GDC 2015
#1ReasonToBe
by Brenda Romero
(UC Santa Cruz/Romero Games)
Advocacy
GDC 2015
A New R&D Process for Game Design
by James Taylor
(Game Changer Chicago Design Lab - University of Chicago)
Game Career Seminar
GDC 2015
A View from the White House: Games Beyond Entertainment
by Mark DeLoura
(White House Office of Science & Technology Policy)
Advocacy
GDC 2015
Adaptive Virtual Texture Rendering in Far Cry 4
by Ka Chen
(Ubisoft)
Programming
GDC 2015
Advanced Visual Effects for 2D Games
by Viktor Lidholt
(Apportable)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
by Gareth Thomas
(AMD)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
by Jon Story
(NVIDIA)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
by Jon Story
(NVIDIA)
Visual Arts
GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Visual Effects in Star Cit...
by Alistair Brown
(Cloud Imperium)
Visual Arts
GDC 2015
Advanced VR Rendering
by Alex Vlachos
(Valve)
Programming
GDC 2015
Adventures in Text: Innovating in Interactive Fiction
by Jon Ingold
(inkle)
Design
GDC 2015
Against the Burning Hells: Diablo III's Road to Redemption with Reaper o...
by Joshua Mosqueira
(Blizzard Entertainment)
Design
GDC 2015
AI Based Game Design
by Mirjam Palosaari Eladhari
(Otter Play)
GDC Education Summit
GDC 2015
AI in the Awesomepocalypse - Creating the Enemies of Sunset Overdrive
by Adam Noonchester
(Insomniac Games)
Design
GDC 2015
All Style, All Substance: The Audio Journey of the Vanity and Traversal ...
by Kristen Quebe
(Microsoft)
Audio
GDC 2015
Analytics 101
by Dmitri Williams
(Ninja Metrics)
Business, Marketing & Management
GDC 2015
Analytics 201
by Dmitri Williams
(Ninja Metrics)
Business, Marketing & Management
GDC 2015
Animation Bootcamp: The Missing Link - Technical Designers in Animation
by Jami Jeffcoat
(Bungie)
Visual Arts
GDC 2015
Animation Bootcamp: UFC Animation System
by Lee Dowsett
(EA)
Visual Arts
GDC 2015
Animation Style and Process for Broken Age
by Raymond Crook
(Double Fine Production)
Visual Arts
GDC 2015
Anti-Social Behavior in Games: How Can Game Design Help?
by Ben Lewis-Evans
(Player Research)
Design
GDC 2015
Applying Machine Learning Like a Responsible Adult
by Ben Sunshine-Hill
(Havok)
AI Summit
GDC 2015
Audio Bootcamp : Advanced Composition Techniques for Adaptive Systems
by Winifred Phillips
(Generations Productions LLC)
Audio
GDC 2015
Audio Bootcamp : Audio Gigs: How to Find, Get, and Keep them Coming
by Richard Ludlow
(Hexany Audio)
Audio
GDC 2015
Audio Bootcamp : Dialogue 101
by Michael Csurics
(The Brightskull Entertainment Group)
Audio
GDC 2015
Audio Bootcamp : Technical Sound Design
by Mark Kilborn
(Raven Software)
Audio
GDC 2015
Audio Bootcamp : The Sounds of Year Walk and DEVICE 6
by Daniel Olsen
(Independent)
Audio
GDC 2015
Audio Tips for Public Betas, Alphas and Early Access
by Matthew Marteinsson
(Klei Entertainment)
Audio
GDC 2015
Automated Testing and Instant Replays in Retro City Rampage
by Brian Provinciano
(Vblank Entertainment)
Programming
GDC 2015
Awesome Video Game Data (2015)
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2015
Balancing Community Management With Transparent Development
by Tony Jones
(Daybreak Game Company)
Community Management Summit
GDC 2015
Better Storytelling in a Day
by Evan Skolnick
(Independent)
Design
GDC 2015
Beyond Binary Choices: How Players Engage with Morality
by Amanda Lange
(Microsoft)
Game Narrative Summit
GDC 2015
Blurring Separation Between Concept and Production on Halo 2 Anniversary
by Michael Pavlovich
(Certain Affinity)
Visual Arts
GDC 2015
Breakaway: A Narrative Game's Success at Addressing Gender-Based Violence
by Ann DeMarle
(Champlain College)
Game Narrative Summit
GDC 2015
Breaking Into Asia
by Chris Akhavan
(Glu Mobile)
Free to Play Summit
GDC 2015
Breaking Into Asia
by Chris Akhavan
(Glu Mobile)
Free to Play Summit
GDC 2015
Breathing Mysteries: A Narrative Approach to Spirituality in Video Games
by David Calvo
(Ankama)
Game Narrative Summit
GDC 2015
Bringing Console Development to Mobile: Lessons From My Cross-Platform T...
by Ben Liu
(Pocket Gems)
Advocacy
GDC 2015
Building a Manifesto for Game Accessibility
by Thomas Westin
(Stockholm University)
Advocacy
GDC 2015
Building a Recommendation System for EverQuest Landmark's Marketplace
by Ben Weber
(Daybreak Game Company)
Programming
GDC 2015
Cinematic Games Are Dead! Long Live Cinematic Games!
by Matthew Weise
(Fiction Control)
Game Narrative Summit
GDC 2015
Clash of Clans: Designing Games That People Will Play For Years
by Jonas Collaros
(Supercell)
Design
GDC 2015
Classic Game Postmortem: Adventure
by Warren Robinett
(Independent)
Design
GDC 2015
Classic Game Postmortem: Star Control
by Paul Reiche III
(Toys For Bob)
Design
GDC 2015
Community Level Design for Competitive CS:GO
by Shawn Snelling
(Independent)
eSports Summit
GDC 2015
Computers Are Terrible Storytellers - Let's Give the Humans a Shot
by Stephen Hood
(Storium)
Game Narrative Summit
GDC 2015
Confronting Our "Audio Nemesis" in Middle-earth: Shadow of Mordor: Maxim...
by Brian Pamintuan
(Monolith Productions/WB Games)
Audio
GDC 2015
Connecting Players and Franchise: A Compelling Solution to the Cross-Pla...
by Leah Shinkewski
(BioWare)
Production
GDC 2015
Constructing the Catacombs - Procedural Architecture for Platformers
by Tyriq Plummer
(FourbitFriday)
Independent Games Summit