Game Developers Conference 2024
Game Narrative Summit: Branching on a Budget: Creating Agency Without Wr...
by Nessa Cannon
(Freelance)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Build-A-Bae Workshop: Crafting Creative Love Inte...
by Adanna Nedd
(Independent)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Casting Light on the Black Box
by Phillipe Bosher
(Independent)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Comics to Games: Great Adaptations
by Kim Belair
(Sweet Baby Inc)
Game Narrative Summit
Game Developers Conference 2023
Game Narrative Summit: AAA-TYPICAL: Character and Story Arcs in Open Gam...
by Brendan Hennessy
(Ubisoft Toronto)
Game Narrative Summit
Game Developers Conference 2023
Game Narrative Summit: Building Rome in a Day: A Sociological Storytelli...
by Jennifer Allaway
(Monolith Productions)
Game Narrative Summit
Game Developers Conference 2023
Game Narrative Summit: Devising Stories as an Ensemble
by Alison Lhrs
(Bungie)
Game Narrative Summit
Game Developers Conference 2023
Game Narrative Summit: Effective Feedback for Game Writers, Narrative De...
by Alexa Ray Corriea
(Electronic Arts)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: How to Run (and Survive) a Writers' Room
by Antony Johnston
(Freelance)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Interactive Pacing from the Museum Flashback Leve...
by Evan Hill
(Obisidan)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Kindness Coins, or Chemistry Casino? A New Take O...
by Michelle Clough
(Talespinners)
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: Making Player Choices Feel like They Matter in Yo...
by Tony Howard-Arias
(Black Tabby Games)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Connected Worlds: Building Dynamic Storyworlds Us...
by Gerben Grave
(Multiverse Narratives)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Everything Means Something: The Creative and Dest...
by Kyla Fury
(EVC)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Storytelling Siblings: The Kindred Connection bet...
by Adam Bezark
(The Bezark Company)
Game Narrative Summit
Game Developers Conference 2021
Game Narrative Summit: Why Would a Gamer Want to Be Of the Other Gender:...
by Meiqi Gao
(Netease)
Game Narrative Summit
2019
Evolving Emotional Storytelling in thatgamecompany's 'Sky'
by Jennie Kong
(thatgamecompany)
Game Narrative Summit
2019
How to Represent Mental Illness in Games
by Jennifer Hazel
(CheckPoint Organisation)
Game Narrative Summit
2019
Investing in the Future: Narrative Mentorship
by Bobby Stein
(ArenaNet)
Game Narrative Summit
2019
Keeping It Real: Authenticity, Anthropology and Artistry in Interactive ...
by Kathleen Yin
(Serious Games Australia & New Zealand)
Game Narrative Summit
GDC 2018
Beyond the Blue-Skinned Space Babe: Deconstructing the Empowered Asari i...
by Alexandra M. Lucas
(Microsoft Cortana)
Game Narrative Summit
GDC 2018
Character Development in Non-Linear Spaces: 'Uncharted: The Lost Legacy'
by Josh Scherr
(Naughty Dog, Inc.)
Game Narrative Summit
GDC 2018
Crafting RPG Worlds in Real Environments with AR
by Zilvinas Ledas
(Tag of Joy)
Game Narrative Summit
GDC 2018
Eros in Play: Writing and Designing Sex Scenes (Part 2)
by Michelle Clough
(Independent)
Game Narrative Summit
GDC 2017
Building Non-linear Narratives in 'Horizon: Zero Dawn'
by Leszek Szczepanski
(Guerrilla Games)
Game Narrative Summit
GDC 2017
Creating Franchise Characters
by Bob Bates
(Independent)
Game Narrative Summit
GDC 2017
Fade to Black? Writing and Designing Sex Scenes in Games
by Michelle Clough
(Freelance)
Game Narrative Summit
GDC 2017
Force and Fire: Making Your Game More Metal
by Jeff Howard
(Dakota State University)
Game Narrative Summit
GDC 2016
'Dragon Age Inquisition': Trespasser - Building to an Emotional Theme
by John Epler
(BioWare Edmonton)
Game Narrative Summit
GDC 2016
All Choice No Consequence: Efficiently Branching Narrative
by Cassie Phillipps
(Pocket Gems / FailCon)
Game Narrative Summit
GDC 2016
Character Wrangling: Managing Large Casts with Documentation and Design
by Leah Miller
(Freelance)
Game Narrative Summit
GDC 2016
Don't Fear the Queer: Audiences are Ready!
by Heidi McDonald
(IThrive Games)
Game Narrative Summit
GDC 2015
Beyond Binary Choices: How Players Engage with Morality
by Amanda Lange
(Microsoft)
Game Narrative Summit
GDC 2015
Breakaway: A Narrative Game's Success at Addressing Gender-Based Violence
by Ann DeMarle
(Champlain College)
Game Narrative Summit
GDC 2015
Breathing Mysteries: A Narrative Approach to Spirituality in Video Games
by David Calvo
(Ankama)
Game Narrative Summit
GDC 2015
Cinematic Games Are Dead! Long Live Cinematic Games!
by Matthew Weise
(Fiction Control)
Game Narrative Summit
GDC 2014
1979 Revolution: A Case Study in Bringing Real Stories to Gaming
by Navid Khonsari
(iNK Stories)
Game Narrative Summit
GDC 2014
Beyond Fun: Difficult Topics Inspire Story and Design
by Jill Murray
(Ubisoft)
Game Narrative Summit
GDC 2014
Death to the Three Act Structure! Toward a Unique Structure for Game Nar...
by Richard Rouse III
(Microsoft Game Studios)
Game Narrative Summit
GDC 2014
Evocative Storytelling: Write Less, Reveal More
by Daniel Greenberg
(Media Rez)
Game Narrative Summit
GDC 2013
Creating Immersive Narrative Games Without Big Budgets or Resources
by Georg Backer
(Hotsauce Interactive Ltd.)
Game Narrative Summit
GDC 2013
Games and the Ensemble Cast
by Daniel Nagler
(Large Animal Games)
Game Narrative Summit
GDC 2013
Games and the Ensemble Cast
by Daniel Nagler
(Large Animal Games)
Game Narrative Summit
GDC 2013
Is That a Gun in Your Pocket or Are You Just Happy to See Me? Evolving t...
by Chuck Beaver
(Electronic Arts)
Game Narrative Summit
GDC Online 2012
Environmental Storytelling: Indices and the Art of Leaving Traces
by Clara Fernandez Vara
(MIT)
Game Narrative Summit
GDC Online 2012
Indiana Jones Adventure World: Narrative for Social Games
by Steven Williams
(Zynga)
Game Narrative Summit
GDC Online 2012
Occult Game Design: An Initiation into Secrets and Mysteries
by Jeff Howard
(Dakota State University)
Game Narrative Summit
GDC Online 2012
Playdom's Blackwood & Bell Mysteries: The Nutshell Narrative Case
by Martha Sapeta
(Playdom)
Game Narrative Summit
GDC Online 2011
Building a Bridge Between Design and Writing
by Blake Rebouche
(Independent)
Game Narrative Summit
GDC Online 2011
Building a Transmedia Property
by Matt Forbeck
(Full Moon Enterprises)
Game Narrative Summit
GDC Online 2011
Building the Story-driven Experience of Deus Ex: Human Revolution
by Mary De Marle
(Eidos Montreal)
Game Narrative Summit
GDC Online 2011
Capturing Children's Attention and Imagination with Investigative Play
by Scot Osterweil
(MIT)
Game Narrative Summit
GDC Online 2010
Creators of Transmedia Stories
by John Johnson
(Smoking Gun Interactive)
Game Narrative Summit
GDC Online 2010
From Comics to Consoles
by Antony Johnston
(Freelance)
Game Narrative Summit
GDC Online 2010
I Don't Want to Know: Delivering Exposition in Games
by Greg Kasavin
(Supergiant Games)
Game Narrative Summit
GDC Online 2010
Puzzle Writing: Best Practices
by Clara Fernandez-Vara
(Singapore-MIT GAMBIT Game Lab)
Game Narrative Summit
GDC Austin/Online 2009
Aristotle, Game Writing, and Games
by Maurice Suckling
(The Mustard Corporation)
Game Writers Summit
GDC Austin/Online 2009
Intuitive Design of Interactive Narrative: The Mischief of Created Things
by Aaron Oldenburg
(University of Baltimore)
Game Writers Summit
GDC Austin/Online 2009
The Super Heroes' Journey: Storytelling in MARVEL ULTIMATE ALLIANCE 2
by Evan Skolnick
(Independent)
Game Writers Summit
GDC Austin/Online 2009
Thinking Inside the Box: Finding Creative Space in Your Franchise
by Jay Posey
(Red Storm Entertainment)
Game Writers Summit
GDC Austin/Online 2008
14 Conceptual Shifts: Moving From Games to Interactive Storytelling
by Chris Crawford
(Storytron)
Writing for Games
GDC Austin/Online 2008
Computer Entertainment 35 Years from Today
by Bruce Sterling
Writing for Games
GDC Austin/Online 2008
Deepening Player Immersion with Jungian Symbolism
by Stephen Brock Schafer
(Digipen Institute of Technology)
Writing for Games
GDC Austin/Online 2008
Galatea 3.0: Designing and Writing Great Game Characters
by Tom Abernathy
(Microsoft Game Studios)
Writing for Games