Game Developers Conference 2024
Game Narrative Summit: Branching on a Budget: Creating Agency Without Wr...
by Nessa Cannon
(Freelance)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Build-A-Bae Workshop: Crafting Creative Love Inte...
by Adanna Nedd
(Independent)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Casting Light on the Black Box
by Phillipe Bosher
(Independent)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Cinematics and Interactivity in 'Cyberpunk 2077':...
by Kajetan Kasprowicz
(CD PROJEKT RED)
Game Narrative Summit
Game Developers Conference 2023
Game Narrative Summit: AAA-TYPICAL: Character and Story Arcs in Open Gam...
by Brendan Hennessy
(Ubisoft Toronto)
Game Narrative Summit
Game Developers Conference 2023
Game Narrative Summit: Building Rome in a Day: A Sociological Storytelli...
by Jennifer Allaway
(Monolith Productions)
Game Narrative Summit
Game Developers Conference 2023
Game Narrative Summit: Creating a Living World in 'Horizon Forbidden West'
by Espen Sogn
(Guerrilla)
Game Narrative Summit
Game Developers Conference 2023
Game Narrative Summit: Devising Stories as an Ensemble
by Alison Lhrs
(Bungie)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: A Topography of Words and Feels: Narrative Design...
by Dan Gabriel
(Learning Yogi)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Dynamic Narrative Systems in 'Elsinore'
by Connor Fallon
(Golden Glitch)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Game Narrative Review Competition Winners: Poster...
by Connor Fallon
(Golden Glitch)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session fo...
by Toiya Kristen Finley
(Schnoodle Media, LLC)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Connected Worlds: Building Dynamic Storyworlds Us...
by Gerben Grave
(Multiverse Narratives)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Everything Means Something: The Creative and Dest...
by Kyla Fury
(EVC)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Finding Character Voice With Your Voice
by Cyrus Nemati
(Wooga GmbH)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: How to Restore Player's Real Inner World in the V...
by Jingtao Wang
(NetEase)
Game Narrative Summit
GDC 2020
Game Narrative Summit: Conflict, Mystery, and Connection in Casual, Free...
by Lisa Brunette
(Brunette Games, LLC)
Game Narrative Summit
GDC 2020
Game Narrative Summit: Storytelling with Verbs: Integrating Gameplay and...
by Kaitlin Tremblay
(Capybara Games)
Game Narrative Summit
GDC 2020
Game Narrative Summit: The Forest Paths Method for Accessible Narrative ...
by Alexander Swords
(Alexander Swords)
Game Narrative Summit
GDC 2020
Game Narrative Summit: The Narrative Innovation Showcase 2020
by Hannah Nicklin
(Die Gute Fabrik)
Game Narrative Summit
2019
(P)Layer Character: Designing Immersive Narratives for Location-Based AR...
by Robert Morgan
(Playlines)
Game Narrative Summit
2019
A Historian's Guide to Researching Your Historical Game
by James Coltrain
(Historiated Games)
Game Narrative Summit
2019
Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephan...
by Marianne Hayden
(Naughty Dog, Inc.)
Game Narrative Summit
2019
Environmental Narrative: Telling Stories in Spaces Without Saying Anythi...
by Laura E. Hall
(Timberview Productions & Meridian Adventure Co.)
Game Narrative Summit
GDC 2018
Beyond the Blue-Skinned Space Babe: Deconstructing the Empowered Asari i...
by Alexandra M. Lucas
(Microsoft Cortana)
Game Narrative Summit
GDC 2018
Character Development in Non-Linear Spaces: 'Uncharted: The Lost Legacy'
by Josh Scherr
(Naughty Dog, Inc.)
Game Narrative Summit
GDC 2018
Crafting RPG Worlds in Real Environments with AR
by Zilvinas Ledas
(Tag of Joy)
Game Narrative Summit
GDC 2018
Depiction of War in Games: Can You Do Better?
by Andrew Barron
(Bohemia Interactive Simulations)
Game Narrative Summit
GDC 2017
Breaking Marginalized Character Narrative Molds to Write Better, Richer ...
by Shawn Allen
(NuChallenger)
Game Narrative Summit
GDC 2017
Bringing Fantasy to Life in 'Final Fantasy XV'
by Dan Inoue
(Square Enix)
Game Narrative Summit
GDC 2017
Building Non-linear Narratives in 'Horizon: Zero Dawn'
by Leszek Szczepanski
(Guerrilla Games)
Game Narrative Summit
GDC 2017
Creating Franchise Characters
by Bob Bates
(Independent)
Game Narrative Summit
GDC 2016
"Is that Me?" Identity Confusion & Narrative VR Challenges
by Eric "Giz" Gewirtz
(Seismic Games)
Game Narrative Summit
GDC 2016
"Life is Strange" Case Study: Using Interactive Storytelling and Game De...
by Michel Koch
(Dontnod Entertainment)
Game Narrative Summit
GDC 2016
'Dragon Age Inquisition': Trespasser - Building to an Emotional Theme
by John Epler
(BioWare Edmonton)
Game Narrative Summit
GDC 2016
Advanced Environmental Storytelling in 'Spider: Rite of the Shrouded Moon'
by Randy Smith
(Tiger Style)
Game Narrative Summit
GDC 2015
Beyond Binary Choices: How Players Engage with Morality
by Amanda Lange
(Microsoft)
Game Narrative Summit
GDC 2015
Breakaway: A Narrative Game's Success at Addressing Gender-Based Violence
by Ann DeMarle
(Champlain College)
Game Narrative Summit
GDC 2015
Breathing Mysteries: A Narrative Approach to Spirituality in Video Games
by David Calvo
(Ankama)
Game Narrative Summit
GDC 2015
Cinematic Games Are Dead! Long Live Cinematic Games!
by Matthew Weise
(Fiction Control)
Game Narrative Summit
GDC 2014
1979 Revolution: A Case Study in Bringing Real Stories to Gaming
by Navid Khonsari
(iNK Stories)
Game Narrative Summit
GDC 2014
1979 Revolution: A Case Study in Bringing Real Stories to Gaming
by Navid Khonsari
(iNK Stories)
Game Narrative Summit
GDC 2014
Beyond Fun: Difficult Topics Inspire Story and Design
by Jill Murray
(Ubisoft)
Game Narrative Summit
GDC 2014
Beyond Fun: Difficult Topics Inspire Story and Design
by Jill Murray
(Ubisoft)
Game Narrative Summit
GDC 2013
Balancing Act: Narrative and Mission Design in Assassin's Creed III
by Corey May
(Ubisoft Montreal)
Game Narrative Summit
GDC 2013
Balancing Act: Narrative and Mission Design in Assassin's Creed III
by Corey May
(Ubisoft Montreal)
Game Narrative Summit
GDC 2013
Bringing the Game to Life - Halo 4: Forward Unto Dawn Postmortem
by Kevin Grace
(343 Industries)
Game Narrative Summit
GDC 2013
Bringing the Game to Life - Halo 4: Forward Unto Dawn Postmortem
by Kevin Grace
(343 Industries)
Game Narrative Summit
GDC Online 2012
A 4 Hour Story in 400 Simple Steps: Fallout DLC
by Chris Avellone
(Obsidian Entertainment)
Game Narrative Summit
GDC Online 2012
A 4 Hour Story in 400 Simple Steps: Fallout DLC
by Chris Avellone
(Obsidian Entertainment)
Game Narrative Summit
GDC Online 2012
Building Transmedia Worlds in Halo 4
by Armando Troisi
(343 Industries)
Game Narrative Summit
GDC Online 2012
Building Transmedia Worlds in Halo 4
by Armando Troisi
(343 Industries)
Game Narrative Summit
GDC Online 2011
Blurring Fact and Fiction: Adventures in Writing Games that Draw on Hist...
by Charles Cecil
(Revolution Software)
Game Narrative Summit
GDC Online 2011
Building a Bridge Between Design and Writing
by Blake Rebouche
(Independent)
Game Narrative Summit
GDC Online 2011
Building a Transmedia Property
by Matt Forbeck
(Full Moon Enterprises)
Game Narrative Summit
GDC Online 2011
Building the Story-driven Experience of Deus Ex: Human Revolution
by Mary De Marle
(Eidos Montreal)
Game Narrative Summit
GDC Online 2010
(D) None of the Above: Interactive Dialogue Without Multiple Choice
by Marleigh Norton
(Singapore-MIT GAMBIT Game Lab)
Game Narrative Summit
GDC Online 2010
Creators of Transmedia Stories
by John Johnson
(Smoking Gun Interactive)
Game Narrative Summit
GDC Online 2010
From Comics to Consoles
by Antony Johnston
(Freelance)
Game Narrative Summit
GDC Online 2010
Get in the Van: Storytelling in the Rock Band Series
by Chris Foster
(Harmonix Music Systems)
Game Narrative Summit
GDC Austin/Online 2008
14 Conceptual Shifts: Moving From Games to Interactive Storytelling
by Chris Crawford
(Storytron)
Writing for Games
GDC Austin/Online 2008
A Future Told: Writing for Cinematic Design
by Mac Walters
(BioWare)
Writing for Games
GDC Austin/Online 2008
Computer Entertainment 35 Years from Today
by Bruce Sterling
Writing for Games
GDC Austin/Online 2008
Computer Entertainment 35 Years from Today
by Bruce Sterling
Writing for Games