GDC Europe 2015
7 Years, 1 Game - Success Through Community - Lessons from the Trenches
by Greg Balajewicz
(BDA Entertainment Inc)
Business, Marketing and Management
GDC Europe 2015
7 Years, 1 Game - Success Through Community - Lessons from the Trenches
by Greg Balajewicz
(BDA Entertainment Inc)
Business, Marketing and Management
GDC Europe 2015
About VR: Designing for Believability
by John Foster
(Sony Computer Entertainment Europe)
Design
GDC Europe 2015
Beyond Twitch Streaming Interactions
by Alexey Menshikov
(BeatShapers)
Business, Marketing and Management
GDC Europe 2015
Cities: Skylines, A Case Study
by Karoliina Korppoo
(Colossal Order Ltd)
Design
GDC Europe 2015
Design Lessons from Multiplayer Installations
by Alistair Aitcheson
(Alistair Aitcheson Games)
Independent Games Summit
GDC Europe 2015
Design Lessons from Multiplayer Installations
by Alistair Aitcheson
(Alistair Aitcheson Games)
Independent Games Summit
GDC Europe 2015
Designing to Minimize Simulation Sickness in VR Games
by Ben Lewis-Evans
(Player Research)
Design
GDC Europe 2015
Designing to Minimize Simulation Sickness in VR Games
by Ben Lewis-Evans
(Player Research)
Design
GDC Europe 2015
Doom of Analytics
by Teut Weidemann
(Freelance)
Business, Marketing and Management
GDC Europe 2015
DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
by Stephan Hodes
(AMD)
Programming
GDC Europe 2015
DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
by Stephan Hodes
(AMD)
Programming
GDC Europe 2015
Engines of Play: How Player Motivation Changes Over Time
by Jason VandenBerghe
(Ubisoft)
Production
GDC Europe 2015
EPIC Lessons: An Angry Birds Epic Livecare Postmortem
by Hendrik Lesser
(Remote Control Productions)
Production
GDC Europe 2015
EPIC Lessons: An Angry Birds Epic Livecare Postmortem
by Hendrik Lesser
(Remote Control Productions)
Design
GDC Europe 2015
Everyone Can Do PR: How Small Studios Get Themselves Heard
by Thomas Reisenegger
(ICO Partners)
Business, Marketing and Management
GDC Europe 2015
Everyone Can Do PR: How Small Studios Get Themselves Heard
by Thomas Reisenegger
(ICO Partners)
Business, Marketing and Management
GDC Europe 2015
Fear, Love and Great Big Ideas
by Jonathan Evans
(Lumo Developments Ltd)
Design
GDC Europe 2015
Fear, Love and Great Big Ideas
by Jonathan Evans
(Lumo Developments Ltd)
Design
GDC Europe 2015
Game Developers and Streaming: How to Build an Audience
by Nick Button-Brown
(Improbable)
Business, Marketing and Management
GDC Europe 2015
Handmade Detail in a Procedural World
by Mark Johnson
(Freelance)
Independent Games Summit
GDC Europe 2015
Handmade Detail in a Procedural World
by Mark Johnson
(Freelance)
Independent Games Summit
GDC Europe 2015
Hellblade: An Independent AAA Experiment
by Tameem Antoniades
(Ninja Theory Ltd)
Production
GDC Europe 2015
How to be a Producer the Hard Way
by Nick Laing
(Microsoft)
Production
GDC Europe 2015
Indie Outsourcing for Any Budget
by Keaton White
(Abyssal Arts Ltd)
Production
GDC Europe 2015
Indie Outsourcing for Any Budget
by Keaton White
(Abyssal Arts Ltd)
Production
GDC Europe 2015
Interaction Design in VR: The Rules Have Changed (Again)
by Yasser Malaika
(Valve)
Design
GDC Europe 2015
Launching a Free to Play Game: Strategy, Risks, and Pitfalls
by Eric Seufert
(Rovio)
Business, Marketing and Management
GDC Europe 2015
Merc Elite to Shards of War, Innovation in the Crowded MOBA Landscape
by Al Yang
(Bigpoint GmbH)
Design
GDC Europe 2015
Mobile Devices and Disabled Gamers
by Ian Hamilton
(IHDC)
Design
GDC Europe 2015
Mobile Gaming in South East Asia: A Sleeping Giant
by Thomas Andreasen
(Playlab)
Business, Marketing and Management
GDC Europe 2015
Monetizing Play-Create-Share Games
by Wojciech Borczyk
(Incuvo)
Design
GDC Europe 2015
No Pain, No Game: Tales from Development Hell
by Edward Douglas
(Flying Helmet Games Ltd)
Production
GDC Europe 2015
Nuclear War, Immigration, Water Scarcity: Creating Meaningful and Entert...
by Tabea Iseli
(Blindflug Studios)
Independent Games Summit
GDC Europe 2015
Once a Cheater Always a Cheater: Gotta Catch`Em All
by Eugen Harton
(Bohemia Interactive)
Production
GDC Europe 2015
Once a Cheater Always a Cheater: Gotta Catch`Em All
by Eugen Harton
(Bohemia Interactive)
Production
GDC Europe 2015
Perspective on Video Monetization
by Thorbjorn Warin
(AdColony)
Business, Marketing and Management
GDC Europe 2015
PowerVR Graphics - Latest Developments and Future Plans (Presented by Im...
by Joe Davis
(Imagination Technologies)
Programming
GDC Europe 2015
Rewarded Video Ads in Midcore Mobile: Blazing Trails Where We Were Told ...
by Mitchell Smallman
(Next Games)
Business, Marketing and Management
GDC Europe 2015
Saying No to the CEO: A Deep Look at Independent Teams
by Adam Telfer
(Wooga GmbH)
Business, Marketing and Management
GDC Europe 2015
Saying No to the CEO: A Deep Look at Independent Teams
by Adam Telfer
(Wooga GmbH)
Business, Marketing and Management
GDC Europe 2015
So They Made You a Lead, Now What?
by Oliver Franzke
(Double Fine Productions)
Programming
GDC Europe 2015
So They Made You a Lead, Now What?
by Oliver Franzke
(Double Fine Productions)
Programming
GDC Europe 2015
So They Made You a Lead, Now What?
by Oliver Franzke
(Double Fine Productions)
Programming
GDC Europe 2015
Stop, Copy/Paste Networking & Innovate
by Claire Blackshaw
(Sony Computer Entertainment Europe)
Programming
GDC Europe 2015
Stop, Copy/Paste Networking & Innovate
by Claire Blackshaw
(Sony Computer Entertainment Europe)
Programming
GDC Europe 2015
The 2015 European Innovative Games Showcase
by Lea Schnfelder
(Flaregames)
Independent Games Summit
GDC Europe 2015
The Impact of Open Development on Unreal Tournament
by Jim Brown
(Epic Games)
Business, Marketing and Management
GDC Europe 2015
The Twin Planets of Hope and Despair
by Bernd Diemer
(Yager Interactive)
Design
GDC Europe 2015
Turning 100,000,000 Friends into Game Developers: User Generated Content...
by Christopher Barney
(Pearson)
Production
GDC Europe 2015
Turning 100,000,000 Friends into Game Developers: User Generated Content...
by Christopher Barney
(Pearson)
Production
GDC Europe 2015
Turning the Tide: Hiring and Retaining Women in the Games Industry
by Fiona Cherbak
(Gameloft)
Production
GDC Europe 2015
Unglamorous eSports: A Mount & Blade: Warband Case Study
by Frank Elliott
(TaleWorlds Entertainment)
Business, Marketing and Management
GDC Europe 2015
Unglamorous eSports: A Mount & Blade: Warband Case Study
by Frank Elliott
(TaleWorlds Entertainment)
Business, Marketing and Management