GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
5 Things Core Designers Should Learn from Social Games
by Dan Fiden
(Signia Venture)
Production
GDC Online 2011
5 Things Core Designers Should Learn from Social Games
by Dan Fiden
(Signia Venture)
Production
GDC Online 2011
All Points Bulletin: Reloaded - Design & Monetization Challenges when AA...
by Bjorn Book-Larsson
(GamersFirst / K2 Network)
GDC Virtual Items Summit
GDC Online 2011
Breaking into the Game Biz - Ask the Pros!
by Randy Smith
(Tiger Style)
Game Career Seminar
GDC Online 2011
Building the Chat Service for League of Legends: From Struggle to Redemp...
by Christopher McArthur
(Riot Games)
Programming
GDC Online 2011
Building the Chat Service for League of Legends: From Struggle to Redemp...
by Christopher McArthur
(Riot Games)
Programming
GDC Online 2011
Capturing Children's Attention and Imagination with Investigative Play
by Scot Osterweil
(MIT)
Game Narrative Summit
GDC Online 2011
Capturing Children's Attention and Imagination with Investigative Play
by Scot Osterweil
(MIT)
Game Narrative Summit
GDC Online 2011
Career Development in a Box: Introducing a Freely Available Toolkit
by Joshua Howard
(Microsoft)
Production
GDC Online 2011
Career Development in a Box: Introducing a Freely Available Toolkit
by Joshua Howard
(Microsoft)
Production
GDC Online 2011
Chaos in Motion: Transmedia as a Living Community Experience
by David Calvo
(Ankama)
Customer Experience
GDC Online 2011
Chaos in Motion: Transmedia as a Living Community Experience
by David Calvo
(Ankama)
Customer Experience
GDC Online 2011
Cloud Gaming: Present and Future
by Brandon Beck
(Riot Games)
Business and Marketing
GDC Online 2011
Combat Arms Postmortem: The Art of Selling Guns
by Jungsoo Lee
(Nexon America)
GDC Virtual Items Summit
GDC Online 2011
Combat Arms Postmortem: The Art of Selling Guns
by Jungsoo Lee
(Nexon America)
GDC Virtual Items Summit
GDC Online 2011
Community Management Best Practices from the Console Side
by Kellie Parker
(SEGA of America)
Customer Experience
GDC Online 2011
Data Mining and Machine Learning Applications in Blizzard Online Games
by Greg Ashe
(Blizzard Entertainment)
Customer Experience
GDC Online 2011
Developing Next-Gen Flash Games with Molehill
by Jean-Philippe Doiron
(Frima Studio)
Programming
GDC Online 2011
Developing Next-Gen Flash Games with Molehill
by Jean-Philippe Doiron
(Frima Studio)
Programming
GDC Online 2011
Double-Coding: Making Online Games for Both the Casual and the Hardcore
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2011
Double-Coding: Making Online Games for Both the Casual and the Hardcore
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2011
Dragon Age Legends' Road to 100k Likes
by Ethan Levy
(BioWare San Francisco)
Customer Experience
GDC Online 2011
Engagement: Retaining Kids with Fresh Daily Content
by Megan Bell
(Mind Candy/Moshi Monsters)
Customer Experience
GDC Online 2011
EverQuest II Extended: Streaming a Non-Streaming Game
by Joshua Kriegshauser
(Sony Online Entertainment)
Programming
GDC Online 2011
EverQuest II Extended: Streaming a Non-Streaming Game
by Joshua Kriegshauser
(Sony Online Entertainment)
Programming
GDC Online 2011
From an iPhone to an Android: Converting FaceFighter!
by Steven Sargent
(Appy Entertainment)
Smartphone and Tablet Games Summit
GDC Online 2011
From an iPhone to an Android: Converting FaceFighter!
by Steven Sargent
(Appy Entertainment)
Smartphone and Tablet Games Summit
GDC Online 2011
From Asteroids to Zynga: Three Decades of Game Design and Revenue Models
by Joost Van Dreunen
(SuperData Research)
Business and Marketing
GDC Online 2011
From Asteroids to Zynga: Three Decades of Game Design and Revenue Models
by Joost Van Dreunen
(SuperData Research)
Business and Marketing
GDC Online 2011
From One Hit to Many: Lessons on Scaling to New Platforms and Markets
by Mike Sego
(Gaia Online)
Business and Marketing
GDC Online 2011
From Spark to Success: How Customer Influence Revolutionized City of Heroes
by Ross Borden
(NCsoft West)
Customer Experience
GDC Online 2011
From Story to Universe: 10 Best Practices for Transmedia Franchise Design
by Geoffrey Long
(Microsoft)
Game Narrative Summit
GDC Online 2011
From Subscription to Hybrid - Introducing Virtual Item Sales into EVE On...
by Ben Cockerill
(CCP Games)
GDC Virtual Items Summit
GDC Online 2011
Fundamental Multiplayer RPG Math
by Sara Jensen Schubert
(KingsIsle Entertainment)
Design
GDC Online 2011
Game Together or Die Alone: Writing Co-Operative Campaigns
by Evan Skolnick
(LucasArts)
Game Narrative Summit
GDC Online 2011
Game Together or Die Alone: Writing Co-Operative Campaigns
by Evan Skolnick
(LucasArts)
Game Narrative Summit
GDC Online 2011
Gardens of Time: Reinventing Hidden Object Games for Facebook
by Eric Todd
(Playdom)
Production
GDC Online 2011
Get Over Yourself: Making Someone Else's Game
by Laralyn McWilliams
(iWin)
Production
GDC Online 2011
How I Shipped 5 Games in 10 Months and Lived to Talk about It
by Graeme Devine
(GRL Games)
Smartphone and Tablet Games Summit
GDC Online 2011
How I Shipped 5 Games in 10 Months and Lived to Talk about It
by Graeme Devine
(GRL Games)
Smartphone and Tablet Games Summit
GDC Online 2011
HTML5 Games for the Real World
by Jiri Kupiainen
(Disney Interactive Media Group)
Programming
GDC Online 2011
Intrinsic and Extrinsic Motivation of Players: Impact and Implications f...
by Scott Rigby
(Immersyve)
Customer Experience
GDC Online 2011
It's Not in the Writer's Manual: A Q&A Session for New Writers
by Mary De Marle
(Eidos Montreal)
Game Narrative Summit
GDC Online 2011
Kids, Tablets and Family: Social Gameplay at Home
by Kate Connally
(CoolSchool)
Smartphone and Tablet Games Summit
GDC Online 2011
Kids, Tablets and Family: Social Gameplay at Home
by Kate Connally
(CoolSchool)
Smartphone and Tablet Games Summit
GDC Online 2011
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net)
Business and Marketing
GDC Online 2011
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net)
Business and Marketing
GDC Online 2011
League of Legends: What it Means to Be Player-Focused
by Steve Mescon
(Riot Games)
Customer Experience
GDC Online 2011
League of Legends: What it Means to Be Player-Focused
by Steve Mescon
(Riot Games)
Customer Experience
GDC Online 2011
Live Game Disasters: How to Prepare for the Worst Before It Happens
by Crystin Cox
(Nexon America)
Production
GDC Online 2011
Live Game Disasters: How to Prepare for the Worst Before It Happens
by Crystin Cox
(Nexon America)
Production
GDC Online 2011
Microtalks: 6 Critics' Views on Great Gamewriting
by Chris Dahlen
(Kill Screen Magazine)
Game Narrative Summit
GDC Online 2011
Music, Movies, Microcode & High-Speed Pizza Delivery: A Conversation wit...
by Neal Stephenson
(.)
Game Narrative Summit
GDC Online 2011
PlayStation Suite: A New Environment for Open Development
by Shigeru Sugimoto
(Sony/ Playstation)
Business and Marketing
GDC Online 2011
Privacy Policy and Terms of Use Issues for Social Games in the United St...
by Dan Offner
(Loeb & Loeb)
Business and Marketing
GDC Online 2011
Putting the Plane Together Midair
by Andy Woo
(Riot Games)
Programming
GDC Online 2011
Putting the Plane Together Midair
by Andy Woo
(Riot Games)
Programming
GDC Online 2011
Raising Capital for Your New Venture
by Fred Schmidt
(Portalarium)
Business and Marketing
GDC Online 2011
Rift: Surviving and Thriving in Today's MMO Climate
by N'Gai Croal
(Hit Detection)
Business and Marketing
GDC Online 2011
Sins of the Past
by Steve Jaros
(Volition)
Game Narrative Summit
GDC Online 2011
Smartphone & Tablet Developer Rant: What Keeps Us Up at Night?!
by Steven Sargent
(Appy Entertainment)
Smartphone and Tablet Games Summit
GDC Online 2011
Squirrels and Gunships Climbing the App Store: A Double Postmortem of Nu...
by Arash Keshmirian
(Limbic)
Smartphone and Tablet Games Summit
GDC Online 2011
Squirrels and Gunships Climbing the App Store: A Double Postmortem of Nu...
by Arash Keshmirian
(Limbic)
Smartphone and Tablet Games Summit
GDC Online 2011
Successful Publishing on Smartphone Platforms: iOS vs. Android
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC Online 2011
Successful Publishing on Smartphone Platforms: iOS vs. Android
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC Online 2011
Successful Publishing on Smartphone Platforms: iOS vs. Android
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC Online 2011
Surviving an Education at a Game School and Graduating Employable
by Christopher Erhardt
(Academy of Interactive Entertainment)
Game Career Seminar
GDC Online 2011
The Editor: A Writer's Secret Weapon
by Melanie Henry
(Independent)
Game Narrative Summit
GDC Online 2011
The Editor: A Writer's Secret Weapon
by Melanie Henry
(Independent)
Game Narrative Summit
GDC Online 2011
The Evolution of Game Story... and What It'll Look Like in 2065
by Nolan Bushnell
(Speed to Learn)
Game Narrative Summit
GDC Online 2011
The Future Is Now - Emergent Narrative Without Ridiculous Tech
by Matthew Weise
(Singapore-MIT GAMBIT Game Lab)
Game Narrative Summit
GDC Online 2011
The Future Is Now - Emergent Narrative Without Ridiculous Tech
by Matthew Weise
(Singapore-MIT GAMBIT Game Lab)
Game Narrative Summit
GDC Online 2011
The Hand of Fate: Authorial Voice in Game Design
by Dave Grossman
(Telltale Games)
Game Narrative Summit
GDC Online 2011
The Muppetational Game Writing Critique Workshop
by Richard Dansky
(Ubisoft/Red Storm Entertainment)
Game Narrative Summit
GDC Online 2011
The New World: Case Studies in Transmedia Narrative Design
by Aaron Linde
(Independent)
Game Narrative Summit
GDC Online 2011
The New World: Case Studies in Transmedia Narrative Design
by Aaron Linde
(Independent)
Game Narrative Summit
GDC Online 2011
The Science and Art of Game Management: How Analytics Make Happy Players
by Hidde Tonegawa
(ngmoco:))
Smartphone and Tablet Games Summit
GDC Online 2011
The Year in Social Games 2010-2011
by Steve Meretzky
(Playdom)
Design
GDC Online 2011
The Year in Social Games 2010-2011
by Steve Meretzky
(Playdom)
Design
GDC Online 2011
Top Grossing: A Discussion of Recent Trends in Mobile Social Gaming
by Jennifer Lu
(TinyCo)
Smartphone and Tablet Games Summit
GDC Online 2011
Virtual Economies - Real-World Currency - Enhanced Security (Presented b...
by Will LaSala
(VASCO Data Security)
Business and Marketing
GDC Online 2011
What to Do Right on a Resume, Cover Letter and Website
by Jim Rivers
(Obsidian Entertainment)
Game Career Seminar
GDC Online 2011
Why We Buy: A Game Designer's Guide To Transactions
by Nikolaus Davidson
(Amazon.com)
Design
GDC Online 2011
Why We Buy: A Game Designer's Guide To Transactions
by Nikolaus Davidson
(Amazon.com)
Design
GDC Online 2011
Your Users Just Want to Play: Learning the Basics of Gamification
by Molly Kittle
(Bunchball)
Business and Marketing
GDC Online 2011
Your Users Just Want to Play: Learning the Basics of Gamification
by Molly Kittle
(Bunchball)
Business and Marketing