 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                                          
       
                            
                                    
                                                                              2019
                                                                      
                    
                                                60 Games in 6 Years: Lessons from the Modern Mobile Market
                
                                    
                        by Peter Eykemans
                                                    (Kongregate)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                60 Games in 6 Years: Lessons from the Modern Mobile Market
                
                                    
                        by Peter Eykemans
                                                    (Kongregate)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Design by the Numbers: Using Data for Good
                
                                    
                        by Evan Losi
                                                    (Scopely)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              2019
                                                                      
                    
                                                Design by the Numbers: Using Data for Good
                
                                    
                        by Evan Losi
                                                    (Scopely)
                                            
                                
                Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'C.A.T.S.' Postmortem: Concept Development through the Eyes of a Designe...
                
                                    
                        by Eugene Yailenko
                                                    (ZeptoLab)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'C.A.T.S.' Postmortem: Concept Development through the Eyes of a Designe...
                
                                    
                        by Eugene Yailenko
                                                    (ZeptoLab)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Legendary: Game of Heroes': Designing for Live
                
                                    
                        by Ethan Levy
                                                    (N3twork)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                All the Families: The Making of 'Animation Throwdown'
                
                                    
                        by Peter Eykemans
                                                    (Kongregate)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Design Home' Postmortem: Concept Through Launch
                
                                    
                        by Chris McGill
                                                    (Glu Mobile)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Legendary: GoH' 5 Lessons from 12 Months of LiveOps Growth
                
                                    
                        by Ethan Levy
                                                    (N3twork)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Pokemon GO' & Designing Interactive Games for the Real World
                
                                    
                        by Dennis Hwang
                                                    (Niantic, Inc.)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                5G and Mobile Gaming: The Carriers Strike Back!
                
                                    
                        by Kristian Segerstrale
                                                    (Super Evil Megacorp)
                                            
                                
                GDC Mobile Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'SimCity BuildIt' - What Did I Learn as a Game Designer?
                
                                    
                        by Petri Ikonen
                                                    (Electronic Arts)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'SimCity BuildIt' - What Did I Learn as a Game Designer?
                
                                    
                        by Petri Ikonen
                                                    (Electronic Arts)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Breaking Through the Mobile Clutter: Marketing Your iOS Game
                
                                    
                        by Dana Trebella
                                                    (Spoke & Wheel Strategy)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Breaking Through the Mobile Clutter: Marketing Your iOS Game
                
                                    
                        by Dana Trebella
                                                    (Spoke & Wheel Strategy)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                "A fantastic gaming experience tailored to target players-About the deve...
                
                                    
                        by Junxiong Chen
                                                    (Netease Games)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                Keep the Game Yourself: Behind Minecraft's silent success in China
                
                                    
                        by Yang Chen
                                                    (Joyme)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                Lessons Learnt from Making a Hardcore 3D Mobile Strategy Game with Unity
                
                                    
                        by Oleg Pridiuk
                                                    (Game Insight)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2015
                                                                      
                    
                                                Lessons Learnt from Making a Hardcore 3D Mobile Strategy Game with Unity
                
                                    
                        by Oleg Pridiuk
                                                    (Game Insight)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Dedicated Prototyping for Mobile Game Development
                
                                    
                        by Tom Blind
                                                    (Backflip Studios)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Dedicated Prototyping for Mobile Game Development
                
                                    
                        by Tom Blind
                                                    (Backflip Studios)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Defining "New" for the Time-Honored Experience of Words with Friends
                
                                    
                        by Whitney Taylor
                                                    (Zynga)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Defining "New" for the Time-Honored Experience of Words with Friends
                
                                    
                        by Whitney Taylor
                                                    (Zynga)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Building Durable Mobile Franchises for the Western Market
                
                                    
                        by Weiwei Geng
                                                    (Kabam, Inc.)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Building Durable Mobile Franchises for the Western Market
                
                                    
                        by Weiwei Geng
                                                    (Kabam, Inc.)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Building Durable Mobile Franchises for the Western Market
                
                                    
                        by Weiwei Geng
                                                    (Kabam, Inc.)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Building Tools for Empowering Creativity and Improving Efficiency
                
                                    
                        by Charles Brandt
                                                    (International Game Technology)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                500 Nights of Failure: Designing Republique's "One Touch" Gameplay
                
                                    
                        by Greg Raab
                                                    (Camouflaj)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                500 Nights of Failure: Designing Republique's "One Touch" Gameplay
                
                                    
                        by Greg Raab
                                                    (Camouflaj)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                AAA Mobile Games Development: Challenges
                
                                    
                        by Romain Sididris
                                                    (Gameloft)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                How Ski Safari Became a Chinese Hit
                
                                    
                        by Henry Fong
                                                    (Yodo1)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
                
                                    
                        by Shawn Hardin
                                                    (Mind Pirate)
                                            
                                
                Smartphone & Tablet Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
                
                                    
                        by Shawn Hardin
                                                    (Mind Pirate)
                                            
                                
                Smartphone & Tablet Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                Co-op First: 10 Rules for Designing Successful Non-Zero-Sum Games
                
                                    
                        by Amy Jo Kim
                                                    (Shufflebrain)
                                            
                                
                Smartphone & Tablet Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                COPPA - Applicability and Permitted Targeting
                
                                    
                        by Siofra Flood
                                                    (Swrve)
                                            
                                
                Smartphone & Tablet Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Divided Loyalties: Developing and Running Cross-Platform Social Games
                
                                    
                        by Gareth Jones
                                                    (Playdemic)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Divided Loyalties: Developing and Running Cross-Platform Social Games
                
                                    
                        by Gareth Jones
                                                    (Playdemic)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Entering and Succeeding in China's Complex Mobile Gaming Ecosystem
                
                                    
                        by Peng Lu
                                                    (Tencent)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Entering and Succeeding in China's Complex Mobile Gaming Ecosystem
                
                                    
                        by Peng Lu
                                                    (Tencent)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Avengers Initiative: Transitioning from Console to Mobile
                
                                    
                        by Patrick Moran
                                                    (Wideload Games / Disney Interactive)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building Scalable Cloud Tech for Mobile and Social Games
                
                                    
                        by Paul Winterhalder
                                                    (bitHeads)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building Scalable, Cross-Platform Graphics Systems for Mobile
                
                                    
                        by Josh Klint
                                                    (Leadwerks Software)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Challenges of the Dual Customer in Kids Mobile Games - Kids and Their Pa...
                
                                    
                        by Rex Ishibashi
                                                    (Callaway Digital Arts)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                How to Make a Movie Tie-In Game that Doesn't Suck
                
                                    
                        by Graeme Devine
                                                    (GRL Games)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Marketing Casual and Social Games on iOS
                
                                    
                        by William Volk
                                                    (PlayScreen, LLC)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Marketing Casual and Social Games on iOS
                
                                    
                        by William Volk
                                                    (PlayScreen, LLC)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                One Game - All Platforms
                
                                    
                        by Cinco Barnes
                                                    (Spacetime Studios)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Audio: The Final Frontier of Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Cross-Platform Mobile Game Development: What, Why, and How Much?
                
                                    
                        by Darya Trushkina
                                                    (Game Insight)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Cross-Platform Mobile Game Development: What, Why, and How Much?
                
                                    
                        by Darya Trushkina
                                                    (Game Insight)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Galaxy on Fire 2 - from AAA Premium on iOS to Freemium on Android
                
                                    
                        by Michael Schade
                                                    (Fishlabs Entertainment GmbH)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Bringing Large Scale Console Games to iOS Devices: A Technical Overview ...
                
                                    
                        by Stephane Jacoby
                                                    (Square One Games)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Bringing Large Scale Console Games to iOS Devices: A Technical Overview ...
                
                                    
                        by Stephane Jacoby
                                                    (Square One Games)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Building Passionate Communities Through Social Music-Making Games
                
                                    
                        by Ge Wang
                                                    (Smule)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Controls You Can Feel: Putting Tactility Back Into Touch Controls
                
                                    
                        by Zach Gage
                                                    (STFJ)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2012
                                                                      
                    
                                                Bejeweled Blitz: one year in the life of a top-grossing mobile game
                
                                    
                        by Giordano Bruno Contestabile
                                                    (PopCap Games)
                                            
                                
                Smartphone and Tablet Games Track
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                From an iPhone to an Android: Converting FaceFighter!
                
                                    
                        by Steven Sargent
                                                    (Appy Entertainment)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                From an iPhone to an Android: Converting FaceFighter!
                
                                    
                        by Steven Sargent
                                                    (Appy Entertainment)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                How I Shipped 5 Games in 10 Months and Lived to Talk about It
                
                                    
                        by Graeme Devine
                                                    (GRL Games)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2011
                                                                      
                    
                                                How I Shipped 5 Games in 10 Months and Lived to Talk about It
                
                                    
                        by Graeme Devine
                                                    (GRL Games)
                                            
                                
                Smartphone and Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                10 Social Design Tips to Level Up Your Mobile Game  (Presented by Papaya...
                
                                    
                        by Oscar Clark
                                                    (Papaya Mobile)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
                
                                    
                        by Benjamin Zuckerer
                                                    (CipSoft)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
                
                                    
                        by Benjamin Zuckerer
                                                    (CipSoft)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Board Game Mobilization - What's Now, What's Next
                
                                    
                        by Matthias Hellmund
                                                    (Exozet Games GmbH)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Adapting the MMO to a Mobile Gaming Platform
                
                                    
                        by Cinco Barnes
                                                    (Spacetime Studios)
                                            
                                
                GDC Smartphone Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                After Success: Growing as an App Developer
                
                                    
                        by Arash Keshmirian
                                                    (Limbic Software)
                                            
                                
                GDC Smartphone Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                After Success: Growing as an App Developer
                
                                    
                        by Arash Keshmirian
                                                    (Limbic Software)
                                            
                                
                GDC Smartphone Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                After Success: Growing as an App Developer
                
                                    
                        by Arash Keshmirian
                                                    (Limbic Software)
                                            
                                
                GDC Smartphone Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                An Inside Look at Creating Audio Content for Mobile Games
                
                                    
                        by Ben Long
                                                    (Noise Buffet)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Alternate Mobile Platforms for Your Games
                
                                    
                        by Jay Freeman
                                                    (Cydia)
                                            
                                
                iPad Gaming Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                App Store Survival ' Launching and Sustaining a Successful Franchise
                
                                    
                        by Arash Keshmirian
                                                    (Limbic Software)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                App Store Survival ' Launching and Sustaining a Successful Franchise
                
                                    
                        by Arash Keshmirian
                                                    (Limbic Software)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Online 2010
                                                                      
                    
                                                Embracing Mobile Gaming: Striving to Ship Every Three Months
                
                                    
                        by Vijay Thakkar
                                                    (Zynga With Friends)
                                            
                                
                iPad Gaming Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                5TH Cell: From Mobile to Handheld & Beyond
                
                                    
                        by Caleb Arseneaux
                                                    (5th Cell)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                5TH Cell: From Mobile to Handheld & Beyond
                
                                    
                        by Caleb Arseneaux
                                                    (5th Cell)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                A Big Dash of Success: How to Capture the Female iPhone Gamer
                
                                    
                        by Chris Williams
                                                    (PlayFirst)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Application Stores: What You Should Know Before You Get Started
                
                                    
                        by Kyu C. Lee
                                                    (GAMEVIL USA, Inc.)
                                            
                                
                GDC Mobile/Handheld
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Bringing Game Brands to the iPhone: A Business Approach
                
                                    
                        by Chris Williams
                                                    (PlayFirst)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Creating Tasty Games with 3.0
                
                                    
                        by David Whitlark
                                                    (Trileet)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                From AAA to iPhone: Tiger Style and the making of SPIDER
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                iPort: How To Bring Any C++ Game To The iPhone
                
                                    
                        by Michael Smith
                                                    (Elecorn LLC)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (308) 4 - Gaming For the Next Billion
                
                                    
                        by Mike Yuen
                                                    (QUALCOMM)
                                            
                                
                Mobile: Original Innovation
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (308) Am I dead yet?
                
                                    
                        by John Szeder
                                                    (Mofactor)
                                            
                                
                Mobile: Deals & Distribution
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (308) Beyond the Screen: The Principles of Pervasive Game Design
                
                                    
                        by Markus Montola
                                                    (Nokia Corporation)
                                            
                                
                Mobile: Original Innovation
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (308) Beyond the Screen: The Principles of Pervasive Game Design
                
                                    
                        by Markus Montola
                                                    (Nokia Corporation)
                                            
                                
                Mobile: Original Innovation
                                             
                            
