GDC 2013
A New (and Way Better) Model for Licensed Games
by Daniel Morris
(DeNA Americas & Europe)
Production
GDC 2013
A New (and Way Better) Model for Licensed Games
by Daniel Morris
(DeNA Americas & Europe)
Production
GDC 2013
AAA Audio Quality in a Mobile Indie Game: Holy Shield Case Study
by Amaury La Burthe
(AudioGaming)
Audio
GDC 2013
AAA Audio Quality in a Mobile Indie Game: Holy Shield Case Study
by Amaury La Burthe
(AudioGaming)
Audio
GDC 2013
Accelerate Your Mobile Apps and Games for Android on ARM (Presented by ARM)
by Matthew Du Puy
(ARM)
Programming
GDC 2013
Avengers Initiative: Transitioning from Console to Mobile
by Patrick Moran
(Wideload Games / Disney Interactive)
Smartphone & Tablet Games Summit
GDC 2013
Avengers Initiative: Transitioning from Console to Mobile
by Patrick Moran
(Wideload Games / Disney Interactive)
Smartphone & Tablet Games Summit
GDC 2013
Awesome Video Game Data 2013
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2013
Awesome Video Game Data 2013
by Geoffrey Zatkin
(EEDAR)
Business, Marketing & Management
GDC 2013
Blood Brothers: How a Japanese Mobile RPG Made It to the Top of the Amer...
by Yuji Shimizu
(DeNA)
Free to Play Design & Business Summit
GDC 2013
Blood Brothers: How a Japanese Mobile RPG Made It to the Top of the Amer...
by Yuji Shimizu
(DeNA)
Free to Play Design & Business Summit
GDC 2013
Bootstrapping Your Way from 0 to 10M DAU: A First Time CEO's Guide to Gr...
by Perry Tam
(Storm8, Inc.)
Business, Marketing & Management
GDC 2013
Bootstrapping Your Way from 0 to 10M DAU: A First Time CEO's Guide to Gr...
by Perry Tam
(Storm8, Inc.)
Business, Marketing & Management
GDC 2013
Building Scalable Cloud Tech for Mobile and Social Games
by Paul Winterhalder
(bitHeads)
Smartphone & Tablet Games Summit
GDC 2013
Building Scalable Cloud Tech for Mobile and Social Games
by Paul Winterhalder
(bitHeads)
Smartphone & Tablet Games Summit
GDC 2013
Building Scalable, Cross-Platform Graphics Systems for Mobile
by Josh Klint
(Leadwerks Software)
Smartphone & Tablet Games Summit
GDC 2013
Building Scalable, Cross-Platform Graphics Systems for Mobile
by Josh Klint
(Leadwerks Software)
Smartphone & Tablet Games Summit
GDC 2013
Building your Gaming Strategy for BlackBerry 10 (Presented by BlackBerry)
by Anders Jeppsson
(BlackBerry)
Business, Marketing & Management
GDC 2013
Building your Gaming Strategy for BlackBerry 10 (Presented by BlackBerry)
by Anders Jeppsson
(BlackBerry)
Business, Marketing & Management
GDC 2013
Candy Crush Saga Postmortem: Luck in the Right Places
by Tommy Palm
(King.com)
Free to Play Design & Business Summit
GDC 2013
Candy Crush Saga Postmortem: Luck in the Right Places
by Tommy Palm
(King.com)
Free to Play Design & Business Summit
GDC 2013
Casual, Social, Mobile, and the Audio That Makes Them Successful
by Nicholas Thomas
(SomaTone Interactive Inc.)
Audio
GDC 2013
Casual, Social, Mobile, and the Audio That Makes Them Successful
by Nicholas Thomas
(SomaTone Interactive Inc.)
Audio
GDC 2013
Challenges of the Dual Customer in Kids Mobile Games - Kids and Their Pa...
by Rex Ishibashi
(Callaway Digital Arts)
Smartphone & Tablet Games Summit
GDC 2013
Challenges of the Dual Customer in Kids Mobile Games - Kids and Their Pa...
by Rex Ishibashi
(Callaway Digital Arts)
Smartphone & Tablet Games Summit
GDC 2013
Cracking the Cross-Platform Challenge: How Candy Crush Saga Became a Sma...
by Riccardo Zacconi
(King.com)
Business, Marketing & Management
GDC 2013
Cracking the Cross-Platform Challenge: How Candy Crush Saga Became a Sma...
by Riccardo Zacconi
(King.com)
Business, Marketing & Management
GDC 2013
Cross-Platform Game Development: Best Practices Learned from Unreal, Uni...
by Omar Rodriguez
(Intel)
Programming
GDC 2013
Cross-Platform Game Development: Best Practices Learned from Unreal, Uni...
by Omar Rodriguez
(Intel)
Programming
GDC 2013
CSR Racing: Secrets and Lessons
by Torsten Reil
(NaturalMotion)
Business, Marketing & Management
GDC 2013
CSR Racing: Secrets and Lessons
by Torsten Reil
(NaturalMotion)
Business, Marketing & Management
GDC 2013
Designing the 100+ Characters of Infinity Blade: Establishing Constraine...
by Bert Lewis
(Epic Games/Chair)
Visual Arts
GDC 2013
Designing the 100+ Characters of Infinity Blade: Establishing Constraine...
by Bert Lewis
(Epic Games/Chair)
Visual Arts
GDC 2013
Designing the 100+ Characters of Infinity Blade: Establishing Constraine...
by Bert Lewis
(Epic Games/Chair)
Visual Arts
GDC 2013
Designing the 100+ Characters of Infinity Blade: Establishing Constraine...
by Bert Lewis
(Epic Games/Chair)
Visual Arts
GDC 2013
Developing Cross Platform Mobile Games (Presented by BlackBerry)
by Sean Paul Taylor
(BlackBerry)
Programming
GDC 2013
Developing Cross Platform Mobile Games (Presented by BlackBerry)
by Sean Paul Taylor
(BlackBerry)
Programming
GDC 2013
F2P Disruption in the Living Room
by John Welch
(Making Fun)
Free to Play Design & Business Summit
GDC 2013
F2P Disruption in the Living Room
by John Welch
(Making Fun)
Free to Play Design & Business Summit
GDC 2013
Facebook Developer Day: Building Core and Mid-Core Games on Facebook Pre...
by David Halgason
(Unity Technologies)
Design
GDC 2013
Facebook Developer Day: Conversation with Developers (Presented by Faceb...
by Leonard Frankel
(Facebook)
Design
GDC 2013
Facebook Developer Day: Facebook Games Ecosystem Overview (Presented by ...
by Riccardo Zacconi
(King.com)
Design
GDC 2013
Facebook Developer Day: Games Product Update (Presented by Facebook)
by George Lee
(Facebook)
Design
GDC 2013
Facebook Developer Day: Growing Your Game with Facebook (Presented by Fa...
by John Wirt
(Facebook)
Design
GDC 2013
Facebook Developer Day: Mastering Facebook Mobile Channels (Presented b...
by Zoran Martinovic
(Facebook)
Design
GDC 2013
Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
by Deborah Liu
(Facebook)
Design
GDC 2013
Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
by Deborah Liu
(Facebook)
Design
GDC 2013
Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
by Deborah Liu
(Facebook)
Design
GDC 2013
Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
by Deborah Liu
(Facebook)
Design
GDC 2013
Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
by Deborah Liu
(Facebook)
Design
GDC 2013
Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
by Deborah Liu
(Facebook)
Design
GDC 2013
Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
by Deborah Liu
(Facebook)
Design
GDC 2013
Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
by Deborah Liu
(Facebook)
Design
GDC 2013
Facebook Developer Day: Monetizing Your Game on Facebook (Presented by F...
by Deborah Liu
(Facebook)
Design
GDC 2013
Facebook Developer Day: Q&A with Facebook Games Team (Presented by Faceb...
by Deborah Liu
(Facebook)
Design
GDC 2013
Fact and Fiction: Lessons from Wind-up Knight and Rise of the Blobs
by Chris Pruett
(Robot Invader)
Smartphone & Tablet Games Summit
GDC 2013
Fact and Fiction: Lessons from Wind-up Knight and Rise of the Blobs
by Chris Pruett
(Robot Invader)
Smartphone & Tablet Games Summit
GDC 2013
Free to Play Game Design: A Year in Review
by Juan Gril
(Joju Games)
Free to Play Design & Business Summit
GDC 2013
Free to Play Game Design: A Year in Review
by Juan Gril
(Joju Games)
Free to Play Design & Business Summit
GDC 2013
From Click to Tap: Building Kingdoms of Camelot for Mobile
by Michael Li
(Kabam)
Free to Play Design & Business Summit
GDC 2013
From Click to Tap: Building Kingdoms of Camelot for Mobile
by Michael Li
(Kabam)
Free to Play Design & Business Summit
GDC 2013
From Gears to Lili, Lessons About Mid-Core and Mobile
by Lee Perry
(BitMonster)
Design
GDC 2013
From Gears to Lili, Lessons About Mid-Core and Mobile
by Lee Perry
(BitMonster)
Design
GDC 2013
From the Behavior Up: When the AI Is the Design
by Paul Tozour
(Intelligence Engine Design Systems)
AI Summit
GDC 2013
From the Behavior Up: When the AI Is the Design
by Paul Tozour
(Intelligence Engine Design Systems)
AI Summit
GDC 2013
From the Behavior Up: When the AI Is the Design
by Paul Tozour
(Intelligence Engine Design Systems)
AI Summit
GDC 2013
Gambling or Gaming? How Gambling Law Affects You
by Martin D. Owens Jr
(Law Offices of M.D. Owens Jr.)
Design
GDC 2013
Gambling or Gaming? How Gambling Law Affects You
by Martin D. Owens Jr
(Law Offices of M.D. Owens Jr.)
Design
GDC 2013
Game Development with Google Cloud Platform (Presented by Google)
by Luca Martinetti
(Staq Inc.)
Programming
GDC 2013
Game Development with Google Cloud Platform (Presented by Google)
by Luca Martinetti
(Staq Inc.)
Programming
GDC 2013
Game Development with Google Cloud Platform (Presented by Google)
by Luca Martinetti
(Staq Inc.)
Programming
GDC 2013
Game Development with Google Cloud Platform (Presented by Google)
by Luca Martinetti
(Staq Inc.)
Programming
GDC 2013
Game Development with Google Cloud Platform (Presented by Google)
by Luca Martinetti
(Staq Inc.)
Programming
GDC 2013
Game Development with Google Cloud Platform (Presented by Google)
by Luca Martinetti
(Staq Inc.)
Programming
GDC 2013
Game Development With Google Cloud Platform (Presented By Google) Part 2
by Luca Martinetti
(Staq Inc.)
Programming
GDC 2013
Game Development: Connect Mobile Apps to the Cloud Without Breaking a Sweat
by Dan Holevoet
(Google)
Programming
GDC 2013
Game Development: Create Amazingly Scalable Games on Google Cloud Platform
by Chris Elliott
(Google)
Programming
GDC 2013
Game Development: How EA Builds Mobile Game Servers On Google App Engine
by Yanick Belanger
(Electronic Arts)
Programming
GDC 2013
Gaming with NoSQL: Riak and Rovio - building highly available, scalable,...
by Andy Gross
(Basho Technologies)
Production
GDC 2013
Gaming with NoSQL: Riak and Rovio - building highly available, scalable,...
by Andy Gross
(Basho Technologies)
Production
GDC 2013
GPU Rigid Body Simulation
by Erwin Coumans
(Bullet Physics)
Programming
GDC 2013
GPU Rigid Body Simulation
by Erwin Coumans
(Bullet Physics)
Programming
GDC 2013
GPU Rigid Body Simulation
by Erwin Coumans
(Bullet Physics)
Programming
GDC 2013
Guidelines for Great Mobile Games for Kids
by Carla Fisher
(No Crusts Interactive)
Design
GDC 2013
Guidelines for Great Mobile Games for Kids
by Carla Fisher
(No Crusts Interactive)
Design
GDC 2013
How CSR Broke the Mold in Freemium
by Jason Avent
(Boss Alien, A NaturalMotion Studio)
Business, Marketing & Management
GDC 2013
How CSR Broke the Mold in Freemium
by Jason Avent
(Boss Alien, A NaturalMotion Studio)
Business, Marketing & Management
GDC 2013
How Mobile Ad Tracking Impacts App Marketing Results (Presented by Fiksu)
by Glenn Kiladis
(Fiksu)
Business, Marketing & Management
GDC 2013
How Mobile Ad Tracking Impacts App Marketing Results (Presented by Fiksu)
by Glenn Kiladis
(Fiksu)
Business, Marketing & Management
GDC 2013
How Smaller Game Developers Stay Competitive: Scaling Social Engagement ...
by Robert Nelson
(Broken Bulb Game Studios)
Programming
GDC 2013
How Smaller Game Developers Stay Competitive: Scaling Social Engagement ...
by Robert Nelson
(Broken Bulb Game Studios)
Programming
GDC 2013
HTML5 Audio: Coming to a Mobile Game Near You!
by Jory Prum
(studio.jory.org)
Audio
GDC 2013
HTML5 Audio: Coming to a Mobile Game Near You!
by Jory Prum
(studio.jory.org)
Audio
GDC 2013
Life After Permadeath: Game Design Within Self-Imposed Constraints
by Keith Kawahata
(Kabam Inc.)
Design
GDC 2013
Life After Permadeath: Game Design Within Self-Imposed Constraints
by Keith Kawahata
(Kabam Inc.)
Design
GDC 2013
Measuring and Optimizing Games with Google Mobile App Analytics (Present...
by Andrew Wales
(Google)
Monetization
GDC 2013
Measuring and Optimizing Games with Google Mobile App Analytics (Present...
by Andrew Wales
(Google)
Monetization
GDC 2013
Mobile App Discovery: How ASO, Network Effects, and Performance Ad Buyin...
by Matthaus Krzykowski
(Xyo)
Business, Marketing & Management
GDC 2013
Mobile App Discovery: How ASO, Network Effects, and Performance Ad Buyin...
by Matthaus Krzykowski
(Xyo)
Business, Marketing & Management
GDC 2013
Mobile Game Discovery and Engagement: The Importance of Consumer Segment...
by Patrick Walker
(EEDAR)
Business, Marketing & Management
GDC 2013
Mobile Game Discovery and Engagement: The Importance of Consumer Segment...
by Patrick Walker
(EEDAR)
Business, Marketing & Management
GDC 2013
Mobile Game Metrics and Your Market Strategy
by Dan Laughlin
(Flurry)
Production
GDC 2013
Mobile Game Metrics and Your Market Strategy
by Dan Laughlin
(Flurry)
Production
GDC 2013
Modern War: A Mid-Core Journey into Live Ops
by Mike Lu
(GREE International)
Free to Play Design & Business Summit
GDC 2013
Modern War: A Mid-Core Journey into Live Ops
by Mike Lu
(GREE International)
Free to Play Design & Business Summit
GDC 2013
NVIDIA Project SHIELD and Tegra 4: Redefining AFK (Presented by NVIDIA)
by Andrew Edelsten
(NVIDIA)
Programming
GDC 2013
NVIDIA Project SHIELD and Tegra 4: Redefining AFK (Presented by NVIDIA)
by Andrew Edelsten
(NVIDIA)
Programming
GDC 2013
OMG! Zombies on the Great Wall of China!
by James Gwertzman
(PopCap)
Free to Play Design & Business Summit
GDC 2013
OMG! Zombies on the Great Wall of China!
by James Gwertzman
(PopCap)
Free to Play Design & Business Summit
GDC 2013
OMG! Zombies on the Great Wall of China!
by James Gwertzman
(PopCap)
Free to Play Design & Business Summit
GDC 2013
Optimized Effects for Mobile Devices (Presented by ARM)
by Stacy Smith
(ARM)
Programming
GDC 2013
Plague Inc.: How Its Business Decisions Infected the World
by James Vaughan
(Ndemic Creations)
Smartphone & Tablet Games Summit
GDC 2013
Plague Inc.: How Its Business Decisions Infected the World
by James Vaughan
(Ndemic Creations)
Smartphone & Tablet Games Summit
GDC 2013
Plague Inc.: How Its Business Decisions Infected the World
by James Vaughan
(Ndemic Creations)
Smartphone & Tablet Games Summit
GDC 2013
Producer Bootcamp
by Caryl Shaw
(Independent)
Production
GDC 2013
Producer Bootcamp
by Caryl Shaw
(Independent)
Production
GDC 2013
Producer Bootcamp
by Caryl Shaw
(Independent)
Production
GDC 2013
Producer Bootcamp
by Caryl Shaw
(Independent)
Production
GDC 2013
Producer Bootcamp
by Caryl Shaw
(Independent)
Production
GDC 2013
Producer Bootcamp
by Caryl Shaw
(Independent)
Production
GDC 2013
Producer Bootcamp
by Caryl Shaw
(Independent)
Production
GDC 2013
Producer Bootcamp: Outsourcing: Best Practices
by Roger Schembri
(Fireproof Studios)
Production
GDC 2013
Producer Bootcamp: Production 101
by Ruth Tomandl
(Monolith Productions)
Production
GDC 2013
Producer Bootcamp: Quo Vadis? 3 Questions and 3 Answers
by Jon Kimmich
(Software Illuminati)
Production
GDC 2013
Producer Bootcamp: Surviving Sound
by Brian Schmidt
(GameSoundCon)
Production
GDC 2013
Producer Bootcamp: Surviving Sound
by Brian Schmidt
(GameSoundCon)
Production
GDC 2013
Put the Payer in Player: Monetizing Games Through Scalable Advertising
by Joshua Burgin
(Zynga)
Free to Play Design & Business Summit
GDC 2013
Put the Payer in Player: Monetizing Games Through Scalable Advertising
by Joshua Burgin
(Zynga)
Free to Play Design & Business Summit
GDC 2013
Put the Payer in Player: Monetizing Games Through Scalable Advertising
by Joshua Burgin
(Zynga)
Free to Play Design & Business Summit
GDC 2013
Rapid Development of High Performance Games for Mobile and Web
by Ricardo Quesada
(Zynga)
Programming
GDC 2013
Rapid Development of High Performance Games for Mobile and Web
by Ricardo Quesada
(Zynga)
Programming
GDC 2013
Scaling F2P Mobile Across Platforms - And Across the World
by Darya Trushkina
(Game Insight)
Free to Play Design & Business Summit
GDC 2013
Scaling F2P Mobile Across Platforms - And Across the World
by Darya Trushkina
(Game Insight)
Free to Play Design & Business Summit
GDC 2013
Supercharge Your Game With YouTube (Presented by YouTube)
by Jarek Wilkiewicz
(YouTube)
Programming
GDC 2013
Supercharge Your Game With YouTube (Presented by YouTube)
by Jarek Wilkiewicz
(YouTube)
Programming
GDC 2013
Supercharging Word-of-Mouth: Best Practices in Virality
by Jussi Laakkonen
(Applifier)
Smartphone & Tablet Games Summit
GDC 2013
Supercharging Word-of-Mouth: Best Practices in Virality
by Jussi Laakkonen
(Applifier)
Smartphone & Tablet Games Summit
GDC 2013
The Art of Understanding Social and Mobile Players
by Ben Liu
(Pocket Gems)
Business, Marketing & Management
GDC 2013
The Art of Understanding Social and Mobile Players
by Ben Liu
(Pocket Gems)
Business, Marketing & Management
GDC 2013
The Beauty and Challenge of Mixing Physical and Digital Games
by Dave Rohrl
(Funsockets)
Design
GDC 2013
The Beauty and Challenge of Mixing Physical and Digital Games
by Dave Rohrl
(Funsockets)
Design
GDC 2013
The Emerging Landscape of African Game Development
by Wesley Kirinya
(Leti Games)
Localization Summit
GDC 2013
The Emerging Landscape of African Game Development
by Wesley Kirinya
(Leti Games)
Localization Summit
GDC 2013
The Emerging Landscape of African Game Development
by Wesley Kirinya
(Leti Games)
Localization Summit
GDC 2013
The Next Vector: Improvements in AI Steering Behaviors
by Andrew Fray
(Spry Fox)
AI Summit
GDC 2013
The Next Vector: Improvements in AI Steering Behaviors
by Andrew Fray
(Spry Fox)
AI Summit
GDC 2013
The Next Vector: Improvements in AI Steering Behaviors
by Andrew Fray
(Spry Fox)
AI Summit
GDC 2013
The Western Games That Conquered China
by Henry Fong
(Yodo1)
Localization Summit
GDC 2013
The Western Games That Conquered China
by Henry Fong
(Yodo1)
Localization Summit
GDC 2013
Using In-Application Purchase for Windows Phone Games (Presented by Micr...
by Joe Bourne
(Windows Phone)
Programming
GDC 2013
Using In-Application Purchase for Windows Phone Games (Presented by Micr...
by Joe Bourne
(Windows Phone)
Programming
GDC 2013
Walled Garden Weekly: LIVE
by Eli Hodapp
(TouchArcade)
Smartphone & Tablet Games Summit
GDC 2013
Walled Garden Weekly: LIVE
by Eli Hodapp
(TouchArcade)
Smartphone & Tablet Games Summit
GDC 2013
When It's Only Sound: Creating an Audio-Only 'Video' Game
by Brian Schmidt
(GameSoundCon)
Audio
GDC 2013
When It's Only Sound: Creating an Audio-Only 'Video' Game
by Brian Schmidt
(GameSoundCon)
Audio