Platform Game ...
by Bingjie Yu
(Thunderfire UX)
Business & Marketing
Game Developers Conference 2022
All Roads Lead to Rome: Churn Analysis Applying Methods from Different D...
by Zixiao Kang
(Netease)
Business & Marketing
Game Developers Conference 2022
Basics of Marketing Your Games with Streamers
by Anna Buenafe
(Voicemod)
Business & Marketing
Game Developers Conference 2022
Company Respec: How to Pivot Your Studio and Team
by Seth Sivak
(Proletariat Inc.)
Business & Marketing
Game Developers Conference 2022
Don't Make My Job Easy: Effectively Pitching to Publishers
by August Brown
(Armor Games Studios)
Business & Marketing
Game Developers Conference 2021
Building Game Development Communities
by Linn Sovig
(Pineleaf Studio)
Business & Marketing
Game Developers Conference 2021
Cloud Gaming: Where Are We Now, Where Are We Going?
by Adam Billyard
(Polystream)
Business & Marketing
Game Developers Conference 2021
Cross Promotion: The Benefits of Collaborating with Other Developers
by Philomena Schwab
(Stray Fawn Studio)
Business & Marketing
Game Developers Conference 2021
How Great Key Art Can Lead to Doubling Marketing Numbers
by Alex Van Lepp
(Graffiti Games)
Business & Marketing
Showcase 2021
Fandom-Ready: Creating Fiction in the Age of Fan Consumption
by Julian Quijano
(Beautiful Glitch)
Business and Marketing
Showcase 2021
Making Great VR Games: A Postmortem on Skydance Interactive's 'The Walki...
by Chris Busse
(Skydance Interactive)
Business and Marketing
Showcase 2021
Making Magic: A Business Model for Divergent Thinkers
by Guha Bala
(Velan Studios)
Business and Marketing
Summer 2020
Game Devs WFH Microtalk: State of the Industry: Work from Home Edition A...
by Dom Tait
(Omdia)
Business & Marketing
Summer 2020
Incorporating Subscription to Increase Overall In-Game Revenue
by Maggy Larouche
(Ludia)
Business & Marketing
Summer 2020
Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs
by Peter Fodor
(AppAgent)
Business & Marketing
Summer 2020
Player Segments Based on Gaming Motivations: An Analysis of 400,000 Gamers
by Nick Yee
(Quantic Foundry)
Business & Marketing
2019
10 Rules to Build the Next Great Esport Game
by Ilja Rotelli
(Amazon Games)
Business & Marketing
2019
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
by Nick Yee
(Quantic Foundry)
Business & Marketing
2019
Behind the Streams: A Technical Look into the Developer Broadcasts of 'W...
by Dean Bergmann
(Digital Extremes)
Business & Marketing
2019
Common Pitfalls of F2P Development and How to Avoid Them
by Mael Novat
(Kongregate)
Business & Marketing
GDC 2018
$0 to $1 Million: The Raw Numbers Behind Indie Success
by Tanya X. Short
(Kitfox Games)
Business & Marketing
GDC 2018
10 Lessons Learned Working on Rewarded Videos
by Nebojsa Duric
(Nordeus)
Business & Marketing
GDC 2018
5 Year Journey to Predictability
by Sergei Vasiuk
(Wargaming)
Business & Marketing
GDC 2018
Beta vs Soft Launch in Mobile Games
by Mladen Dulanovic
(Nordeus)
Business & Marketing
GDC 2017
'ARK: Survival Evolved': Lessons from the Trenches of Early Access
by Jeremy Stieglitz
(Studio Wildcard)
Business & Marketing
GDC 2017
'Job Simulator' Postmortem: VR Design, Tech, and Business Lessons Learned
by Devin Reimer
(Owlchemy Labs)
Business & Marketing
GDC 2017
All Systems No: Learning from the Doomed Launch of 'Brigador'
by Hugh Monahan
(Stellar Jockeys)
Business & Marketing
GDC 2017
Awesome Video Game Data 2017
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
GDC Europe 2016
'HITMAN' Season 1: From Executive Producer to Showrunner
by Hannes Seifert
(Io-Interactive)
Business, Marketing and Management
GDC Europe 2016
Data and Insights in the VR Market
by Patrick Walker
(EEDAR)
Business, Marketing and Management
GDC Europe 2016
Guerrilla Marketing: Games PR with Little Money, Much Insanity and Maxim...
by Thomas Reisenegger
(ICO Partners)
Business, Marketing and Management
GDC Europe 2016
In It for the Long Run: Sustaining Mobile Hits Over Years
by Sophie Vo
(Wooga)
Business, Marketing and Management
GDC 2016
'World of Tanks': Disrupting the Console Space with F2P
by TJ Wagner
(Wargaming)
Business, Marketing & Management
GDC 2016
Awesome Video Game Data 2016
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2016
Collaboration, Not Competition: Growing Your Community Through Studio Pa...
by Alex Hayter
(Torn Banner Studios)
Business, Marketing & Management
GDC 2016
Critical Hit - Safer Space Lessons From an Inclusive Games Collaboratory
by Ida Marie Toft
(Concordia University)
Business, Marketing & Management
GDC Europe 2015
7 Years, 1 Game - Success Through Community - Lessons from the Trenches
by Greg Balajewicz
(BDA Entertainment Inc)
Business, Marketing and Management
GDC Europe 2015
Adventures in English: The Challenges of Localizing Comedy
by Mark Estdale
(OMUK)
Business, Marketing and Management
GDC Europe 2015
Analytics in Action: Data in a Creative Culture
by Phil Mansell
(Jagex)
Business, Marketing and Management
GDC Europe 2015
Everyone Can Do PR: How Small Studios Get Themselves Heard
by Thomas Reisenegger
(ICO Partners)
Business, Marketing and Management
GDC 2015
Analytics 101
by Dmitri Williams
(Ninja Metrics)
Business, Marketing & Management
GDC 2015
Analytics 201
by Dmitri Williams
(Ninja Metrics)
Business, Marketing & Management
GDC 2015
Awesome Video Game Data (2015)
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2015
Building a Recommendation System for EverQuest Landmark's Marketplace
by Ben Weber
(Daybreak Game Company)
Business, Marketing & Management
GDC Next 2014
A User-Centric Approach to Mobile Game Measurement (Presented by Google)
by Russell Ketchum
(Google Inc)
Business & Marketing
GDC Next 2014
Building for the Masses: How to Develop a Marketable Game in Today's Cro...
by Neil Haldar
(GREE International Inc)
Business & Marketing
GDC Next 2014
Find the Right Users, Find Success (Presented by Google)
by Alex Valle
(Google Inc)
Business & Marketing
GDC Next 2014
Finding Life for Game Monetization Beyond the Megahit
by Lisa Marino
(Rock You)
Business & Marketing
GDC China 2014
7 steps to Mastering Native Advertising on Mobile
by Stephen Chung
(AppLift Inc.)
Business & Marketing
GDC China 2014
7 steps to Mastering Native Advertising on Mobile
by Stephen Chung
(AppLift Inc.)
Business & Marketing
- Chinese
GDC China 2014
Awesome Video Game Data
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
GDC China 2014
Awesome Video Game Data
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
- Chinese
GDC Europe 2014
A Candid Interview with Star Citizen's Chris Roberts
by Mike Rose
(Gamasutra)
Business, Marketing and Management
GDC Europe 2014
A Great Disturbance in Development: The Dark Side of Early Access
by James Crowe
(Bohemia Interactive)
Business, Marketing and Management
GDC Europe 2014
A Great Disturbance in Development: The Dark Side of Early Access
by James Crowe
(Bohemia Interactive)
Business, Marketing and Management
GDC Europe 2014
Achieving International Success with Mobile Port and Publish
by Pascal Zuta
(Aeria Games)
Business, Marketing and Management
GDC 2014
A/B Testing for Game Design Iteration: A Bayesian Approach
by Steven Collins
(Swrve)
Business, Marketing & Management
GDC 2014
A/B Testing for Game Design Iteration: A Bayesian Approach
by Steven Collins
(Swrve)
Business, Marketing & Management
GDC 2014
Assassin's Creed IV: Black Flag Multiplayer - Crafting Good Monetization...
by Damien Kieken
(Ubisoft)
Business, Marketing & Management
GDC 2014
Assassin's Creed IV: Black Flag Multiplayer - Crafting Good Monetization...
by Damien Kieken
(Ubisoft)
Business, Marketing & Management
ADC 2013
App Pricing Conundrum: Freemium vs Paid
by Donny Makower
(RED Interactive Agency)
Brand Marketing Apps
ADC 2013
App Pricing Conundrum: Freemium vs Paid
by Donny Makower
(RED Interactive Agency)
Brand Marketing Apps
ADC 2013
Appium: Mobile Automation Made Awesome
by Jonathan Lipps
(Sauce Labs)
Enterprise Apps
ADC 2013
Appium: Mobile Automation Made Awesome
by Jonathan Lipps
(Sauce Labs)
Enterprise Apps
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Europe 2013
5 Key Best Practices in Free-to-Play Gaming
by Christopher Williams
(Big Fish)
Free to Play Design & Business Summit
GDC Europe 2013
5 Key Best Practices in Free-to-Play Gaming
by Christopher Williams
(Big Fish)
Free to Play Design & Business Summit
GDC Europe 2013
A Perfect Storm - Managing Community Through Sea Change
by Linda Carlson
(SOE)
Business, Marketing & Management
GDC Europe 2013
Adaptation and Antifragility: Life of an Independent Studio
by Ilari Kuittinen
(Housemarque)
Business, Marketing & Management
GDC 2013
Awesome Video Game Data 2013
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2013
Bootstrapping Your Way from 0 to 10M DAU: A First Time CEO's Guide to Gr...
by Perry Tam
(Storm8, Inc.)
Business, Marketing & Management
GDC 2013
Building a Great Studio Culture on a Budget
by Chris Charla
(XBLA at Microsoft Game Studio)
Business, Marketing & Management
GDC 2013
Building your Gaming Strategy for BlackBerry 10 (Presented by BlackBerry)
by Anders Jeppsson
(BlackBerry)
Business, Marketing & Management
GDC Online 2012
7 Learnings from Making AION Europe Free-to-Play
by Carsten van Husen
(Gameforge 4D)
Business and Marketing
GDC Online 2012
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
GDC Online 2012
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
GDC Online 2012
Bet on IP and Platform
by Kristian Segerstrale
(Electronic Arts)
Business and Marketing
GDC Europe 2012
Ask the Publishers - Adapting and Succeeding in a Changing Games Industry
by Matias Myllyrinne
(Remedy Games)
Business, Marketing and Management
GDC Europe 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business, Marketing and Management
GDC Europe 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business, Marketing and Management
GDC Europe 2012
Bubble Wars: A Case Study and Key Learnings from GameDuell
by Michael Kalkowski
(GameDuell)
Business, Marketing and Management
GDC 2012
Awesome Video Game Data
by Geoffrey Zatkin
(EEDAR)
Business and Marketing and Management
GDC 2012
Back to the Garage: The Return of Indie Development (From Those Who Wer...
by Markus Persson
(Mojang)
Business and Marketing and Management
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
- Japanese
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
GDC China 2012
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
GDC China 2011
5MM Users in MyTown: Key Learnings from the #1 Geo-Location
Game
by Keith Lee
(Booyah)
Business & Marketing
- Chinese
GDC China 2011
Building a Multithreaded Web Based Game Engine Using HTML5,
CSS3 and Ja...
by Corey Clark, PhD
(DeVry University)
Business & Marketing
- Chinese
GDC China 2011
Commercial and Creative Opportunities for Small Companies, Small Teams a...
by Adam Saltsman
(Semi Secret Software)
Business & Marketing
- Chinese
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
by Nicole Thompson
(Disney's Club Penguin)
Customer Experience
GDC Europe 2011
Browser, Client or Both? How Should I Make My Game
by Frank Cartwright
(K2 Network / GamersFirst)
Business & Marketing
GDC Europe 2011
Building Premium Online Games for the New Games Era
by David Reid
(Trion Worlds)
Business & Marketing
GDC Europe 2011
Developer + Publisher = Partnership
by Fredrik Wester
(Paradox Interactive)
Business & Marketing
GDC Europe 2011
Digital Evolution Accelerates: The Rise of "Smart" TV
by Paul Nowosad
(TransGaming)
Business & Marketing
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC 2011
1-Hour Video Game MBA
by Charlie Cleveland
(Unknown Worlds Entertainment)
Business and Management
GDC Online 2010
From Subscription to Microtransaction: Bringing HEROES KINGDOMS to the East
by Samson Mow
(Ubisoft)
Business & Marketing
GDC Online 2010
Here There be Dragons: Avoiding Dangers in Virtual Property
by S. Gregory Boyd
(Davis & Gilbert LLP)
Business & Marketing
GDC Online 2010
Opportunities in the Russian Online Game Market
by Sergey Orlovskiy
(Nival Network)
Business & Marketing
GDC Online 2010
What Do Net Neutrality and Other US Government Regulations Mean for Your...
by Steve Augustino
(Kelley Drye & Warren LLP)
Business & Marketing
GDC Europe 2010
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
GDC Europe 2010
Bridging the East and West: The Tencent Games Story
by Bo Wang
(Tencent Games)
Business & Management
GDC Europe 2010
Current State of the Russian Games Industry
by Konstantin Popov
(Russian Assoc. of Devs of Interactive Tech)
Business & Management
GDC Europe 2010
European Technology Support for Game Development
by Fred Hasson
(Redbedlam)
Business & Management
GDC Canada 2010
Bringing Dragon Age to Life - Digital Actors in an Epic RPG
by Shane Hawco
(Bioware)
Business & Production
GDC Canada 2010
Bringing Your Game to the Web - 73 Practical Tips
by Bjarne Rene
(Vostopia.com)
Digital Distribution
GDC Canada 2010
Bringing Your Game to the Web - 73 Practical Tips
by Bjarne Rene
(Vostopia.com)
Digital Distribution
GDC Canada 2010
Console Games ' New Realities Require New Strategies to Win
by Dan Winters
(Activision)
Business & Production
GDC 2010
A Mysterious Adventure in Social Games
by Daniel James
(Three Rings)
Business and Management
GDC 2010
Agile: No Silver Bullet
by Rich Vogel
(BioWare)
Business and Management
GDC 2010
Are Women the New Hardcore Gamers?
by Wanda Meloni
(M2 Research)
Business and Management
GDC 2010
Bridging the Divide: Western Development and Chinese Culture
by Jean-Francois Vallee
(Ubisoft Chengdu)
Business and Management
GDC Austin/Online 2009
Emerging Trends in Gameplay: The Blurring Lines Between Casual And Hardcore
by Jon Radoff
(GamerDNA, Inc.)
Business & Marketing
GDC Austin/Online 2009
EULA's and Tax Incentives: Two More Things You Can't Avoid
by Sean Kane
(Pillsbury Winthrop Shaw Pittman LLP)
Business & Marketing
GDC Austin/Online 2009
Facebook: Is the Cake a Lie?
by Blake Commagere
(Independent Game Developer)
Business & Marketing
GDC Austin/Online 2009
Fan Sites and Community Leaders: Harnessing the Power of Passionate Audi...
by Brad Dickason
(Giant Realm)
Business & Marketing
GDC Europe 2009
AAA Automated Testing for AAA Games
by Francesco Carucci
(Crytek)
Business & Management
GDC Europe 2009
AAA or Bust!
by Paul Wedgwood
(Splash Damage Ltd)
Business & Management
GDC Europe 2009
Advanced Racing Game AI in PURE
by Iain Gilfeather
(Black Rock Studios)
Business & Management
GDC Europe 2009
Advanced Racing Game AI in PURE
by Iain Gilfeather
(Black Rock Studios)
Business & Management
GDC 2009
(203) The Big Picture 2009: Managing Your Game Dev Deal and Operating Yo...
by Jim Charne
(Law Offices James I Charne)
Business and Management
GDC 2009
Building a Bug Free Team: Successfully Managing Quality Assurance Teams
by Jane Fraser
(Electronic Arts)
Business and Management
GDC 2009
Cheats for Marketers: Fresh Demographics on Teen (and Adult) Gaming & Ho...
by Amanda Lenhart
(Pew Internet & American Life Project)
Business and Management
GDC 2009
Creating an MSO: Viral Emotions and the Keys to Social Play
by Nicole Lazzaro
(XEODesign)
Business and Management
GDC Austin/Online 2008
Comparing Virtual Property Models - A Business and Legal Perspective
by S. Gregory Boyd
(Davis & Gilbert LLP)
Online Games - Business & Marketing
GDC Austin/Online 2008
Comparing Virtual Property Models - A Business and Legal Perspective
by S. Gregory Boyd
(Davis & Gilbert LLP)
Online Games - Business & Marketing
GDC Austin/Online 2008
Dr. Strangeflow or: How I Learned to Stop Worrying and Love the Pipeline
by Lane Daughtry
(Sony Online Entertain...)
Online Games - Business & Marketing
GDC Austin/Online 2008
Emerging Market: India, Challenges & Pitfalls
by Sumeet Maniar
(K2 Network, Inc.)
Online Games - Business & Marketing
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2008
(303) Casual Games Summit
by John Welch
(Making Fun)
Business and Management
GDC 2007
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Jason Scott
(Volition)
Business and Management
GDC 2007
(104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
by Jason Scott
(Volition)
Business and Management
GDC 2007
10 Steps to Success in Outsourcing Contracts
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2007
10 Steps to Success in Outsourcing Contracts
by Vincent Scheurer
(Sarassin LLP)
Business and Management
GDC 2006
Big Screen to Game Console: Case Studies
by Nina Dobner
(Electronic Arts)
Business and Legal
GDC 2006
Big Screen to Game Console: Case Studies
by Nina Dobner
(Electronic Arts)
Business and Legal
GDC 2006
Brand Development for Video Games
by Oliver Wright
(SCEE)
Business and Management
GDC 2006
Brand Development for Video Games
by Oliver Wright
(SCEE)
Business and Management
GDC 2005
Can The Cost of Product Piracy Be Measured?
by Stevan Mitchell
Business and Legal
GDC 2005
Developers are from Jupiter, Marketers are from Saturn: Learn the Secret...
by Billy Cain
(Critical Mass Interactive)
Business and Legal
GDC 2005
Hiring People from Abroad: Real World Examples and Winning Strategies
by Alex Rosen
(GREE International)
Business and Legal
GDC 2005
How Developers Build a Brand for Their Company and Get More Coverage for...
by Sue Bohle
Business and Legal
GDC 2004
A Road Map for Peace: Redefining the Publisher- Developer Relationship
by Joe Minton
Business and Legal
GDC 2004
A Road Map for Peace: Redefining the Publisher- Developer Relationship
by Joe Minton
Business and Legal
GDC 2004
Building Value in Your Company: One Small Studio's Approach
Business and Legal
GDC 2004
Doing Business with Europe: A Survivor's Guide
by Vincent Scheurer
Business and Legal
GDC 2003
10 Great Reasons You Don't Want to Make a Massively Multiplayer Game!
by Gordon Walton
Business and Legal
GDC 2003
A Review of Funding Models for the Independent Developer and Their Impli...
by Jeff Hilbert
(Digital Development Management)
Business and Legal
GDC 2003
Applying the Lessons Learned from Korea and Lineage to Today's and Tomor...
Business and Legal
GDC 2003
Completion Bonding for Game Development Projects
Business and Legal
GDC 2001
The Future Of Games and Digital Entertainment
by Don Daglow
Business and Legal
GDC 2001
The Reality of Starting an Independent Game Studio
by Kyle Gray
Business and Legal
GDC 2001
Traditional Retail Distribution: Is it Taking a Breather or on its Last ...
by Jim Perkins
Business and Legal
GDC 2001
What Does It Take to Negotiate a Good Contract?
by Jon Slager
Business and Legal
GDC 1998
Forming Your Own Company: The Real Scoop
by Clay Dreslough
(Sports Mogul, Inc.)
Business & Marketing
GDC 1998
Look Before You Leap - The Rise and Fall of Boffo Games
by Mike Dornbrook
(Boffo Games)
Business & Marketing
GDC 1998
Messiah: What You May or May Not Believe
by Dave Perry
Business & Marketing
GDC 1998
What Game Publishers Want (Second Half) by Perkins, Walter, Lasky & Flock
by Dave Perry
Business & Marketing
GDC 1997
Breaking into Latin American Markets
by Dianne Drosnes
Business & Marketing
GDC 1997
Breaking into the Chinese Market: Market Entry, Publishing and Distribut...
by Joey Tamer
Business & Marketing
GDC 1997
CGDA Annual Board of Directors Meeting
by Joey Tamer
Business & Marketing
GDC 1997
Changing the Face of Interactive Entertainment
by Greg Ballard
Business & Marketing