GDC Online 2010
(D) None of the Above: Interactive Dialogue Without Multiple Choice
by Marleigh Norton
(Singapore-MIT GAMBIT Game Lab)
Game Narrative Summit
GDC Online 2010
3D State of Union: Are Consumers Ready?
by Yuanzhe (Michael) Cai
(Interpret LLC)
3D Stereoscopic Games Summit
GDC Online 2010
AAA to Social Games -- Making the Leap
by Raph Koster
(Playdom)
Production
GDC Online 2010
Adapting the MMO to a Mobile Gaming Platform
by Cinco Barnes
(Spacetime Studios)
Design
GDC Online 2010
All Your Base Are Belong to Us: Conquest Endgames in MMOs
by Matthew Woodward
(CCP Games)
Design
GDC Online 2010
Alternate Mobile Platforms for Your Games
by Jay Freeman
(Cydia)
iPad Gaming Summit
GDC Online 2010
App Store Survival ' Launching and Sustaining a Successful Franchise
by Arash Keshmirian
(Limbic Software)
iPhone Games Summit
GDC Online 2010
Battle.net: A Postmortem
by Matthew Versluys
(Blizzard Entertainment)
Production
GDC Online 2010
Bears and Snakes! The Wild Frontier of Social Game Design
by Brian Reynolds
(Zynga)
Design
GDC Online 2010
Big Wars ' 256-Player Real-Time Multiplayer Server Architecture
by Lin Luo
(Independent)
Programming
GDC Online 2010
Building a Massive Game Service in the Cloud
by Luke Rajlich
(Zynga)
Programming
GDC Online 2010
Building a Successful Business After Launch through Rapid Iteration
by Brett Durrett
(IMVU)
Live
GDC Online 2010
Building Social Flash Games with an Open Source Engine: PushButton Engin...
by Ben Garney
(PushButton Labs)
Programming
GDC Online 2010
Can Your Infrastructure Handle Success? How to Use Cloud Computing to Su...
by Josh Fraser
(RightScale, Inc.)
Production
GDC Online 2010
Classic Social Mechanics: The Engines Behind Everything Multiplayer
by Raph Koster
(Playdom)
Design
GDC Online 2010
Creators of Transmedia Stories
by John Johnson
(Smoking Gun Interactive)
Game Narrative Summit
GDC Online 2010
CryENGINE 3: Real-time Stereo 3D at Minimal Performance Cost
by Carl Jones
(Crytek)
3D Stereoscopic Games Summit
GDC Online 2010
Economic Decision Making in Game Design
by Nikolaus Davidson
(The Amazing Society)
Design
GDC Online 2010
Embracing Mobile Gaming: Striving to Ship Every Three Months
by Vijay Thakkar
(Zynga With Friends)
iPad Gaming Summit
GDC Online 2010
Europe: The Next Big Thing in Gaming
by Heiko Hubertz
(Bigpoint GmbH)
Business & Marketing
GDC Online 2010
Experts Debate: Stereoscopic 3D Gaming Here to Stay?
by Andrew Oliver
(Blitz Games)
3D Stereoscopic Games Summit
GDC Online 2010
From $0 to $500 Million a Year - The Evolution of Habbo's Virtual Economy
by Sulka Haro
(Sulake)
Design
GDC Online 2010
From Comics to Consoles
by Antony Johnston
(Freelance)
Game Narrative Summit
GDC Online 2010
From First Date to Marriage: Strategies for Acquiring and Retaining Players
by Mike Goslin
(Mindspark Worlds)
Design
GDC Online 2010
From SHADOWBANE to WIZARD101: A Tale of Two Cities
by Josef Hall
(KingsIsle Entertainment)
Production
GDC Online 2010
From Subscription to Microtransaction: Bringing HEROES KINGDOMS to the East
by Samson Mow
(Ubisoft)
Business & Marketing
GDC Online 2010
Fun Meters: Data Driven Design for TILT
by Nicole Lazzaro
(XEODesign)
iPad Gaming Summit
GDC Online 2010
Game Developers Choice Online Awards
by N/A
Business & Marketing
GDC Online 2010
Gamification: Why Every Brand Wants to Be Zynga, and How You Can Help
by Gabe Zichermann
(Independent)
Business & Marketing
GDC Online 2010
Gaming for Kids -- The Evolving Landscape
by Rebecca Newton
(MindCandy.com)
Live
GDC Online 2010
Get in the Van: Storytelling in the Rock Band Series
by Chris Foster
(Harmonix Music Systems)
Game Narrative Summit
GDC Online 2010
Getting a 10 Out of 10
by Jeff Scott
(148 Apps)
iPad Gaming Summit
GDC Online 2010
Going Viral and Going Big on Facebook
by David Stewart
(Playdom)
Live
GDC Online 2010
Got Gold? An Inside Look at Chinese Gold Farming Markets
by Jared Psigoda
(Niubility Co., LTD.)
Business & Marketing
GDC Online 2010
Head Games: The Power of Traditional Storytelling in New Platforms
by Kevin Brooks
(Motorola)
Game Narrative Summit
GDC Online 2010
Here There be Dragons: Avoiding Dangers in Virtual Property
by S. Gregory Boyd
(Davis & Gilbert LLP)
Business & Marketing
GDC Online 2010
How Online Gaming Has Adopted the Grind
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2010
I Don't Want to Know: Delivering Exposition in Games
by Greg Kasavin
(Supergiant Games)
Game Narrative Summit
GDC Online 2010
I'm a Special Snowflake: The Art of Participatory Story Telling in MMOs
by Tim Cain
(Carbine Studios/NCsoft)
Design
GDC Online 2010
Implementing Stereoscopic 3D in Disney/Pixar's Toy Story Midway Mania
by Keith Leonard
(Schell Games LLC)
3D Stereoscopic Games Summit
GDC Online 2010
Introduction to Stereoscopic 3D Rendering
by David Coombes
(SCEA)
3D Stereoscopic Games Summit
GDC Online 2010
Joining the INCROWD: Building a Mobile Social Game in Four Weeks
by Jon Parise
(Booyah)
iPhone Games Summit
GDC Online 2010
Land of the Rising Revenue: How Mobile Social Gaming Became a $1B Busine...
by Tomoko Namba
(DeNA)
iPhone Games Summit
GDC Online 2010
LEAGUE OF LEGENDS Postmortem: One Year Later
by Marc Merrill
(Riot Games, Inc.)
Production
GDC Online 2010
Learning from MYTOWN: Maintaining a Game Post-Launch with 8 Employees, N...
by Jason Moore
(Broken Bulb Studios)
Live
GDC Online 2010
Localizing Social Games
by Danica Brinton
(LocLabs Consulting with Zynga, Apple, Inc., Linden Lab, O...)
Production
GDC Online 2010
Making a Mockery: Ruminations on COW CLICKER
by Ian Bogost
(The Georgia Institute of Technology)
Design
GDC Online 2010
Making Money on Virtual Goods: The IMVU Experience
by Lee Clancy
(IMVU)
Business & Marketing
GDC Online 2010
Managing Your Acquisition Funnel
by Daniel Block
(CCP Games)
Business & Marketing
GDC Online 2010
MMO 101: Building Disney's Server System
by Roger Hughston
(Disney Online Studios)
Programming