GDC Europe 2014
#1ReasonToBe
by Annakaisa Kultima
(University of Tampere)
Design
GDC Europe 2014
#1ReasonToBe
by Annakaisa Kultima
(University of Tampere)
Design
GDC Europe 2014
A Candid Interview with Star Citizen's Chris Roberts
by Mike Rose
(Gamasutra)
Business, Marketing and Management
GDC Europe 2014
A Candid Interview with Star Citizen's Chris Roberts
by Mike Rose
(Gamasutra)
Business, Marketing and Management
GDC Europe 2014
A Great Disturbance in Development: The Dark Side of Early Access
by James Crowe
(Bohemia Interactive)
Business, Marketing and Management
GDC Europe 2014
A Great Disturbance in Development: The Dark Side of Early Access
by James Crowe
(Bohemia Interactive)
Business, Marketing and Management
GDC Europe 2014
Achieving International Success with Mobile Port and Publish
by Pascal Zuta
(Aeria Games)
Business, Marketing and Management
GDC Europe 2014
Achieving International Success with Mobile Port and Publish
by Pascal Zuta
(Aeria Games)
Business, Marketing and Management
GDC Europe 2014
Advanced Linux Game Programming
by Leszek Godlewski
(Nordic Games)
Programming
GDC Europe 2014
Advanced Linux Game Programming
by Leszek Godlewski
(Nordic Games)
Programming
GDC Europe 2014
Adventures in Games-Based Cultural Storytelling via Inclusive Developmen...
by Alan Gershenfeld
(E-Line Media)
Design
GDC Europe 2014
Adventures in Games-Based Cultural Storytelling via Inclusive Developmen...
by Alan Gershenfeld
(E-Line Media)
Design
GDC Europe 2014
All You Need Is L.O.V.E. - Indie Couples in Game Development
by Matteo Pozzi
(We Are Muesli)
Independent Games Summit
GDC Europe 2014
All You Need Is L.O.V.E. - Indie Couples in Game Development
by Matteo Pozzi
(We Are Muesli)
Independent Games Summit
GDC Europe 2014
Art Production Learnings: From Console to Browser to Mobile
by Thomas Woode
(Gameloft)
Visual Arts
GDC Europe 2014
Art Production Learnings: From Console to Browser to Mobile
by Thomas Woode
(Gameloft)
Visual Arts
GDC Europe 2014
Assassin's Creed IV Black Flag Multiplayer: Crafting Good Monetization o...
by Quentin De Beukelaer
(Ubisoft)
Business, Marketing and Management
GDC Europe 2014
Assassin's Creed IV Black Flag Multiplayer: Crafting Good Monetization o...
by Quentin De Beukelaer
(Ubisoft)
Business, Marketing and Management
GDC Europe 2014
Battlefield 4: Creating a More Dynamic Battlefield
by Linnea Harrison
(EA DICE)
Production
GDC Europe 2014
Battlefield 4: Creating a More Dynamic Battlefield
by Linnea Harrison
(EA DICE)
Production
GDC Europe 2014
Beyond Spreadsheets: How to Generate Operational Impact with Analytics
by Michael Lenz
(InnoGames GmbH)
Business, Marketing and Management
GDC Europe 2014
Beyond Spreadsheets: How to Generate Operational Impact with Analytics
by Michael Lenz
(InnoGames GmbH)
Business, Marketing and Management
GDC Europe 2014
Biometrics, Beyond the Hype
by Ben Lewis Evans
(Player Research)
Design
GDC Europe 2014
Biometrics, Beyond the Hype
by Ben Lewis Evans
(Player Research)
Design
GDC Europe 2014
Bumpie's Party: Reinventing Slumber Party Games
by Lau Korsgaard
(Copenhagen Game Collective)
Independent Games Summit
GDC Europe 2014
Bumpie's Party: Reinventing Slumber Party Games
by Lau Korsgaard
(Copenhagen Game Collective)
Independent Games Summit
GDC Europe 2014
Cinematic, Story-Driven Games and What They Mean to Remedy
by Kyle Rowley
(Remedy Entertainment)
Design
GDC Europe 2014
Cinematic, Story-Driven Games and What They Mean to Remedy
by Kyle Rowley
(Remedy Entertainment)
Design
GDC Europe 2014
Clash of Clones: The Importance of Standing Out
by Fredrik Wester
(Paradox Interactive)
Business, Marketing and Management
GDC Europe 2014
Clash of Clones: The Importance of Standing Out
by Fredrik Wester
(Paradox Interactive)
Business, Marketing and Management
GDC Europe 2014
Classic Game Postmortem: Broken Sword
by Charles Cecil
(Revolution Software)
Design
GDC Europe 2014
Classic Game Postmortem: Broken Sword
by Charles Cecil
(Revolution Software)
Design
GDC Europe 2014
Communications Checklist - Are You Ready to Launch?
by Richard Weil
(Metaverse Mod Squad)
Business, Marketing and Management
GDC Europe 2014
Communications Checklist - Are You Ready to Launch?
by Richard Weil
(Metaverse Mod Squad)
Business, Marketing and Management
GDC Europe 2014
Conquering New Frontiers: Angry Birds and Their EPIC Adventure
by Miika Tams
(Rovio)
Design
GDC Europe 2014
Conquering New Frontiers: Angry Birds and Their EPIC Adventure
by Miika Tams
(Rovio)
Design
GDC Europe 2014
Designing Monument Valley: Less Game, More Experience
by Ken Wong
(ustwo)
Visual Arts
GDC Europe 2014
Designing Monument Valley: Less Game, More Experience
by Ken Wong
(ustwo)
Visual Arts
GDC Europe 2014
Developing UX Practices at Epic Games
by Celia Hodent
(Epic Games)
Design
GDC Europe 2014
Developing UX Practices at Epic Games
by Celia Hodent
(Epic Games)
Design
GDC Europe 2014
Developing Virtual Reality Experiences with the Oculus Rift
by Tom Forsyth
(Oculus VR)
Programming
GDC Europe 2014
Developing Virtual Reality Experiences with the Oculus Rift
by Tom Forsyth
(Oculus VR)
Programming
GDC Europe 2014
Dialog Systems in Double Fine Games
by Anna Kipnis
(Double Fine Productions)
Programming
GDC Europe 2014
Dialog Systems in Double Fine Games
by Anna Kipnis
(Double Fine Productions)
Programming
GDC Europe 2014
Don't Juice It or Lose It
by Folmer Kelly
(Sets and Settings)
Independent Games Summit
GDC Europe 2014
Don't Juice It or Lose It
by Folmer Kelly
(Sets and Settings)
Independent Games Summit
GDC Europe 2014
Efficient Usage of Compute Shaders on Xbox One and PS4
by Alexis Vaisse
(Ubisoft Montpellier)
Programming
GDC Europe 2014
Efficient Usage of Compute Shaders on Xbox One and PS4
by Alexis Vaisse
(Ubisoft Montpellier)
Programming
GDC Europe 2014
Emergent Stories in Crusader Kings II
by Henrik Fahraeus
(Paradox Development Studio)
Design
GDC Europe 2014
Emergent Stories in Crusader Kings II
by Henrik Fahraeus
(Paradox Development Studio)
Design