GDC 2018
"Welcome to Facebook Developer Day" & "Instant Games: The Platform Awake...
by Mike Weingert
(Facebook)
Monetization
GDC 2018
'C.A.T.S.' Postmortem: Concept Development through the Eyes of a Designe...
by Eugene Yailenko
(ZeptoLab)
GDC Mobile Summit
GDC 2018
'C.A.T.S.' Postmortem: Concept Development through the Eyes of a Designe...
by Eugene Yailenko
(ZeptoLab)
GDC Mobile Summit
GDC 2018
'Good Pizza, Great Pizza': Game Design, Iteration, and Business Lessons ...
by Anthony Lai
(TapBlaze)
Production & Team Management
GDC 2018
'Legendary: Game of Heroes': Designing for Live
by Ethan Levy
(N3twork)
GDC Mobile Summit
GDC 2018
10 Lessons Learned Working on Rewarded Videos
by Nebojsa Duric
(Nordeus)
Business & Marketing
GDC 2018
10 Lessons Learned Working on Rewarded Videos
by Nebojsa Duric
(Nordeus)
Business & Marketing
GDC 2018
AI-Driven QA: Simulating Massively Multiplayer Behavior for Debugging Games
by Shuichi Kurabayashi
(Cygames, Inc.)
Programming
GDC 2018
AI-Driven QA: Simulating Massively Multiplayer Behavior for Debugging Games
by Shuichi Kurabayashi
(Cygames, Inc.)
Programming
GDC 2018
All the Families: The Making of 'Animation Throwdown'
by Peter Eykemans
(Kongregate)
GDC Mobile Summit
GDC 2018
All the Families: The Making of 'Animation Throwdown'
by Peter Eykemans
(Kongregate)
GDC Mobile Summit
GDC 2018
Amazon Keynote: Game On! Beyond Traditional Esports (Presented by Amazon)
by Marja Koopmans
(Amazon)
Monetization
GDC 2018
Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its...
by Shaoyong "Abel" Zhang
(NetEase Games)
Visual Arts
GDC 2018
Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its...
by Shaoyong "Abel" Zhang
(NetEase Games)
Visual Arts
GDC 2018
Beta vs Soft Launch in Mobile Games
by Mladen Dulanovic
(Nordeus)
Production & Team Management
GDC 2018
Beta vs Soft Launch in Mobile Games
by Mladen Dulanovic
(Nordeus)
Business & Marketing
GDC 2018
Bridging Community Divides in Cross-Platform MMOs
by Eric Cleaver
(NetEase Games)
Community Management Summit
GDC 2018
Bringing Mars Down to Earth: Designing Educational Games with Real Scien...
by Peter Slattery
(IDEO)
Advocacy
GDC 2018
Bringing Mars Down to Earth: Designing Educational Games with Real Scien...
by Peter Slattery
(IDEO)
Advocacy
GDC 2018
Building for the Next Billion: The India Opportunity
by Arpita Kapoor
(Mech Mocha)
Business & Marketing
GDC 2018
By Grabthar's Hammer, What a Savings: Making the Most of Texture Memory ...
by Jon Manning
(Secret Lab)
Visual Arts
GDC 2018
By Grabthar's Hammer, What a Savings: Making the Most of Texture Memory ...
by Jon Manning
(Secret Lab)
Visual Arts
GDC 2018
Creating Console Quality Audio on Mobile: 'Club Penguin Island'
by Toby Hulse
(The Walt Disney Company)
Audio
GDC 2018
Creating Console Quality Audio on Mobile: 'Club Penguin Island'
by Toby Hulse
(The Walt Disney Company)
Audio
GDC 2018
Deconstructor of Fun: Breaking Down Top Mobile F2P Games
by Adam Telfer
(MobileFreeToPlay.com)
Business & Marketing
GDC 2018
Designing Great Interactive Narratives on Mobile
by Jon Ingold
(inkle)
Game Narrative Summit
GDC 2018
Exploring Trends of Multiplayer Game Infrastructure with Amazon Gamelift...
by Chris Byskal
(Amazon Web Services)
Programming
GDC 2018
From Vanity Metrics to Actionable Data: Setting Up an Effective Data Pip...
by James Gwertzman
(PlayFab, Inc.)
GDC Mobile Summit
GDC 2018
Games as a Service is Dead
by Michael Gordon
(Iron Horse Games, LLC)
GDC Mobile Summit
GDC 2018
Games as a Service is Dead
by Michael Gordon
(Iron Horse Games, LLC)
GDC Mobile Summit
GDC 2018
Gaming Instantly: The Facebook Messenger Games Market
by Leo Olebe
(Facebook)
GDC Mobile Summit
GDC 2018
Gaming Instantly: The Facebook Messenger Games Market
by Leo Olebe
(Facebook)
GDC Mobile Summit
GDC 2018
Going Cross-Platform: Is It Worth the Effort?
by Tammy Levy
(Kongregate)
GDC Mobile Summit
GDC 2018
Going Cross-Platform: Is It Worth the Effort?
by Tammy Levy
(Kongregate)
GDC Mobile Summit
GDC 2018
Google Developer Day: Innovation & New Platforms (Presented by Google)
by Google Speakers
(Google)
Business & Marketing
GDC 2018
Hands On! Integrate Competitive Play into Your Game with Amazon (Present...
by Peter Heinrich
(Amazon)
Programming
GDC 2018
How to Prioritize Your Dev Efforts in an Era of Rising Costs
by Pany Haritatos
(Kongregate)
GDC Mobile Summit
GDC 2018
Implementing Pixar's Brain Trust Model at King and How It All Went Wrong
by Stephen Jarrett
(King)
GDC Mobile Summit
GDC 2018
Indie Panel: Building Communities Using Organized Mobile Competitions (P...
by T.L. Taylor
(MIT)
Design
GDC 2018
Indie Panel: Building Communities Using Organized Mobile Competitions (P...
by T.L. Taylor
(MIT)
Design
GDC 2018
Indistinguishable from Magic: Lessons Learned from Creating Merchandise ...
by Eli Cymet
(Snowman)
Business & Marketing
GDC 2018
Indistinguishable from Magic: Lessons Learned from Creating Merchandise ...
by Eli Cymet
(Snowman)
Production & Team Management
GDC 2018
It's About Time: System Design for Mobile Free-to-Play
by Evan Losi
(Scopely)
GDC Mobile Summit
GDC 2018
Math for Game Programmers: Managing Variance
by Dr. Cat
(Mobile Game Doctor)
Programming
GDC 2018
Mobile Game Designers Notebook
by Kenny Shea Dinkin
(King)
GDC Mobile Summit
GDC 2018
Mobile Game Dev Stories
by Andrew Watson
(Hutch)
GDC Mobile Summit
GDC 2018
Mobile Game Dev Stories
by Andrew Watson
(Hutch)
GDC Mobile Summit
GDC 2018
Mobile Game Dev Stories
by Andrew Watson
(Hutch)
GDC Mobile Summit
GDC 2018
Mobile Game Launch Best Practices: From Soft Launch to Working with the ...
by Kevin Flynn
(Mobile Game Partners)
GDC Mobile Summit
GDC 2018
Mobile Game Launch Best Practices: From Soft Launch to Working with the ...
by Kevin Flynn
(Mobile Game Partners)
GDC Mobile Summit
GDC 2018
Mobile Game Launch Best Practices: From Soft Launch to Working with the ...
by Kevin Flynn
(Mobile Game Partners)
GDC Mobile Summit
GDC 2018
New Mobile Frontiers: HTML5 Development Best Practices (Presented by Fac...
by Chris Hawkins
(Facebook)
Business & Marketing
GDC 2018
Panel: The Future of Mobile eSports (Presented by Amazon)
by Peter Heinrich
(Amazon)
Monetization
GDC 2018
Queens of the Phone Age: The Narrative Design of 'Reigns: Her Majesty'
by Leigh Alexander
(Independent)
Advocacy
GDC 2018
Running a Mobile Games Studio for Six Years: A Tale of Four Challenges
by Sebastian Nussbaum
(Wooga GmbH)
GDC Mobile Summit
GDC 2018
Running a Mobile Games Studio for Six Years: A Tale of Four Challenges
by Sebastian Nussbaum
(Wooga GmbH)
GDC Mobile Summit
GDC 2018
Shading of 'Spellsouls': Achieving AAA Quality on Mobile
by Srdja Stetic-Kozic
(Nordeus)
Programming
GDC 2018
Shading of 'Spellsouls': Achieving AAA Quality on Mobile
by Srdja Stetic-Kozic
(Nordeus)
Programming
GDC 2018
Shoestring Soft Launch: Low Budget, High Value Launch Strategy
by Tom Kinniburgh
(Mobile Free to Play)
Business & Marketing
GDC 2018
Shoestring Soft Launch: Low Budget, High Value Launch Strategy
by Tom Kinniburgh
(Mobile Free to Play)
Business & Marketing
GDC 2018
Succeeding with Licensed IP for Mobile F2P Games
by Eric Seufert
(N3TWORK)
Business & Marketing
GDC 2018
The Year in Mobile Games
by Steve Meretzky
(King)
GDC Mobile Summit
GDC 2018
The Year in Mobile Games
by Steve Meretzky
(King)
GDC Mobile Summit
GDC 2018
UI/UX for Creating Your Mobile Game in VR
by Miranda Marquez
(MunkyFun)
UX Summit
GDC 2018
Vulkan on Android: Gotchas and Best Practices (Presented by Khronos Group)
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2018
What Successful Product Managers Do Differently in Free-to-Play Games
by Michail Katkoff
(Rovio Entertainment)
Business & Marketing
GDC 2018
What's New in Firebase and Google Cloud Platform for Games (Presented by...
by Mark Mandel
(Google)
Programming
GDC 2018
What's New in Vulkan (Presented by Khronos Group)
by Tom Olson
(Arm)
Programming