Game Developers Conference 2024
Animation Summit: 'Baldur's Gate 3': The Ceremorphosis of the Cinematic ...
by Leah Caldwell
(Larian Studios)
N/A
Game Developers Conference 2024
Challenges and Opportunities of the Evolving Game Industry
by Anna Kozlova
(Room 8 Group)
Special Event
Game Developers Conference 2024
Exploring Oasys: Vision and Impact in the Blockchain Gaming Sector
by Ryo Matsubara
(Oasys Games)
Special Event
Game Developers Conference 2024
Fair Play Summit: Crafting Thriving User-Generated Content Communities
by Maria Tamellini
(GamerSafer)
Fair Play Workshop
Game Developers Conference 2023
Extra Lives: The Live Experience
by Maria Tamellini
(GamerSafer)
Special Event
Game Developers Conference 2023
Game Narrative Summit: Game Narrative Review Competition Winners: Poster...
by Maria Tamellini
(GamerSafer)
Special Event
Game Developers Conference 2023
GDC Main Stage: Independent Games Festival and Game Developers Choice Aw...
by Maria Tamellini
(GamerSafer)
Special Event
Game Developers Conference 2023
GDC Main Stage: The Future of Play
by Chandana Ekanayake
(Outerloop Games, LLC)
Special Event
Game Developers Conference 2022
GDC Main Stage: The Developer's Renaissance
by David Anfossi
(Eidos-Montral)
Special Event
Game Developers Conference 2022
GDC Pitch: Day 1
by Jason Della Rocca
(Execution Labs)
Special Event
Game Developers Conference 2022
GDC Pitch: Day 2
by Jason Della Rocca
(Execution Labs)
Special Event
Black Excellence in Game Development
by Carl Varnado
(Black in Gaming)
Special Event
Game Developers Conference 2021
DevNote: Next Level Game Development with HP Technologies (Presented by ...
by Jeff Marshall
(VRSpeaking)
Special Event
Game Developers Conference 2021
DevNote: State of the Industry: The Secrets to Success (Presented by Xso...
by Chris Hewish
(Xsolla)
Special Event
Game Developers Conference 2021
GDC Main Stage: The Developer's Impact
by Osama Dorias
(Warner Brothers Games Montreal)
Special Event
Game Developers Conference 2021
LIVE GDC Main Stage: GDC Plays 'Quake' with John Romero and JP LeBreton
by John Romero
(Romero Games Ltd.)
Special Event
Summer 2020
Ask Me Anything: Hopping and Skipping Your way into Last Place Q&A with ...
by Zaire Lanier
(Freelancer)
Student Program
Summer 2020
Ask Me Anything: Whiteboard Interviewing Q&A with Ellen Beeman & Cal Rei...
by Ellen Beeman
(Digipen Institute of Technology)
Student Program
Summer 2020
Finding Your Place in Games
by Yaprak DeCarmine
(Game Jolt)
Student Program
Summer 2020
Get It Write: Portfolio Advice for Narrative Designers & Game Writers
by Chanel Dawnee
(Netflix)
Student Program
2019
19th Annual Game Developers Choice Awards
by Tim Schafer
(Doublefine)
Special Event
- ASL
2019
19th Annual Game Developers Choice Awards
by Tim Schafer
(Doublefine)
Special Event
2019
21st Annual Independent Games Festival Awards
by Meg Jayanth
(Freelance)
Special Event
- ASL
2019
21st Annual Independent Games Festival Awards
by Meg Jayanth
(Freelance)
Special Event
GDC 2018
18th Annual Game Developers Choice Awards
by Robin Hunicke
(Funomena)
Special Event
GDC 2018
20th Annual Independent Games Festival Awards
by Trent Kusters
(League of Geeks)
Special Event
GDC 2018
IGDA Annual General Meeting
by Trent Kusters
(League of Geeks)
Special Event
GDC 2018
ILMxLAB: Pioneering Immersive Entertainment
by Mohen Leo
(ILMxLAB)
Vision
GDC Next 2014
Advertising 101: The Journey of an Ad from Marketer to Consumer
by Michael Wright
(Facebook)
ADC
GDC Next 2014
Advertising 101: The Journey of an Ad from Marketer to Consumer
by Michael Wright
(Facebook)
ADC
GDC Next 2014
Best in Apps - Powered by AppCircus
by Michael Wright
(Facebook)
Special Event
GDC Next 2014
Best in Apps - Powered by AppCircus
by Michael Wright
(Facebook)
Special Event
GDC 2014
14th Annual Game Developers Choice Awards
Special Event
GDC 2014
14th Annual Game Developers Choice Awards
Special Event
GDC 2014
16th Annual Independent Games Festival Awards
Special Event
GDC 2014
Acquisition for F2P Games on the Web
by Kimberly Pointer
(Kabam)
Free to Play Design & Business Summit
ADC 2013
A Guide To Complying With COPPA's New Privacy Rules
by David Kim
(Animoca)
Entertainment Apps
ADC 2013
A Guide To Complying With COPPA's New Privacy Rules
by David Kim
(Animoca)
Entertainment Apps
ADC 2013
Analytics Driven Design
by Mark Robinson
(GamesAnalytics)
Entertainment Apps
ADC 2013
Analytics Driven Design
by Mark Robinson
(GamesAnalytics)
Entertainment Apps
GDC Next 2013
An Experimental Approach to Interactive Entertainment
by Sunni Pavlovic
(thatgamecompany)
Future of Gaming
GDC Next 2013
An Experimental Approach to Interactive Entertainment
by Sunni Pavlovic
(thatgamecompany)
Future of Gaming
GDC Next 2013
Analogue Lessons for a Digital Age
by Kate Flack
(EA Mythic)
Future of Gaming
GDC Next 2013
Analogue Lessons for a Digital Age
by Kate Flack
(EA Mythic)
Future of Gaming
GDC 2013
Bingo Bash Deep Dive: Understanding and Optimizing Player Behavior Acros...
by Sumit Gupta
(BitRhymes)
Free to Play Design & Business Summit
GDC 2013
Bingo Bash Deep Dive: Understanding and Optimizing Player Behavior Acros...
by Sumit Gupta
(BitRhymes)
Free to Play Design & Business Summit
GDC 2013
Blood Brothers: How a Japanese Mobile RPG Made It to the Top of the Amer...
by Yuji Shimizu
(DeNA)
Free to Play Design & Business Summit
GDC 2013
Blood Brothers: How a Japanese Mobile RPG Made It to the Top of the Amer...
by Yuji Shimizu
(DeNA)
Free to Play Design & Business Summit
GDC Online 2012
3rd Annual Game Developers Choice Online Awards
Special Event
GDC Online 2012
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
GDC Online 2012
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
GDC Online 2012
Exiting / Cashing Out - Strategies to be Acquired, Merge, Go Public
by Jim Charne
(Law Offices James Charne)
Game Dev Start-Up Summit
GDC Europe 2012
A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
by Oscar Clark
(PapayaMobile)
Social and Online Games Summit
GDC Europe 2012
A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
by Oscar Clark
(PapayaMobile)
Social and Online Games Summit
GDC Europe 2012
Building A Multi-Platform Game Business Out of Facebook and Onto Mobile ...
by Riccardo Zacconi
(King.com)
Social and Online Games Summit
GDC Europe 2012
Building A Multi-Platform Game Business Out of Facebook and Onto Mobile ...
by Riccardo Zacconi
(King.com)
Social and Online Games Summit
GDC 2012
12th Annual Game Developers Choice Awards
by Riccardo Zacconi
(King.com)
Special Event
GDC 2012
14th Annual Independent Games Festival Awards
Special Event
GDC 2012
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
GDC 2012
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
GDC Europe 2011
From Saving the Princess to Saving the Cow: Content Lessons from MMOs to...
by Anne Toole
(The Write Toole)
Social Games Summit
GDC Europe 2011
Hey, You Should Play This! Lessons Learned from Helping 100 Million User...
by Jussi Laakkonen
(Applifier)
Social Games Summit
GDC Europe 2011
Killer Game Loops in Social Games
by Henric Suuronen
(NonStop Games)
Social Games Summit
GDC Europe 2011
Social Gaming Is No Longer Just Facebook
by Paul LaFontaine
(Playdom, A Walt Disney Company)
Social Games Summit
GDC 2011
A Debate: Are Social Games Legitimate? [SOGS Vision]
by Daniel James
(Three Rings)
Social & Online Games Summit
GDC 2011
Applifier Postmortem: From Zero to 55M Users in 100 Days [SOGS Business]
by Jussi Laakkonen
(Applifier)
Social & Online Games Summit
GDC 2011
Behavioral Economics and Social Games [SOGS Business]
by David Botkin
(Playdom)
Social & Online Games Summit
GDC 2011
Bringing a Design Culture to Social Games Developers: Trial
and Error ...
by Bernie Yee
(Episode Technologies)
Social & Online Games Summit
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
- Chinese
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC Online 2010
3D State of Union: Are Consumers Ready?
by Yuanzhe (Michael) Cai
(Interpret LLC)
3D Stereoscopic Games Summit
GDC Online 2010
CryENGINE 3: Real-time Stereo 3D at Minimal Performance Cost
by Carl Jones
(Crytek)
3D Stereoscopic Games Summit
GDC Online 2010
Experts Debate: Stereoscopic 3D Gaming Here to Stay?
by Andrew Oliver
(Blitz Games)
3D Stereoscopic Games Summit
GDC Online 2010
Implementing Stereoscopic 3D in Disney/Pixar's Toy Story Midway Mania
by Keith Leonard
(Schell Games LLC)
3D Stereoscopic Games Summit
GDC 2010
Building a Virtual World: Lean Startup Style
by Eric Ries
(The Lean Startup)
Social & Online Games Summit
GDC 2010
Building a Virtual World: Lean Startup Style
by Eric Ries
(The Lean Startup)
Social & Online Games Summit
GDC 2010
From Casual to Social Design: What to Pack
by Jeferson Valadares
(Playfish)
Social & Online Games Summit
GDC 2010
From Casual to Social Design: What to Pack
by Jeferson Valadares
(Playfish)
Social & Online Games Summit
GDC Austin/Online 2009
A New Social Era for Games: How Your Friends Are Changing the Way the Wo...
by Sebastien de Halleux
(Playfish)
Social Networking & Community
GDC Austin/Online 2009
EVE Online's Player Elected Council Case Study
by Ptur Jhannes skarsson
(CCP Games)
Social Networking & Community
GDC Austin/Online 2009
Facebook: Is the Cake a Lie?
by Blake Commagere
(Independent Game Developer)
Social Networking & Community
GDC Austin/Online 2009
Fan Sites and Community Leaders: Harnessing the Power of Passionate Audi...
by Brad Dickason
(Giant Realm)
Social Networking & Community
GDC 2009
(303) Business in a Red Ocean: Surviving the Squeeze
by Wade Tinney
(Large Animal Games)
Casual Games Summit
GDC 2009
(303) Designing for the Blue Ocean
by John Welch
(Making Fun)
Casual Games Summit
GDC 2009
(303) Games that Connect People - Part 1
by Hugh de Loayza
(Zynga)
Casual Games Summit
GDC 2009
(303) Games that Connect People - Part 2
by Kenny Rosenblatt
(Arkadium)
Casual Games Summit
GDC Austin/Online 2008
Accelerating Programming Teams in an Iterative Environment
by Damon Osgood
(BioWare Austin)
Online Games - Technology and Services
GDC Austin/Online 2008
ARGs: Fake Websites, Invented Stories, Automated Phone Calls and Other M...
by Elan Lee
(Fourth Wall Studios)
Online Games - Social Networking & Community
GDC Austin/Online 2008
Business Use of Virtual Worlds: Case Studies for Conducting Business fro...
by Michael Rowe
(IBM)
Worlds in Motion
GDC Austin/Online 2008
Case Studies: User-Generated Content In Online Worlds
by Daniel James
(Three Rings)
Worlds in Motion
GDC 2007
7th Annual Game Developers Choice Awards
Special Event
GDC 2007
8 Bit: A Documentary about Art and Video Games
by Justin Strawhand
(8-BIT)
Vision
GDC 2007
9th Annual Independent Games Festival Awards
Special Event
GDC 2007
Consumers to Creators: The road to XNA Game Studio Express
by Chris Satchell
(Microsoft Corporation)
Vision
GDC 2006
What's Next Panel
by Cyrus Lum
Vision
GDC 2006
Big Screen to Game Console: Case Studies
by Nina Dobner
(Electronic Arts)
Vision
GDC 2006
Big Screen to Game Console: Case Studies
by Nina Dobner
(Electronic Arts)
Vision
GDC 2006
Burn Baby, Burn: Game Developers Rant
by Eric Zimmerman
(Independent)
IGDA
GDC 2005
5th Annual Game Developers Choice Awards
Special Event
GDC 2005
7th Annual Independent Games Festival Awards
Special Event
GDC 2005
Academic Insights: What Researchers Can and Can't Tell You About Your Games
by Constance Steinkuehler
(University of Wisconsin - Madison)
IGDA
GDC 2005
Better Games (and Quality of Life) in 40 Hours per Week
by Hank Howie
IGDA
GDC 2003
Findings of IGDA's 2002/2003 Online Games Whitepaper
by Jeferson Valadares
(Playfish)
IGDA
GDC 2003
Freedom of Expression: Dealing with the Threat of Censorship
by Jason Della Rocca
(Perimeter Partners)
IGDA
GDC 2003
Game Developers Choice Awards
by Jason Della Rocca
(Perimeter Partners)
General Interest
GDC 2003
Preserving the Past - The Panel
by Greg Costikyan
(self-employed)
IGDA