GDC 2017
'Design Home' Postmortem: Concept Through Launch
by Chris McGill
(Glu Mobile)
GDC Mobile Summit
GDC 2017
'Legendary: GoH' 5 Lessons from 12 Months of LiveOps Growth
by Ethan Levy
(N3twork)
GDC Mobile Summit
GDC 2017
'Pokemon GO' & Designing Interactive Games for the Real World
by Dennis Hwang
(Niantic, Inc.)
GDC Mobile Summit
GDC 2017
5G and Mobile Gaming: The Carriers Strike Back!
by Kristian Segerstrale
(Super Evil Megacorp)
GDC Mobile Summit
GDC 2017
All About That BaaS: To Build, Buy, or Rent a Server for Your Game?
by David Fox
(Double Coconut)
GDC Mobile Summit
GDC 2017
All About That BaaS: To Build, Buy, or Rent a Server for Your Game?
by David Fox
(Double Coconut)
GDC Mobile Summit
GDC 2017
Awesome Video Game Data 2017
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
GDC 2017
Awesome Video Game Data 2017
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
GDC 2017
Best Practices for Launching Successfully on Google Play Panel (Presente...
by Adam Gutterman
(Google Play Games)
Business & Marketing
GDC 2017
Beyond the Install: "Building Robust Communities on Mobile" & "True Indi...
by Dave Geffon
(Google Play Games)
Business & Marketing
GDC 2017
Breaking Ad: The Formula for Winning Video Advertising
by Dillon Becker
(Storm8)
Business & Marketing
GDC 2017
Breaking Ad: The Formula for Winning Video Advertising
by Dillon Becker
(Storm8)
Business & Marketing
GDC 2017
Build Mobile and Voice Games with Google (Presented by Google)
by Abe Haskins
(Google)
Programming
GDC 2017
Butterscotch Shenanigans: From Early Failures to Cross-Platform Success
by Samuel Coster
(Butterscotch Shenanigans)
Business & Marketing
GDC 2017
Butterscotch Shenanigans: From Early Failures to Cross-Platform Success
by Samuel Coster
(Butterscotch Shenanigans)
Business & Marketing
GDC 2017
Cozmo: Animation Pipeline for a Physical Robot
by Molly Jameson
(Anki)
Visual Arts
GDC 2017
Cozmo: Animation Pipeline for a Physical Robot
by Molly Jameson
(Anki)
Visual Arts
GDC 2017
Creation of Planet-Scale Shared Augmented Realities: 'Pokemon GO' and 'I...
by Edward Wu
(Niantic)
Programming
GDC 2017
Data Binding Architectures for Rapid UI Creation in Unity
by Stephan Dilly
(InnoGames GmbH)
Programming
GDC 2017
Data Binding Architectures for Rapid UI Creation in Unity
by Stephan Dilly
(InnoGames GmbH)
Programming
GDC 2017
Deconstructing China: New Opportunities for Western Developers
by Randy Barenscott
(ZPLAY)
GDC Mobile Summit
GDC 2017
Deconstructing China: New Opportunities for Western Developers
by Randy Barenscott
(ZPLAY)
GDC Mobile Summit
GDC 2017
Deep Learning for Game Developers (Presented by NVIDIA)
by Bryan Catanzaro
(NVIDIA)
Visual Arts
GDC 2017
Designing F2P on Paper: The Metagame of 'Train Conductor World'
by Simon Joslin
(The Voxel Agents)
GDC Mobile Summit
GDC 2017
Designing Interactive Fiction on 'Episode' in Three Phases
by Michael Dawson
(Pocket Gems)
Design
GDC 2017
Designing Interactive Fiction on 'Episode' in Three Phases
by Michael Dawson
(Pocket Gems)
Design
GDC 2017
DON'T CHANGE A THING! The Challenges of Evolving 'Solitaire'
by Russell Carroll
(MobilityWare)
GDC Mobile Summit
GDC 2017
DON'T CHANGE A THING! The Challenges of Evolving 'Solitaire'
by Russell Carroll
(MobilityWare)
GDC Mobile Summit
GDC 2017
Dots That Go for Walks: How to Maximize Minimal UI
by Margaret Robertson
(PlayDots)
GDC Mobile Summit
GDC 2017
Fuel Your Game Dev Dream: Make Money on Mobile with Unity (Presented by ...
by Mark Choi
(Unity Technologies)
Monetization
GDC 2017
High Quality Mobile VR with Unreal Engine and Oculus (Presented by ARM)
by Ryan Vance
(Epic Games)
Programming
GDC 2017
Indie Mobile Game Dev Stories: Day 1
by Scott Brodie
(Heart Shaped Games)
GDC Mobile Summit
GDC 2017
Indie Mobile Game Dev Stories: Day 1
by Scott Brodie
(Heart Shaped Games)
GDC Mobile Summit
GDC 2017
Indie Mobile Game Dev Stories: Day 2
by Ryan Langley
(PikPok)
GDC Mobile Summit
GDC 2017
Indie Mobile Game Dev Stories: Day 2
by Ryan Langley
(PikPok)
GDC Mobile Summit
GDC 2017
Indie Mobile Game Dev Stories: Day 2
by Ryan Langley
(PikPok)
GDC Mobile Summit
GDC 2017
Integrating Amazon APIs in Unity (Presented by Amazon)
by Peter Heinrich
(Amazon)
Programming
GDC 2017
Lean Live Ops: Free Your Devs!
by Joe Raeburn
(Space Ape Games)
GDC Mobile Summit
GDC 2017
Lean Live Ops: Free Your Devs!
by Joe Raeburn
(Space Ape Games)
GDC Mobile Summit
GDC 2017
Learn How Successful Indie Studios Enabled Virality for Their Games
by Aurora Klaeboe Berg
(Megacool)
GDC Mobile Summit
GDC 2017
Learn How Successful Indie Studios Enabled Virality for Their Games
by Aurora Klaeboe Berg
(Megacool)
GDC Mobile Summit
GDC 2017
Level Design Workshop: Level Flow for a Video Game Mixtape
by Alejandro Quan-Madrid
(Independent)
Design
GDC 2017
Level Design Workshop: Level Flow for a Video Game Mixtape
by Alejandro Quan-Madrid
(Independent)
Design
GDC 2017
Lifetime Value: The Long Tail of Mid-Core Mobile Games
by Tammy Levy
(Kongregate)
Business & Marketing
GDC 2017
Lifetime Value: The Long Tail of Mid-Core Mobile Games
by Tammy Levy
(Kongregate)
Business & Marketing
GDC 2017
Making a Sustainable Change Towards Diversity & Inclusion
by Diane Hunkeler
(Wooga GmbH)
GDC Mobile Summit
GDC 2017
Making a Sustainable Change Towards Diversity & Inclusion
by Diane Hunkeler
(Wooga GmbH)
GDC Mobile Summit
GDC 2017
Making the Leap to Self Publishing
by Tim Nixon
(Runaway)
GDC Mobile Summit
GDC 2017
Making the Leap to Self Publishing
by Tim Nixon
(Runaway)
GDC Mobile Summit
GDC 2017
March of Mobile: The Evolution of Mobile Games and What Lies Ahead
by Scott Humphries
(Lorraine Studio)
GDC Mobile Summit
GDC 2017
March of Mobile: The Evolution of Mobile Games and What Lies Ahead
by Scott Humphries
(Lorraine Studio)
GDC Mobile Summit
GDC 2017
Mobile Game Designer Notebook
by Daniel Cook
(Spry Fox)
GDC Mobile Summit
GDC 2017
Mobile Gaming and the Retention Rhetoric
by Martine Spaans
(Tamalaki Publishing)
GDC Mobile Summit
GDC 2017
Mobile Gaming and the Retention Rhetoric
by Martine Spaans
(Tamalaki Publishing)
GDC Mobile Summit
GDC 2017
Mobile Revenue Forecasting: A Guide to Not Losing Your Shirt
by Mike Gordon
(Iron Horse Games)
GDC Mobile Summit
GDC 2017
Mobile Revenue Forecasting: A Guide to Not Losing Your Shirt
by Mike Gordon
(Iron Horse Games)
GDC Mobile Summit
GDC 2017
Postmortem of 'Wheel of Fortune Slots: The Ultimate Collection'
by Lawrence Valenti
(GSN Games)
GDC Mobile Summit
GDC 2017
Postmortem of 'Wheel of Fortune Slots: The Ultimate Collection'
by Lawrence Valenti
(GSN Games)
GDC Mobile Summit
GDC 2017
Reinventing a Mobile Developer: From Early Hits to Enduring Success
by Ben Liu
(Pocket Gems)
GDC Mobile Summit
GDC 2017
Reinventing a Mobile Developer: From Early Hits to Enduring Success
by Ben Liu
(Pocket Gems)
GDC Mobile Summit
GDC 2017
Remastering 'Day of the Tentacle' and 'Grim Fandango'
by Oliver Franzke
(Double Fine Productions)
Programming
GDC 2017
Simple and Powerful Animation Compression
by Nicholas Frechette
(Eidos-Montreal)
Programming
GDC 2017
Simple and Powerful Animation Compression
by Nicholas Frechette
(Eidos-Montreal)
Programming
GDC 2017
Smarter Growth, Powered by Google's Machine Learning (Presented by Google)
by Sissie Hsiao
(Google)
Business & Marketing
GDC 2017
Stylized Character Creation in UE4 Mobile Games
by Jeremy Ernst
(Epic Games)
Visual Arts
GDC 2017
Stylized Character Creation in UE4 Mobile Games
by Jeremy Ernst
(Epic Games)
Visual Arts
GDC 2017
Success in Mobile VR Development
by Rade Stojsavljevic
(Oculus)
Design
GDC 2017
Technical Artist Bootcamp: A Tech Artist's Guide to VR
by Mary Cassin
(Google)
Visual Arts
GDC 2017
The World as Your Canvas: Telling Location-Based Stories
by Lucas Johnson
(Silverstring Media Inc.)
Game Narrative Summit
GDC 2017
The World as Your Canvas: Telling Location-Based Stories
by Lucas Johnson
(Silverstring Media Inc.)
Game Narrative Summit
GDC 2017
The Year in Mobile Games
by Steve Meretzky
(King)
GDC Mobile Summit
GDC 2017
The Year in Mobile Games
by Steve Meretzky
(King)
GDC Mobile Summit
GDC 2017
Vulkan Game Development on Mobile (Presented by The Khronos Group)
by Alen Ladavac
(Croteam)
Programming