Game Developers Conference 2025
                                                                      
                    
                                                'Delta Force': Performant High-Quality Terrain and Biome Technology for ...
                
                                    
                        by Hang Jiao
                                                    (Tencent Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                'Eggy Party': Server Architecture and Optimization Practices Supporting ...
                
                                    
                        by Mengfei Li
                                                    (NetEase Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                Advanced Graphics Summit: GPU Work Graphs: Towards GPU-Driven Games
                
                                    
                        by Max Oberberger
                                                    (AMD)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                Advanced Graphics Summit: Revolutionizing Texture Pipelines: EA's Journe...
                
                                    
                        by Martin Palko
                                                    (Electronic Arts (SEED))
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presen...
                
                                    
                        by Yue Qi
                                                    (Tencent Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                3D Toon Rendering in 'Hi-Fi RUSH'
                
                                    
                        by Kosuke Tanaka
                                                    (Tango Gameworks)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
                
                                    
                        by Gauthier Viau
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
                
                                    
                        by Gauthier Viau
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                'God of War Ragnarok's' Visual Scripting Solution
                
                                    
                        by Sam Sternklar
                                                    (Santa Monica Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                AI Summit: AI for Testing at EA: From 'Star Wars' to 'Apex' and Beyond
                
                                    
                        by Jonas Gillberg
                                                    (Electronic Arts)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                AI Summit: Beyond WaveFunctionCollapse: Constraint-Based Tile Map Genera...
                
                                    
                        by Seth Cooper
                                                    (Northeastern University)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                AI Summit: Bots at Work: Lessons on Deploying ML Bots in Your Game
                
                                    
                        by Ricardo Sisnett
                                                    (modl.ai)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
                
                                    
                        by Chris McEvoy
                                                    (Velan Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                Adventures with Deferred Texturing in 'Horizon Forbidden West'
                
                                    
                        by James McLaren
                                                    (Guerrilla)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                An Overview of the 'Diablo II: Resurrected' Renderer
                
                                    
                        by Kevin Todisco
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                Animation Summit: 'FIFA 22's' Hypermotion: Full-Match Mocap Driving Mach...
                
                                    
                        by Ryan Cardinal
                                                    (Electronic Arts)
                                            
                                
                Animation Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
                
                                    
                        by Fabien Gravot
                                                    (SQUARE-ENIX)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Building a Scalable AI System
                
                                    
                        by Shuo Xu
                                                    (miHoYo)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                A Recipe for Mixed Reality in 'Mario Kart Live'
                
                                    
                        by Ed Tumbusch
                                                    (Velan Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                AI x Game Environment Guardian
                
                                    
                        by Wuhe Zou
                                                    (Netease Game)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Handling Network Latency Variation in 'Modern Warfare'
                
                                    
                        by Mitchell Sanborn
                                                    (Infinity Ward)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                How to Dissect an Exploding Spaceship in 'Hardspace: Shipbreaker'
                
                                    
                        by Richard Harrison
                                                    (Blackbird Interactive)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'
                
                                    
                        by Rulon Raymond
                                                    (Infinity Ward)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Bringing Replays to 'World of Tanks: Mercenaries'
                
                                    
                        by Andrew Glover
                                                    (Wargaming Sydney)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
                
                                    
                        by Carlos Dominguez
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                For the Alliance! 'World of Warcraft' and Intel discuss an Optimized Aze...
                
                                    
                        by Laura Reznikov
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2020
                                                                      
                    
                                                Intel ISPC in Unreal Engine 4: A Peek Behind the Curtain (Presented by I...
                
                                    
                        by Jeff Rous
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                A Dark Mind: The AI of "The Dark" in 'BELOW'
                
                                    
                        by Robin Vierich
                                                    (Capy Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                A New Era of Performance Capture with Machine Learning
                
                                    
                        by Daniel Holden
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
                
                                    
                        by Dominik Baumeister
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
                
                                    
                        by Matt Pettineo
                                                    (Ready at Dawn)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                8 Frames in 16ms: Rollback Networking in 'Mortal Kombat' and 'Injustice 2'
                
                                    
                        by Michael Stallone
                                                    (Netherrealm Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: "New Techniques for Accurate Real...
                
                                    
                        by Max McMullen
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray...
                
                                    
                        by Sebastian Aaltonen
                                                    (Second Order)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial: The Elusive Frame Timing: A Case ...
                
                                    
                        by Alen Ladavac
                                                    (Croteam)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Gears of War 4', Project Triton: Pre-Computed Environmental Wave Acoustics
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Ghost Recon Wildlands': Terrain Tools and Technology
                
                                    
                        by Guillaume Werle
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Guild Wars' Microservices and 24/7 Uptime
                
                                    
                        by Stephen Clarke-Willson
                                                    (ArenaNet)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Rainbow Six Siege': Optimizing Servers for the Cloud
                
                                    
                        by Jalal El Mansouri
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                4K Rendering Breakthrough: The Filtered and Culled Visibility Buffer
                
                                    
                        by Wolfgang Engel
                                                    (Confetti)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Create a 20 Times Faster Database Engine Optimized to MMOGs
                
                                    
                        by Shuichi Kurabayashi
                                                    (Cygames, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                D: Using an Emerging Language in Quantum Break
                
                                    
                        by Ethan Watson
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2016
                                                                      
                    
                                                Deterministic Simulation: What Online Games Can Learn from the Game Boy
                
                                    
                        by David Salz
                                                    (Sandbox Interactive GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Adventure Capitalist' Postmortem or: How Hyper Hippo Learned To Stop Wo...
                
                                    
                        by James Gwertzman
                                                    (PlayFab, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light...
                
                                    
                        by Dmitry Zhdan
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light...
                
                                    
                        by Dmitry Zhdan
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Advanced Graphics Techniques Tutorial Day: Developing The Northlight Eng...
                
                                    
                        by Ville Timonen
                                                    (Remedy Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                Bake a World in Seconds
                
                                    
                        by Wenyao Li
                                                    (Netease Games)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                Bake a World in Seconds
                
                                    
                        by Wenyao Li
                                                    (Netease Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                Rendering performance optimization of MOONLIGHT BLADE
                
                                    
                        by weibo xie
                                                    (Tencent Technology (Shanghai) Co., Ltd.)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                Rendering performance optimization of MOONLIGHT BLADE
                
                                    
                        by weibo xie
                                                    (Tencent Technology (Shanghai) Co., Ltd.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adaptive Clothing System in Kingdom Come: Deliverance
                
                                    
                        by Tomas Barak
                                                    (Warhorse Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
                
                                    
                        by Stephan Hodes
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                License an Engine or Create Your Own?
                
                                    
                        by Dietmar Hauser
                                                    (Sproing)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Modular Sandbox Design: Tools and Workflows for Hitman
                
                                    
                        by Marinus Rorbech
                                                    (Io-Interactive)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Adaptive Virtual Texture Rendering in Far Cry 4
                
                                    
                        by Ka Chen
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Advanced Real-time Path Find in Dynamic Environment in Supernauts
                
                                    
                        by Harri Hatinen
                                                    (Grand Cru)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Advanced Real-time Path Find in Dynamic Environment in Supernauts
                
                                    
                        by Harri Hatinen
                                                    (Grand Cru)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                AI Positioning and Spatial Evaluation: A Primer
                
                                    
                        by Dam'n Isla
                                                    (The Molasses Flood)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Diving into VR World with Oculus
                
                                    
                        by Homin Lee
                                                    (OculusVR)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Advanced Linux Game Programming
                
                                    
                        by Leszek Godlewski
                                                    (Nordic Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Developing Virtual Reality Experiences with the Oculus Rift
                
                                    
                        by Tom Forsyth
                                                    (Oculus VR)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Efficient Usage of Compute Shaders on Xbox One and PS4
                
                                    
                        by Alexis Vaisse
                                                    (Ubisoft Montpellier)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Facial Appearance Scanning Using Machine Vision
                
                                    
                        by Andy Bastable
                                                    (Rare Ltd.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                A/B Testing for Game Design Iteration: A Bayesian Approach
                
                                    
                        by Steven Collins
                                                    (Swrve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Achieving the Best Performance with IA Graphics, Tips, Tricks, and Cleve...
                
                                    
                        by Blake Taylor
                                                    (Intel Corp)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Adding High-End Graphical Effects to GT Racing 2 on Android x86. (Presen...
                
                                    
                        by Adrian Voinea
                                                    (Gameloft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: Compute-Based GPU Particle Systems
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                OpenGL ES 3.0 - Challenges and Opportunities
                
                                    
                        by Marc Hehmeyer
                                                    (FISHLABS Entertainment GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                PlayStation Shading Language for PS4
                
                                    
                        by Richard Stenson
                                                    (SCEA R&D)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The User Experience of Game Development Tools
                
                                    
                        by David Lightbown
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                100,000 Counters, Every Ten Seconds: UNIX Throughput in Reality
                
                                    
                        by Jon Watte
                                                    (IMVU, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Accelerate Your Mobile Apps and Games for Android on ARM (Presented by ARM)
                
                                    
                        by Matthew Du Puy
                                                    (ARM)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11: Tomb Raider on DX11
                
                                    
                        by Jason Lacroix
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Core Technologies for Windows 8 Games (Presented by Microsoft)
                
                                    
                        by Chas Boyd
                                                    (Windows Graphics)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Compiling C++ and C# Games for the Web
                
                                    
                        by Alon Zakai
                                                    (Mozilla)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Avai...
                
                                    
                        by Kevin Moot
                                                    (The Nerdery)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Lag Sucks: Making Online Gaming Faster with NoSQL, and without Breaking ...
                
                                    
                        by RJ Lorimer
                                                    (Electrotank Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Simultaneous iOS and Android Development with Unity3D
                
                                    
                        by Ralph Barbagallo
                                                    (FLARB LLC)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Dead Trigger into Life
                
                                    
                        by Marek Rabas
                                                    (Madfinger Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Cheaters, Hackers, Script Kiddies- The Dark Side of Online Games
                
                                    
                        by Stephan Payer
                                                    (CipSoft GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Crowds in Hitman: Absolution
                
                                    
                        by Kasper Fauerby
                                                    (IO Interactive)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Forward Rendering Pipeline for Modern GPUs
                
                                    
                        by Jay McKee
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Different Approach for Continuous Physics
                
                                    
                        by Vincent Robert
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Practical Guide to Building Browser Based Games Using HTML5
                
                                    
                        by Marc O'Morain
                                                    (Swrve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Two-Part Technique for Efficiently Scaling Build and Test Automation
                
                                    
                        by Josh Nixdorf
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Advanced Procedural Rendering with DirectX 11
                
                                    
                        by Matt Swoboda
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Cutting the Pipe: Achieving Sub-Second Iteration Times
                
                                    
                        by Niklas Frykholm
                                                    (BitSquid AB)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Faster C++: Move Construction and Perfect Forwarding
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Faster C++: Move Construction and Perfect Forwarding
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
                
                                    
                        by Yo Feng
                                                    (Coconut Island Studio)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Brewing your Own Game Engine - the Pros and Cons of Using Open Source So...
                
                                    
                        by Yo Feng
                                                    (Coconut Island Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Double-Coding: Making Online Games for Both the Casual and the
Hardcore
                
                                    
                        by Damion Schubert
                                                    (Bioware Austin)
                                            
                                
                Programming
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Double-Coding: Making Online Games for Both the Casual and the
Hardcore
                
                                    
                        by Damion Schubert
                                                    (Bioware Austin)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and Jav...
                
                                    
                        by Corey Clark, PhD
                                                    (DeVry University)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Building the Chat Service for League of Legends: From Struggle to Redemp...
                
                                    
                        by Christopher McArthur
                                                    (Riot Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                Developing Next-Gen Flash Games with Molehill
                
                                    
                        by Jean-Philippe Doiron
                                                    (Frima Studio)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                EverQuest II Extended: Streaming a Non-Streaming Game
                
                                    
                        by Joshua Kriegshauser
                                                    (Sony Online Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Addressing Human Scalability Through Multi-User Editing Using Revision D...
                
                                    
                        by John Rittenhouse
                                                    (CCP Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Crysis 2 Multiplayer : A Programmer's Postmortem
                
                                    
                        by Peter Hall
                                                    (Crytek)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Host, Scale and Manage Big Games
                
                                    
                        by Jonathan Weiss
                                                    (Peritor GmbH)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Hotspots Flops and uOps (Presented by Intel)
                
                                    
                        by Levent Akyil
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                1000s of Zombies, 1000s of Problems: The DEAD RISING 2 Multiplayer Exper...
                
                                    
                        by Dee Jay Randall
                                                    (Capcom Game Studio Vancouver)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                MMO 101: Building Disney's Server System
                
                                    
                        by Roger Hughston
                                                    (Disney Online Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Scalability for Social Games: YOVILLE, MAFIA WARS and FARMVILLE
                
                                    
                        by Robert Zubek
                                                    (Zynga)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                The FIFA Ultimate Team at REST: How Any Online Game Can 
Benefit from R...
                
                                    
                        by Harold Chaput
                                                    (Electronic Arts Canada)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Advanced Material Rendering
                
                                    
                        by Michal Drobot
                                                    (Reality Pump Game Development Studios)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Advanced Screenspace Antialiasing
                
                                    
                        by Arne Schober
                                                    (Yager Development GmbH)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Living City in Mafia 2
                
                                    
                        by Jan Kratochvil
                                                    (2K Czech)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Europe 2010
                                                                      
                    
                                                Rigged to Blow: Powerplay Pipeline for SplitSecond
                
                                    
                        by Matthew Rubin
                                                    (Black Rock Studio)
                                            
                                
                Technology
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                A Dynamic Component Architecture for High Performance Gameplay
                
                                    
                        by Terrance Cohen
                                                    (Ogmento)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                Building Game UI with WebKit
                
                                    
                        by Christopher Stott
                                                    (EA Blackbox)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                Forza Motorsport 3 Audio: Design, Process and Pipeline
                
                                    
                        by Greg Shaw
                                                    (Turn 10 Studios, Microsoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                Forza Motorsport 3 Audio: Design, Process and Pipeline
                
                                    
                        by Greg Shaw
                                                    (Turn 10 Studios, Microsoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                3D Game Creation on PlayStation 3
                
                                    
                        by Ian Bickerstaff
                                                    (Sony Computer Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Advanced Visual Effects with Direct3D
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Advanced Visual Effects with Direct3D
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Advanced Visual Effects with Direct3D
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Cover Me! Promoting MMO Player Interaction through 
Advanced AI
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Next-Gen Asset Streaming Using Runtime Statistics
                
                                    
                        by David Thall
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Techniques for Improving Large World and Terrain Streaming
                
                                    
                        by Danie Conradie
                                                    (Trinigy)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Texturing Massive Terrain
                
                                    
                        by Colt McAnlis
                                                    (Blizzard)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Building a Dynamic Lighting Engine for VELVET ASSASSIN
                
                                    
                        by Christian Schuler
                                                    (Replay Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Compressing Loads of Content Into Only 20MB:  A Case Study 
of SWORDS & ...
                
                                    
                        by Joost van Dongen
                                                    (Ronimo Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Dual Numbers: Simple Math, Easy C++ Coding, and Lots of Tricks
                
                                    
                        by Gino van den Bergen
                                                    (DTECTA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Efficient PCF Shadow Map Filtering
                
                                    
                        by Kees van Kooten
                                                    (Virtual Proteins)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (100) Advanced Visual Effects with Direct3D for PC
                
                                    
                        by Ashu Rege
                                                    (NVIDIA Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (103) Advanced Visual Effects with Direct3D
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (206) Studies of Threading Successes in Popular PC Games and Engines
                
                                    
                        by Paul Lindberg
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (206) Studies of Threading Successes in Popular PC Games and Engines
                
                                    
                        by Paul Lindberg
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (206) Studies of Threading Successes in Popular PC Games and Engines
                
                                    
                        by Paul Lindberg
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (105) Core Techniques and Algorithms in Shader Programming
                
                                    
                        by Matthias Wloka
                                                    (Visual Concepts, TakeTwo Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (105) Core Techniques and Algorithms in Shader Programming
                
                                    
                        by Matthias Wloka
                                                    (Visual Concepts, TakeTwo Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D in 3D: Rendering Anaglyph Stereographics in Real-time
                
                                    
                        by Bruce Oberg
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D in 3D: Rendering Anaglyph Stereographics in Real-time
                
                                    
                        by Bruce Oberg
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Advanced Light and Shadow Culling Methods
                
                                    
                        by Eric Lengyel
                                                    (Terathon Software)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Best Practices for Game Development
                
                                    
                        by Grady Booch
                                                    (IBM)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Building Project Gotham Racing 3: An Xbox 360 Postmortem
                
                                    
                        by Gareth Wilson
                                                    (Bizarre Creations)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Collada for Playstation3
                
                                    
                        by Richard Stenson
                                                    (Sony Computer Entertainment America)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Advanced Real-Time Reflectance
                
                                    
                        by Thomas Peltier
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                AI and Design: How AI Enables Designers
                
                                    
                        by Rishi Bhattacharya
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Beyond Finite State Machines: Managing Complex,   Intermixing Behavior H...
                
                                    
                        by Joseph W. Popinski III
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Building a Million Particle System
                
                                    
                        by Cheryl Jackson
                                                     
                                            
                                
                Programming