GDC 2015
5 Best Practices for Cost-Efficient User Acquisition (Presented by Chart...
by Pepe Agell
(Chartboost)
Monetization
GDC 2015
9 Mobile Game Monetization Questions to Gain a Competitive Edge (And the...
by Maria Alegre
(Chartboost)
Business, Marketing & Management
GDC 2015
Accelerating Your Success in the Complex Chinese Mobile Gaming Market (P...
by Ibrahim Dai
(TalkingData Ltd.)
Business, Marketing & Management
GDC 2015
Android Dev-Diaries with EA Firemonkeys and TickTock Games (Presented by...
by Daniel Horowitz
(NVIDIA)
Programming
GDC 2015
Awesome Video Game Data (2015)
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2015
Awesome Video Game Data (2015)
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2015
Breaking Into Asia
by Chris Akhavan
(Glu Mobile)
Free to Play Summit
GDC 2015
Breaking Into Asia
by Chris Akhavan
(Glu Mobile)
Free to Play Summit
GDC 2015
Breaking Into Asia
by Chris Akhavan
(Glu Mobile)
Free to Play Summit
GDC 2015
Bringing Console Development to Mobile: Lessons From My Cross-Platform T...
by Ben Liu
(Pocket Gems)
Advocacy
GDC 2015
Bringing Console Development to Mobile: Lessons From My Cross-Platform T...
by Ben Liu
(Pocket Gems)
Advocacy
GDC 2015
Build and Deploy Your Mobile Game with AWS (Presented by Amazon)
by Dhruv Thukral
(Amazon)
Programming
GDC 2015
Clash of Clans: Designing Games That People Will Play For Years
by Jonas Collaros
(Supercell)
Programming
GDC 2015
Clash of Clans: Designing Games That People Will Play For Years
by Jonas Collaros
(Supercell)
Design
GDC 2015
Connecting with Your Customers - Building Successful Mobile Games throug...
by Nate Wiger
(Amazon)
Programming
GDC 2015
Controlling Carnage: Effective Side-Scroller Controls on Mobile
by Kayla Kinnunen
(Roadhouse Interactive)
Design
GDC 2015
Controlling Carnage: Effective Side-Scroller Controls on Mobile
by Kayla Kinnunen
(Roadhouse Interactive)
Design
GDC 2015
Creating Safe Spaces at Game Events
by Bonnie Ruberg
(University of California, Berkeley)
Advocacy
GDC 2015
Creating Safe Spaces at Game Events
by Bonnie Ruberg
(University of California, Berkeley)
Advocacy
GDC 2015
Creating Truly Scalable Game Engines - Console to Mobile (Presented by I...
by Josh Adams
(Epic Games)
Programming
GDC 2015
Cutting Edge Graphics for Android (Presented by NVIDIA)
by Mathias Schott
(NVIDIA)
Programming
GDC 2015
Dedicated Prototyping for Mobile Game Development
by Tom Blind
(Backflip Studios)
Smartphone & Tablet Games Summit
GDC 2015
Dedicated Prototyping for Mobile Game Development
by Tom Blind
(Backflip Studios)
Smartphone & Tablet Games Summit
GDC 2015
Designing for Mobile VR in Dead Secret
by Chris Pruett
(Robot Invader/ Oculus)
Smartphone & Tablet Games Summit
GDC 2015
Designing for Mobile VR in Dead Secret
by Chris Pruett
(Robot Invader/ Oculus)
Smartphone & Tablet Games Summit
GDC 2015
Designing Mobile Games That Actually Get Kids Mobile
by Nis Bojin, Ph.D.
(Zeros 2 Heroes Media)
Smartphone & Tablet Games Summit
GDC 2015
Designing Mobile Games That Actually Get Kids Mobile
by Nis Bojin, Ph.D.
(Zeros 2 Heroes Media)
Smartphone & Tablet Games Summit
GDC 2015
Don't Be Afraid of Incentivized Ads!
by Volkan Ediz
(GREE)
Free to Play Summit
GDC 2015
Don't Be Afraid of Incentivized Ads!
by Volkan Ediz
(GREE)
Free to Play Summit
GDC 2015
Don't Call Them Whales: F2P Spenders and Virtual Value
by Emily Greer
(Kongregate)
Business, Marketing & Management
GDC 2015
Enhancing Your Unity Mobile Games (Presented by ARM)
by Roberto Lopez Mendez
(ARM)
Programming
GDC 2015
Epic Fail Microtalks: Four Mobile Games, Four Flops and Tons of Lessons ...
by Ken Seto
(Massive Damage, Inc.)
Smartphone & Tablet Games Summit
GDC 2015
Evolving Plague Inc: Taking a Top Mobile Game to Steam
by James Vaughan
(Ndemic Creations)
Business, Marketing & Management
GDC 2015
Evolving Plague Inc: Taking a Top Mobile Game to Steam
by James Vaughan
(Ndemic Creations)
Business, Marketing & Management
GDC 2015
F2P Comes to Consoles
by Frank Cartwright
(Reloaded Games Inc.)
Free to Play Summit
GDC 2015
Free to Play vs. Premium: The Good, the Bad and the Ugly
by Amy Dallas
(ClutchPlay Games LLC)
Smartphone & Tablet Games Summit
GDC 2015
From Jem to CastleVille - A "Truly Outrageous" Game Narrative Postmortem
by Christy Marx
(Zynga)
Game Narrative Summit
GDC 2015
From Jem to CastleVille - A "Truly Outrageous" Game Narrative Postmortem
by Christy Marx
(Zynga)
Game Narrative Summit
GDC 2015
Going It Alone: Cross-Platform Mobile C++ Myths Debunked
by Jon Sharkey
(Google)
Smartphone & Tablet Games Summit
GDC 2015
Greg Zeschuk Talks Playgrounds and Why You Should Care (Presented by Biba)
by Greg Zeschuk
(BioWare)
Design
GDC 2015
Hack Discovery: Facebook for Mobile Games (Presented by Facebook)
by Dan Morris
(Facebook)
Design
GDC 2015
Harnessing the Power of Player-Generated Content on Mobile
by Cass Phillipps
(Pocket Gems)
Business, Marketing & Management
GDC 2015
Harnessing the Power of Player-Generated Content on Mobile
by Cass Phillipps
(Pocket Gems)
Business, Marketing & Management
GDC 2015
How Stories Create Real Experiences: Ingress as a Narrative Platform
by John Hanke
(Google)
Game Narrative Summit
GDC 2015
How to Evolve Players into Fans (Presented by Amazon)
by Peter Heinrich
(Amazon)
Programming
GDC 2015
How to Optimize Your Mobile Game with ARM Tools and Practical Examples (...
by Lorenzo Dal Col
(ARM)
Programming
GDC 2015
In It for the Long Hall: How Wooga Boosts Long-Term Retention
by Sebastian Nussbaum
(Wooga GmbH)
Free to Play Summit
GDC 2015
In It for the Long Hall: How Wooga Boosts Long-Term Retention
by Sebastian Nussbaum
(Wooga GmbH)
Free to Play Summit
GDC 2015
In the Hearts of Players: Affection Games and Mobile Love
by Lindsay Grace
(American University)
Smartphone & Tablet Games Summit
GDC 2015
In the Hearts of Players: Affection Games and Mobile Love
by Lindsay Grace
(American University)
Smartphone & Tablet Games Summit
GDC 2015
Making Dreams Come True - Global Illumination with Enlighten (Presented ...
by Graham Hazel
(Geomerics, an ARM company)
Visual Arts
GDC 2015
Making Five Star Games for NVIDIA SHIELD and Android TV (Presented by NV...
by Lars M. Bishop
(NVIDIA)
Design
GDC 2015
Making Kitty Powers' Matchmaker - Adventures of a Videogame Drag Queen
by Richard Franke
(Magic Notion)
Independent Games Summit
GDC 2015
Making Mobile Games More Magnificent (Presented by Google)
by Greg Hartrell
(Google, Inc.)
Programming
GDC 2015
Making Money with Google Play
by John McGuire
(Google)
Free to Play Summit
GDC 2015
Making Money with Google Play
by John McGuire
(Google)
Free to Play Summit
GDC 2015
Mobile Devices as Development Platform in Broken Age
by Oliver Franzke
(Double Fine Productions)
Programming
GDC 2015
Mobile Devices as Development Platform in Broken Age
by Oliver Franzke
(Double Fine Productions)
Programming
GDC 2015
Opportunities in Asia: Insights and Strategies for Western Mobile Develo...
by Josh Burns
(Independent)
Smartphone & Tablet Games Summit
GDC 2015
Peggle Blast: Big Concepts, Small Project
by RJ Mattingly
(PopCap)
Audio
GDC 2015
Perfecting the Recipe for Mobile Success: Restaurant Story 2 Postmortem
by Tim LeTourneau
(Storm8)
Design
GDC 2015
Perfecting the Recipe for Mobile Success: Restaurant Story 2 Postmortem
by Tim LeTourneau
(Storm8)
Production
GDC 2015
Player Centric Live Ops Monetization (Presented by Fuse Powered Inc)
by Jon Walsh
(Fuse Powered Inc)
Monetization
GDC 2015
Playing Your Own Game: How Mobile Indies Can Maximize Their Chances Befo...
by Keith Katz
(Execution Labs)
Business, Marketing & Management
GDC 2015
Playing Your Own Game: How Mobile Indies Can Maximize Their Chances Befo...
by Keith Katz
(Execution Labs)
Business, Marketing & Management
GDC 2015
Producer Bootcamp: Final Panel
by Laura Fryer
(Oculus VR)
Production
GDC 2015
Secrets of Publishing Mobile Games in China (Presented by CMGE)
by Jian Xiao
(CMGE)
Business, Marketing & Management
GDC 2015
Small Teams, Big Dreams: How to Build a Small Team to Do Great Things
by Simon Oliver
(HandCircus)
Production
GDC 2015
Social Casino Postmortems
by Jessy Hanley
(GSN Games)
Free to Play Summit
GDC 2015
Social Casino Postmortems
by Jessy Hanley
(GSN Games)
Free to Play Summit
GDC 2015
Social Casino Postmortems
by Jessy Hanley
(GSN Games)
Free to Play Summit
GDC 2015
The Dawn of Mobile VR
by John Carmack
(Oculus)
Programming
GDC 2015
The Uncomfortable Truth About Mobile Games (Presented by Pollen VC)
by Martin Macmillan
(Pollen VC)
Business, Marketing & Management
GDC 2015
The Year in F2P Games, Part One: Social/Mobile
by Steve Meretzky
(GSN Games)
Free to Play Summit
GDC 2015
The Year in F2P Games, Part One: Social/Mobile
by Steve Meretzky
(GSN Games)
Free to Play Summit
GDC 2015
The Year in F2P Games, Part Two: Beyond Social/Mobile
by Frank Cartwright
(Reloaded Games Inc.)
Free to Play Summit
GDC 2015
The Year in F2P Games, Part Two: Beyond Social/Mobile
by Frank Cartwright
(Reloaded Games Inc.)
Free to Play Summit
GDC 2015
Two Audiences, One Game: Shattered Planet on Mobile and Steam
by Jongwoo Kim
(Kitfox Games)
Smartphone & Tablet Games Summit
GDC 2015
Two Audiences, One Game: Shattered Planet on Mobile and Steam
by Jongwoo Kim
(Kitfox Games)
Smartphone & Tablet Games Summit
GDC 2015
Unleash the Benefits of OpenGL ES 3.1 and Android Extension Pack (AEP) (...
by Hans-Kristian Arntzen
(ARM)
Programming
GDC 2015
Unreal Engine 4 Mobile Graphics on ARM CPU and GPU Architecture (Present...
by Jesse Barker
(ARM)
Programming
GDC 2015
User Acquisition from Beta Launching to Scale
by Phil Shpilberg
(GameChangerSF)
Free to Play Summit
GDC 2015
VO Session Live! Part 2!
by Michael Csurics
(The Brightskull Entertainment Group)
Audio
GDC 2015
What Are We Missing? What F2P Games Can Learn from Innovative P2P Game D...
by Kenny Shea Dinkin
(GSN Games)
Free to Play Summit
GDC 2015
World of Tanks Blitz Postmortem: Building a AAA MMO for Mobile Devices
by Vitaliy Borodovsky
(Wargaming)
Business, Marketing & Management
GDC 2015
World of Tanks Blitz Postmortem: Building a AAA MMO for Mobile Devices
by Vitaliy Borodovsky
(Wargaming)
Business, Marketing & Management
GDC 2015
Your Freemium Mobile App is Leaving Money on the Table. Here's What You ...
by Steve Wadsworth
(Tapjoy)
Monetization