GDC 2020
'A Plague Tale' Audio Design: Not Only Squeaks
by Aurelien Piters
(Asobo Studio)
Audio
GDC 2020
'A Plague Tale' Audio Design: Not Only Squeaks
by Aurelien Piters
(Asobo Studio)
Audio
GDC 2020
'Dead by Daylight': When Creative and Business Minds Are Cooking with GAAS
by Isabelle Mocquard
(Behaviour Interactive)
Business & Marketing
GDC 2020
'Witcher 3' on the Nintendo Switch: CPU & Memory Optimization (Presented...
by Roman Lebedev
(Saber Interactive Inc.)
Programming
GDC 2020
AI Summit: Experimental AI Workshop
by Emily Short
(Failbetter Games)
AI Summit
GDC 2020
Applying Reinforcement Learning to Develop Game AI in Netease Games
by Renjie Li
(Netease)
Programming
GDC 2020
Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
by Matt Collins
(Microsoft-Turn 10)
Visual Arts
GDC 2020
Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
by Matt Collins
(Microsoft-Turn 10)
Visual Arts
GDC 2020
Baked in Accessibility: How Features Were Approached in 'Borderlands 3'
by Andrew Bair
(Gearbox Software)
Design
GDC 2020
Beyond Mobile: Integrating Product Management into AAA Development Teams
by Devin Nambiar
(Electronic Arts)
Production & Team Management
GDC 2020
Bleeding-Edge Effects on Mobile
by Andy Saia
(Level Ex)
Visual Arts
GDC 2020
Create Landscapes and Terrain Faster
by Alexandre Kikuchi
(Unity Technologies)
Programming
GDC 2020
Creating Physically Based Materials for 'Minecraft' with RTX (Presented ...
by Paula Jukarainen
(NVIDIA)
Programming
GDC 2020
DLSS: Image Reconstruction for Real-Time Rendering With Deep Learning (P...
by Edward Liu
(NVIDIA)
Programming
GDC 2020
Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
by Carlos Dominguez
(Intel)
Programming
GDC 2020
Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
by Carlos Dominguez
(Intel)
Programming
GDC 2020
Esports Summit: Skill Progression, Visual Attention, and Efficiently Get...
by Dr. Anders Frank
(Tobii)
Esports Summit
GDC 2020
Experimental Gameplay Workshop
by Nick Walton
(Oasis Tech Inc)
Design
GDC 2020
Face-to-Parameter Translation via Neural Network Renderer
by Renjie Li
(Netease)
Advocacy
GDC 2020
Face-to-Parameter Translation via Neural Network Renderer
by Renjie Li
(Netease)
Advocacy
GDC 2020
Fair Play Summit: Making a Healthy Social Impact in Commercial Games
by Jennifer Estaris
(Sybo Games)
Fair Play Summit
GDC 2020
Finding Space For Sound: Environmental Acoustics in 'Tom Clancy's The Di...
by Robert Bantin
(Massive Entertainment - a Ubisoft Studio)
Audio
GDC 2020
Free to Play Summit: Forget CPI: Dynamic Mobile Marketing
by Heather Gainer
(Kongregate)
Free to Play Summit
GDC 2020
Free to Play Summit: Forget CPI: Dynamic Mobile Marketing
by Heather Gainer
(Kongregate)
Free to Play Summit
GDC 2020
Game Narrative Summit: Storytelling with Verbs: Integrating Gameplay and...
by Kaitlin Tremblay
(Capybara Games)
Game Narrative Summit
GDC 2020
Game Narrative Summit: The Forest Paths Method for Accessible Narrative ...
by Alexander Swords
(Alexander Swords)
Game Narrative Summit
GDC 2020
Game Narrative Summit: The Narrative Innovation Showcase 2020
by Hannah Nicklin
(Die Gute Fabrik)
Game Narrative Summit
GDC 2020
Game Server Performance on 'Tom Clancy's The Division 2'
by David Lind
(Massive Entertainment - a Ubisoft Studio)
Programming
GDC 2020
Game VR/AR: 'Paper Beast': Technical Audio in a Simulated VR Ecosystem
by Clement Duquesne
(Pixel Reef)
Game VR/AR
GDC 2020
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
by Allena Hail
(Funomena)
Game VR/AR
GDC 2020
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
by Allena Hail
(Funomena)
Game VR/AR
GDC 2020
How to Create Captivating, Deeply Interactive Mobile AR Games in Unity (...
by Dan Miller
(Unity Technologies)
Design
GDC 2020
How to Restrain Inflation in Game? Monitoring and Alerting of Economic S...
by Yongcheng Liu
(Netease)
Design
GDC 2020
How to Run Your Own Career Fair on a Tiny Budget
by Chris DeLeon
(Gamkedo LLC)
Special Event
GDC 2020
How to Run Your Own Career Fair on a Tiny Budget
by Chris DeLeon
(Gamkedo LLC)
Special Event
GDC 2020
Independent Games Summit: 20-20 Hindsight: A Decade Of Indie Dev Viewpoints
by Emily Short
(Failbetter Games)
Independent Games Summit
GDC 2020
Independent Games Summit: Empathizing with Steam: How People Shop for Yo...
by Chris Zukowski
(Return To Adventure Mountain)
Independent Games Summit
GDC 2020
Independent Games Summit: Failure Workshop 2020
by Nick Yonge
(Curiobot)
Independent Games Summit
GDC 2020
Independent Games Summit: Overcoming Creative Block on 'Super Crush KO'
by Gabby DaRienzo
(Drinkbox Studios)
Independent Games Summit
GDC 2020
Independent Games Summit: Overcoming Creative Block on 'Super Crush KO'
by Gabby DaRienzo
(Drinkbox Studios)
Independent Games Summit
GDC 2020
Independent Games Summit: The 'Kine' Postmortem
by Gwen Frey
(Chump Squad)
Independent Games Summit
GDC 2020
Integrating Sound Healing Methodologies Into Your Workflow
by Matt Levine
(Uncle Vector's Audio Lab LLC)
Audio
GDC 2020
Intel ISPC in Unreal Engine 4: A Peek Behind the Curtain (Presented by I...
by Jeff Rous
(Intel)
Programming
GDC 2020
Machine Learning Summit: Building An Intelligent Game Testing System in ...
by Xiao Li
(Netease)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Building An Intelligent Game Testing System in ...
by Xiao Li
(Netease)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Developing and Running Neural Audio in Constrai...
by Carter Huffman
(Modulate.ai)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Developing and Running Neural Audio in Constrai...
by Carter Huffman
(Modulate.ai)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Ragdoll Motion Matching
by Simon Clavet
(Ubisoft Montreal)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Successfully Use Deep Reinforcement Learning in...
by Jeffrey Shih
(Unity Technologies)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Successfully Use Deep Reinforcement Learning in...
by Jeffrey Shih
(Unity Technologies)
Machine Learning Summit
GDC 2020
Machine Learning: Physics Simulation, Kolmogorov Complexity, and Squishy...
by Daniel Holden
(Ubisoft Montreal)
Programming
GDC 2020
Mastering Kombat: Designing Mortal Kombat 11's Empowering Tutorial Mode
by Brian Keschinger
(NetherRealm Studios)
Design
GDC 2020
Matchmaking for Engagement: Lessons from 'Halo 5'
by Josh Menke
(343 Industries)
Design
GDC 2020
Matchmaking for Engagement: Lessons from 'Halo 5'
by Josh Menke
(343 Industries)
Design
GDC 2020
Math In Game Development Summit: Improving an Iterative Physics Solver U...
by Maciej Mizerski
(Roblox)
Math In Game Development Summit
GDC 2020
Math In Game Development Summit: Improving an Iterative Physics Solver U...
by Maciej Mizerski
(Roblox)
Math In Game Development Summit
GDC 2020
Minecraft with RTX: Crafting a Real-Time Path-Tracer for Gaming (Present...
by Michael Seydl
(Microsoft)
Programming
GDC 2020
NPC Voice Design in 'The Division 2'
by Adam Ritchie
(Massive Entertainment - a Ubisoft Studio)
Audio
GDC 2020
Online Game Technology Summit: Is Your Game Cross-Platform Ready?
by Raymond Arifianto
(AccelByte)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Machine Learning for Optimal Matchmaking
by Josh Menke
(343 Industries)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Machine Learning for Optimal Matchmaking
by Josh Menke
(343 Industries)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Start-And-Discard: A Unified Workflow for...
by Bjorn Tornqvist
(Massive Entertainment - a Ubisoft Studio)
Online Game Technology Summit
GDC 2020
Quad Mesh Simplification in Frostbite
by Ashton Mason
(Electronic Arts)
Programming
GDC 2020
Quad Mesh Simplification in Frostbite
by Ashton Mason
(Electronic Arts)
Programming
GDC 2020
Ray Traced Reflections in 'Wolfenstein: Youngblood' (Presented by NVIDIA)
by Dmitry Zhdan
(NVIDIA)
Programming
GDC 2020
Regional Distribution Deals: A Rescue for Indie Game Developers
by Marcin Makaj
(The Moonwalls)
Business & Marketing
GDC 2020
Regional Distribution Deals: A Rescue for Indie Game Developers
by Marcin Makaj
(The Moonwalls)
Business & Marketing
GDC 2020
Representing LGBT+ Characters in Games: Two Case Studies
by Tori Schafer
(Proletariat)
Advocacy
GDC 2020
Representing LGBT+ Characters in Games: Two Case Studies
by Tori Schafer
(Proletariat)
Advocacy
GDC 2020
RTX Ray Tracing Best Practices (Presented by NVIDIA)
by Paula Jukarainen
(NVIDIA)
Programming
GDC 2020
Stop & Think: Teaching Players About Media Manipulation in 'Headliner'
by Jakub Kasztalski
(Unbound Creations LLC)
Design
GDC 2020
Stop & Think: Teaching Players About Media Manipulation in 'Headliner'
by Jakub Kasztalski
(Unbound Creations LLC)
Design
GDC 2020
Stress-Free Game Development: Powering Up Your Studio With DevOps
by Seth Coster
(Butterscotch Shenanigans, Inc)
Production & Team Management
GDC 2020
Technical Artist Summit: A Cost-Benefit Analysis: Is That New Tech Worth...
by Ben Laidlaw
(LaidlawFX.com)
Technical Artist Summit
GDC 2020
Technical Artist Summit: A Cost-Benefit Analysis: Is That New Tech Worth...
by Ben Laidlaw
(LaidlawFX.com)
Technical Artist Summit
GDC 2020
Technical Artist Summit: Freeform Animation Rigging: Evolving the Animat...
by Dave Hunt
(Unity Technologies)
Technical Artist Summit
GDC 2020
Technical Artist Summit: Improving Productivity Through Art Tools UX in ...
by Sean Low
(Riot Games)
Technical Artist Summit
GDC 2020
The Revolutionary Future of Games: Interactive Streaming (Presented by G...
by Denis Dyack
(Apocalypse Studios Inc)
Design
GDC 2020
Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geo...
by Sander van Rossen
(Unity Technologies)
Tools Summit
GDC 2020
Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geo...
by Sander van Rossen
(Unity Technologies)
Tools Summit
GDC 2020
Variable Rate Shading Tier 1 with DirectX12 from Theory to Practice (Pre...
by John Gibson
(Tripwire)
Programming
GDC 2020
Visual Effects Summit: Democratizing Real-Time Filmmaking Technologies f...
by Norman Wang
(Glassbox Technologies)
Visual Effects Summit
GDC 2020
What Does It Take to Catch a Cheater in 2020? (Presented by Denuvo by Ir...
by Michail Greshishchev
(Denuvo by Irdeto)
Design
GDC 2020
What to Write So People Buy: Selling Your Game Without Feeling Sleazy
by Chris Zukowski
(Return To Adventure Mountain)
Business & Marketing
GDC 2020
Will You Marry Me?: Research from the Marriage System in NetEase Games
by Xinwei Chang
(NetEase)
Design