GDC Next 2013
Analogue Lessons for a Digital Age
by Kate Flack
(EA Mythic)
Future of Gaming
GDC Next 2013
Analogue Lessons for a Digital Age
by Kate Flack
(EA Mythic)
Future of Gaming
GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Cross-Platform Promotion
by Sebastian Kriese
(Wooga)
Future of Gaming
GDC Next 2013
Cross-Platform Promotion
by Sebastian Kriese
(Wooga)
Future of Gaming
GDC Next 2013
Cross-Platform Promotion
by Sebastian Kriese
(Wooga)
Future of Gaming
GDC Next 2013
Cut the Rope: Growing the Green Monster
by Semyon Voinov
(ZeptoLab)
Smartphone & Tablet Games
GDC Next 2013
Cut the Rope: Growing the Green Monster
by Semyon Voinov
(ZeptoLab)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
Forecast of the Future of Games in China & Southeast Asia
by Kevin Hause
(Niko Partners)
Future of Gaming
GDC Next 2013
Forecast of the Future of Games in China & Southeast Asia
by Kevin Hause
(Niko Partners)
Future of Gaming
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
Game of Thrones Ascent: Creating an Engaging Social Game Through Story
by Jon Radoff
(Disruptor Beam)
Independent Games
GDC Next 2013
Game of Thrones Ascent: Creating an Engaging Social Game Through Story
by Jon Radoff
(Disruptor Beam)
Independent Games
GDC Next 2013
Graphics Technology Challenges and Innovations for iOS in Supernauts (GD...
by Harri Hatinen
(Grand Cru)
Smartphone & Tablet Games
GDC Next 2013
Graphics Technology Challenges and Innovations for iOS in Supernauts (GD...
by Harri Hatinen
(Grand Cru)
Smartphone & Tablet Games
GDC Next 2013
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
by David Nottingham
(Dynamighty)
Future of Gaming
GDC Next 2013
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
by David Nottingham
(Dynamighty)
Future of Gaming
GDC Next 2013
How to Pick Your Next Game Platform
by David Kim
(Animoca)
Next Generation Game Platforms
GDC Next 2013
How to Pick Your Next Game Platform
by David Kim
(Animoca)
Next Generation Game Platforms
GDC Next 2013
How to Pick Your Next Game Platform
by David Kim
(Animoca)
Next Generation Game Platforms
GDC Next 2013
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
by Brandon Badger
(Niantic Labs @ Google)
Independent Games
GDC Next 2013
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
by Brandon Badger
(Niantic Labs @ Google)
Independent Games
GDC Next 2013
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
by Brandon Badger
(Niantic Labs @ Google)
Independent Games
GDC Next 2013
Location-Based Interactive Storytelling the Walt Disney Imagineering Way
by Jonathan Ackley
(Walt Disney Imagineering R&D)
Future of Gaming
GDC Next 2013
Location-Based Interactive Storytelling the Walt Disney Imagineering Way
by Jonathan Ackley
(Walt Disney Imagineering R&D)
Future of Gaming
GDC Next 2013
Marketing and Monetization for Mobile Indies: Lessons from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games
GDC Next 2013
Marketing and Monetization for Mobile Indies: Lessons from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games
GDC Next 2013
Marketing and Monetization for Mobile Indies: Lessons from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games
GDC Next 2013
Minimalist Game Design for Mobile Devices
by Thomas Ryder
(House on Fire)
Smartphone & Tablet Games
GDC Next 2013
Minimalist Game Design for Mobile Devices
by Thomas Ryder
(House on Fire)
Smartphone & Tablet Games
GDC Next 2013
Mouth Sticks to Full Control: Accessibility Concerns for Visually Rich M...
by Sean Petty
(University of Michigan)
Smartphone & Tablet Games
GDC Next 2013
Mouth Sticks to Full Control: Accessibility Concerns for Visually Rich M...
by Sean Petty
(University of Michigan)
Smartphone & Tablet Games
GDC Next 2013
Mouth Sticks to Full Control: Accessibility Concerns for Visually Rich M...
by Sean Petty
(University of Michigan)
Smartphone & Tablet Games
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC Next 2013
Porting Realm of Empires from Facebook to Mobile HTML5
by Greg Balajewicz
(BDA Entertainment Inc.)
Cloud Gaming
GDC Next 2013
Porting Realm of Empires from Facebook to Mobile HTML5
by Greg Balajewicz
(BDA Entertainment Inc.)
Cloud Gaming
GDC Next 2013
Porting Realm of Empires from Facebook to Mobile HTML5
by Greg Balajewicz
(BDA Entertainment Inc.)
Cloud Gaming
GDC Next 2013
Raising VC Funding for Mobile Games
by Seth Sivak
(Proletariat Inc.)
Smartphone & Tablet Games
GDC Next 2013
Raising VC Funding for Mobile Games
by Seth Sivak
(Proletariat Inc.)
Smartphone & Tablet Games
GDC Next 2013
Syncing Success - Managing Online/Offline Game States Across Devices
by Dave Geurts
(Smart Bomb Interactive)
Smartphone & Tablet Games
GDC Next 2013
Syncing Success - Managing Online/Offline Game States Across Devices
by Dave Geurts
(Smart Bomb Interactive)
Smartphone & Tablet Games
GDC Next 2013
Syncing Success - Managing Online/Offline Game States Across Devices
by Dave Geurts
(Smart Bomb Interactive)
Smartphone & Tablet Games
GDC Next 2013
The Evolution of Sonic: Dashing into a Freemium World
by Ethan Einhorn
(SEGA)
Smartphone & Tablet Games
GDC Next 2013
The Evolution of Sonic: Dashing into a Freemium World
by Ethan Einhorn
(SEGA)
Smartphone & Tablet Games
GDC Next 2013
The Future or a Fad? Windows 8 Developers on Creating Games for an Emerg...
by Kenny Rosenblatt
(Arkadium)
Future of Gaming
GDC Next 2013
The Future or a Fad? Windows 8 Developers on Creating Games for an Emerg...
by Kenny Rosenblatt
(Arkadium)
Future of Gaming
GDC Next 2013
The Multiplayer Singularity
by Tadhg Kelly
(OUYA)
Future of Gaming
GDC Next 2013
The Multiplayer Singularity
by Tadhg Kelly
(OUYA)
Future of Gaming
GDC Next 2013
The Multiplayer Singularity
by Tadhg Kelly
(OUYA)
Future of Gaming
GDC Next 2013
The Power of Adaptive Marketing for Games
by Jay Cohen
(Playnomics)
Smartphone & Tablet Games
GDC Next 2013
The Power of Adaptive Marketing for Games
by Jay Cohen
(Playnomics)
Smartphone & Tablet Games
GDC Next 2013
The Power of Adaptive Marketing for Games
by Jay Cohen
(Playnomics)
Smartphone & Tablet Games
GDC Next 2013
What Are the Differences in Free-to-Play Player Behaviors Across Console...
by Chris Early
(Ubisoft)
Free to Play & New Game Business Models
GDC Next 2013
What Are the Differences in Free-to-Play Player Behaviors Across Console...
by Chris Early
(Ubisoft)
Free to Play & New Game Business Models
GDC Next 2013
Where's My Flow? Holistic Content Design
by Tom Smith
(Disney Mobile)
Smartphone & Tablet Games
GDC Next 2013
Where's My Flow? Holistic Content Design
by Tom Smith
(Disney Mobile)
Smartphone & Tablet Games