GDC Next 2014
A User-Centric Approach to Mobile Game Measurement (Presented by Google)
by Russell Ketchum
(Google Inc)
Business & Marketing
GDC Next 2014
A User-Centric Approach to Mobile Game Measurement (Presented by Google)
by Russell Ketchum
(Google Inc)
Business & Marketing
GDC Next 2014
Advertising 101: The Journey of an Ad from Marketer to Consumer
by Michael Wright
(Facebook)
ADC
GDC Next 2014
Advertising 101: The Journey of an Ad from Marketer to Consumer
by Michael Wright
(Facebook)
ADC
GDC Next 2014
Assassin's Creed IV Black Flag Multiplayer: Crafting Good Monetization o...
by Damien Kieken
(Ubisoft)
Design
GDC Next 2014
Best in Apps - Powered by AppCircus
by Damien Kieken
(Ubisoft)
Special Event
GDC Next 2014
Best in Apps - Powered by AppCircus
by Damien Kieken
(Ubisoft)
Special Event
GDC Next 2014
Best Practices for Mobile VR Development
by Benjamin Miller
(WemoLab)
Design
GDC Next 2014
Best Practices for Mobile VR Development
by Benjamin Miller
(WemoLab)
Design
GDC Next 2014
Best Practices for Mobile VR Development
by Benjamin Miller
(WemoLab)
Design
GDC Next 2014
Bringing the Community into the Dev Team - A Look into Open Development
by Jeff Spock
(Amplitude Studios)
Design
GDC Next 2014
Bringing the Community into the Dev Team - A Look into Open Development
by Jeff Spock
(Amplitude Studios)
Design
GDC Next 2014
Bringing the Community into the Dev Team - A Look into Open Development
by Jeff Spock
(Amplitude Studios)
Design
GDC Next 2014
Building a Global Mobile Brand with Longevity
by Joleen Hughes
(Hughes Media Law Group)
ADC
GDC Next 2014
Building a Global Mobile Brand with Longevity
by Joleen Hughes
(Hughes Media Law Group)
ADC
GDC Next 2014
Building Community from the Ground Up
by Donna Prior
(Salish Events, LLC)
Community
GDC Next 2014
Building Community from the Ground Up
by Donna Prior
(Salish Events, LLC)
Community
GDC Next 2014
Community Is a Competitive Advantage
by Matt Fairchild
(TinyCo)
Community
GDC Next 2014
Community Is a Competitive Advantage
by Matt Fairchild
(TinyCo)
Community
GDC Next 2014
Community Is a Competitive Advantage
by Matt Fairchild
(TinyCo)
Community
GDC Next 2014
Cross Platform MMORPGs - Syncing Web and Mobile for Seamless Gameplay
by Sudhir Krishnaswamy
(JumpStart)
Production
GDC Next 2014
Cross Platform MMORPGs - Syncing Web and Mobile for Seamless Gameplay
by Sudhir Krishnaswamy
(JumpStart)
Production
GDC Next 2014
Cross Platform MMORPGs - Syncing Web and Mobile for Seamless Gameplay
by Sudhir Krishnaswamy
(JumpStart)
Production
GDC Next 2014
Crowdsharing: Crowdfunding and Crowdsourcing
by Starr Long
(Portalarium)
Production
GDC Next 2014
Crowdsharing: Crowdfunding and Crowdsourcing
by Starr Long
(Portalarium)
Production
GDC Next 2014
Crowdsharing: Crowdfunding and Crowdsourcing
by Starr Long
(Portalarium)
Production
GDC Next 2014
Designing Apps and Games for Kids (The Right Way)
by Paul Armstrong
(ChoreMonster)
ADC
GDC Next 2014
Designing Apps and Games for Kids (The Right Way)
by Paul Armstrong
(ChoreMonster)
ADC
GDC Next 2014
Fast Fail Your Systems with Modeling
by Laralyn McWilliams
(The Workshop Entertainment)
Design
GDC Next 2014
Fast Fail Your Systems with Modeling
by Laralyn McWilliams
(The Workshop Entertainment)
Design
GDC Next 2014
Find the Right Users, Find Success (Presented by Google)
by Alex Valle
(Google Inc)
Business & Marketing
GDC Next 2014
Find the Right Users, Find Success (Presented by Google)
by Alex Valle
(Google Inc)
Business & Marketing
GDC Next 2014
Finding Life for Game Monetization Beyond the Megahit
by Lisa Marino
(Rock You)
Business & Marketing
GDC Next 2014
Finding Life for Game Monetization Beyond the Megahit
by Lisa Marino
(Rock You)
Business & Marketing
GDC Next 2014
Finding Life for Game Monetization Beyond the Megahit
by Lisa Marino
(Rock You)
Business & Marketing
GDC Next 2014
Game Security (Presented by Arxan Technologies)
by Rennie Allen
(Arxan Technologies)
Design
GDC Next 2014
Games as a Service: Rebooting a 4-Year-Old Game to the Top of the Charts
by Ramine Darabiha
(Halfbrick)
Production
GDC Next 2014
Games as a Service: Rebooting a 4-Year-Old Game to the Top of the Charts
by Ramine Darabiha
(Halfbrick)
Production
GDC Next 2014
Games as a Service: Rebooting a 4-Year-Old Game to the Top of the Charts
by Ramine Darabiha
(Halfbrick)
Production
GDC Next 2014
Go It Alone? Finding a Partner for Your Mobile Game
by Josh Burns
(Independent)
Business & Marketing
GDC Next 2014
Go It Alone? Finding a Partner for Your Mobile Game
by Josh Burns
(Independent)
Business & Marketing
GDC Next 2014
Go It Alone? Finding a Partner for Your Mobile Game
by Josh Burns
(Independent)
Business & Marketing
GDC Next 2014
Hello, Delicious Friends: In and Out of Character on Social Media
by Hannah Flynn
(Failbetter Games)
Community
GDC Next 2014
Hello, Delicious Friends: In and Out of Character on Social Media
by Hannah Flynn
(Failbetter Games)
Community
GDC Next 2014
Hello, Delicious Friends: In and Out of Character on Social Media
by Hannah Flynn
(Failbetter Games)
Community
GDC Next 2014
Help! How Do I Keep My Players Happy?!
by Chris Tabasa
(GREE International)
Community
GDC Next 2014
Help! How Do I Keep My Players Happy?!
by Chris Tabasa
(GREE International)
Community
GDC Next 2014
Help! How Do I Keep My Players Happy?!
by Chris Tabasa
(GREE International)
Community
GDC Next 2014
How to Balance Brand Guidelines with Android Guidelines
by Jean Baptiste Queru
(Yahoo)
ADC
GDC Next 2014
How to Balance Brand Guidelines with Android Guidelines
by Jean Baptiste Queru
(Yahoo)
ADC
GDC Next 2014
How to Balance Brand Guidelines with Android Guidelines
by Jean Baptiste Queru
(Yahoo)
ADC
GDC Next 2014
How to Catch a Unicorn: De-Risking Creativity
by Joost van Dreunen
(SuperData Research, NYU Game Center)
Business & Marketing
GDC Next 2014
How to Catch a Unicorn: De-Risking Creativity
by Joost van Dreunen
(SuperData Research, NYU Game Center)
Business & Marketing
GDC Next 2014
How to Catch a Unicorn: De-Risking Creativity
by Joost van Dreunen
(SuperData Research, NYU Game Center)
Business & Marketing
GDC Next 2014
How to Create Awesome Employees
by Greg Short
(IEP)
Business & Marketing
GDC Next 2014
How to Create Awesome Employees
by Greg Short
(IEP)
Business & Marketing
GDC Next 2014
How to Get Started with Marketing Your Indie Game
by Joel Dreskin
(Independent)
Business & Marketing
GDC Next 2014
Indie Audio: Making Great Sounding Games on a Budget
by Richard Ludlow
(Hexany Audio)
Production
GDC Next 2014
Indie Audio: Making Great Sounding Games on a Budget
by Richard Ludlow
(Hexany Audio)
Production
GDC Next 2014
Indie Audio: Making Great Sounding Games on a Budget
by Richard Ludlow
(Hexany Audio)
Production
GDC Next 2014
Indie Grassroots Marketing
by Rami Ismail
(Vlambeer)
Business & Marketing
GDC Next 2014
Indie Grassroots Marketing
by Rami Ismail
(Vlambeer)
Business & Marketing
GDC Next 2014
Indie Scrub Life: Make Publishers Pay You to Do Whatever You Want
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
GDC Next 2014
Indie Scrub Life: Make Publishers Pay You to Do Whatever You Want
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
GDC Next 2014
Indie Scrub Life: Make Publishers Pay You to Do Whatever You Want
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
GDC Next 2014
Indie Voltron: Building a Development Collective
by Teddy Diefenbach
(Heart Machine)
Community
GDC Next 2014
Indie Voltron: Building a Development Collective
by Teddy Diefenbach
(Heart Machine)
Community
GDC Next 2014
Indie Voltron: Building a Development Collective
by Teddy Diefenbach
(Heart Machine)
Community
GDC Next 2014
It's Not About You: Identifying, Engaging and Nurturing the Super Fan fo...
by Simon Cox
(Wikia)
Community
GDC Next 2014
It's Not About You: Identifying, Engaging and Nurturing the Super Fan fo...
by Simon Cox
(Wikia)
Community
GDC Next 2014
Keep It Secret, Keep It Safe: The Law of Ideas in Game Development
by Mona Ibrahim
(Interactive Entertainment Law Group)
Business & Marketing
GDC Next 2014
Keep It Secret, Keep It Safe: The Law of Ideas in Game Development
by Mona Ibrahim
(Interactive Entertainment Law Group)
Business & Marketing
GDC Next 2014
Keep It Secret, Keep It Safe: The Law of Ideas in Game Development
by Mona Ibrahim
(Interactive Entertainment Law Group)
Business & Marketing
GDC Next 2014
Killing as Usual - Wooga's Hit Filter
by Sebastian Kriese
(Wooga)
Business & Marketing
GDC Next 2014
Killing as Usual - Wooga's Hit Filter
by Sebastian Kriese
(Wooga)
Business & Marketing
GDC Next 2014
Killing as Usual - Wooga's Hit Filter
by Sebastian Kriese
(Wooga)
Business & Marketing
GDC Next 2014
Lucky's Tale, Stories from the Bleeding Edge of VR Game Development
by Paul Bettner
(Playful Corp)
Design
GDC Next 2014
Lucky's Tale, Stories from the Bleeding Edge of VR Game Development
by Paul Bettner
(Playful Corp)
Design
GDC Next 2014
Lucky's Tale, Stories from the Bleeding Edge of VR Game Development
by Paul Bettner
(Playful Corp)
Design
GDC Next 2014
Mobile Gaming on Messenger Apps: The Future of Mobile Entertainment
by John Golden
(PlayPhone)
Discoverability
GDC Next 2014
Monetizing Free-to-Play: Making the Most of In-App Purchases and Ads (Pr...
by Alejandro Manchado
(Google Inc)
Business & Marketing
GDC Next 2014
Monetizing Free-to-Play: Making the Most of In-App Purchases and Ads (Pr...
by Alejandro Manchado
(Google Inc)
Business & Marketing
GDC Next 2014
Optimizing for Multiplatform Development as a Small Studio
by Alexander Schwartz
(Owlchemy Labs, LLC)
Production
GDC Next 2014
Optimizing for Multiplatform Development as a Small Studio
by Alexander Schwartz
(Owlchemy Labs, LLC)
Production
GDC Next 2014
Optimizing for Multiplatform Development as a Small Studio
by Alexander Schwartz
(Owlchemy Labs, LLC)
Production
GDC Next 2014
Outmaneuvering Your Competition, It's Cheaper than You Think
by Tobiah Marks
(Microsoft)
Business & Marketing
GDC Next 2014
Outmaneuvering Your Competition, It's Cheaper than You Think
by Tobiah Marks
(Microsoft)
Business & Marketing
GDC Next 2014
Outmaneuvering Your Competition, It's Cheaper than You Think
by Tobiah Marks
(Microsoft)
Business & Marketing
GDC Next 2014
Practical Creativity
by Raph Koster
(Independent)
Design
GDC Next 2014
Practical Creativity
by Raph Koster
(Independent)
Design
GDC Next 2014
Practical Creativity
by Raph Koster
(Independent)
Design
GDC Next 2014
Privacy and Data Collection in Mobile Apps
by Matthew Morey
(ChaiOne)
ADC
GDC Next 2014
Privacy and Data Collection in Mobile Apps
by Matthew Morey
(ChaiOne)
ADC
GDC Next 2014
Reclaiming My Soul: Why I Quit Making F2P Social Games
by Caryl Shaw
(Telltale Games)
Production
GDC Next 2014
Reclaiming My Soul: Why I Quit Making F2P Social Games
by Caryl Shaw
(Telltale Games)
Production
GDC Next 2014
Secret Sauce of the App Stores
by Japheth Dillman
(YetiZen)
Discoverability
GDC Next 2014
Secret Sauce of the App Stores
by Japheth Dillman
(YetiZen)
Discoverability
GDC Next 2014
Secret Sauce of the App Stores
by Japheth Dillman
(YetiZen)
Discoverability
GDC Next 2014
StarCraft II and GameHeart: Evolving eSports Interfaces with Modders
by Philip Tan
(MIT Game Lab)
Community
GDC Next 2014
StarCraft II and GameHeart: Evolving eSports Interfaces with Modders
by Philip Tan
(MIT Game Lab)
Community
GDC Next 2014
Steam Cards, Loyalty Activities and Rewards: Engagement Unleashed!
by Steve Bocska
(Pug Pharm Productions Inc.)
Business & Marketing
GDC Next 2014
Steam Cards, Loyalty Activities and Rewards: Engagement Unleashed!
by Steve Bocska
(Pug Pharm Productions Inc.)
Business & Marketing
GDC Next 2014
Steam Cards, Loyalty Activities and Rewards: Engagement Unleashed!
by Steve Bocska
(Pug Pharm Productions Inc.)
Business & Marketing
GDC Next 2014
Surviving Cross Platform Development with Skulls of the Shogun
by Borut Pfeifer
(Plush Apocalypse Productions)
Production
GDC Next 2014
Surviving Cross Platform Development with Skulls of the Shogun
by Borut Pfeifer
(Plush Apocalypse Productions)
Production
GDC Next 2014
Surviving Cross Platform Development with Skulls of the Shogun
by Borut Pfeifer
(Plush Apocalypse Productions)
Production
GDC Next 2014
Ten Weeks, Three Guys, One Shot: Taking ADR1FT from Concept to Publishin...
by Adam Orth
(Three One Zero)
Production
GDC Next 2014
Ten Weeks, Three Guys, One Shot: Taking ADR1FT from Concept to Publishin...
by Adam Orth
(Three One Zero)
Production
GDC Next 2014
Ten Weeks, Three Guys, One Shot: Taking ADR1FT from Concept to Publishin...
by Adam Orth
(Three One Zero)
Production
GDC Next 2014
The Hardware Renaissance: An App Developer's Guide
by Sandeep Sood
(Monsoon Company)
ADC
GDC Next 2014
The Hardware Renaissance: An App Developer's Guide
by Sandeep Sood
(Monsoon Company)
ADC
GDC Next 2014
The Hardware Renaissance: An App Developer's Guide
by Sandeep Sood
(Monsoon Company)
ADC
GDC Next 2014
There and Dad Again - The Octodad: Dadliest Catch Postmortem
by John Murphy
(Young Horses)
Production
GDC Next 2014
There and Dad Again - The Octodad: Dadliest Catch Postmortem
by John Murphy
(Young Horses)
Production
GDC Next 2014
There and Dad Again - The Octodad: Dadliest Catch Postmortem
by John Murphy
(Young Horses)
Production
GDC Next 2014
Video Games, Learning and Unintended Consequences
by Ara Shirinian
(Independent)
Design
GDC Next 2014
Video Games, Learning and Unintended Consequences
by Ara Shirinian
(Independent)
Design
GDC Next 2014
Video Games, Learning and Unintended Consequences
by Ara Shirinian
(Independent)
Design
GDC Next 2014
What Every Mobile Indie Developer Needs to Know Before Publishing
by Barry Dorf
(DeNA)
Business & Marketing
GDC Next 2014
What Every Mobile Indie Developer Needs to Know Before Publishing
by Barry Dorf
(DeNA)
Business & Marketing