2019
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
by Alex Schwartz
([unnamed next venture])
Business & Marketing
2019
5 Cross-Class Skills to Better Community Management
by Greg Lane
(Big Huge Games)
Community Management Summit
2019
60 Games in 6 Years: Lessons from the Modern Mobile Market
by Peter Eykemans
(Kongregate)
Mobile Summit
2019
60 Games in 6 Years: Lessons from the Modern Mobile Market
by Peter Eykemans
(Kongregate)
Mobile Summit
2019
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
by Hyo Keun Lee
(Samsung Electronics)
Programming
2019
A Thinking Culture: The Foundations of Success for 'CSR Racing 2'
by Julian Widdows
(NaturalMotion)
Advocacy
2019
Agones: Scaling Multiplayer Game Servers with Open Source (Presented by ...
by Mark Mandel
(Google Cloud)
Business & Marketing
2019
Android Games for Larger Screens and Foldables (Presented by Google, Inc.)
by Shahid Hussain
(Google, Inc.)
Programming
2019
Applying AI in Games with DeNA (Presented by Google Cloud)
by Ikki Tanaka
(DeNA)
Business & Marketing
2019
Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and S...
by Gerard Marino
(G-Musique)
Audio
2019
Balance of Power: F2P Game Design vs. Product Management
by Lucas Gonzalez
(Independent)
Production & Team Management
2019
Balance of Power: F2P Game Design vs. Product Management
by Lucas Gonzalez
(Independent)
Production & Team Management
2019
Balancing Community and Business: Walking the Tightrope of Needs
by Nick van Vugt
(Uken Games)
Community Management Summit
2019
Balancing Community and Business: Walking the Tightrope of Needs
by Nick van Vugt
(Uken Games)
Community Management Summit
2019
Beyond NPCs: AI for Game Operations
by Luke Dicken
(Zynga)
AI Summit
2019
Bringing 'Fortnite' to Mobile with Vulkan and OpenGL ES (Presented by Kh...
by Jack Porter
(Epic Games)
Programming
2019
Building Better Mobile Gaming Experiences with Firebase (Presented by Go...
by Patrick Martin
(Google Cloud)
Business & Marketing
2019
Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by ...
by Tony Lin
(HTC VIVE)
Programming
2019
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and P...
by Marie Jasmin
(Bethesda)
UX Summit
2019
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and P...
by Marie Jasmin
(Bethesda)
UX Summit
2019
Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
by James Lipscomb
(Pocket Gems)
UX Summit
2019
Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
by James Lipscomb
(Pocket Gems)
UX Summit
2019
Common Pitfalls of F2P Development and How to Avoid Them
by Mael Novat
(Kongregate)
Business & Marketing
2019
Common Pitfalls of F2P Development and How to Avoid Them
by Mael Novat
(Kongregate)
Business & Marketing
2019
Community First: Proven Success in 'Covet Fashion'
by Sarah Fuchs
(Glu Mobile)
Business & Marketing
2019
Community First: Proven Success in 'Covet Fashion'
by Sarah Fuchs
(Glu Mobile)
Business & Marketing
2019
Daily Active Humans: Finding the Balance Between Data and Human Nature
by Ben Webley
(Facebook)
Business & Marketing
2019
Daily Active Humans: Finding the Balance Between Data and Human Nature
by Ben Webley
(Facebook)
Business & Marketing
2019
Deconstructor of Fun: Breaking Down Top Mobile Games
by Adam Telfer
(Warner Brothers Interactive Entertainment)
Design
2019
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
by Mavis Chan
(Electronic Arts)
Business & Marketing
2019
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
by Mavis Chan
(Electronic Arts)
Design
2019
Design by the Numbers: Using Data for Good
by Evan Losi
(Scopely)
Mobile Summit
2019
Design by the Numbers: Using Data for Good
by Evan Losi
(Scopely)
Mobile Summit
2019
Design Philosophies and Lessons from Developing 'Merge Dragons!'
by Ray Mazza
(Gram Games)
Design
2019
Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'
by Antti Summala
(Supercell)
Design
2019
Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Frien...
by Robert Mackenzie
(King)
Mobile Summit
2019
Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Frien...
by Robert Mackenzie
(King)
Mobile Summit
2019
Failure Workshop 2019
by Jon Remedios
(Actual Humans)
Independent Games Summit
2019
Failure Workshop 2019
by Jon Remedios
(Actual Humans)
Independent Games Summit
2019
Fostering an Online Community: A Beginner's Guide to Success
by Andrew Stalbow
(Seriously)
Business & Marketing
2019
Galaxy GameDev: Bringing Maximum Boost to Mobile Games (Presented by Sam...
by Jungwoo Kim
(Samsung Electronics)
Programming
2019
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mob...
by Luke Schneider
(Radiangames)
Business & Marketing
2019
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mob...
by Luke Schneider
(Radiangames)
Business & Marketing
2019
Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrap...
by Michael Gordon
(Iron Horse Games, LLC)
Business & Marketing
2019
Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrap...
by Michael Gordon
(Iron Horse Games, LLC)
Business & Marketing
2019
Game Preservation Best Practices: A Real Life EA Case Study
by Garrett Fredley
(Electronic Arts)
Advocacy
2019
Game Preservation Best Practices: A Real Life EA Case Study
by Garrett Fredley
(Electronic Arts)
Advocacy
2019
Growing Your Gaming Business with Ads (Presented by Google, Inc.)
by Sissie Hsiao
(Google, Inc.)
Business & Marketing
2019
How Gaming Communities Drive Downloads, Play, and Monetization (Presente...
by Jeremy Williams
(Facebook IQ)
Business & Marketing
2019
Letting Go: A 'Florence' Postmortem
by Ken Wong
(Mountains)
Independent Games Summit
2019
Letting Go: A 'Florence' Postmortem
by Ken Wong
(Mountains)
Independent Games Summit
2019
Live Ops in 'Star Wars: Galaxy of Heroes'
by Nicolas Reinhart
(Electronic Arts)
Mobile Summit
2019
Live Ops in 'Star Wars: Galaxy of Heroes'
by Nicolas Reinhart
(Electronic Arts)
Mobile Summit
2019
Looking for Success in All the Wrong Places
by Robin Scannell
(Hutch)
Business & Marketing
2019
Marketing Stories: Multiplayer Soft Launch and Playable Ads
by Tim Shepherd
(Wooga)
Mobile Summit
2019
Marketing Stories: Multiplayer Soft Launch and Playable Ads
by Tim Shepherd
(Wooga)
Mobile Summit
2019
Mobile Game Designers Notebook 2019
by Eric Zimmerman
(NYU Game Center)
Mobile Summit
2019
Mobile Game Designers Notebook 2019
by Eric Zimmerman
(NYU Game Center)
Mobile Summit
2019
Mobile Game Designers Notebook 2019
by Eric Zimmerman
(NYU Game Center)
Mobile Summit
2019
Mobile Games: Launch Strategies and What's New in Mobile Creative (Prese...
by Meg Youngblood
(Facebook)
Business & Marketing
2019
Mobile Indie Game Dev Stories
by Jeff Laird
(Runaway)
Mobile Summit
2019
Mobile Indie Game Dev Stories
by Jeff Laird
(Runaway)
Mobile Summit
2019
Monetization Design: The Dark Side of Gacha
by Vladimir Krasilnikov
(Pixonic)
Mobile Summit
2019
Monetization Design: The Dark Side of Gacha
by Vladimir Krasilnikov
(Pixonic)
Mobile Summit
2019
Narrative Nuances on Free-to-Play Mobile Games
by Ryan Kaufman
(Jam City)
Design
2019
Not Always by the Book: Successful Against the Odds
by Alexander Pavelek
(Pixel Federation)
Mobile Summit
2019
Not Always by the Book: Successful Against the Odds
by Alexander Pavelek
(Pixel Federation)
Mobile Summit
2019
One Hundred Versions of 'Losswords'
by Eric Zimmerman
(NYU Game Center)
UX Summit
2019
One Hundred Versions of 'Losswords'
by Eric Zimmerman
(NYU Game Center)
UX Summit
2019
Push the Limits of Real-World Gaming
by Serena Chang
(Google Maps Platform)
Mobile Summit
2019
Research Methods to Improve Live Game Retention, D1 to D100
by Sebastian Long
(Player Research)
Production & Team Management
2019
Research Methods to Improve Live Game Retention, D1 to D100
by Sebastian Long
(Player Research)
Production & Team Management
2019
Social Depth of Location-Based Play in 'The Walking Dead: Our World'
by Markus Montola
(Next Games)
Mobile Summit
2019
Storytelling in Small Spaces: Practical Narrative Design for Mobile Games
by Tracey John
(King)
Game Narrative Summit
2019
The 'Flappy Bird' that Laid the Golden Egg: Success in Hyper-Casual
by David Fox
(Double Coconut)
Mobile Summit
2019
The State of Mobile Games: Robust Growth in 2019 and Beyond
by Danielle Levitas
(App Annie)
Business & Marketing
2019
The Year in Mobile Games: 2019 Edition
by Steve Meretzky
(Independent)
Mobile Summit
2019
The Year in Mobile Games: 2019 Edition
by Steve Meretzky
(Independent)
Mobile Summit
2019
To Affinity and Beyond: Lessons Learned Mapping the Mobile Games Market
by Ishai Smadja
(King)
Mobile Summit
2019
Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One t...
by Philip Bloom
(Machine Zone)
Programming
2019
Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One t...
by Philip Bloom
(Machine Zone)
Programming
2019
Top 3 Mistakes of 'Angry Birds 2'
by Mans Wide
(Rovio)
Mobile Summit
2019
Top 3 Mistakes of 'Angry Birds 2'
by Mans Wide
(Rovio)
Mobile Summit
2019
When Trainers' Eyes Meet: Creating Real-Time Combat for 'Pokemon GO'
by Rob Giusti
(Niantic)
Mobile Summit