GDC 2006
Beyond Polyphony: Maximizing Audio on Mobile Platforms
by Brad Fuller
(Sonaural LLC)
GDC Mobile: Audio
GDC 2006
Big Brands, Small Screens
by Shalom Mann
(Loop)
GDC Mobile: Deals and Distribution
GDC 2006
Bringing Console Quality To Mobile
by Tim Closs
(Ideaworks Labs)
GDC Mobile: Game Design
GDC 2006
Cameras and Vision: Giving Your Games Sight
by Antonio Haro
(Nokia Research)
GDC Mobile: Game Design
GDC 2006
Case Study: MSN Games Moves to Mobile
by David McMahon
(Microsoft)
GDC Mobile: Game Design
GDC 2006
Covering All Dimensions: Developing a Mobile Game Title in 2D and 3D
by Jyri Ranki
(Sumea Interactive Ltd.)
GDC Mobile: Production
GDC 2006
Creating Audio for Mobile Games
by Peter Drescher
(Twittering Machine)
GDC Mobile: Audio
GDC 2006
Creating MMOGs for Mobile Phones
by Elina Koivisto
(Nokia Research Center)
GDC Mobile: Game Design
GDC 2006
Creating Original Character-Based Brands and IP: A Postmortem on Johnny ...
by Teemu Kivikangas
(Ironstar Helsinki Ltd.)
GDC Mobile: Game Design
GDC 2006
Deal Points and Pitfalls in Mobile Game Development Contracts
by Steven Masur
(MasurLaw)
GDC Mobile: Deals and Distribution
GDC 2006
Developer-Publisher Relationship Dynamics: From Creating to Distributing...
by Ricci Rukavina
(Walt Disney Internet Group)
GDC Mobile: Deals and Distribution
GDC 2006
Developing Games for Global Distribution
by Robert Nashak
(Glu Mobile)
GDC Mobile: Production
GDC 2006
GDC Mobile 2006 Wrap-Up
by Robert Tercek
(& President of Digital Media, OWN)
Game Design
GDC 2006
GDC Mobile 2006 Wrap-Up
by Robert Tercek
(& President of Digital Media, OWN)
Game Design
GDC 2006
How to Put the Fun Element In Mobile Games
by Mark Stephen Pierce
(Super Happy Fun Fun, Inc.)
GDC Mobile: Game Design
GDC 2006
Khronos: Creating the Embedded Media Processing Ecosystem
by Neil Trevett
(Khronos Group)
GDC Mobile: 3D
GDC 2006
Licensing Without Tears: 10 Steps to Success in Content and Brand Licensing
by Vincent Scheurer
(Sarassin LLP)
GDC Mobile: Deals and Distribution
GDC 2006
Look Ma, No Hands (Wires): The Beginning of Physical Retail Disruption?
by Mike Yuen
(QUALCOMM)
GDC Mobile: Planning Ahead
GDC 2006
Mobile 3D Development and COLLADA
by Stephen Wilkinson
(Soarion Studios LLC)
GDC Mobile: 3D
GDC 2006
Mobile DLS: Creating Customized Game Sounds with Downloadable Sound Tech...
by Haruko Kurata
(Moderati, Inc.)
GDC Mobile: Audio
GDC 2006
Mobile Musical Instruments: Bringing Music Creation to the Masses
by Jennifer Hruska
(SONiVOX (formerly Sonic Network))
GDC Mobile: Audio
GDC 2006
Mobile Operator Spotlight Panel
by Jason Ford
(Namco Networks America Inc)
GDC Mobile: Deals and Distribution
GDC 2006
Music & Mobile Games
by Robert Tercek
(& President of Digital Media, OWN)
GDC Mobile: Audio
GDC 2006
OpenGL ES 2.0: Shaders Go Mobile
by Dan Ginsburg
(AMD)
GDC Mobile: 3D
GDC 2006
Optimizing Games for Laptops
by Cody Northrop
(Intel)
Programming
GDC 2006
Porting 700 Versions of Splinter Cell Chaos Theory for Simultaneous Launch
by Eric Albert
(Gameloft)
GDC Mobile: Production
GDC 2006
Putting the Fun in Functional
by Scott Kim
(Scott Kim & Associates)
GDC Mobile: Game Design
GDC 2006
Re-forging a Legend: Postmortem for King Kong the Official Mobile Game o...
by Eric Albert
(Gameloft)
GDC Mobile: Game Design
GDC 2006
Strategies for Maximizing Mobile Game Distribution
by Paul Maglione
(Vivendi Universal Games Mobile)
GDC Mobile: Deals and Distribution
GDC 2006
Success Factors of One Button Casual Mobile Games
by Kyu C. Lee
(GAMEVIL USA, Inc.)
GDC Mobile: Planning Ahead
GDC 2006
The BREW Bag of Tricks
by Guido Henkel
(G3 Studios)
GDC Mobile: Programming
GDC 2006
The Future of Mobile Gaming and Its Enemies
by Mitch Lasky
(Benchmark Capital)
GDC Mobile: Planning Ahead
GDC 2006
The Game Studies Download: Top 10 Research Findings
by Jane McGonigal
(Social Chocolate)
Game Design
GDC 2006
The Game Studies Download: Top 10 Research Findings
by Jane McGonigal
(Social Chocolate)
Game Design
GDC 2006
The Game Studies Download: Top 10 Research Findings
by Jane McGonigal
(Social Chocolate)
Game Design
GDC 2006
The Mobile 3D Programmers Cookbook
by Henrik Enqvist
(Remedy)
GDC Mobile: 3D
GDC 2006
The New Era of Mobile Gaming: Casual Multiplayer Games
by John Chasey
(FinBlade Ltd)
GDC Mobile: Game Design
GDC 2006
The Next Generation of Mobile Gaming by Nokia
by Gregg Sauter
(Nokia)
GDC Mobile: Programming
GDC 2006
The Outspoken Speak Out: Where is My $10 Billion Dollar Mobile Games Ind...
by John Szeder
(Mofactor)
GDC Mobile: Planning Ahead
GDC 2006
What Mobile Publishers Are Looking For In Developers
by Dan Offner
(Loeb & Loeb LLP)
GDC Mobile: Deals and Distribution
GDC 2006
What's Next for Japan: An Interview with Daishiro Okada by Dan Scherlis
by Dan Scherlis
(Funzooks)
GDC Mobile: Planning Ahead
GDC 2006
World Tour of Mobile Innovations 2006
by David Collier
(Pikkle KK)
GDC Mobile: Game Design