Game Developers Conference 2025
                                                                      
                    
                                                Crafting the Future: Materials and Texturing in Modern Game Development
                
                                    
                        by Hugh Chew
                                                    (Playstation Studios Visual Arts)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of 'Darke...
                
                                    
                        by Marielle Fox
                                                    (Red Hook Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                Gaussian Splatting with Unreal Engine
                
                                    
                        by Adam Andrzejczak
                                                    (Mighty Koi)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2025
                                                                      
                    
                                                Stick to It: Creating a UI Identity for 'LEGO Horizon Adventures'
                
                                    
                        by Chris Francis
                                                    (Studio Gobo)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                3D Toon Rendering in 'Hi-Fi RUSH'
                
                                    
                        by Kosuke Tanaka
                                                    (Tango Gameworks)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                Animation Summit: Make a Choice: Performance Direction in 'Baldur's Gate 3'
                
                                    
                        by Greg Lidstone
                                                    (Larian Studios)
                                            
                                
                Animation Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                Art Direction Summit: The Synergy of Architecture and Structural Enginee...
                
                                    
                        by Joshua Haun
                                                    (Activision)
                                            
                                
                Art Direction Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                Building a User and Developer Friendly Cross-DCC Animation Pipeline
                
                                    
                        by Fleming Lin
                                                    (LIGHTSPEED STUDIOS)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                Advanced Graphics Summit: Open-World Water Rendering and Real-Time Simul...
                
                                    
                        by Zhenyu Mao
                                                    (LIGHTSPEED STUDIOS)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                Advanced Graphics Summit: Realistic Real-Time Sky Dome Rendering in 'Gra...
                
                                    
                        by Kentaro Suzuki
                                                    (Polyphony Digital Inc.)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                Advanced Graphics Summit: Reinventing the Wheel for Snow Rendering
                
                                    
                        by Paolo Surricchio
                                                    (Santa Monica Studio)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2023
                                                                      
                    
                                                Art Direction Summit: Artist vs. Manager
                
                                    
                        by Kacper Niepoklczycki
                                                    (CD PROJEKT RED)
                                            
                                
                Art Direction Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                'Naraka Bladepoint': Build a Popular Face Customization System
                
                                    
                        by Sisi Yuan
                                                    (Netease, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark...
                
                                    
                        by Ka Ming Chan
                                                    (MoreFun Studios of Tencent Games)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                Advanced Graphics Summit: Designing the Terrain System of 'Flight Simula...
                
                                    
                        by Lionel Fuentes
                                                    (Asobo Studio)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                Advanced Graphics Summit: New Graphics Features for 'Forspoken'
                
                                    
                        by Keiji Matsuda
                                                    (Luminous Productions Co., Ltd.)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Crafting an Anime Style Open World
                
                                    
                        by Keiji Matsuda
                                                    (Luminous Productions Co., Ltd.)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                'Genshin Impact': Crafting an Anime Style Open World
                
                                    
                        by Keiji Matsuda
                                                    (Luminous Productions Co., Ltd.)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon...
                
                                    
                        by Bruce Woodard
                                                    (Bluepoint Games)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
                
                                    
                        by Eric Wohllaib
                                                    (Sucker Punch Productions)
                                            
                                
                Advanced Graphics Summit
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of ...
                
                                    
                        by Diego Garzon
                                                    (Microsoft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Art of 'Sky: Children of the Light'
                
                                    
                        by Yuichiro Tanabe
                                                    (ThatGameCompany)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Inspiring 249 Million Strangers: Art Direction for a Global Audience
                
                                    
                        by Riana McKeith
                                                    (King)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              Summer 2020
                                                                      
                    
                                                Resurrecting Dan: The Art of MediEvil PS4
                
                                    
                        by Norm Badillo
                                                    (OtherOcean)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Marvel's Spider-Man': Procedural Lighting Tools
                
                                    
                        by Xray Halperin
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                (Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
                
                                    
                        by Noah Alzayer
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' ...
                
                                    
                        by Sol Brennan
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                Animation Bootcamp: Animation Tricks of the Trade
                
                                    
                        by Melissa Shim
                                                    (Sony Santa Monica Studio)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines
                
                                    
                        by Michael Malinowski
                                                    (Creative Assembly)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animating Quill: Creating an Emotional Experience
                
                                    
                        by Richard Lico
                                                    (Polyarc)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Animation Bootcamp: Animation Leadership: Teaching Your Team to Fish
                
                                    
                        by Nick Chilano
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its...
                
                                    
                        by Shaoyong "Abel" Zhang
                                                    (NetEase Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Agents of Mayhem': Physically-Based Materials in a Stylized Open World
                
                                    
                        by James Taylor
                                                    (DS Volition)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'Ghost Recon Wildlands': Terrain Tools and Technology
                
                                    
                        by Guillaume Werle
                                                    (Ubisoft)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                'League of Legends' Client Update: Art Directing a Consistent and Scalab...
                
                                    
                        by Laura DeYoung
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Achieving High-Quality, Low-Cost Skin: An Environment Approach
                
                                    
                        by Adelle Bueno
                                                    (Square Enix)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                'Fallout 4's' Modular Level Design
                
                                    
                        by Joel Burgess
                                                    (Bethesda Game Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                An Architect's Guide to Creating Expressive Game Environments
                
                                    
                        by Claris Cyarron
                                                    (Silverstring Media)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                An End-to-End Approach to Physically Based Rendering
                
                                    
                        by Wes McDermott
                                                    (ALLEGORITHMIC)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Animating With Math
                
                                    
                        by Natalie Burke
                                                    (Limitless Ltd.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects for 2D Games
                
                                    
                        by Viktor Lidholt
                                                    (Apportable)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Battlefield 4: Creating a More Dynamic Battlefield
                
                                    
                        by Linnea Harrison
                                                    (EA DICE)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                Facial Appearance Scanning Using Machine Vision
                
                                    
                        by Andy Bastable
                                                    (Rare Ltd.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2014
                                                                      
                    
                                                The Unusual Rendering Pipeline of Sigils - Battle for Raios
                
                                    
                        by Dietmar Hauser
                                                    (Sproing Interactive Media GmbH)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                2D Animation at Klei Entertainment
                
                                    
                        by Jeff Agala
                                                    (Klei Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: An Indie Approach to Procedural Animation
                
                                    
                        by David Rosen
                                                    (Wolfire Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: Animating Cameras for Games
                
                                    
                        by Simon Unger
                                                    (Robotoki)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell
                
                                    
                        by Kristjan Zadziuk
                                                    (Ubisoft Toronto)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Broken Age's Approach to Scalability
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Building Epic Worlds Through the Strengths of Outsourcing
                
                                    
                        by Chris Mielke
                                                    (Epic Games, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                Shining the Light on Crysis 3
                
                                    
                        by Donzallaz Pierre-Yves
                                                    (Crytek)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2013
                                                                      
                    
                                                The Art and Rendering of Remember Me
                
                                    
                        by Sebastien Lagarde
                                                    (DONTNOD Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Designing a Performance
                
                                    
                        by Michael Jungbluth
                                                    (Zenimax Online)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: From Stage to Screen: How to Get the Most From Your ...
                
                                    
                        by Simon Unger
                                                    (Independent)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Animation Bootcamp: Q&A Session 
                
                                    
                        by Tim Borrelli
                                                    (5th Cell)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Casting a New Light on a Familiar Face: Light Based Rendering in Tomb Ra...
                
                                    
                        by Jason Lacroix
                                                    (Crystal Dynamics)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
                
                                    
                        by Florian Zender
                                                    (Yager Development)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                How Breakdancing Taught Me to be a Technical Artist
                
                                    
                        by Robbert-Jan Brems
                                                    (Codemasters)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                You Want How Many Animations When? Getting Large Amounts of High Quality...
                
                                    
                        by Floyd Bishop
                                                    (Sony Online Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Bringing the Visuals of Gravity Rush to PlayStation Vita
                
                                    
                        by Yoshiaki Yamaguchi
                                                    (Sony Computer Entertainment Japan)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Creating the Flood Effects in Uncharted 3
                
                                    
                        by Eben Cook
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Saints Row the Third Real Time Capture Tools
                
                                    
                        by Alexander Mejia
                                                    (Volition-Inc/THQ Inc)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Stereography: The Art of 3D
                
                                    
                        by Simon Benson
                                                    (Sony Computer Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Implementing Robust and Scalable Art Integration
                
                                    
                        by Steve Kestell
                                                    (EA Canada)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Lighting in Crysis 2
                
                                    
                        by Pierre-Yves Donzallaz
                                                    (Crytek)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                SkyRama: Art Directing a Social Game with a Small Team
                
                                    
                        by Hector Moran
                                                    (Sproing Interactive Media)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                The Cinematics of Mortal Kombat: Re-Booting a Legend
                
                                    
                        by Dominic Cianciolo
                                                    (Netherrealm Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ALAN WAKE: Light and Dark
                
                                    
                        by Saku Lehtinen
                                                    (Remedy Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ALAN WAKE: Light and Dark
                
                                    
                        by Saku Lehtinen
                                                    (Remedy Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                An Automated Pipeline for Generating Run-Time Rigs
                
                                    
                        by Adam Mechtley
                                                    (Candlelight Interactive)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Beyond Horror: Art Directing DEAD SPACE 2
                
                                    
                        by Ian Milham
                                                    (Electronic Arts Redwood Shores)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Automated Emotion: Facial Animation in Star Wars: The Old Republic
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Automated Emotion: Facial Animation in Star Wars: The Old Republic
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Automated Emotion: Facial Animation in Star Wars: The Old Republic
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Automated Emotion: Facial Animation in Star Wars: The Old Republic
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Cinematic Game Design III: Action!
                
                                    
                        by Martin Stoltz, Richard Rouse III
                                                    (Big Huge Games, Kaos Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Cinematic Game Design III: Action!
                
                                    
                        by Martin Stoltz, Richard Rouse III
                                                    (Big Huge Games, Kaos Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Creating First Person Movement for MIRROR'S EDGE
                
                                    
                        by Tobias Dahl, Mikael Lagre
                                                    (Dice EA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Creating First Person Movement for MIRROR'S EDGE
                
                                    
                        by Tobias Dahl, Mikael Lagre
                                                    (Dice EA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Blowing Up the Outside World: Destruction Done the Next Gen Way
                
                                    
                        by Jeff Hanna
                                                    (Volition, Inc)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Blowing Up the Outside World: Destruction Done the Next Gen Way
                
                                    
                        by Jeff Hanna
                                                    (Volition, Inc)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Blowing Up the Outside World: Destruction Done the Next Gen Way
                
                                    
                        by Jeff Hanna
                                                    (Volition, Inc)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                Blowing Up the Outside World: Destruction Done the Next Gen Way
                
                                    
                        by Jeff Hanna
                                                    (Volition, Inc)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (205) Normal Mapping Industry Survey
                
                                    
                        by Steve Chapman
                                                    (Gentle Giant Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (205) Normal Mapping Industry Survey
                
                                    
                        by Steve Chapman
                                                    (Gentle Giant Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                (205) Normal Mapping Industry Survey
                
                                    
                        by Steve Chapman
                                                    (Gentle Giant Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2008
                                                                      
                    
                                                Creating Scalable and Dynamic Graphics for WORLD IN CONFLICT
                
                                    
                        by Rodrigo Cortes
                                                    (Massive Entertain...)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                4D in Zero Space: Living Games with Procedural Textures
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Art Department Confidential
                
                                    
                        by Seth Spaulding
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Art Department Confidential
                
                                    
                        by Seth Spaulding
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Autodesk 3ds Max and Autodesk Maya: Advanced Animation Techniques
                
                                    
                        by Tony Lewellen
                                                    (Midway Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                3ds Max - Strategies and Techniques for Real-Time
Shaders
                
                                    
                        by Neil Hazzard
                                                    (Autodesk)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Advanced Tool Writing for Character Technical 
Directors (TD)
                
                                    
                        by Judd Simantov
                                                    (Naughty Dog Inc)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Cinematic Game Design
                
                                    
                        by Marty Stoltz
                                                    (Midway Games Chicago)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Next-Generation of Character Concept Art: Creating Photo-real People Who...
                
                                    
                        by Chip Sineni
                                                    (Midway Games)
                                            
                                
                Visual Arts