Summer 2020
'Erica': How and How Not to Score a Film-Game Hybrid
by Austin Wintory
(Wintory Global Engineering)
Audio
Summer 2020
Adapting: Working in Games with Chronic Illness
by Victoria Dorn
(Sony Interactive Entertainment)
Advocacy
Summer 2020
Adapting: Working in Games with Chronic Illness
by Victoria Dorn
(Sony Interactive Entertainment)
Advocacy
Summer 2020
Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of ...
by Diego Garzon
(Microsoft)
Visual Arts
Summer 2020
Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of ...
by Diego Garzon
(Microsoft)
Visual Arts
Summer 2020
Addressing Ethics & Content Responsibility as Game Developers
by Celia Hodent
(Independent)
Advocacy
Summer 2020
AR Game Design 101
by Laura Warner
(Niantic)
Design
Summer 2020
AR Game Design 101
by Laura Warner
(Niantic)
Design
Summer 2020
Art of 'Sky: Children of the Light'
by Yuichiro Tanabe
(ThatGameCompany)
Visual Arts
Summer 2020
Art of 'Sky: Children of the Light'
by Yuichiro Tanabe
(ThatGameCompany)
Visual Arts
Summer 2020
Ask Me Anything: Design Against the Apocalypse Q&A with Chelsea Howe
by Chelsea Howe
(Owlchemy Labs)
Design
Summer 2020
Ask Me Anything: Funding & Investment Q&A with David Gardner
by David Gardner
(LVP)
Business & Marketing
Summer 2020
Ask Me Anything: Game Programming Q&A with Squirrel Eiserloh
by Squirrel Eiserloh
(SMU Guildhall)
Programming
Summer 2020
Ask Me Anything: Hopping and Skipping Your way into Last Place Q&A with ...
by Zaire Lanier
(Freelancer)
Student Program
Summer 2020
Ask Me Anything: Production Q&A with Rod Fergusson
by Rod Fergusson
(Blizzard Entertainment)
Production & Team Management
Summer 2020
Ask Me Anything: Working Together, Apart, In Dynamic Times. Q&A with Rob...
by Robin Hunicke
(Funomena)
Production & Team Management
Summer 2020
Battling Burnout: The Side Project Ritual
by Laralyn McWilliams
(Microsoft)
Advocacy
Summer 2020
Battling Burnout: The Side Project Ritual
by Laralyn McWilliams
(Microsoft)
Advocacy
Summer 2020
Business of Fair Play
by Weszt Hart
(Riot Games)
Advocacy
Summer 2020
Business of Fair Play
by Weszt Hart
(Riot Games)
Advocacy
Summer 2020
Canary in the Coal Mine: Warning Signs for Accessibility During Production
by Aderyn Thompson
(Ubisoft)
Advocacy
Summer 2020
David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass
by Davionne Gooden
(Studio Zevere)
Career & Studio Development
Summer 2020
Destructible Environments in 'Control': Lessons in Procedural Destruction
by Johannes Richter
(Remedy)
Visual Arts
Summer 2020
Disrupt the Game Industry Culture for Good: Starting from Square One
by Trinidad Hermida
(Niantic, Inc.)
Advocacy
Summer 2020
Diversify Your Kingdom: A Toolkit for More Women in Leadership
by Sabrina Carmona
(King)
Production & Team Management
Summer 2020
Diversify Your Kingdom: A Toolkit for More Women in Leadership
by Sabrina Carmona
(King)
Production & Team Management
Summer 2020
Experimental Gameplay Workshop
by Robin Hunicke
(Funomena)
Design
Summer 2020
Game Dev Archeology: Unearthing and Preserving Japanese Game History
by Brandon Sheffield
(Creative Director)
Advocacy
Summer 2020
Game Dev Archeology: Unearthing and Preserving Japanese Game History
by Brandon Sheffield
(Creative Director)
Advocacy
Summer 2020
Game Devs WFH Microtalk: Deepening Awareness Amidst Transition: Collecti...
by Brandon R. Smith
(Electronic Arts)
Production & Team Management
Summer 2020
Game Devs WFH Microtalk: Deepening Awareness Amidst Transition: Collecti...
by Brandon R. Smith
(Electronic Arts)
Production & Team Management
Summer 2020
Game Devs WFH Microtalk: Leading, Maintaining Quality, and Enhancing Cul...
by Chelsea Blasko
(Iron Galaxy)
Production & Team Management
Summer 2020
Game Devs WFH Microtalk: State of the Industry: Work from Home Edition A...
by Dom Tait
(Omdia)
Business & Marketing
Summer 2020
Game Devs WFH Microtalk: State of the Industry: Work from Home Edition A...
by Dom Tait
(Omdia)
Business & Marketing
Summer 2020
Games for Health: A 2020 Update
by Noah Falstein
(The Inspiracy)
Advocacy
Summer 2020
Games for Health: A 2020 Update
by Noah Falstein
(The Inspiracy)
Advocacy
Summer 2020
Gaming for Good: Philanthropy as a Business Strategy
by Derrick Morton
(Flowplay)
Advocacy
Summer 2020
Gaming for Good: Philanthropy as a Business Strategy
by Derrick Morton
(Flowplay)
Advocacy
Summer 2020
GDC Pitch: Day 1
by Jason Della Rocca
(Execution Labs)
Business & Marketing
Summer 2020
GDC Pitch: Day 2
by Rebekah Saltsman
(Finji)
Business & Marketing
Summer 2020
Get It Write: Portfolio Advice for Narrative Designers & Game Writers
by Chanel Dawnee
(Netflix)
Student Program
Summer 2020
Getting Real with Real-World Games: Adjusting Gameplay of 'Pokmon GO' in...
by Laura Warner
(Niantic)
Design
Summer 2020
Getting Real with Real-World Games: Adjusting Gameplay of 'Pokmon GO' in...
by Laura Warner
(Niantic)
Design
Summer 2020
Getting Real with Real-World Games: Adjusting Gameplay of 'Pokmon GO' in...
by Laura Warner
(Niantic)
Design
Summer 2020
Handling Network Latency Variation in 'Modern Warfare'
by Mitchell Sanborn
(Infinity Ward)
Programming
Summer 2020
Handling Network Latency Variation in 'Modern Warfare'
by Mitchell Sanborn
(Infinity Ward)
Programming
Summer 2020
Hiring Learnings: Audio Career Paths and Competencies
by Andrea Chang
(Hi-Rez Studios)
Career & Studio Development
Summer 2020
How I Built a Healthy and Engaged QA Team from Scratch
by Kari Toyama
(Private Division)
Production & Team Management
Summer 2020
How I Built a Healthy and Engaged QA Team from Scratch
by Kari Toyama
(Private Division)
Production & Team Management
Summer 2020
How to Dissect an Exploding Spaceship in 'Hardspace: Shipbreaker'
by Richard Harrison
(Blackbird Interactive)
Programming
Summer 2020
How to Dissect an Exploding Spaceship in 'Hardspace: Shipbreaker'
by Richard Harrison
(Blackbird Interactive)
Programming
Summer 2020
Imitation Learning: Building Practical Agents to Test and Explore a Firs...
by Igor Borovikov
(EA)
Programming
Summer 2020
Inspiring 249 Million Strangers: Art Direction for a Global Audience
by Riana McKeith
(King)
Visual Arts
Summer 2020
Inspiring 249 Million Strangers: Art Direction for a Global Audience
by Riana McKeith
(King)
Visual Arts
Summer 2020
Is This Publishing Agreement Fair? The 2020 Publishing Agreement Market ...
by Kellen Voyer
(Voyer Law)
Business & Marketing
Summer 2020
Killer Portfolio or Portfolio Killer: Advice from Industry Artists
by Gwen Frey
(Chump Squad)
Student Program
Summer 2020
Lessons from 'Duolingo': How to Turn Good Intentions Into Good Numbers
by Karin Tsai
(Duolingo)
Production & Team Management
Summer 2020
Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'
by Rulon Raymond
(Infinity Ward)
Programming
Summer 2020
Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'
by Rulon Raymond
(Infinity Ward)
Programming
Summer 2020
Mining Your Own Design: Crafting the Crafting System in 'Astroneer'
by Aaron Biddlecom
(System Era Softworks)
Design
Summer 2020
Mining Your Own Design: Crafting the Crafting System in 'Astroneer'
by Aaron Biddlecom
(System Era Softworks)
Design
Summer 2020
Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs
by Peter Fodor
(AppAgent)
Business & Marketing
Summer 2020
Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs
by Peter Fodor
(AppAgent)
Business & Marketing
Summer 2020
Physical Animation in 'Star Wars Jedi: Fallen Order'
by Bartlomiej Waszak
(Respawn Entertainment)
Programming
Summer 2020
Random Is the Enemy: Collating Collectible Card/Board Games
by Eric Engelhard
(WizKids Games)
Design
Summer 2020
Random Is the Enemy: Collating Collectible Card/Board Games
by Eric Engelhard
(WizKids Games)
Design
Summer 2020
Six Pillars of Impactful Onboarding
by Lindsay Thacker
(Riot Games)
Production & Team Management
Summer 2020
Skill-Building Series: Emotion in Game Design (A UX Perspective)
by Celia Hodent
(Independent)
Advocacy
Summer 2020
Skill-Building Series: How Game Studios Should Plan Fundraising - Learni...
by Teppei Tsutsui
(GFR Fund)
Business & Marketing
Summer 2020
Skill-Building Series: How Game Studios Should Plan Fundraising - Learni...
by Teppei Tsutsui
(GFR Fund)
Business & Marketing
Summer 2020
Skill-Building Series: Pixel Art and Animation in the Hi-Bit Age
by Tyriq Plummer
(Independent)
Student Program
Summer 2020
Smart Guns: Building a Modular Weapon System Using Behavior Trees
by Ramon Viladomat
(Ubisoft)
Programming
Summer 2020
Taming the Chaos: Lessons in Project Management
by Clinton Keith
(Clinton Keith Consulting)
Production & Team Management
Summer 2020
The Audio Technology of 'Torchlight 3' Part 2
by Guy Somberg
(Echtra Games, Inc.)
Audio
Summer 2020
The Audio Technology of 'Torchlight 3' Part 2
by Guy Somberg
(Echtra Games, Inc.)
Audio
Summer 2020
What Makes Us Tick: Inferring Players' Motivation from Gameplay Behavior...
by Alessandro Canossa
(Modl.ai)
Programming
Summer 2020
What Online Games Can Learn from the Failures of Social Media
by Daniel Kelley
(ADL's Center for Technology and Society)
Advocacy