GDC 2018
'ARK Survival Evolved': Early Access Composing and Its Unique Issues
by Gareth Coker
(Independent)
Audio
GDC 2018
'Destiny 2': Linear Music in an Open World
by Skye Lewin
(Bungie)
Audio
GDC 2018
'Mass Effect Andromeda' Audio Retrospective
by Michael Kent
(Bioware)
Audio
GDC 2018
A Matter of Music Design: Driving Gameplay with Music
by Eric Hamel
(Worthing & Moncrieff)
Audio
GDC 2018
A Modern Take on Historical Fiction: Music for 'Call of Duty WWII'
by Wilbert Roget
(Independent)
Audio
GDC 2018
An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR:Autom...
by Shuji Kohata
(PlatinumGames, Inc.)
Audio
GDC 2018
Audio Asset Management Tips and Tricks
by Richard Ludlow
(Hexany Audio)
Audio
GDC 2018
Audio Bootcamp XVII: "Programming Composers and Composing Programmers" &...
by Gina Zdanowicz
(Serial Lab Studios)
Audio
GDC 2018
Audio Bootcamp XVII: 5D Audio
by Aaron Brown
(Aaron Brown Sound)
Audio
GDC 2018
Audio Bootcamp XVII: A Composer's Guide to the Galaxy
by Elvira Bjorkman
(Two Feathers Studios)
Audio
GDC 2018
Audio Bootcamp XVII: Design to Shine: Crafting a Unique Sonic Palette to...
by Brian Trifon
(Finishing Move, Inc.)
Audio
GDC 2018
Audio Bootcamp XVII: Reel Talk
by Kevin Regamey
(Power Up Audio)
Audio
GDC 2018
Audio Bootcamp XVII: Talking about Talking: Recording and Producing Well...
by Amanda Rose Smith
(Independent)
Audio
GDC 2018
Audio Bootcamp XVII: Zen and the Art of Game Audio Maintenance
by Anton Woldhek
(Guerrilla Games)
Audio
GDC 2018
Audio Propagation Through the Ears of VERA
by Jeff Ballard
(Microsoft)
Audio
GDC 2018
Composer Confessions Microtalks 2: More Massive, Often Painful Lessons L...
by Gareth Coker
(Independent)
Audio
GDC 2018
Composing an Interactive Musical: Lessons Learned from Creating 'Figment'
by Niels Sorensen
(Bedtime Digital Games)
Audio
GDC 2018
Creating Console Quality Audio on Mobile: 'Club Penguin Island'
by Toby Hulse
(The Walt Disney Company)
Audio
GDC 2018
Demo Derby: Music
by Wilbert Roget
(Independent)
Audio
GDC 2018
Demo Derby: Sound Design
by Jaclyn Shumate
(Microsoft)
Audio
GDC 2018
Don'ts: How NOT to Work in Game Audio
by Ryan Ike
(Independent)
Audio
GDC 2018
Dynamic Dialogue: The Game Designer's Guide to Voice Recording
by Andrea Toyias
(Blizzard Entertainment)
Audio
GDC 2018
Emerging Composers Guide to Productivity and Work/Life Balance
by Penka Kouneva
(Kouneva Studios)
Audio
GDC 2018
From Corporate to Indie and Back Again
by Damian Kastbauer
(ArenaNet)
Audio
GDC 2018
Giving a Voice to the Machines of 'Horizon Zero Dawn'
by Pinar Temiz
(Guerrilla Games)
Audio
GDC 2018
How Sound Tells the Story of 'Night in the Woods'
by Em Halberstadt
(A Shell in the Pit)
Audio
GDC 2018
Making Good Tools for Making Great Audio
by Guy Somberg
(Echtra Games, Inc.)
Audio
GDC 2018
Music in Virtual Reality
by Winifred Phillips
(Generations Productions, LLC)
Audio
GDC 2018
Producing Audio for 'Destiny': When Worlds and Timelines Collide
by Jay Weinland
(Bungie)
Audio
GDC 2018
Reinventing the Sound for 'Call of Duty: WWII'
by David Swenson
(Sledgehammer Games)
Audio
GDC 2018
Same Game, Different Sound
by Inon Zur
(Independent)
Audio
GDC 2018
Scoring 'Middle-earth: Shadow of War': A Postmortem
by Garry Schyman
(Garry Schyman Productions)
Audio
GDC 2018
Strategies for Preventing (or Rescuing) a Lousy Orchestral Recording Ses...
by Sandy Schnieders
(Independent)
Audio
GDC 2018
The Audio Journey of 'Rocket League': From Side Project to Blockbuster
by Michael Ault
(Psyonix)
Audio
GDC 2018
The Demonic Sound of 'Paranormal Activity: The Lost Soul'
by Robert Rice
(VRWERX)
Audio
GDC 2018
The Heroes of 'Star Wars Battlefront'
by Philip Eriksson
(EA DICE)
Audio
GDC 2018
What's Next? A Game Audio Microtalk Series
by Scott Selfon
(Oculus)
Audio