GDC 2017
'Bound': Emotions Through Ballet and Modern Art
by Michal Staniszewski
(Plastic)
Visual Arts
GDC 2017
'DriveClub' Audio: From Console to VR
by Nicholas Ward-Foxton
(Sony Interactive Entertainment)
Audio
GDC 2017
'DriveClub' Audio: From Console to VR
by Nicholas Ward-Foxton
(Sony Interactive Entertainment)
Audio
GDC 2017
'Homefront' to 'God of War': Using Music to Build Suspense
by Winifred Phillips
(Generations Productions LLC)
Audio
GDC 2017
'Job Simulator' Postmortem: VR Design, Tech, and Business Lessons Learned
by Devin Reimer
(Owlchemy Labs)
Design
GDC 2017
'Job Simulator' Postmortem: VR Design, Tech, and Business Lessons Learned
by Devin Reimer
(Owlchemy Labs)
Design
GDC 2017
2 Immersive 4 VR: Reinventing 'Rock Band'
by Matt Boch
(Harmonix Music Systems)
Design
GDC 2017
3D Audio in VR: Animation, Mo-Cap and 360 Video
by Christopher Hegstrom
(The Sound Lab at Technicolor)
Audio
GDC 2017
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2017
Assisting VR Gameplay Through the Use of Iconographic Music
by Kenneth Young
(AudBod)
Audio
GDC 2017
Assisting VR Gameplay Through the Use of Iconographic Music
by Kenneth Young
(AudBod)
Audio
GDC 2017
Audio Adventures in 'VR Worlds'
by Joe Thwaites
(Sony Interactive Entertainment Europe)
Audio
GDC 2017
Audio Bootcamp XVI: Approaching and Designing Audio for Interactive VR A...
by Sally Kellaway
(Ossic)
Audio
GDC 2017
Audio Bootcamp XVI: Approaching and Designing Audio for Interactive VR A...
by Sally Kellaway
(Ossic)
Audio
GDC 2017
Awesome Video Game Data 2017
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
GDC 2017
Awesome Video Game Data 2017
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
GDC 2017
Been There, Done That: Industry Vets Share Experiences and Advice
by Sela Davis
(VREAL)
Game Career Seminar
GDC 2017
Been There, Done That: Industry Vets Share Experiences and Advice
by Sela Davis
(VREAL)
Game Career Seminar
GDC 2017
Beyond Ageism: Exploring VR Games for an Older Audience
by Bob De Schutter
(Miami University)
Advocacy
GDC 2017
Bringing Touch to VR and AR with Ultrasound (Presented by Ultrahaptics Ltd)
by Robin Alter
(Ultrahaptics Ltd)
Design
GDC 2017
Building Emotional VR Character Experiences Really Fast (Presented by Au...
by Tom Sanocki
(Limitless Ltd.)
Visual Arts
GDC 2017
Building the Stage for an Immersive Theater VR Experience
by Jaime Gonzalez
(Tequila Works)
Visual Arts
GDC 2017
Building the Stage for an Immersive Theater VR Experience
by Jaime Gonzalez
(Tequila Works)
Visual Arts
GDC 2017
Composer Confessions: Massive, Often Painful, Lessons Learned
by Wilbert Roget
(Independent)
Audio
GDC 2017
Creating VR Experiences: Unity's Tools and Best Practices (Presented by ...
by Matt Schoen
(Unity Technologies)
Design
GDC 2017
Designing a Trance: Meditation and Game Design
by Robin Arnott
(Independent)
Independent Games Summit
GDC 2017
Designing a Trance: Meditation and Game Design
by Robin Arnott
(Independent)
Independent Games Summit
GDC 2017
Full Speed Flying in VR! The R&D Behind Eagle Flight (Presented by Autod...
by Olivier Palmieri
(Ubisoft)
Design
GDC 2017
Future of Art Production in Games
by Andrew Maximov
(Naughty Dog)
Visual Arts
GDC 2017
High Quality Mobile VR with Unreal Engine and Oculus (Presented by ARM)
by Ryan Vance
(Epic Games)
Programming
GDC 2017
Higher Res Without Sacrificing Quality, plus Other Lessons from 'PlaySta...
by Simon Hall
(Sony London Studio)
Programming
GDC 2017
Higher Res Without Sacrificing Quality, plus Other Lessons from 'PlaySta...
by Simon Hall
(Sony London Studio)
Programming
GDC 2017
Immersive Design: Enterprise Applications for Virtual Reality (Presented...
by Brian Pene
(Autodesk)
Design
GDC 2017
Interactive Music 2.0: Merging the Game World with Your Score
by Olivier Deriviere
(Ameo Prod, Inc)
Audio
GDC 2017
It's All in the Hands: VR Animation and Locomotion Systems in 'Lone Echo'
by Jacob Copenhaver
(Ready At Dawn)
Programming
GDC 2017
It's All in the Hands: VR Animation and Locomotion Systems in 'Lone Echo'
by Jacob Copenhaver
(Ready At Dawn)
Programming
GDC 2017
Lessons from Escape Rooms: Designing for the Real World and VR
by Laura E. Hall
(60 Minutes to Escape)
Design
GDC 2017
Lessons from Escape Rooms: Designing for the Real World and VR
by Laura E. Hall
(60 Minutes to Escape)
Design
GDC 2017
Lightning Talks (Presented by Google)
by Mark Mandel
(Google)
Monetization
GDC 2017
Punch It (Up): Writing for Star Trek in VR
by Jay Posey
(Red Storm Entertainment)
Game Narrative Summit
GDC 2017
Reaching the Largest Gaming Platform of All: The Web. WebGL, WebVR and g...
by Ken Russell
(Google)
Programming
GDC 2017
Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtu...
by Devin Reimer
(Owlchemy Labs)
Programming
GDC 2017
Running a Virtual World via ECS (Presented by Amazon)
by Tara Hernandez
(Linden Lab)
Programming
GDC 2017
Seven Years in Alpha: 'Thumper' Postmortem
by Marc Flury
(Drool)
Independent Games Summit
GDC 2017
Seven Years in Alpha: 'Thumper' Postmortem
by Marc Flury
(Drool)
Independent Games Summit
GDC 2017
Steps for Effective Localization
by Nadege Josa
(SIE)
Production & Team Management
GDC 2017
Steps for Effective Localization
by Nadege Josa
(SIE)
Production & Team Management
GDC 2017
Still Logged In: What AR and VR Can Learn from MMOs
by Raph Koster
(Altered Tuning)
Design
GDC 2017
Still Logged In: What AR and VR Can Learn from MMOs
by Raph Koster
(Altered Tuning)
Design
GDC 2017
Stop Killing Our Servers!
by Sela Davis
(VREAL)
Programming
GDC 2017
Stop Killing Our Servers!
by Sela Davis
(VREAL)
Programming
GDC 2017
Success in Mobile VR Development
by Rade Stojsavljevic
(Oculus)
Design
GDC 2017
Teaching Virtual Reality Game Development
by Jesse Schell
(Schell Games LLC)
GDC Education Summit
GDC 2017
Teaching Virtual Reality Game Development
by Jesse Schell
(Schell Games LLC)
GDC Education Summit
GDC 2017
Technical Artist Bootcamp: A Tech Artist's Guide to VR
by Mary Cassin
(Google)
Visual Arts
GDC 2017
The Autodesk Vision and Strategy for Games and VR (Presented by Autodesk)
by TJ Galda
(Autodesk)
Visual Arts
GDC 2017
The Future of Eye Tracking Technology (Presented by Tobii)
by Joakim Carlen
(Tobii)
Programming
GDC 2017
The Sound and Music of 'Hyper Light Drifter'
by Rich Vreeland
(Disasterpeace)
Independent Games Summit
GDC 2017
The Sound and Music of 'Hyper Light Drifter'
by Rich Vreeland
(Disasterpeace)
Independent Games Summit
GDC 2017
The Sound of 'Job Simulator': Audio Immersion in VR
by Daniel Perry
(Owlchemy Labs)
Audio
GDC 2017
The Sound of 'Job Simulator': Audio Immersion in VR
by Daniel Perry
(Owlchemy Labs)
Audio
GDC 2017
Virtual Insanity: Lessons Learned from Creating a Virtual Reality Engine
by Liz Mercuri
(Unity)
Game Career Seminar
GDC 2017
Virtual Insanity: Lessons Learned from Creating a Virtual Reality Engine
by Liz Mercuri
(Unity)
Game Career Seminar
GDC 2017
Visual Effects Bootcamp: The Rise of Realtime
by Drew Skillman
(Google)
Visual Arts
GDC 2017
VR Best Practices: Putting the Fun in VR Funhouse (Presented by NVIDIA)
by Amanda Bott
(NVIDIA)
Visual Arts
GDC 2017
VR Discussion Panel: What We Have Learned and Predicting the Future (Pre...
by Olivier Palmieri
(Ubisoft)
Design
GDC 2017
VR in China -- How Hypereal Sees It (Presented by Hypereal)
by John Gu
(Hypereal)
Business & Marketing
GDC 2017
VR Market 2017: Data and Insights
by Patrick Walker
(EEDAR)
Business & Marketing