 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Armello': Bringing Tabletop Adventure to Life
                
                                    
                        by Trent Kusters
                                                    (League of Geeks)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Armello': Bringing Tabletop Adventure to Life
                
                                    
                        by Trent Kusters
                                                    (League of Geeks)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'HITMAN' Season 1: From Executive Producer to Showrunner
                
                                    
                        by Hannes Seifert
                                                    (Io-Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'HITMAN' Season 1: From Executive Producer to Showrunner
                
                                    
                        by Hannes Seifert
                                                    (Io-Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Life is Strange': The Blue Age of Storytelling
                
                                    
                        by Christian Divine
                                                    (Dontnod)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Mirror's Edge Catalyst': Evolving and Creating a Style
                
                                    
                        by Jhony Ljungstedt
                                                    (DICE)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Nuclear Throne': Performative Game Development in Hindsight
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Project Discovery': How Citizen Science Got into 'EVE Online'
                
                                    
                        by Attila Szantner
                                                    (MMOS Srl)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                'Project Discovery': How Citizen Science Got into 'EVE Online'
                
                                    
                        by Attila Szantner
                                                    (MMOS Srl)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                4K Rendering Breakthrough: The Filtered and Culled Visibility Buffer
                
                                    
                        by Wolfgang Engel
                                                    (Confetti)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                4K Rendering Breakthrough: The Filtered and Culled Visibility Buffer
                
                                    
                        by Wolfgang Engel
                                                    (Confetti)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                8 Keys to a Long Career in Games
                
                                    
                        by Don Daglow
                                                    (4th Ring, Inc.)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                A Geographer's Guide to Building Game Worlds
                
                                    
                        by Kate Edwards
                                                    (IGDA)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Affordable Space Adventures Postmortem
                
                                    
                        by Dajana Dimovska
                                                    (Knapnok Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Alien Cultures: Rebooting 'Master of Orion' with a Global Team
                
                                    
                        by Chris Keeling
                                                    (Wargaming.net)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                All the Insights, Data, and Trends
                
                                    
                        by Joost van Dreunen
                                                    (SuperData Research)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Automatically Scaling Backend Architecture with Microservices
                
                                    
                        by Kevin Daniel Setiono
                                                    (OnlineFussballManager GmbH)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Balancing Your Game: A Formula-Driven Approach
                
                                    
                        by Brian Davis
                                                    (Wooga GmbH)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Building a Local Indie Game Community
                
                                    
                        by Sos Sosowski
                                                    (Sos)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Changing Tides: 2015's Accessibility Advancements
                
                                    
                        by Ian Hamilton
                                                    (IHDC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Conversion of a Different User: Bringing Teams to F2P
                
                                    
                        by Matthew Laurence
                                                    (MegaZebra, GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Conversion of a Different User: Bringing Teams to F2P
                
                                    
                        by Matthew Laurence
                                                    (MegaZebra, GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Create a 20 Times Faster Database Engine Optimized to MMOGs
                
                                    
                        by Shuichi Kurabayashi
                                                    (Cygames, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Create a 20 Times Faster Database Engine Optimized to MMOGs
                
                                    
                        by Shuichi Kurabayashi
                                                    (Cygames, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Creating Conflict: Combat Design for AAA Action Games
                
                                    
                        by Michael Barclay
                                                    (Cloud Imperium Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Creating Conflict: Combat Design for AAA Action Games
                
                                    
                        by Michael Barclay
                                                    (Cloud Imperium Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Crowdfunding 301: State of Play, Best Practices & Advanced Tactics
                
                                    
                        by Thomas Bidaux
                                                    (ICO Partners)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Crowdfunding 301: State of Play, Best Practices & Advanced Tactics
                
                                    
                        by Thomas Bidaux
                                                    (ICO Partners)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                D3D12 & Vulkan: Lessons Learned
                
                                    
                        by Matthaeus Chajdas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                D: Using an Emerging Language in Quantum Break
                
                                    
                        by Ethan Watson
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                D: Using an Emerging Language in Quantum Break
                
                                    
                        by Ethan Watson
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Data and Insights in the VR Market
                
                                    
                        by Patrick Walker
                                                    (EEDAR)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Data and Insights in the VR Market
                
                                    
                        by Patrick Walker
                                                    (EEDAR)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Deterministic Simulation: What Online Games Can Learn from the Game Boy
                
                                    
                        by David Salz
                                                    (Sandbox Interactive GmbH)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Deterministic Simulation: What Online Games Can Learn from the Game Boy
                
                                    
                        by David Salz
                                                    (Sandbox Interactive GmbH)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Dr. Langeskov: Smoke & Mirrors & a Piece of Cardboard
                
                                    
                        by Dominik Johann
                                                    (Crows Crows Crows)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Envisioning the Future of Game Development on Windows & Xbox (Presented ...
                
                                    
                        by Alex Teodorescu-Badia
                                                    (Microsoft)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                European Innovative Games Showcase
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Following the Fun: How We Designed Gameplay For 'LawBreakers'
                
                                    
                        by Dan Nanni
                                                    (Boss Key Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Following the Fun: How We Designed Gameplay For 'LawBreakers'
                
                                    
                        by Dan Nanni
                                                    (Boss Key Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                From 1 to 2: Postmortem of Making a Sequel to a Popular Mobile Game
                
                                    
                        by Sebastien Borget
                                                    (Pixowl)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                From 1 to 2: Postmortem of Making a Sequel to a Popular Mobile Game
                
                                    
                        by Sebastien Borget
                                                    (Pixowl)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Game Hubs: A Quest to Revolutionize Game Production
                
                                    
                        by Oliver Clarke
                                                    (Modern Dream, Ltd.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Girl, Woman, Mother: A Lifetime in Games
                
                                    
                        by Brenda Romero
                                                    (Romero Games, University of Limerick)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Guerrilla Marketing: Games PR with Little Money, Much Insanity and Maxim...
                
                                    
                        by Thomas Reisenegger
                                                    (ICO Partners)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Guerrilla Marketing: Games PR with Little Money, Much Insanity and Maxim...
                
                                    
                        by Thomas Reisenegger
                                                    (ICO Partners)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Hiding in Plain Sight: The Untapped Resource that is Helping Ubisoft to ...
                
                                    
                        by David Lightbown
                                                    (Ubisoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                How Celebrity Internet Cats Kickstarted Our Studio
                
                                    
                        by Herdjie Zhou
                                                    (Lucky Kat Studios)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                How I Created a Top 50 App in 8 Weeks
                
                                    
                        by Troy Lonergan
                                                    (Talony Games, Ltd.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                How I Created a Top 50 App in 8 Weeks
                
                                    
                        by Troy Lonergan
                                                    (Talony Games, Ltd.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                How King Uses AI in 'Candy Crush'
                
                                    
                        by Alexander Andelkovic
                                                    (King)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                How to Survive Your Start-Up
                
                                    
                        by Greg Short
                                                    (IEP)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                In It for the Long Run: Sustaining Mobile Hits Over Years
                
                                    
                        by Sophie Vo
                                                    (Wooga)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                In It for the Long Run: Sustaining Mobile Hits Over Years
                
                                    
                        by Sophie Vo
                                                    (Wooga)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                In It for the Long Run: Sustaining Mobile Hits Over Years
                
                                    
                        by Sophie Vo
                                                    (Wooga)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Level Design in 'HITMAN': Guiding Players in a Non-Linear Sandbox
                
                                    
                        by Mette Poedenphant Andersen
                                                    (Io-Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Level Design in 'HITMAN': Guiding Players in a Non-Linear Sandbox
                
                                    
                        by Mette Poedenphant Andersen
                                                    (Io-Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Level Design Saga: Creating Levels for Casual Games
                
                                    
                        by Jeremy Kang
                                                    (King Digital Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Level Design Saga: Creating Levels for Casual Games
                
                                    
                        by Jeremy Kang
                                                    (King Digital Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Life After Launch: How to Grow Mobile Games with In-Game Events
                
                                    
                        by Simon Hade
                                                    (Space Ape Games)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Life After Launch: How to Grow Mobile Games with In-Game Events
                
                                    
                        by Simon Hade
                                                    (Space Ape Games)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Listen to a Demanding Audience: Developing the PC version of 'For Honor'
                
                                    
                        by Philipp Sonnefeld
                                                    (Blue Byte GmbH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Looking Back and Moving Forward with Pillars of Eternity
                
                                    
                        by Josh Sawyer
                                                    (Obsidian Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Looking Back and Moving Forward with Pillars of Eternity
                
                                    
                        by Josh Sawyer
                                                    (Obsidian Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Low Complexity, High Fidelity: 'INSIDE' Rendering
                
                                    
                        by Mikkel Gjoel
                                                    (Playdead)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Making the Transition: Creating a Live Service for a AAA Game
                
                                    
                        by Leanne Loombe
                                                    (Ghost Games, Electronic Arts)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Narrative Experience First: Interaction Design in 'Fragments of Him'
                
                                    
                        by Mata Haggis
                                                    (NHTV University and Matazone)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Narrative Experience First: Interaction Design in 'Fragments of Him'
                
                                    
                        by Mata Haggis
                                                    (NHTV University and Matazone)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                No Text, No Tutorial: Fully Embracing Human-Centered Design in VR
                
                                    
                        by Kayla Kinnunen
                                                    (Roadhouse Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                No Text, No Tutorial: Fully Embracing Human-Centered Design in VR
                
                                    
                        by Kayla Kinnunen
                                                    (Roadhouse Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Organising for Creativity and Success 2016 (Presented by Hansoft)
                
                                    
                        by Don Daglow
                                                    (4th Ring, Inc.)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Psychology of Virtual Reality: Presence, Agency, Social
                
                                    
                        by Thomas Bedenk
                                                    (Exozet Berlin GmbH)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Psychology of Virtual Reality: Presence, Agency, Social
                
                                    
                        by Thomas Bedenk
                                                    (Exozet Berlin GmbH)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Quest for Progress: The Math and Design of Idle Games
                
                                    
                        by Anthony Pecorella
                                                    (Kongregate)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Quest for Progress: The Math and Design of Idle Games
                
                                    
                        by Anthony Pecorella
                                                    (Kongregate)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Rendering Antialiased Shadows with Moment Shadow Mapping
                
                                    
                        by Christoph Peters
                                                    (University of Bonn)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Rendering Antialiased Shadows with Moment Shadow Mapping
                
                                    
                        by Christoph Peters
                                                    (University of Bonn)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Shrinking Data for Fun & Profit
                
                                    
                        by Dietmar Hauser
                                                    (Sproing)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Shrinking Data for Fun & Profit
                
                                    
                        by Dietmar Hauser
                                                    (Sproing)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                SMITE & HiRezTV:  Going All in on Video and eSports for Community Growth...
                
                                    
                        by Todd Harris
                                                    (Hi-Rez Studios)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Stop Shooting Yourself in the Foot: 10 Elusive Secrets to Avoid Complete...
                
                                    
                        by Jason Della Rocca
                                                    (Execution Labs)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Strategy Game Design and the Operational Level of War
                
                                    
                        by Guy Ulmer
                                                    (Plarium)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Succeeding on Mobile with Premium Games
                
                                    
                        by Patrick Naud
                                                    (Square Enix Montreal)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Succeeding on Mobile with Premium Games
                
                                    
                        by Patrick Naud
                                                    (Square Enix Montreal)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Take the Lead: Lessons Learned During My Transition from Expert to Manager
                
                                    
                        by Sushama Chakraverty
                                                    (Ubisoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Take the Lead: Lessons Learned During My Transition from Expert to Manager
                
                                    
                        by Sushama Chakraverty
                                                    (Ubisoft)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Technical Solutions to Crowdsource Playtesting Online
                
                                    
                        by Max Birk
                                                    (University of Saskatchewan)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Technical Solutions to Crowdsource Playtesting Online
                
                                    
                        by Max Birk
                                                    (University of Saskatchewan)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                The Business of AAA Art Production
                
                                    
                        by Claas Grimm
                                                    (Red Hot CG)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                The Early Days of id Software: Programming Principles
                
                                    
                        by John Romero
                                                    (Romero Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                The Living World of 'The Witcher'
                
                                    
                        by Matthew Steinke
                                                    (CD Projekt RED)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                The Sound of 'Hyper Light Drifter'
                
                                    
                        by Akash Thakkar
                                                    (Heart Machine)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                The Sound of 'Hyper Light Drifter'
                
                                    
                        by Akash Thakkar
                                                    (Heart Machine)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                This is a Talk About Tutorials, Press "A" to Skip
                
                                    
                        by Nicolae Berbece
                                                    (Those Awesome Guys)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Top Eleven's Secret to Creating a High-Performing Product Team
                
                                    
                        by Aleksandar Aleksic
                                                    (Nordeus)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Top Eleven's Secret to Creating a High-Performing Product Team
                
                                    
                        by Aleksandar Aleksic
                                                    (Nordeus)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Towards Cinematic Quality, Antialiasing in 'Quantum Break'
                
                                    
                        by Tatu Aalto
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Towards Cinematic Quality, Antialiasing in 'Quantum Break'
                
                                    
                        by Tatu Aalto
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Tradeskills for Fun and ROI
                
                                    
                        by Emily Taylor
                                                    (Daybreak Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Tradeskills for Fun and ROI
                
                                    
                        by Emily Taylor
                                                    (Daybreak Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Tune in: Viewing a Mobile Game's Success Through the Television Engageme...
                
                                    
                        by Aaron Loeb
                                                    (Kabam)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Turning David into Almost Goliath: Paradox Interactive's Journey
                
                                    
                        by Shams Jorjani
                                                    (Paradox Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Turning David into Almost Goliath: Paradox Interactive's Journey
                
                                    
                        by Shams Jorjani
                                                    (Paradox Interactive)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
                
                                    
                        by Zeke Virant
                                                    (Bodysoft)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Wargaming Webservices: A Chronological Dive into Everything Outside the ...
                
                                    
                        by Maxim Korotkiy
                                                    (Wargaming)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Wargaming Webservices: A Chronological Dive into Everything Outside the ...
                
                                    
                        by Maxim Korotkiy
                                                    (Wargaming)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                What Top Apps Do with IAP That the Rest Don't
                
                                    
                        by Mike Hines
                                                    (Amazon.com)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                What Top Apps Do with IAP That the Rest Don't
                
                                    
                        by Mike Hines
                                                    (Amazon.com)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Who Needs Diversity?  Everybody!
                
                                    
                        by Mena Jacobs
                                                    (THREAKS GmbH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Who Needs Diversity?  Everybody!
                
                                    
                        by Mena Jacobs
                                                    (THREAKS GmbH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Working with an Embedded Team on 'HITMAN'
                
                                    
                        by Gregor Eigner
                                                    (Mi'pu'mi Games GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Working with an Embedded Team on 'HITMAN'
                
                                    
                        by Gregor Eigner
                                                    (Mi'pu'mi Games GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                You've Got the Power: Your Game Running Better on Portable Devices!
                
                                    
                        by Antoine Cohade
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                You've Got the Power: Your Game Running Better on Portable Devices!
                
                                    
                        by Antoine Cohade
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
