Game Developers Conference 2025
Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Pres...
by David Li
(Microsoft)
Programming
Game Developers Conference 2025
Adaptive Game Performance with Samsung Galaxy (Presented by Samsung Elec...
by Michael Barnes
(Samsung Electronics)
Programming
Game Developers Conference 2025
Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interact...
by Tieyi Zhang
(Netease Games)
Advanced Graphics Summit
Game Developers Conference 2025
Automating Optimization: The Power of Continuous Performance Monitoring ...
by Stephen Cavanagh
(Black Shamrock - A Virtuos Studio)
Programming
Game Developers Conference 2023
'Gotham Knights': Using Systemic Audio Tools to Build a Vibrant Gotham City
by Dustin Reid
(WB Games Montreal)
Design
Game Developers Conference 2023
AI Summit: Crafting Epic Boss Fights in 'Psychonauts 2'
by Rebecca Vessal
(Double Fine Productions)
AI Summit
Game Developers Conference 2023
AI Summit: Crafting Epic Boss Fights in 'Psychonauts 2'
by Rebecca Vessal
(Double Fine Productions)
AI Summit
Game Developers Conference 2022
An Overview of the 'Diablo II: Resurrected' Renderer
by Kevin Todisco
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
An Overview of the 'Diablo II: Resurrected' Renderer
by Kevin Todisco
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
Breaking the Cycle: The Making of 'Returnal'
by Harry Krueger
(Housemarque)
Design
Game Developers Conference 2022
Educators Summit: An Aesthetic Approach to a Virtual Reality Education
by Jared Bendis
(The Cleveland Institute of Art)
Educators Summit
Game Developers Conference 2021
"Alpha Point" UE5 Demo: Unlocking Artist Potential (Presented by Epic Ga...
by Colin Penty
(The Coalition)
Visual Arts
Game Developers Conference 2021
Animation Summit: Rebuilding the 'Borderlands' Animation Pipeline in Unr...
by Maebe Sewell
(Gearbox Software)
Animation Summit
Game Developers Conference 2021
Collaborative Game Development with NVIDIA Omniverse (Presented by NVIDIA)
by TJ Galda
(NVIDIA)
Design
Game Developers Conference 2021
Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR
by Jeff Grebe
(ILMxLAB (Lucasfilm))
Entertainment VR/AR
GDC 2020
DLSS: Image Reconstruction for Real-Time Rendering With Deep Learning (P...
by Edward Liu
(NVIDIA)
Programming
GDC 2020
Intel ISPC in Unreal Engine 4: A Peek Behind the Curtain (Presented by I...
by Jeff Rous
(Intel)
Programming
GDC 2020
Making Ray Traced Content in Unreal Engine 4 (Presented by NVIDIA)
by Richard Cowgill
(NVIDIA)
Visual Arts
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
Building Unreal Worlds with SpatialOS (Presented by Improbable)
by Herman Narula
(Improbable)
Design
2019
Improving Temporal Antialiasing with Adaptive Ray Tracing (Presented by ...
by Adam Marrs
(NVIDIA)
Programming
GDC 2018
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray...
by Sebastian Aaltonen
(Second Order)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray...
by Sebastian Aaltonen
(Second Order)
Programming
GDC 2018
NVIDIA GameWorks: New Features (Presented by NVIDIA)
by Michelle Lu
(NVIDIA)
Programming
GDC 2015
Deploying a Low-Latency Multiplayer Game Globally: Loadout (Presented by...
by Nate Wiger
(Amazon)
Programming
GDC 2015
In the Hearts of Players: Affection Games and Mobile Love
by Lindsay Grace
(American University)
Smartphone & Tablet Games Summit
GDC 2015
In the Hearts of Players: Affection Games and Mobile Love
by Lindsay Grace
(American University)
Smartphone & Tablet Games Summit
GDC 2015
LiveOps: A Process in the Making
by Bethany Frank
(MunkyFun, Inc)
Production
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
- Chinese
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
- Chinese
GDC Europe 2014
Next-Generation Mobile GPUs and Rendering Techniques
by Niklas Smedberg
(Epic Games)
Programming
GDC Europe 2014
Next-Generation Mobile GPUs and Rendering Techniques
by Niklas Smedberg
(Epic Games)
Programming
GDC Europe 2014
The Independent AAA Proposition
by Tameem Antoniades
(Ninja Theory Ltd)
Design
GDC Europe 2014
The Independent AAA Proposition
by Tameem Antoniades
(Ninja Theory Ltd)
Design
GDC 2014
Antichamber: Three Years of Hardcore Iteration
by Alexander Bruce
(Antichamber)
Design
GDC 2014
Antichamber: Three Years of Hardcore Iteration
by Alexander Bruce
(Antichamber)
Design
GDC 2014
Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to...
by Evan Hart
(NVIDIA)
Programming
GDC 2014
Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to...
by Evan Hart
(NVIDIA)
Programming
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC 2012
Animation Driven Locomotion for Smoother Navigation
by Bobby Anguelov
(IO Interactive)
AI Summit
GDC 2012
Animation Driven Locomotion for Smoother Navigation
by Bobby Anguelov
(IO Interactive)
AI Summit
GDC 2012
Animation Driven Locomotion for Smoother Navigation
by Bobby Anguelov
(IO Interactive)
AI Summit
GDC 2012
Bringing AAA Graphics to Mobile Platforms
by Niklas Smedberg
(Epic Games)
Programming
GDC Europe 2011
All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes Free2Play
by Bjorn Book-Larsson
(GamersFirst)
Production
GDC Europe 2011
All Points Bulletin: Reloaded - When a $100 Million AAA Game Goes Free2Play
by Bjorn Book-Larsson
(GamersFirst)
Production
GDC Europe 2011
The Triforce of Courage: Bulletstorm's Key Learnings on Global Distribut...
by Tanya Jessen
(Epic Games)
Production
GDC 2011
Realistic and Interactive Clothing in Epic Games' Samaritan Demo Using N...
by Dane Johnston
(NVIDIA)
Visual Arts
GDC 2011
The Technology Behind the DirectX 11 Unreal Engine Samaritan Demo (Prese...
by Bryan Dudash
(NVIDIA)
Programming
GDC 2011
The Technology Behind the DirectX 11 Unreal Engine Samaritan Demo (Prese...
by Bryan Dudash
(NVIDIA)
Programming
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Visual Arts
GDC 2009
An American engine in Tokyo: The collaboration of Epic Games and Square ...
by Mark Cerny
(Cerny Games)
Production
GDC 2009
Hitting 60Hz with the Unreal Engine: Inside the Tech of MORTAL KOMBAT vs...
by Jonathan Greenberg
(Midway)
Programming
GDC 2009
Hitting 60Hz with the Unreal Engine: Inside the Tech of MORTAL KOMBAT vs...
by Jonathan Greenberg
(Midway)
Programming
GDC 2009
Hitting 60Hz with the Unreal Engine: Inside the Tech of MORTAL KOMBAT vs...
by Jonathan Greenberg
(Midway)
Programming
GDC 2006
Backwards Is Forward: Making Better Games with Test-Driven Development
by Noel Llopis
(Snappy Touch)
Audio
GDC 2006
Backwards Is Forward: Making Better Games with Test-Driven Development
by Noel Llopis
(Snappy Touch)
Audio
GDC 2006
Building a Flexible Game Engine: Abstraction, Indirection, and Orthogon...
by Tim Sweeney
(Epic Games, Inc.)
Audio
GDC 2006
Multiplayer Cheating: Dispatches from the Front
by Jeff Morris
(N/A)
Production