GDC Next 2014
A User-Centric Approach to Mobile Game Measurement (Presented by Google)
by Russell Ketchum
(Google Inc)
Business & Marketing
GDC Next 2014
A User-Centric Approach to Mobile Game Measurement (Presented by Google)
by Russell Ketchum
(Google Inc)
Business & Marketing
GDC Next 2014
Advertising 101: The Journey of an Ad from Marketer to Consumer
by Michael Wright
(Facebook)
ADC
GDC Next 2014
Advertising 101: The Journey of an Ad from Marketer to Consumer
by Michael Wright
(Facebook)
ADC
GDC Next 2014
Best in Apps - Powered by AppCircus
by Michael Wright
(Facebook)
Special Event
GDC Next 2014
Best in Apps - Powered by AppCircus
by Michael Wright
(Facebook)
Special Event
GDC Next 2014
Best Practices for Mobile VR Development
by Benjamin Miller
(WemoLab)
Design
GDC Next 2014
Best Practices for Mobile VR Development
by Benjamin Miller
(WemoLab)
Design
GDC Next 2014
Bringing the Community into the Dev Team - A Look into Open Development
by Jeff Spock
(Amplitude Studios)
Design
GDC Next 2014
Bringing the Community into the Dev Team - A Look into Open Development
by Jeff Spock
(Amplitude Studios)
Design
GDC Next 2014
Building a Community with Social Gameplay
by Owen Lawson
(UKEN Games)
Community
GDC Next 2014
Building a Community with Social Gameplay
by Owen Lawson
(UKEN Games)
Community
GDC Next 2014
Building a Global Mobile Brand with Longevity
by Joleen Hughes
(Hughes Media Law Group)
ADC
GDC Next 2014
Building a Global Mobile Brand with Longevity
by Joleen Hughes
(Hughes Media Law Group)
ADC
GDC Next 2014
Building Community from the Ground Up
by Donna Prior
(Salish Events, LLC)
Community
GDC Next 2014
Building Community from the Ground Up
by Donna Prior
(Salish Events, LLC)
Community
GDC Next 2014
Building Successful eSports Communities - Lessons Learned After 2300+ eS...
by Jason Xu
(Battlefy)
Community
GDC Next 2014
Building Successful eSports Communities - Lessons Learned After 2300+ eS...
by Jason Xu
(Battlefy)
Community
GDC Next 2014
Community Is a Competitive Advantage
by Matt Fairchild
(TinyCo)
Community
GDC Next 2014
Community Is a Competitive Advantage
by Matt Fairchild
(TinyCo)
Community
GDC Next 2014
Cross Platform MMORPGs - Syncing Web and Mobile for Seamless Gameplay
by Sudhir Krishnaswamy
(JumpStart)
Production
GDC Next 2014
Cross Platform MMORPGs - Syncing Web and Mobile for Seamless Gameplay
by Sudhir Krishnaswamy
(JumpStart)
Production
GDC Next 2014
Crowdsharing: Crowdfunding and Crowdsourcing
by Starr Long
(Portalarium)
Production
GDC Next 2014
Crowdsharing: Crowdfunding and Crowdsourcing
by Starr Long
(Portalarium)
Production
GDC Next 2014
Designing a Co-Viewing Experience: Finding the Balance Between Two Screens
by AJ Kiefer
(Sequence)
ADC
GDC Next 2014
Designing a Co-Viewing Experience: Finding the Balance Between Two Screens
by AJ Kiefer
(Sequence)
ADC
GDC Next 2014
Designing Apps and Games for Kids (The Right Way)
by Paul Armstrong
(ChoreMonster)
ADC
GDC Next 2014
Designing Apps and Games for Kids (The Right Way)
by Paul Armstrong
(ChoreMonster)
ADC
GDC Next 2014
Fast Fail Your Systems with Modeling
by Laralyn McWilliams
(The Workshop Entertainment)
Design
GDC Next 2014
Fast Fail Your Systems with Modeling
by Laralyn McWilliams
(The Workshop Entertainment)
Design
GDC Next 2014
Find the Right Users, Find Success (Presented by Google)
by Alex Valle
(Google Inc)
Business & Marketing
GDC Next 2014
Find the Right Users, Find Success (Presented by Google)
by Alex Valle
(Google Inc)
Business & Marketing
GDC Next 2014
Finding Life for Game Monetization Beyond the Megahit
by Lisa Marino
(Rock You)
Business & Marketing
GDC Next 2014
Finding Life for Game Monetization Beyond the Megahit
by Lisa Marino
(Rock You)
Business & Marketing
GDC Next 2014
Four Monetizing App Trends and Strategies for Developers
by Noemie Dupuy
(Budge Studios)
ADC
GDC Next 2014
Four Monetizing App Trends and Strategies for Developers
by Noemie Dupuy
(Budge Studios)
ADC
GDC Next 2014
Game Audio - No Excuses
by Damian Kastbauer
(PopCap)
Production
GDC Next 2014
Game Audio - No Excuses
by Damian Kastbauer
(PopCap)
Production
GDC Next 2014
Games Are Made of People
by Mickey Maher
(Everyplay, a Unity Technologies Company)
Discoverability
GDC Next 2014
Games Are Made of People
by Mickey Maher
(Everyplay, a Unity Technologies Company)
Discoverability
GDC Next 2014
Games as a Service: Rebooting a 4-Year-Old Game to the Top of the Charts
by Ramine Darabiha
(Halfbrick)
Production
GDC Next 2014
Games as a Service: Rebooting a 4-Year-Old Game to the Top of the Charts
by Ramine Darabiha
(Halfbrick)
Production
GDC Next 2014
Go It Alone? Finding a Partner for Your Mobile Game
by Josh Burns
(Independent)
Business & Marketing
GDC Next 2014
Go It Alone? Finding a Partner for Your Mobile Game
by Josh Burns
(Independent)
Business & Marketing
GDC Next 2014
Go, Go, Gadget Business Development: A Beginner's Guide to Business Deve...
by Jay Powell
(The Powell Group)
Business & Marketing
GDC Next 2014
Go, Go, Gadget Business Development: A Beginner's Guide to Business Deve...
by Jay Powell
(The Powell Group)
Business & Marketing
GDC Next 2014
Hello, Delicious Friends: In and Out of Character on Social Media
by Hannah Flynn
(Failbetter Games)
Community
GDC Next 2014
Hello, Delicious Friends: In and Out of Character on Social Media
by Hannah Flynn
(Failbetter Games)
Community
GDC Next 2014
Help! How Do I Keep My Players Happy?!
by Chris Tabasa
(GREE International)
Community
GDC Next 2014
Help! How Do I Keep My Players Happy?!
by Chris Tabasa
(GREE International)
Community