GDC Europe 2010
3D Development Engine Shootout
by Mark Rein
(Epic Games)
Technology
GDC Europe 2010
A Challenging Production: Heavy Rain
by Charles Coutier
(QUANTIC DREAM)
Production
GDC Europe 2010
A Challenging Production: Heavy Rain
by Charles Coutier
(QUANTIC DREAM)
Production
GDC Europe 2010
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
GDC Europe 2010
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
GDC Europe 2010
Advanced DirectX 11: DirectCompute by Example
by Jason Yang
(Advanced Micro Devices)
Technology
GDC Europe 2010
Advanced Material Rendering
by Michal Drobot
(Reality Pump Game Development Studios)
Technology
GDC Europe 2010
Advanced Material Rendering
by Michal Drobot
(Reality Pump Game Development Studios)
Technology
GDC Europe 2010
Advanced Screenspace Antialiasing
by Arne Schober
(Yager Development GmbH)
Technology
GDC Europe 2010
Advanced Screenspace Antialiasing
by Arne Schober
(Yager Development GmbH)
Technology
GDC Europe 2010
Alan Wake: Light and Dark
by Saku Lehtinen
(Remedy Entertainment)
Visual Arts
GDC Europe 2010
All These Platforms and Business Models: How do I Target My
Game?
by Don Daglow
(Don Daglow Interactive Entertainment)
Business & Management
GDC Europe 2010
Art Direction in the YouTube Era
by Rasmus Poulsen
(IO Interactive)
Visual Arts
GDC Europe 2010
Baggies, DVDs and Bitstreams: How to Reinvent Yourself in a Dynamic Market
by Louis Castle
(InstantAction)
Game Design
GDC Europe 2010
Baldur's Gate: A 10 Year Retrospective
by Ray Muzyka
(BioWare)
Game Design
GDC Europe 2010
Bottled Storm: Game Development Guerrilla Style
by Hermen Hulst
(Guerrilla Games)
Business & Management
GDC Europe 2010
Branded Apps in the App Store Games
by Michael Schade
(FISHLABS Entertainment GmbH)
Business & Management
GDC Europe 2010
Bridging the East and West: The Tencent Games Story
by Bo Wang
(Tencent Games)
Business & Management
GDC Europe 2010
Browser Games Business in Brazil
by Andreas Stock
(Stockjogos)
Business & Management
GDC Europe 2010
Browser vs. Client-based Freetoplay MMOs
by Patrick Streppel
(gamigo AG)
Business & Management
GDC Europe 2010
Building Grassroots Video Game Activist Networks
by Avni Yerli
(Crytek)
Business & Management
GDC Europe 2010
Casual Is the New Hardcore
by Matt Firor
(ZeniMax Online Studios)
Business & Management
GDC Europe 2010
Challenges for Developers and Publishers to Develop, Improve and Launch ...
by Tony Tang
(Runewaker Entertainment)
Business & Management
GDC Europe 2010
Chilling Tales from Red Steel 2: How Motion Control Will/Won't Change Th...
by Jason VandenBerghe
(Ubisoft)
Game Design
GDC Europe 2010
Creating a High-Performance Simulation: An Interactive Dynamic Natural W...
by Eric Chahi
(Ubisoft)
Technology
GDC Europe 2010
Critical Success Factors in Game Production: In Search of the Silver Bullet
by Christopher Schmitz
(Ubisoft Entertainment)
Production
GDC Europe 2010
Current State of the Russian Games Industry
by Konstantin Popov
(Russian Assoc. of Devs of Interactive Tech)
Business & Management
GDC Europe 2010
Current State of the Russian Games Industry
by Konstantin Popov
(Russian Assoc. of Devs of Interactive Tech)
Business & Management
GDC Europe 2010
Designing Guild Wars 2 Dynamic Events
by Colin Johanson
(NCsoft - ArenaNet)
Game Design
GDC Europe 2010
Distributed Development: Keys to Success!
by Alexander Fernandez
(Streamline Studios)
Production
GDC Europe 2010
Doing Business Successfully in Russia
by Lloyd Melnick
(Playdom)
Business & Management
GDC Europe 2010
Dominating Europe and North America (The Keys to International Success w...
by Heiko Hubertz
(Bigpoint GmbH)
Business & Management
GDC Europe 2010
Drop-Out Bots: Who Needs A-Grade Multiplayer AI for Action
Games?
by Alex Champandard
(AiGameDev.com)
Technology
GDC Europe 2010
European Development Edge: Being Competitive in the Global Games Industry
by Christofer Sundberg
(Avalanche Studios)
Business & Management
GDC Europe 2010
European Technology Support for Game Development
by Fred Hasson
(Redbedlam)
Business & Management
GDC Europe 2010
European Technology Support for Game Development
by Fred Hasson
(Redbedlam)
Business & Management
GDC Europe 2010
European Technology Support for Game Development
by Fred Hasson
(Redbedlam)
Business & Management
GDC Europe 2010
Extreme Producing: Order & Chaos in The Game Development Process
by Robin Hunicke
(thatgamecompany)
Production
GDC Europe 2010
Five Rules for Draft One of Your Game Design
by Bruce Shelley
(Ensemble Studios)
Game Design
GDC Europe 2010
From J2ME to iOS: Galaxy on Fire 2 on the iPad and iPhone
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Production
GDC Europe 2010
From J2ME to iOS: Galaxy on Fire 2 on the iPad and iPhone
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Production
GDC Europe 2010
German Age Rating: How USK Rate Games
by Felix Falk
(Unterhaltungssoftware Selbstkontrolle (USK))
Business & Management
GDC Europe 2010
Global Agile Development: No Passport Required
by Adalsteinn (Alli) Ottarsson
(CCP)
Production
GDC Europe 2010
Global Agile Development: No Passport Required
by Adalsteinn (Alli) Ottarsson
(CCP)
Production
GDC Europe 2010
Global Video Games Investment Review
by Tim Merel
(Digi-Capital)
Business & Management
GDC Europe 2010
Global Video Games Investment Review
by Tim Merel
(Digi-Capital)
Business & Management
GDC Europe 2010
Going Big: How to Bring your Game to 2 Million DAUs Within a Week of Launch
by David Stewart
(Playdom)
Business & Management
GDC Europe 2010
Going Big: How to Bring your Game to 2 Million DAUs Within a Week of Launch
by David Stewart
(Playdom)
Business & Management
GDC Europe 2010
Going Online: Moving from Boxed Titles to F2P
by Ralf Adam
(Gameforge Productions)
Production
GDC Europe 2010
Going Online: Moving from Boxed Titles to F2P
by Ralf Adam
(Gameforge Productions)
Production