GDC 2015
A Live Art Demonstration of Creating Worlds through Design Thinking
by Feng Zhu
(Feng Zhu Design)
Visual Arts
GDC 2015
Advanced Visual Effects for 2D Games
by Viktor Lidholt
(Apportable)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
by Gareth Thomas
(AMD)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Precomputed Realtime Globa...
by Kuba Cupisz
(Unity)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
by Jon Story
(NVIDIA)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Visual Effects in Star Cit...
by Alistair Brown
(Cloud Imperium)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Welcome/Getting the Most O...
by Nicolas Thibieroz
(AMD)
Visual Arts
GDC 2015
Animation Bootcamp: Introduction & Live 2D Animation Demo
by Tim Borrelli
(5th Cell)
Visual Arts
GDC 2015
Animation Bootcamp: Locomotion of Sunset Overdrive
by Elliot Grossman
(Insomniac)
Visual Arts
GDC 2015
Animation Bootcamp: Refining A Mechanic's Personality
by Mike Bithell
(Mike Bithell Games)
Visual Arts
GDC 2015
Animation Bootcamp: The Animation Process of Ori
by James Benson
(Campo Santo)
Visual Arts
GDC 2015
Animation Bootcamp: The Missing Link - Technical Designers in Animation
by Jami Jeffcoat
(Bungie)
Visual Arts
GDC 2015
Animation Bootcamp: UFC Animation System
by Lee Dowsett
(EA)
Visual Arts
GDC 2015
Animation Bootcamp: Women Are Not Too Hard to Animate
by Tim Borrelli
(5th Cell)
Visual Arts
GDC 2015
Animation Style and Process for Broken Age
by Raymond Crook
(Double Fine Production)
Visual Arts
GDC 2015
Art Direction Bootcamp : 7 Habits of Highly Effective Art Directors
by Ben Thompson
(Blizzard Entertainment)
Visual Arts
GDC 2015
Art Direction Bootcamp : Demystifying Art Direction
by Keith Self-Ballard
(Volition)
Visual Arts
GDC 2015
Art Direction Bootcamp : How I Learned to Love Procedural Art
by Grant Duncan
(Hello Games)
Visual Arts
GDC 2015
Art Direction Bootcamp : Technical Art Direction
by Steve Theodore
(Undead Labs)
Visual Arts
GDC 2015
Art Direction Bootcamp: Cinematography for Art Directors
by Robh Ruppel
(Naughty Dog)
Visual Arts
GDC 2015
Art Direction Bootcamp: Concept Art is Dead
by Shaddy Saffadi
(One Pixel Brush)
Visual Arts
GDC 2015
Art Direction Bootcamp: How Being Different Makes All The Difference
by Alessandro Taini
(Ninja Theory)
Visual Arts
GDC 2015
Art Direction Bootcamp: The Art & Inspiration of Dragon Age: Inquisition
by Neil Thompson
(BioWare)
Visual Arts
GDC 2015
Believable Humans
by Michael Mumbauer
(Sony Computer Entertainment America)
Visual Arts
GDC 2015
Blurring Separation Between Concept and Production on Halo 2 Anniversary
by Michael Pavlovich
(Certain Affinity)
Visual Arts
GDC 2015
Building Fear in Alien: Isolation
by Alistair Hope
(Creative Assembly)
Visual Arts
GDC 2015
Capturing The Last of Us: Motion Capture Pipeline
by Damon Shelton
(Naughty Dog)
Visual Arts
GDC 2015
Content Optimization Pipeline for an Open World Game
by Martin Thorzen
(CD Projekt RED)
Visual Arts
GDC 2015
Designing CounterSpy: A Journey From Games to Pixar to Games
by Mark Holmes
(Dynamighty)
Visual Arts
GDC 2015
Developing the Fantasy of a Character through Illustrations
by Andrew Silver
(Riot Games)
Visual Arts
GDC 2015
Do Artists Dream of Electric Sheep?
by Grant Duncan
(Hello Games)
Visual Arts
GDC 2015
Embracing PBR with Substance: The AAA Studios' Best Kept Secret (Present...
by Jason Brackman
(Relic Entertainment)
Visual Arts
GDC 2015
Equip Your Robot Army! How Telltale Integrated Simplygon into Their Auto...
by Zac Litton
(Telltale Games)
Visual Arts
GDC 2015
Finding Balance: Realizing Responsive High Fidelity Character Movement i...
by Jeet Shroff
(Avalanche Studios)
Visual Arts
GDC 2015
Grounding Wildlife in the Mountains of Far Cry 4
by Julien Pelletier
(Ubisoft)
Visual Arts
GDC 2015
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
by Junya Christopher Motomura
(Arc System Works)
Visual Arts
GDC 2015
Hearthstone: How to Create an Immersive User Interface
by Derek Sakamoto
(Blizzard Entertainment)
Visual Arts
GDC 2015
How to Choose the Best Typographic System for Your Global Game
by Terrance Weinzierl
(Monotype)
Visual Arts
GDC 2015
Igniting the Shared Experience with Cinematics in Assassin's Creed Unity
by David Footman
(Ubisoft)
Visual Arts
GDC 2015
Indie Polish: Making the Most of the Last 10%
by Mike Bithell
(Mike Bithell Games)
Visual Arts
GDC 2015
Innovations in The Sims 4 Character Creator
by Sri Nair
(Electronic Arts)
Visual Arts
GDC 2015
Interior Design and Environment Art: Mastering Space, Mastering Place
by Dan Cox
(Ubisoft Toronto)
Visual Arts
GDC 2015
Keep the Game Running: A Modern Asset Pipeline (Presented by Simplygon a...
by Samuel Rantaeskola
(Simplygon)
Visual Arts
GDC 2015
LIVE ART DEMO - Creativity Tools: A Digital Methodology for Design Inspi...
by Patrick Faulwetter
(Independent)
Visual Arts
GDC 2015
Making Dreams Come True - Global Illumination with Enlighten (Presented ...
by Graham Hazel
(Geomerics, an ARM company)
Visual Arts
GDC 2015
Never Alone: the Art and the People of the Story
by Dima Veryovka
(E-Line Media)
Visual Arts
GDC 2015
Order from Chaos: The Art Direction of Sunset Overdrive
by Jacinda Chew
(Insomniac Games)
Visual Arts
GDC 2015
Player Choice of Gender and Body Type in Sunset Overdrive
by Adalbert Kinsey
(Insomniac Games)
Visual Arts
GDC 2015
Technical Artist Bootcamp: Defense Against the Dark Arts: Budgets and Bu...
by Paul Vosper
(Bungie)
Visual Arts
GDC 2015
Technical Artist Bootcamp: Nasum Virtualis: A Simple Technique for Reduc...
by Dr. David Whittinghill
(Purdue University)
Visual Arts
GDC 2015
Technical Artist Bootcamp: Panel Q&A
by Jeff Hanna
(Deep Silver Volition)
Visual Arts
GDC 2015
Technical Artist Bootcamp: Proceduralism and Automation at Certain Affinity
by Luiz Kruel
(Certain Affinity)
Visual Arts
GDC 2015
Technical Artist Bootcamp: Running the Halo Multiplayer Experience at 60...
by Bryan Moss
(Certain Affinity)
Visual Arts
GDC 2015
Technical Artist Bootcamp: Tech Art in Tamriel: The Elder Scrolls Online...
by Richard Katz
(Zenimax Online)
Visual Arts
GDC 2015
Technical Artist Roundtable: Day 1
by Jeff Hanna
(Deep Silver Volition)
Visual Arts
GDC 2015
Technical Artist Roundtable: Day 2
by Jeff Hanna
(Deep Silver Volition)
Visual Arts
GDC 2015
Technical Artist Roundtable: Day 3
by Jeff Hanna
(Deep Silver Volition)
Visual Arts
GDC 2015
The Art of Aztez
by Ben Ruiz
(Team Colorblind)
Visual Arts
GDC 2015
The Art of Firewatch
by Jane Ng
(Campo Santo)
Visual Arts
GDC 2015
The Art of First Person Animation for Destiny
by David Helsby
(Bungie)
Visual Arts
GDC 2015
The Art of Monument Valley
by Ken Wong
(ustwo)
Visual Arts
GDC 2015
The Color of Enlightenment: Defining Shangri-La Within Far Cry 4
by Joshua Cook
(Ubisoft Toronto)
Visual Arts
GDC 2015
The Making of the Stop Motion Film "The Boxtrolls"
by Graham Annable
(Laika)
Visual Arts
GDC 2015
The Ultimate Trim: Texturing Techniques of Sunset Overdrive
by Morten Olsen
(Insomniac Games)
Visual Arts
GDC 2015
Tools-Based Rigging in Bungie's Destiny
by David Hunt
(Bungie)
Visual Arts
GDC 2015
Virtual Visuals: Key Lessons for Artists Working with VR
by Jason Hickey
(Sony Computer Entertainment Europe)
Visual Arts