 
                
                  
                                    
       
        
        
         
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                "From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
                
                                    
                        by Wilbert Roget
                                                    (RogetMusic)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                "From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
                
                                    
                        by Wilbert Roget
                                                    (RogetMusic)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'
                
                                    
                        by Wilbert Roget
                                                    (RogetMusic)
                                            
                                
                Audio
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'
                
                                    
                        by Wilbert Roget
                                                    (RogetMusic)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                '3DHaptics' Practical Design Method: Insights from Sound and UX/UI Exper...
                
                                    
                        by Masatoshi Miyakawa
                                                    (Miraisens, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Baldur's Gate 3': A Fireside Chat (Presented by Dolby Laboratories)
                
                                    
                        by Stefan Randelshofer
                                                    (Larian Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Destiny 2': Weaving Music Between Activities and the Open World
                
                                    
                        by Pete Kugler
                                                    (Bungie)
                                            
                                
                Audio
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                'Diablo IV': Audio Systems Deep Dive "Living Audio"
                
                                    
                        by Kris Giampa
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrati...
                
                                    
                        by Barney Pratt
                                                    (Supermassive Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrati...
                
                                    
                        by Barney Pratt
                                                    (Supermassive Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'Gotham Knights': Using Systemic Audio Tools to Build a Vibrant Gotham City
                
                                    
                        by Dustin Reid
                                                    (WB Games Montreal)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'LEVEL UP YOUR GAME': Access 200M Gamers with Razer Chroma RGB and Inter...
                
                                    
                        by Quyen Quach
                                                    (Razer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Unpacking': The Fun Behind the Foley
                
                                    
                        by Jeff van Dyck
                                                    (Witch Beam)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                An Epic Journey through the Audio Universe that is 'Marvel's Guardians o...
                
                                    
                        by Steve Szczepkowski
                                                    (Eidos Montreal)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                An Insider's Guide to Games Audio: 5 Cheat Codes for Easier VO (Presente...
                
                                    
                        by Jessica Kent
                                                    (SIDE)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                Audio Summit: Actively Building Trust: Creating the Voices of 'We Are OFK'
                
                                    
                        by Khris Brown
                                                    (Vox Point LLC)
                                            
                                
                Audio Summit
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                Audio Futures: Technologies for Games
                
                                    
                        by Scott Selfon
                                                    (Facebook Reality Labs)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                Audio Futures: Technologies for Games
                
                                    
                        by Scott Selfon
                                                    (Facebook Reality Labs)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                Audio Summit: 'Genesis Noir': Bringing Jazz Improvisation To Gaming
                
                                    
                        by Jeremy Abel
                                                    (Feral Cat Den)
                                            
                                
                Audio Summit
                                             
                            
 
            
     
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                Audio Summit: Behind the Scenes of the Audio in 'Say No! More'
                
                                    
                        by Julie Buchanan
                                                    (Freelance)
                                            
                                
                Audio Summit
                                             
                            
 
            
     
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                'Erica': How and How Not to Score a Film-Game Hybrid
                
                                    
                        by Austin Wintory
                                                    (Wintory Global Engineering)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'
                
                                    
                        by Wilbert Roget
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'
                
                                    
                        by Wilbert Roget
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Ask Me Anything: Composer Q&A with Winifred Phillips
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'A Plague Tale' Audio Design: Not Only Squeaks
                
                                    
                        by Aurelien Piters
                                                    (Asobo Studio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                'A Plague Tale' Audio Design: Not Only Squeaks
                
                                    
                        by Aurelien Piters
                                                    (Asobo Studio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Finding Space For Sound: Environmental Acoustics in 'Tom Clancy's The Di...
                
                                    
                        by Robert Bantin
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                From 'Assassin's Creed' to 'The Dark Eye': The Importance of Themes
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Battlefield V' AI Dialogue
                
                                    
                        by Simon Lindskog
                                                    (EA DICE)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Life is Strange': Music in a Narrative Driven Game
                
                                    
                        by Raoul Barbet
                                                    (Dontnod Entertainment / Capsule Animation Studio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Life is Strange': Music in a Narrative Driven Game
                
                                    
                        by Raoul Barbet
                                                    (Dontnod Entertainment / Capsule Animation Studio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Moss': Design Before Sound
                
                                    
                        by Stephen Hodde
                                                    (Polyarc)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'ARK Survival Evolved': Early Access Composing and Its Unique Issues
                
                                    
                        by Gareth Coker
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Destiny 2': Linear Music in an Open World
                
                                    
                        by Skye Lewin
                                                    (Bungie)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Mass Effect Andromeda' Audio Retrospective
                
                                    
                        by Michael Kent
                                                    (Bioware)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Mass Effect Andromeda' Audio Retrospective
                
                                    
                        by Michael Kent
                                                    (Bioware)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'DOOM': Behind the Music
                
                                    
                        by Mick Gordon
                                                    (Game Audio Australia)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'DriveClub' Audio: From Console to VR
                
                                    
                        by Nicholas Ward-Foxton
                                                    (Sony Interactive Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'DriveClub' Audio: From Console to VR
                
                                    
                        by Nicholas Ward-Foxton
                                                    (Sony Interactive Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Ori and the Blind Forest': Sonic Polish Through Distributed Development
                
                                    
                        by Gareth Coker
                                                    (Gareth Coker Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Ori and the Blind Forest': Sonic Polish Through Distributed Development
                
                                    
                        by Gareth Coker
                                                    (Gareth Coker Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                A Game That Listens - The Audio of INSIDE
                
                                    
                        by Martin Stig Andersen
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                AAA Virtual Orchestration on an Indie Budget
                
                                    
                        by Wilbert Roget
                                                    (RogetMusic)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                All Style, All Substance: The Audio Journey of the Vanity and Traversal ...
                
                                    
                        by Kristen Quebe
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                All Style, All Substance: The Audio Journey of the Vanity and Traversal ...
                
                                    
                        by Kristen Quebe
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Advanced Composition Techniques for Adaptive Systems
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Advanced Composition Techniques for Adaptive Systems
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                3D Audio:  Back to the Future?
                
                                    
                        by Brian Schmidt
                                                    (Ear Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                3D Audio:  Back to the Future?
                
                                    
                        by Brian Schmidt
                                                    (Ear Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Adaptive Music Preparation for Live Recording: A Primer
                
                                    
                        by Lennie Moore
                                                    (3l33t Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Adaptive Music Preparation for Live Recording: A Primer
                
                                    
                        by Lennie Moore
                                                    (3l33t Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AAA Audio Quality in a Mobile Indie Game: Holy Shield Case Study
                
                                    
                        by Amaury La Burthe
                                                    (AudioGaming)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AAA Audio Quality in a Mobile Indie Game: Holy Shield Case Study
                
                                    
                        by Amaury La Burthe
                                                    (AudioGaming)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                An In-Depth Look at the Sound Design Choices and Technical Solutions in ...
                
                                    
                        by Mikkel Christiansen
                                                    (IO Interactive)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                An In-Depth Look at the Sound Design Choices and Technical Solutions in ...
                
                                    
                        by Mikkel Christiansen
                                                    (IO Interactive)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                80,000 Lines, Three Lessons Learned
                
                                    
                        by Ariel Gross
                                                    (Volition, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                80,000 Lines, Three Lessons Learned
                
                                    
                        by Ariel Gross
                                                    (Volition, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                80,000 Lines, Three Lessons Learned
                
                                    
                        by Ariel Gross
                                                    (Volition, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Audio Boot Camp
                
                                    
                        by Scott Selfon
                                                    (Microsoft Corporation)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Global Reach and Local Limits, Paul's Personal Truths about Online
Game...
                
                                    
                        by Paul Barnett
                                                    (Mythic Entertainment)
                                            
                                
                Audio
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Global Reach and Local Limits, Paul's Personal Truths about Online
Game...
                
                                    
                        by Paul Barnett
                                                    (Mythic Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Global Reach and Local Limits, Paul's Personal Truths about Online
Game...
                
                                    
                        by Paul Barnett
                                                    (Mythic Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Products Development Strategy of Indie Studios
                
                                    
                        by Dongxu He
                                                    (Gamegou)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Adding Realism to Environmental Reverberation Using Convolution: Are We ...
                
                                    
                        by Francois Thibault
                                                    (Audiokinetic Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Adding Realism to Environmental Reverberation Using Convolution: Are We ...
                
                                    
                        by Francois Thibault
                                                    (Audiokinetic Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Atmospheric Audio in GOD OF WAR 3
                
                                    
                        by Joanna Orland
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Boot Camp
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Adaptive Music: The Secret Lies Within Music Itself
                
                                    
                        by Clint Bajakian
                                                    (Sony Computer Entertainment Amer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Adaptive Music: The Secret Lies Within Music Itself
                
                                    
                        by Clint Bajakian
                                                    (Sony Computer Entertainment Amer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Adaptive Music: The Secret Lies Within Music Itself
                
                                    
                        by Clint Bajakian
                                                    (Sony Computer Entertainment Amer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Adaptive Music: The Secret Lies Within Music Itself
                
                                    
                        by Clint Bajakian
                                                    (Sony Computer Entertainment Amer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Designing Sound for Games in China
                
                                    
                        by Jie Yang
                                                    (Virtuos)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Designing Sound for Games in China
                
                                    
                        by Jie Yang
                                                    (Virtuos)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Dubbing Design and Setting Up the Auditory Atmosphere in Games
                
                                    
                        by Meng Peng
                                                    (Composer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Dubbing Design and Setting Up the Auditory Atmosphere in Games
                
                                    
                        by Meng Peng
                                                    (Composer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Audio Shorts
                
                                    
                        by Clark Crawford
                                                    (The Harten Center for Underprivileged Sounds, LLC)
                                            
                                
                Game Audio Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Audio Shorts
                
                                    
                        by Clark Crawford
                                                    (The Harten Center for Underprivileged Sounds, LLC)
                                            
                                
                Game Audio Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Audio Shorts
                
                                    
                        by Clark Crawford
                                                    (The Harten Center for Underprivileged Sounds, LLC)
                                            
                                
                Game Audio Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Dynamic Range and Mix Levels: Where We're At In 2009
                
                                    
                        by Tom Hays
                                                    (Technicolor Interactive)
                                            
                                
                Game Audio Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                A Generative, Adaptive Music System for MMO games
                
                                    
                        by Jim Hedges
                                                    (Freelance Composer/Sound Designer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                A Generative, Adaptive Music System for MMO games
                
                                    
                        by Jim Hedges
                                                    (Freelance Composer/Sound Designer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                Blazing the Trail for Hot Game Dialog
                
                                    
                        by Marianne Krawczyk
                                                    (Monkeyshines Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                Blazing the Trail for Hot Game Dialog
                
                                    
                        by Marianne Krawczyk
                                                    (Monkeyshines Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                10th Annual Independent Games Festival Awards
                
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                26 Slick Tricks for Game Dialog and Other Voiced Bits
                
                                    
                        by DB Cooper
                                                    (DB-Cooper.com)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                At the Cutting Edge – Audio Production for HEAVENLY SWORD
                
                                    
                        by Garry Taylor
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                Audio for MMO's
                
                                    
                        by Geoff Scott
                                                    (Turbine Entertain...)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (205) Large-scale Engineering for Online and Offline Games
                
                                    
                        by Neil Kirby
                                                    (Alcatel-Lucent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (206) Autodesk 3ds Max 9: Advanced Techniques for Next-gen Pipelines
                
                                    
                        by Neil Kirby
                                                    (Alcatel-Lucent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (Canceled) Best Practices to Help You Take Control of Your Game Development
                
                                    
                        by Grady Booch
                                                    (IBM)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Advanced Audio Techniques for Racing Games: Creating Audio for Forza Mot...
                
                                    
                        by Mike Caviezel
                                                    (Turn 10 Studios, Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                60-Minute MBA
                
                                    
                        by Scott Corley
                                                    (Red Mercury,  LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                 ...And Make It Snappy!  Crafting Concise, Effective Dialogue for your Game
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                 ...And Make It Snappy!  Crafting Concise, Effective Dialogue for your Game
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                A Discussion on Story and Music and the Business That Brings Them Together
                
                                    
                        by Michael Giacchino
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Adaptive Music Jam
                
                                    
                        by Guy Whitmore
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Audio Implementation Methodologies
                
                                    
                        by Marc Schaefgen
                                                    (The Sound Department, Austin)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Audio Production for Halo 2
                
                                    
                        by Jay Weinland
                                                    (Bungie Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Breaking the Mold: Audio Innovation in Downloadable Games
                
                                    
                        by Michael Sweet
                                                    (Berklee College of Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                 The Hobbit : A Case Study
                
                                    
                        by Christopher Michael
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                 The Hobbit : A Case Study
                
                                    
                        by Christopher Michael
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Audio Asset Management for Large Projects
                
                                    
                        by David Chan
                                                    (Hinterland Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Audio Asset Management for Large Projects
                
                                    
                        by David Chan
                                                    (Hinterland Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Audio Programming for Very Large Projects
                
                                    
                        by David Ranyard
                                                    (Sony Computer Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Aural Subjectivity: A Personal Perspective
                
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Composing, Producing and Implementing an Interactive Music Soundtrack fo...
                
                                    
                        by Chuck Doud
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Control Where it Belongs: Latest Generation Audio Development for Xbox
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Design Patterns for Massively Multiplayer Environments
                
                                    
                        by Rich Vogel
                                                     
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Real-Time Photorealism via Procedural Shaders
                
                                    
                        by Dan Baker
                                                    (Firaxis)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Web Audio Panel
                
                                    
                        by Jeff Essex
                                                    (Audiosyncrasy)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2001
                                                                      
                    
                                                Will Games Ever Become a Legitimate Art Form?
                
                                    
                        by Jacob Stephens
                                                     
                                            
                                
                Audio
                                             
                            
