GDC 2012
Android Gaming on Tegra: The Future of Gaming is Now, and it's on the Mo...
by Lars Bishop
(NVIDIA)
Game Design
GDC 2012
Android Gaming on Tegra: The Future of Gaming is Now, and it's on the Mo...
by Lars Bishop
(NVIDIA)
Game Design
GDC 2012
Audio Boot Camp
by Scott Selfon
(Microsoft Corporation)
Audio
GDC 2012
Audio Boot Camp
by Scott Selfon
(Microsoft Corporation)
Audio
GDC 2012
Audio Boot Camp
by Scott Selfon
(Microsoft Corporation)
Audio
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
- Japanese
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
GDC 2012
Big Games in Small Packages: Lessons Learned In Bringing a Long-running ...
by John Bergman
(Guild Software, Inc.)
Business and Marketing and Management
GDC 2012
BlackBerry 10 - A Game Developers Platform (Presented by BlackBerry)
by Anders Jeppsson
(Research In Motion)
Programming
GDC 2012
Bringing AAA Graphics to Mobile Platforms
by Niklas Smedberg
(Epic Games)
Programming
GDC 2012
Bringing AAA Graphics to Mobile Platforms
by Niklas Smedberg
(Epic Games)
Programming
GDC 2012
Bringing AAA Graphics to Mobile Platforms
by Niklas Smedberg
(Epic Games)
Programming
GDC 2012
Building a Multi-threaded Web-Based Game Engine Using HTML5/CSS3 and Jav...
by Corey Clark
(DeVry University)
Social and Online Games Summit
GDC 2012
Building a Multi-threaded Web-Based Game Engine Using HTML5/CSS3 and Jav...
by Corey Clark
(DeVry University)
Social and Online Games Summit
GDC 2012
Building a Multi-threaded Web-Based Game Engine Using HTML5/CSS3 and Jav...
by Corey Clark
(DeVry University)
Social and Online Games Summit
GDC 2012
Conquering European Localization
by Miguel A. Bernal-Merino
(University of Roehampton)
Localization Summit
GDC 2012
Conquering European Localization
by Miguel A. Bernal-Merino
(University of Roehampton)
Localization Summit
GDC 2012
Consumer Interests and Behaviors in the Virtual Goods Economy (Presented...
by Robert M. Crawford, Ph.D.
(Frank N. Magid Associates)
Business and Marketing and Management
GDC 2012
Cross-Platform Games Monetization in Western and Emerging Markets (Prese...
by Peter Warman
(Newzoo)
Monetization
GDC 2012
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
(Square Enix)
Programming
GDC 2012
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
(Square Enix)
Programming
- Japanese
GDC 2012
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
(Square Enix)
Programming
GDC 2012
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
(Square Enix)
Programming
GDC 2012
Designing a Technology Strategy for a Large Publisher
by Julien Merceron
(Square Enix)
Programming
GDC 2012
Designing the Five Second Game
by RJ Mical
(Independent)
Smartphone and Tablet Games Summit
GDC 2012
Designing the Five Second Game
by RJ Mical
(Independent)
Smartphone and Tablet Games Summit
GDC 2012
Developers: Find Your Next 900 Million Consumers in China (Presented by ...
by Chris Shen
(The9 Limited)
Business and Marketing and Management
GDC 2012
Developers: Find Your Next 900 Million Consumers in China (Presented by ...
by Chris Shen
(The9 Limited)
Business and Marketing and Management
GDC 2012
Don't trust the HiPPOs: A/B Testing Online Games
by Steven Collins
(Swrve)
Game Design
GDC 2012
Don't trust the HiPPOs: A/B Testing Online Games
by Steven Collins
(Swrve)
Game Design
GDC 2012
Don't trust the HiPPOs: A/B Testing Online Games
by Steven Collins
(Swrve)
Game Design
GDC 2012
Effective Art Development in Social/Mobile Gaming [SOGS Design]
by James Zhang
(Concept Art House)
Social and Online Games Summit
GDC 2012
Effective Art Development in Social/Mobile Gaming [SOGS Design]
by James Zhang
(Concept Art House)
Social and Online Games Summit
GDC 2012
Free to Play Game Metrics for Beginners
by Dan Fiden
(Signia Ventures)
Business and Marketing and Management
GDC 2012
Free to Play Game Metrics for Beginners
by Dan Fiden
(Signia Ventures)
Business and Marketing and Management
GDC 2012
Free to Play Game Metrics for Beginners
by Dan Fiden
(Signia Ventures)
Business and Marketing and Management
GDC 2012
Google Developer Day I (Presented by Google)
by Colt McAnlis
(Google)
Programming
GDC 2012
Growing "Out" of Europe: Wooga Postmortem [SOGS Postmortem]
by Jens Begemann
(Wooga)
Social and Online Games Summit
GDC 2012
Growing "Out" of Europe: Wooga Postmortem [SOGS Postmortem]
by Jens Begemann
(Wooga)
Social and Online Games Summit
GDC 2012
Growing "Out" of Europe: Wooga Postmortem [SOGS Postmortem]
by Jens Begemann
(Wooga)
Social and Online Games Summit
GDC 2012
Guidelines for Building Cross-Platform Games
by Linda Tong
(Tapjoy)
Smartphone and Tablet Games Summit
GDC 2012
Guidelines for Building Cross-Platform Games
by Linda Tong
(Tapjoy)
Smartphone and Tablet Games Summit
GDC 2012
Guidelines for Successful Mobile Interactive Apps for Children
by Carla Fisher
(No Crusts Interactive)
Smartphone and Tablet Games Summit
GDC 2012
Guidelines for Successful Mobile Interactive Apps for Children
by Carla Fisher
(No Crusts Interactive)
Smartphone and Tablet Games Summit
GDC 2012
Health IT! Enterprising Approaches to Combining Health and Games
by Jane McGonigal
(Social Chocolate)
Game IT Summit
GDC 2012
Health IT! Enterprising Approaches to Combining Health and Games
by Jane McGonigal
(Social Chocolate)
Game IT Summit
GDC 2012
Hit Reset: Release is Day One of Development Cycle
by Ben Liu
(Pocket Gems)
Smartphone and Tablet Games Summit
GDC 2012
Hit Reset: Release is Day One of Development Cycle
by Ben Liu
(Pocket Gems)
Smartphone and Tablet Games Summit
GDC 2012
Hit Reset: Release is Day One of Development Cycle
by Ben Liu
(Pocket Gems)
Smartphone and Tablet Games Summit
GDC 2012
How To Use Cocos2d To Build A Successful Mobile Game
by Ashik Manandhar
(Pocket Gems)
Smartphone and Tablet Games Summit
GDC 2012
How To Use Cocos2d To Build A Successful Mobile Game
by Ashik Manandhar
(Pocket Gems)
Smartphone and Tablet Games Summit
GDC 2012
How To Use Cocos2d To Build A Successful Mobile Game
by Ashik Manandhar
(Pocket Gems)
Smartphone and Tablet Games Summit
GDC 2012
Keys to the Asian Market [SOGS Business]
by Dennis Ryan
(PopCap Games)
Social and Online Games Summit
GDC 2012
Keys to the Asian Market [SOGS Business]
by Dennis Ryan
(PopCap Games)
Social and Online Games Summit
GDC 2012
Landing On Mars: Our Rocky Path to Inventing New Gameplay
by Randy Smith
(Tiger Style)
Game Design
GDC 2012
Landing On Mars: Our Rocky Path to Inventing New Gameplay
by Randy Smith
(Tiger Style)
Game Design
GDC 2012
Make Money on BlackBerry! (Presented by BlackBerry)
by Anders Jeppsson
(Research In Motion)
Business and Marketing and Management
GDC 2012
Making Cross-Platform Work: Social and Mobile Lessons From Crime City to...
by Jamil Moledina
(Funzio)
Social and Online Games Summit
GDC 2012
Making Cross-Platform Work: Social and Mobile Lessons From Crime City to...
by Jamil Moledina
(Funzio)
Social and Online Games Summit
GDC 2012
Moving Audiences Across Platforms [SOGS Business]
by Paul LaFontaine
(Sulake Oy)
Social and Online Games Summit
GDC 2012
Moving Audiences Across Platforms [SOGS Business]
by Paul LaFontaine
(Sulake Oy)
Social and Online Games Summit
GDC 2012
Moving Audiences Across Platforms [SOGS Business]
by Paul LaFontaine
(Sulake Oy)
Social and Online Games Summit
GDC 2012
My Game's A Hit...Now What Do I Do?
by Chris Williams
(PlayFirst)
Smartphone and Tablet Games Summit
GDC 2012
My Game's A Hit...Now What Do I Do?
by Chris Williams
(PlayFirst)
Smartphone and Tablet Games Summit
GDC 2012
Physics for Game Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
GDC 2012
Physics for Game Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
GDC 2012
Physics for Game Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
GDC 2012
Physics for Game Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
GDC 2012
Physics for Game Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
GDC 2012
Re-orienting Development and Accelerating Production to Create Infinity ...
by Simon Hurley
(Epic Games, Inc.)
Production
- Japanese
GDC 2012
Re-orienting Development and Accelerating Production to Create Infinity ...
by Simon Hurley
(Epic Games, Inc.)
Production
GDC 2012
Re-orienting Development and Accelerating Production to Create Infinity ...
by Simon Hurley
(Epic Games, Inc.)
Production
GDC 2012
Resistance is Futile: Social Will Assimilate Mobile
by Jussi Laakkonen
(Applifier)
Smartphone and Tablet Games Summit
GDC 2012
Resistance is Futile: Social Will Assimilate Mobile
by Jussi Laakkonen
(Applifier)
Smartphone and Tablet Games Summit
GDC 2012
Resistance is Futile: Social Will Assimilate Mobile
by Jussi Laakkonen
(Applifier)
Smartphone and Tablet Games Summit
GDC 2012
Retro and Japanese Social Games on Smartphones
by Mikio Watanabe
(CAVE Interactive CO., LTD.)
Game Design
- Japanese
GDC 2012
Retro and Japanese Social Games on Smartphones
by Mikio Watanabe
(CAVE Interactive CO., LTD.)
Game Design
GDC 2012
Retro and Japanese Social Games on Smartphones
by Mikio Watanabe
(CAVE Interactive CO., LTD.)
Game Design
GDC 2012
Retro and Japanese Social Games on Smartphones
by Mikio Watanabe
(CAVE Interactive CO., LTD.)
Game Design
GDC 2012
Setting Bejeweled Blitz Free: Lessons Learned Moving From Premium to Fr...
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC 2012
Setting Bejeweled Blitz Free: Lessons Learned Moving From Premium to Fr...
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC 2012
Setting Bejeweled Blitz Free: Lessons Learned Moving From Premium to Fr...
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC 2012
Skyfall Postmortem: Delivering Delight to Savvy Gamers on The Go
by Chris Plummer
(ngmoco)
Smartphone and Tablet Games Summit
GDC 2012
Skyfall Postmortem: Delivering Delight to Savvy Gamers on The Go
by Chris Plummer
(ngmoco)
Smartphone and Tablet Games Summit
GDC 2012
Smartphone and Tablet Game Design 2011: A Year in Review
by Nick Fortugno
(Playmatics)
Smartphone and Tablet Games Summit
GDC 2012
Smartphone and Tablet Game Design 2011: A Year in Review
by Nick Fortugno
(Playmatics)
Smartphone and Tablet Games Summit
GDC 2012
Smartphone and Tablet Game Design 2011: A Year in Review
by Nick Fortugno
(Playmatics)
Smartphone and Tablet Games Summit
GDC 2012
Squeeze Play: The State of Ady0 Cmprshn
by Scott Selfon
(Microsoft Corporation)
Audio
GDC 2012
Squeeze Play: The State of Ady0 Cmprshn
by Scott Selfon
(Microsoft Corporation)
Audio
GDC 2012
Squeeze Play: The State of Ady0 Cmprshn
by Scott Selfon
(Microsoft Corporation)
Audio
GDC 2012
Stranger in a Strange Land: 10 Things Console Games Developers Need to K...
by Matt Small
(Vector Unit Inc)
Production
- Japanese
GDC 2012
Stranger in a Strange Land: 10 Things Console Games Developers Need to K...
by Matt Small
(Vector Unit Inc)
Production
GDC 2012
Stranger in a Strange Land: 10 Things Console Games Developers Need to K...
by Matt Small
(Vector Unit Inc)
Production
GDC 2012
Stranger in a Strange Land: 10 Things Console Games Developers Need to K...
by Matt Small
(Vector Unit Inc)
Production
GDC 2012
The Bleeding Edge of Open Web Tech [SOGS Tech]
by Vincent Scheib
(Google)
Social and Online Games Summit
GDC 2012
The Bleeding Edge of Open Web Tech [SOGS Tech]
by Vincent Scheib
(Google)
Social and Online Games Summit
GDC 2012
The Bleeding Edge of Open Web Tech [SOGS Tech]
by Vincent Scheib
(Google)
Social and Online Games Summit
GDC 2012
The Rise of Free-To-Play Core Gaming
by Mitch Lasky
(Benchmark Capital)
Business and Marketing and Management
GDC 2012
The Rise of Free-To-Play Core Gaming
by Mitch Lasky
(Benchmark Capital)
Business and Marketing and Management
GDC 2012
The Social Mobile Revolution: Social Design and Distribution for Mobile ...
by Gareth Davis
(Facebook)
Business and Marketing and Management
GDC 2012
The Social Mobile Revolution: Social Design and Distribution for Mobile ...
by Gareth Davis
(Facebook)
Business and Marketing and Management
GDC 2012
Transforming the Laptop Gaming Experience (Presented by Intel)
by Leigh Davies
(Intel Corporation)
Programming
GDC 2012
Visual Effects Artist Roundtable
by Drew Skillman
(Double Fine Productions)
Visual Arts
GDC 2012
What Really Makes Social Games "Social"? Demystifying Social Mechanics i...
by Matthew Ricchetti
(Kabam)
Game Design
GDC 2012
What Really Makes Social Games "Social"? Demystifying Social Mechanics i...
by Matthew Ricchetti
(Kabam)
Game Design
GDC 2012
What Really Makes Social Games "Social"? Demystifying Social Mechanics i...
by Matthew Ricchetti
(Kabam)
Game Design
GDC 2012
Why "Free" and Cross-Platform Is The Future of Gaming
Business and Marketing and Management
GDC 2012
Why "Free" and Cross-Platform Is The Future of Gaming
Business and Marketing and Management
GDC 2012
Winning Behavior-Change Game Design & Engagement
by Michael Kim
(Kairos Labs)
Games For Change
GDC 2012
Winning Behavior-Change Game Design & Engagement
by Michael Kim
(Kairos Labs)
Games For Change
GDC 2012
Winning the Mobile Graphics Optimization Game with ARM (Presented by ARM)
by Anand Patel
(ARM)
Programming